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Monday Apr 14, 2008
Our little hedgehog buddyRandom thoughts on a Monday afternoon… I’ve been perusing this blog and the message boards a lot lately, popping in with a comment when necessary, and ever since we’ve announced the Sonic Chronicles and Sonic Unleashed titles, I’ve been spending a good bit of time in the Sonic forums. Every time I stop in there, and see some of the other comments on the General Discussion boards, I realize how varied the Sonic community really is — not just in depth, but in breadth. The differences between the boards are quite pronounced. If discussion of Sonic pops up in the General section, it seems like the thread can always trickle back to one overarching concept — please make a good Sonic game. The details aren’t necessarily that important; the game just needs to be fun. Of course, not everyone agrees about what is “fun,” but we know that the game needs to fit that bill. Fair enough. Head on into the Sonic-specific boards and it’s a whole other beast entirely. Here, there are tons of threads on the most specific of topics: who is going to handle the voices? Will Sonic and Amy finally get together? Will Big The Cat make an appearance in the game? We’re talking about tons of topics, loads of questions, and discussion that typically shows a pretty intimate knowledge of the entire Sonic canon dating back to the original game. (As an aside, I have to say that I loved Kotaku’s description of Sonic’s friends as “various hangers-on,” as if Blaze and Shadow and the rest of the gang actually had something material to gain from spending time with Sonic.) Anyway — my time on the various boards has made me realize a couple of things: first, Sonic has a very devoted and passionate fanbase, one of the best in the entire gaming industry. Secondly, Sonic is many things to many people. What’s interesting to me is that, given the absolute variance of opinions across the board, there is not one overarching notion of what Sonic should be, yet I see lots of people stating very authoritatively “Sonic’s not about that” or “Sonic needs to be more this.” And on this topic, everyone is right, and yet no one is right. Sonic started as a little speedy blue hedgehog doing loops, platforming and collecting rings. Over the years, he’s grown, changed, morphed, you name it; meanwhile, the capabilities of video game consoles have exploded into the stratosphere compared to what we saw with the Genesis. And now, here we are in 2008, closing in on Sonic’s 17th birthday, and consoles have amazing graphics and disk space, and controllers now have a dozen-plus buttons and knobs to work with, and we’re still struggling with the notion of “what IS Sonic?” The bottom line is, to me, there’s no right or wrong answer. We know Sonic is about speed — but does that mean that’s all he’s about? When we announced Chronicles, I saw lots of comments that Sonic in an RPG was just silly because it negates his speed — but again, is that all Sonic is about? And the early stuff we’ve seen on Unleashed has some people freaked out about a part of the game that may show a completely different side of our little hedgehog buddy. “That’s not what Sonic is about!” came some comments, and maybe they’re not undeserved — but that still assumes that there’s a definitive answer to the question of what Sonic IS. What am I trying to say here? Oh heck, as usual, I dunno. It’s a Monday and I need my afternoon coffee. Still, based on the number of message board posts and blog comments regarding anything Sonic, I thought I’d throw open a little more discussion on the subject. This fall, you’re going to get two brand-new Sonic games that will evolve the series in entirely different ways. I’m going to assume that a lot of you will be getting at least one of these games, and you’re going to pop the game into your DS or your console, and you’re going to play, and some of you will go “Now THIS is Sonic!” and some of you may say “This is not what Sonic is about at all.” This is the nature of the beast; there’s no way SEGA will ever be able to make a Sonic game that will appeal to every single Sonic fan. Even if response is overwhelmingly positive, there will still be people that end up disappointed, and that’s just reality. But my question is, after all this blather (thanks for getting this far)… before you fire up your first game of Chronicles or Unleashed (or both), and pass judgment on whether or not it’s a true, fun Sonic experience — what IS Sonic? It’s a pretty broad question. Maybe you have the answer.
Posted by SegaDawg in Sonic Chronicles: The Dark Brotherhood, Sonic Unleashed on 3:15:41PM Apr 14, 2008
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Comment # 1
Sonic is a hasbeen cast away that slowly dwindled in appeal and excitement after the SA2 era. Now he’s merely a generic superhero only nostalgists cling to for recollection of the golden days with this character and his friends that made a revolution to video games. The only reason Sonic’s still alive because Sonic The Hedgehog is on of the sega company’s greatest video game gimmicks they’ve got and they will keep making games(no matter how lackluster and awful they are) until they’re bankrupt.
Posted by Joeman on April 14th, 2008 at 3:29 pm
Comment # 2
heh, I can see an ad being like this..
Sonic is…
Moving kicky fast! Sonic’s agility is what separates him from the pack to this day. No character’s inherent attributes are meant for pure destructive velocity like Sonic, save for like a couple characters like Sonic’s younger ‘cousin’ NiGHTS.
Posted by Mark on April 14th, 2008 at 3:32 pm
Comment # 3
I don’t understand what the problem with the ‘Sega Boards’ is. Who cares who voices the characters. They all do a horrible job equally. They act like if the games had ‘the old’ lame voice actors that the games will all of a sudden play better.
This is one of the meny reasons that I think no one should listen to Sonic Fans from the Sonic board. No one cares if Sonic and Tails are going to hook up finally, we want to play the game. They can go post their fur fetishes in some other board.
No sonic fan would agree, at all. You can’t please sonic fans. All you can do is polish a game and hope that 80 percent or so of the Sonic fans are happy.
Posted by George on April 14th, 2008 at 3:32 pm
Comment # 4
Well ass the leader of a big Sonic community for more than 6 years now, i find this post rather interesting, at the beginning Sonic was awesomely influential to me, and to say the truth, he influenced me more than you can ever imagine, to the point, than in many conflictive times in my life, i didn’t gave up (AKA suicide) just because of the ideals of sonic of not looking back and such, im talking about 13 years or so, when i started to know Sonic real personality, it was a huge shock to me, since i always knew Sonic for the genesis games, where i couldn’t have an idea of what was on my hero’s head, anyway, Sonic has been a real important figure in my life, and now, with 20 years, Sonic has started to fade, he’s still important in some ways, i still buy every Sonic game i can even if i know its awesomely bad (like sonic the hedgehog on ps3, which im getting next month), i still find it fun, but what i find disappointing is, besides speed and such, Sonic don’t have those cool stories anymore… with Sonic heroes i was awesomely disappointed, after Sonic adventure 1 and 2, i hoped a huge plot with a lot of personality, but instead i got a really simple story with maaany things than made no sense (oh hi Shadow, wanna fight?, don’t mind you were supposed to be dead), but anyway, lately, some sonic games has been great and some were awful. Handled games seems to be always fun, all sonic advance, sonic battle was awesome, sonic rush rocked and introduced one of the best characters so far, sonic rivals… i dint played but it looks great and got nice reviews, i will play it soon, and the console ones… well its weird, sonic riders was nice, but not great, sonic and the secret rings was great, sonic heroes, shadow the hedgehog, and sonic 2006 sucked… but a LOT, its quite sad mostly because they were the ones than tried to follow Sonic Adventure 2, which i think is the best Sonic game ever, what made them suck a lot?, well, mostly the gameplay, the camera, and such, but more importantly, the storyline, so far i didn’t spoiled myself with Sonic 2006 story too much, i want to find it myself, but it looks like its actually good, so i want to watch it, but so far all the reviews says than the gameplay is horrible, i think Sonic Team would have to recheck Sonic Adventure 2 and try to make the gameplay more like that awesome game, but anyway, im pretty happy with the new releases, Sonic Chronicles promises a good story, i like that, i don’t mind no speed, it will be interesting to see how other companies handle Sonic, and Sonic Unleashed goes back to the old good classics like the handled games, so im almost 100% sure it will be great, i hope they add nice extras, the gameplay is addicting and not too hard, and the levels are not awesomely long like sonic heroes, but aside of that, i hope the story is at least decent, i don’t want another “hey eggman invited us to kick his ass, lets go” or “lets find the chaos emeralds before (insert excuse here)”.
Well this post became long!, anyway, im happy than at least Sega is starting to check forums and see what players want, lately it seemed than they forgot about that, i really hope somebody than can actually make a choice watch this topic, im still putting my hopes in Sega, even in the bad times, i still have my dreamcast and i would totally buy a Dreamcast 2, so go Sega! we still have faith, do the right thing! Sonic is an AWESOME character, even if mario games are funner sometimes, Sonic will ALLWAYS be a better character, everyone knows that, so PLEASE!, respect your fans and do your best, watch back to jewels like Sonic Adventure 2 and get your inspiration back, us fans are always here hoping for the best and we will support you guys no matter what, good luck!
(and i don’t need to say this, but if you guys need anything, i am here)
Posted by Jeremy Trigger on April 14th, 2008 at 3:56 pm
Comment # 5
Well, I am a Sonic fan who became a Sonic not because of his games, but because of the Sonic (SatAM) cartoon and comics, and was then introduced to the games afterwords…(which I loved them) So Sonic to me is about a Hedgehog in a dark twisted world trying to win back the freedom of his friends and family from an evil scientist and dictator…
I have yet to see a game like this and I don’t think I ever will since us SatAM fans are a minority of the fanbase…but that’s what Sonic has always been to me and I don’t see that changing ever.
Posted by Aaron Haney on April 14th, 2008 at 4:11 pm
Comment # 6
Sonic is a character who once was respected by people of all ages. He, along with other games, single-handedly gave the Dreamcast an excellent launch and propelled the system into stardom. Yet, the Dreamcast was a console that targeted teens/adults, not little kids.
Huh?
What changed? Why is Sonic now a character whose games only target little kids, while older gamers are left embarrassed by the increasingly childish voice acting, story presentation, and slow levels with poor gameplay.
Sonic was always about a video game character who was “cool.” It was always about him going “fast” through inventive and colorful levels. This was always the goal of the series. Not to challenge the gamers with tedious platforming, 10-minute levels, and kiddy storytelling. Sonic CAN work with a story; the story needs to be charming, funny, and better-written than the overdramatic crap we’ve gotten lately. Secret Rings was a nice start but again…the kiddy voice acting and childish script has GOT to go, immediately.
Sonic levels need to return to being fast and fun; nobody is going to care if the game’s easy, as long as it’s fun. And give him his attitude back.
Posted by ShadowLegend on April 14th, 2008 at 4:22 pm
Comment # 7
SEGA needs to stop overthinking it; Sonic is platforming + speed.
People who say “Sonic’s ALL ABOUT SPEED!!!!!” need to shut up. Sonic 1,2, and 3 showed speed AND platforming combined together perfectly.
…..the preview for ONM says that werewolf sections are more platforming and slow, and the Sonic sections are obviously your typical “sonic” styled gameplay (looks more like Rush than Advanced). Hearing this, I think, makes the majority of fans happy. But with SEGA’s track record……who knows?
Maybe we’ll be getting another rushed game that was great on paper, like Sonic 360/PS3…
……..do the developers themselves ACTUALLY go to Sonic forums and listen to thier fans?
Wait, scratch that. Do NOT let the actual developers even SEE this blog; you’re right, Sonic fans are WAY too diverse. It’ll just confuse them:
“OMG, WE WANT SHADOW BACK AND DIVERSE GAMEPLAY!”- bam, Sonic Heroes with Shadow storyline that makes no sense
“OMG, WE WANT A MATURE GAME!”- bam, Shadow the Hedgehog. Enough said.
“OMG, WE WANT SONIC ADVENTURE 3!”- bam, rushed game that could’ve had potential
“OMG, SCREW THIS, WE JUST WANT SPEED! LET SONIC JUST RUN RUN RUN!!!”- bam, Secret Rings, extremely linear, forces you to run foward
………..at least Brawl was a smart decision >_>
Posted by Kev on April 14th, 2008 at 7:00 pm
Comment # 8
Platforming and speed is what Sonic is to me. Being able to explore a nicely designed level and break through some walls with next to no glitches present. Mixing in levels like Green Hill Zone so I can just rush through it if I feel like it. It’s OK for the game to evolve. It shouldn’t stray to far from what Sonic games originally were. Walking around punching things or whatever isn’t Sonic to me. It’s Alex Kidd (who needs a comeback!). As Sega’s mascot Sonic’s games shouldn’t be rushed to make Xmas deadlines. His games should be delayed if they end up like a certain PS3/360 game. It’s like he’s being whored out.
Storyline wise, uh I’ve never seen a Sonic cartoon. Sonic 1, 2, 3 and CD I don’t remember the story being overly in-depth. When I played Sonic Adventure it was all in Japanese (which I don’t understand) so the story wasn’t important to me. To me the story lines are Sonic freeing little animals from Dr. Robotnik. They weren’t in-depth. But then these weren’t RPG’s I was playing. I don’t expect crazy in-depth story lines from my platformers.
I realize as an adult gamer that the games aren’t exactly aimed towards me anymore. But it would be nice if the story line didn’t come across as being so juvenile and corny that it totally turns me off from the game. I don’t need Sonic mackin’ on females or packin’ heat.
Posted by rf switch on April 14th, 2008 at 9:24 pm
Comment # 9
Well first of all I would say just ignore every idiot on the Sonic forum, they are mostly all kids and don’t really even know what they want.
You need to take it from gamers in general who grew up with Sonic from the very start.
The first thing I would say is that Sonic Team have lost their way, They need to go back and look at Sonic 1,2,3 S&K and Sonic CD even Sonic Adventure 1 (Sonic Levels) These games had very simple story lines that could be enjoyed by everyone because you could put your own twist on what you thought was going on and no one was shoving an overly complex story line with melodramatic scenes, scripts and characters down your throat. The games were about Sonic saving the animals/forest from an evil human who wanted to turn it all into a metallic industrial empire…
(To me this was an interesting idea it was like what is really happening with forests being cut down to make way for housing developments and roads and so on.)
Since then Sonic series has lost its way with stories of MONSTERS OF THE APOCALYPSE and all sorts of silly crap.
Game play wise the SONIC part of SONIC unleashed looks to be on the right track for sure, Mixing 2D and 3D environments is a great idea which will potentially please everyone. However one thing Sonic Team must remember is to integrate platforming into Sonics levels all wile maintaining the speed. Some recent Sonic games like Sonic Rush while definitely on the right track suffer from ‘hold right until you win’ game play. Sonic Team should look back at Sonic 2 or Sonic 3 for some good platforming elements that don’t break the flow of the game yet add some depth to game play.
That is all I want to say on the matter, I could go on but meh. I’ve done this to many times.
Posted by Ryan/Sharky on April 14th, 2008 at 10:21 pm
Comment # 10
To be fair, Ryan/Sharky, if Sonic wasn’t dealing with monsters of the apocalypse (BTW, Chaos pwned. Solaris, Biolizard, and especially Metal Overlord were just lame copies. They REALLY need to come up with new final bosses.), he was dealing with weapons of the apocalypse. It seems to run in Eggman’s family; I mean, even his GRANDPA made a doomsday weapon.
Sonic is an old friend of mine. Like, I knew him before he was uber-famous. We used to hang out together, ya know? And then he got uber-famous, and things were great for a while. It was fun tagging along with him, venturing through frozen Icecaps and evil Death Egg doomsday machines. Even when he changed things a little bit and introduced his new friends to me, things were good. I mean, despite the more complex plots, we were still blowing up evil robots and tearing apart weapons of doomsday-ic destruction. And it was fun.
Then popularity got to his head. I don’t know how, but he somehow got the idea that he really needed to drastically change. Then Heroes came. Yeah, still fighting evil robots, still tearing apart doomsday–wait, we weren’t. I ended up fighting yet another Perfect Chaos clone, and a cheap one at that. He somehow got it in his head that he should say corny lines in an attempt to sound cool, too (REAL SUPERPOWER OF TEAMWORK!!!!1111!!). And then it went downhill from there. The game Shadow exists because Sonic went into therapy at the time, and his employers saw fit to try to change everything up again.
I didn’t even bother coming to the Next-Gen outing. Lately, my contact with Sonic has consisted of e-mails that usually go ignored. It’s like he forgot me or something. I talked to Tails and Knuckles recently, and they talked about feeling left out, too. They mentioned something about how they felt “replaced”. I must say that I agree. The Sonic I know and love has seemingly forgotten me.
If I had one suggestion for him, one that he would hear and understand, it would be to go back to the way things were. Not EXACTLY, but keep the old vibe. If he needs to see what I mean, he should talk to my other good friend, Samus. She knows everything about mixing the old vibe with new content successfully. And this includes the plot. Make it about destroying evil robots and giant weapons of doom, except make it a tad more complex. Y’know, shifting alliances and stuff. Don’t take it TOO seriously though, this ain’t Halo. He should also bring back his old buddies, they’re feeling unused. Give Shadow a break for once. Make the gameplay of EVERYONE consist of running, not just Sonic, but give Tails added platforming and Knuckles gliding, climbing walls, etc., just like old times. I doubt he’ll read this comment, but I hope that he gets better someday.
Posted by Silverevilchao on April 15th, 2008 at 5:07 am
Comment # 11
Indeed Sonic is about a lot of things. He has had all sorts of games, comics, toys, and shows aimed at all sorts of demographics. He’s had more “mature” E10 rated games, he has had preschool Sega Pico games, he’s had childish little kid cartoons like Adventures of Sonic the Hedgehog, and shows aimed at a somewhat older crowd like Sonic the Hedgehog “SatAm”. Sonic has appealed to little kids, adolescence, teenagers, and adults. People of all ages really. He’s had fast games, slow games, sports games, edutainment games. Sonic has pretty much dipped his hand in every genre, every demographic, every age group, every sort of media from novels to comics to shows to games to music.
Sonic is a phenomena. Sonic is an icon. Sonic is a children’s cartoon character. Sonic is a corporate mascot, used to make money through any means neccessary. That is what Sonic is.
Sonic is, as you say, impossible to through into any category, because he’s been in everything. He’s been everything. This is a very big reason as to why his fanbase is so divided. He’s had no single continuity or interpretation, with each different version varying signifigantly from one another. We have out “classic” fans, who think everything after the Genesis was pure crap. We have the Dreamcast fans, who think no Sonic game has captured the magic since the Adventure games. We have the new fans and Shadow fans, whom adore the newest, mostly critically panned games. We have SatAm fans, Archie fans, Sonic the Comic fans, Sonic X fans, not to mention fans for virtually every character ever to be in a Sonic fan.
I am one of the rare “universal” Sonic fans. I like anything involving him that I feel captures the essence of the character. At one time, that was only the games and SatAm, but I have since joined the ranks of Archie fans and Sonic the Comic fans. I’ve begun liking the former thanks to a new writer whom, after taking the comic through six months of mediocre growing pains, has taken the comic to a level of quality it’s never really seen before.
Despite all these divisions, I personally believe that the one true Sonic, is the Sonic seen in his earliest interpretations: Sonic the Hedgehogs 1 and 2. A cocky character full of attitude, running jumping and exploring a colorful and expansive world, destroying robots until he reaches the end. These epic apocolyptic stories, these varying game play styles, these mature themes that we’ve been seeing games lately are, in my mind, a complete departure from what made the character great. As are the rather linear Adventure and Rush games. Sonic is about choice and momentum. You can choose to explore the levels, or just run through them. You don’t get instant gratification by gaining instant speed, you need to build your speed up by mastering a level to a point where you can avoid all the obstacles and reach all the best short cuts to get the best time. While I realize people don’t really like to work for their pay off, in a Sonic game this need to work for your speed added an element of depth that is nonexistent in any 3D or modern 2D game, and I have no doubt it’ll still be missing in Unleashed too.
Sonic games don’t need a story (although I don’t mind one if it’s good). They don’t need to be mature. Sonic has always been a children’s character, with his two more mature off shoots doing nothing but digging the hedgehog’s hole a little deeper. Sonic just needs well made, colorful levels, with the elements of choice and momentum.
Of course, this is just another rant from another fan. Sega Dawg, your blog post is probably the most sensible Sonic related article I’ve ever read. After reading endless “What’s wrong with Sonic” lists, you are one of the few who’s hit the nail right on the noggin.
Posted by Nuckles87 on April 15th, 2008 at 6:24 am
Comment # 12
Sonic is an arrogant hedgehog, but hes still a hero.
And the series is not about romance. Eugh. I suggest paying attention to anything but the official Sega boards. It’s full of crazies.
Posted by Kei on April 15th, 2008 at 11:11 am
Comment # 13
I will keep it short and just say that I am always glad to have new Sonic gams to play.
I mean everyone has different opinions and when it comes to Sonic games it just brings back good memories.
Also fantastic and very honest view/discussion of Sonic going on here and so much it compelled me to finally make a reply!
Posted by Diogo on April 15th, 2008 at 1:41 pm
Comment # 14
Sonic has been a part of my life for as long as I can remember. I played Sonic the Hedgehog on my Genisis for many years. And when I was really young my Dad and I would watch the Adventures of Sonic the Hedgehog cartoon. When I got older I got a Playstation2 and was able to play new Sonic games (ie. MegaCollection, Heroes, Shadow the Hedgehog) and in the process was introduced to many new characters and concepts I would have never imagined during the Genesis days.
To me, Sonic is an arrogant, cocky, teenager with a sense of freedom. He is different from characters like Nintento’s Mario because he doesn’t go on an adventure because it is right or because he has to save the world. He does it to have a good time. I feel that Sonic games need to show more of this attitude and incorperate it more into the story. In recent games, sonic has become a simple hero who has taken to saying really corny lines (“THE REAL SUPER POWER OF TEAMWORK!” Sonic Heroes)
If Sega wants to make a good game worthy of our blue friend they need to bring back the character I grew up with. The character as he was originally portrayed. Sega is getting better at this though. For example I loved the lines Sonic would say in the middle of the levels of Sonic and The Secret Rings (“Whoops time to make a U-turn!” as he runs up the side of a wall Sharah thinks he is going to hit) Also in this game sonic performs a variety of stunts that scare the crap out of his genie. (hopping on a log and surfing down a river or riding on top of a speeding artillery shell)
I think more things like this would also benefit Sonic in future games and I hope Unleashed can incorperate this. And a word to the developers, please, please I beg of you. DO NOT RUSH YOUR GAMES! If you need more time, TAKE IT. Take a lesson from Nintendo. They delayed Brawl for several months, but the wait was worth it because the game was almost perfect.
Also, the speed in Sonic and the Secret Rings was perfect. Keep it up!
Posted by Matt on April 15th, 2008 at 2:10 pm
Comment # 15
I would like to start off by stating that I am a big fan of Sonic the Hedgehog and I’m glad to see Sega is acknowledging these questions on the forums and asking themselves, what happened to Sonic and what can we do?
It seems hes gone through a severe identity crisis over the past few years, when I look at Sonic now I don’t see the smart alec “Way past cool” Hedgehog that was scarfing down chili dogs saving his world from Robotnik that SatAM and the Genesis Games used to paint as a portrait for Sonic.
When I see him now all I see is a near emotionless cliche Video Game Hero starring in games that completely lost sight of his attitude, energetic style and even his sense of speed feels dumbed down a lot.
I’m not so much complaining about the newer games, as I actually really enjoyed the Adventure series and the 360 game (minus the playable characters, I just want Sonic.) I also thought the Advance and Rush series were incredibly done and am glad to say I have them all.
I am complaining about the actual characters personality, where has Sonic’s attitude, flare, energy, speed, wittiness gone? He almost feels like a boring drone in these newer games with a lot of underacted cut scenes.
When I look back to Genesis and SatAM, I can comfortably say, NOW THAT is Sonic.
Posted by Kai on April 15th, 2008 at 3:27 pm
Comment # 16
If you do nothing else, please, for the love of god, never make it anything like that SatAM Sonic cartoon crap.
Posted by manonam on April 15th, 2008 at 8:39 pm
Comment # 17
Sonic is pure liquid fun.
Posted by Ratix240sx on April 15th, 2008 at 9:25 pm
Comment # 18
right…the best games of sonic team is Sonic 1,2,3 kn and 3 kn… everyone still playing and im too…i like to play with tails(favorite) and use the emeralds to transform…in sonic adventure 1 and 2 its very bored to play…every time sonic team create more and more history lines and more CHARACTERS(i hate this, because more characters erase the olders, like tails and knuckles)…
Posted by Saberyoko on April 16th, 2008 at 8:22 am
Comment # 19
Sonic Team needs to look back at the Genesis days if they want to make better Sonic games. I find the recent games are far too linear, just running forward until you hit the goal. This can be fun for a while, but there needs to be more depth. What I liked about Sonic 1,2,3&Knuckles was that the levels had so many different pathways to choose from and you could try something new each time you played. Sonic Team needs to bring this level of depth back into the games.
I would also like to see Eggman become more of a threat. In the old games he’d always be wreaking havok in his giant mechs or building Death Eggs. Now it seems Eggman is only in the games for comic relief while some Perfect Chaos wannabe is trying to destroy the universe.
Posted by Matt on April 16th, 2008 at 1:19 pm
Comment # 20
What Sonic is to me? Sonic is a cool character with fun games. I liked Sonic ever since I watched the cartoons as a little kid, and I’m still a fan. I enjoyed all the Sonic games I played and haven’t been disappointed with recent games. I still have fun with Sonic games even if other people have different opinions about them.
Posted by Steven on April 16th, 2008 at 5:45 pm
Comment # 21
I hope its real good sega needs some good games irionman looks good they can rerelease the old genesis sonic the hedgehog games on differnt consoles so many times I prefer it on my genesis cause genesis does
Posted by Genesis-does-ftw-;) on April 16th, 2008 at 10:25 pm
Comment # 22
Why can’t Sonic be his cocky super-fast self again, why can’t he turn Super Sonic anytime you wanted like in the Genisis days why can’t he have an unlimited adventure, why is he getting boring?
Posted by sirchadakiss18 on April 17th, 2008 at 1:40 am
Comment # 23
To me Sonic was one of my favoraite series of video games, unfortunatly I couldn’t follow as closely as I wanted to back in the early 90′s (Parents decided if I could get a certain system or not) But I was fortunate to grow up with the Game Gear. Durring that time I started watching a Sonic cartoon series simply titled Sonic The Hedgehog, now referred to as SatAM, and became instantly attached to the series. I woud rather watch that over Adventures of Sonic the Hedgehog back then but would usually not tune in intime.
It wasn’t untill this century that I found out how much Sally was promoted along side with Sonic as compaired to Amy. It looked to me that Sonic and Sally really did have a good releationship going when compaired to Amy’s.
In short Sonic to me was a fast paced hero with an attuide and a smart girl ground squirrel at his side.
Posted by Glaber on April 17th, 2008 at 12:20 pm
Comment # 24
Just want to say thanks for all the responses, it’s great reading everyone’s individual take on Sonic… please keep them coming if you haven’t responded yet.
Posted by SegaDawg on April 17th, 2008 at 12:33 pm
Comment # 25
To me, Sonic is that fun little guy with a big attitude. He laughs in the face of evil, but takes the role of helping his friends out when they’re in trouble very seriously. The Sonic games to me are about speed (usually), loops & the other trademark items, great music, and blazing 2D action. As much as I enjoyed the speed segments of Sonic Adventure and Sonic Adventure 2, I feel that it doesn’t quite match up to what Sonic truly is. However, I would say that the first Adventure game was probably the best you can do with putting Sonic into a 3D environment. What I am referring to mostly is the stages and music and overall feel of the game. Obviously there were problems (such as the camera) that needed to be tweaked. A Secret Rings style control system would possibly work very well too. But ever since the “new school” era, I would say that Sonic Adventure is the (3D) game that stayed closest to the series’ roots. It was definitely a blast to play through.
My favorite Sonic game would probably have to be Sonic 3 (and Knuckles). Sonic was in character, he had his cute buddy Tails to help him out, and the game also introduced the then kick-butt Knuckles. It was all about stopping Eggman again, but it presented that in a unique way. The stages represent everything a Sonic game is about, and the music used in those games were simply fantastic. As much as I love some of the newer Sonic songs, I feel that they don’t always catpure the same magic that the Genesis tunes did. In my opinion, seeing a remake of Sonic 3 using the sidescrolling view of Sonic Unleashed (with 3D graphics of course) would be amazing. And heck, even add in some of the Secret Rings-esque styled gameplay for bonus stages and what not. Bring back the heart that made the music but add that modern flair (such as what was done with the Angel Island remix that appeared in Super Smash Brothers Brawl).
As for the story and cutscenes, it would be very interesting to see a Sonic game that had little dialogue. However, assuming there is any amount of speaking, I feel Ryan Drummond needs to return to properly portray Sonic’s primary personality as it was back in the golden years – cocky, carefree, and energetic. I don’t want to start a debate, so I will end the voice discussion with that.
I am excited that Unleashed will incorporate 2D gameplay and 3D Secret Rings-esque segments. I am just hoping that Sega will realize that they don’t need to add a new gimick (aka werehog) to each new game. Let Sonic do what he does – run.
Posted by Just Passing Through on April 17th, 2008 at 3:11 pm
Comment # 26
First off, great read, SegaDawg. It’s good to know that at least some folks at Sega are aware of what’s going on in the Sonic fanbase and understand the variety of opinions out there.
As the owner of a specialty Sonic fan site, however, I feel the need to point out that Sega’s Sonic boards are not even the half of the story as far as diversity in the Sonic fanbase is concerned. Please–If you do want to get a sense of the true scope of the Sonic fanbase, please visit some of the many other Sonic boards out there. I mean no disrespect by this, but many of us have long since departed Sega’s boards for greener pastures where we can have more rational discussions and/or won’t be subject to ridicule. Above all, realize that what may be seen as the opinion of the “mainstream Sonic fanbase” online is more than likely a very poor representation of the larger fanbase and consumers of Sonic products worldwide.
With that said, you’re dead on about the Sonic fanbase; we all see Sonic very differently, and the reason for this (which quizzically often goes unmentioned by those such as yourself) is that Sonic has indeed had many different–fully legitimate–representations throughout the years and across the various regions that he has been marketed in. These different “universes” and “continuities” are one of the franchise’s strongest assets because they expand the appeal of the character and make for a very active fanbase. Unfortunately, the conflict that this creates is also one of the franchise’s greatest weaknesses. It doesn’t have to be this way, but as long as Sega continues to ignore that fact, it WILL be. The key, therefore, is that fans need to be willing to compromise. Unfortunately, they are not generally willing to do so, and Sega does not seem to be willing to facilitate such a compromise. If Sega does ever change its mind, well, then you’ve got my number…
You’re also right that what Sonic fans want and what the general gaming population wants from a Sonic game are not necessarily one and the same. Still, I do think that we’re starting to see a bit of a consensus finally emerge in all of this: that people want simpler storylines/presentation in a 3D sidescrolling game that focuses on Sonic and a great platforming experience–not just speed. I do see great promise in Unleashed, but I do have some concern that Sonic Team may have once again “fixed one thing and broken another” in the process.
I did write an article about my thoughts on the direction of the franchise several months back, and if you are curious, it is up on my web site: http://www.saturdaymorningsonic.com/features/crossroads.html
Some very good feedback in the comments here. Mad props to Ryan/Sharky and Nuckles87 above for making some fantastic points. Nuckles- It’s great to hear from you again. You’ve been sorely missed.
Also thanks to Aaron Haney, Kai, and Glaber for speaking on behalf of the oft-ignored-yet-highly-active SatAM/Archie fanbases. I tip my hat to you.
Posted by PorpoiseMuffins on April 17th, 2008 at 4:05 pm
Comment # 27
since sonic unleased effectively nullifies everything from the last 3 years, does that mean we get Ryan Drummond back? (PLEASE?)
Posted by mizox on April 17th, 2008 at 6:51 pm
Comment # 28
Wow, you actually survived the Sonic Forums with your sanity. I’m impressed. I used to post there a decent amount, but the thing is, it does seem like they always just whine and complain about all the same things. (No, offense guys.) I kind of left there mainly because I am a Wii owner, and I’ve never played Sonic 2006, but I’m hoping that someday I will get the chance, so I’m in hiding to avoid all the spoilers, (And on that note, PC port, please! Come on, you gave us a port of Riders. You can give us a port of a game in the main series. Thanks, Sega!) and I’m kind of staying away for the same reason, but also because of the lack of desire to hear the same complaints and arguments over and over again. What seemed to make it worse, (though maybe it’s changed, I wouldn’t know) is that it seems like you either get sucked in with the “purists” who refuse to acknowledge that anything past Sonic and Knuckles doesn’t deserve a first glance, or you are labeled as a ’5T00P1D n00b” whose opinion is totally worthless, and you eventually get brainwashed and transformed into said stupid noob. The neutral people were few and far between and ever so welcome. Anyway, this is all off topic, and my post is already too long.
The first video game I ever played was Sonic 2, and I was pretty much instantly hooked, both on video games in general, and Sonic specifically. Back in the day of Adventures of Sonic the Hedgehog and The SatAM, I watched pretty much every time one of them was on and taped them when I couldn’t. Those two kind of did shape my primary views of Sonic, as Sonic’s character was kind of vaguely described in the games, though his personality in the games was described in the manuals similar to the portrayal in the cartoons. Now, I think Sonic has simultaneously grown up and lost some maturity. His voice and his appearance imply that the character is older, but the personality does seem to be fading a bit. I still even remember in the Sonic Adventure games, he seemed to have the attitude that he had in the old games and cartoons, but when heroes came along (Which I will admit is not one of the better Sonic games, but I still enjoyed the game play of) he lost his proverbial bark. The attitude was all but gone, and he became a major goodie-goodie. Granted, Sonic would help anyone who needed it at any time under any circumstance, but he would do it with an air that he was only doing what was natural, and was doing it for the fun of it. Traces of his attitude were there in Shadow the Hedgehog and Sonic X, but it was more with the air of “It’s my duty because I’m the good guy.”
But yeah, that’s the personality side of it.
As for the game play, I actually tend to disagree with the “Sonic is all about speed” people when they keep saying to make the games faster. The Sonic Advance games and Sonic Rush were TOO FAST! You couldn’t actually see what was coming up on the screen, and because of this, as others have described, the games turned into “hold right until you win.” Plus, to compensate for the ridiculous speed, the features of the level had to be spread out so much that they weren’t really memorable at all. Of coarse, this problem doesn’t arise in 3D games where you can see ahead of Sonic, and it seems as if the problem may be resolved in Sonic Unleashed in that the camera is at an angle so that you may see far enough ahead to be able to see what’s coming. Regardless, I would rather the game be fast, but controllable, than as fast as possible. On the other hand, enemies should be destroyed after one hit, but possibly tougher to hit at all. Anyway, for 2D Sonic games, the balance of speed and control in the genesis games was perfect, and the thing is, they rarely ever went up to max speed. As for 3D, I think Sonic Adventure 2 was ideal. Actually, Sonic Adventure 2 Battle (Because it’s everything SA2 was and more) is one of my favorite games of all time, and I didn’t even really like the hunting or shooting levels that much. The speed levels were just that good. Now if only there was a game that played like the speed levels of Sonic Adventure 2 all the way through, I would be ecstatic. And one more thing: I’m perfectly okay with new characters. So far, every canon Sonic game has had at least one new character, (yes, purists, this includes every canon Genesis game.) and I see nothing wrong with that. However, there’s no reason why characters other than Sonic can’t have similar levels, even if they have different moves and abilities. Look at Knuckles in Sonic and Knuckles. This could actually squeeze more depth out of the same number of levels by having different characters be able to reach different areas.
Anyway, yeah. This has gotten waaaaaaay to long , and I’ve gone on way too many tangents. SegaDawg, if you’ve made it this far, I commend you again, and apologize for all the irrelevance. ‘k. I’m done. Later ,all.
Posted by Ongakujin / Aquamarine on April 17th, 2008 at 8:50 pm
Comment # 29
17 years later and the hyper hedgehog is still running , jumping , saving people etc etc.
To me it does not matter what direction Unleashed or any of the other games take.
My lotalty to sonic will always be there , i WILL be buying the game when it is released and i can tell you i’m going to love it.
People will either hate or love the game it’s true but if sega and sonic team contuinue to bring out games maybe every two years for the xbox 360 & PS3 and of course the Wii , that keeps me happy . Sonic Rules and always will
Posted by Sonikku on April 18th, 2008 at 6:02 am
Comment # 30
Sonic the Hedgehog. The name itself conjures up those memories of times past. An iconic character that initiated the 90s and introduced the new kid on the block that dared to rival the potbellied plumber. I was only 10 years old when the speedy blue hedgehog made its debut on the Genesis console; an age that transitions a little boy into the pre-stages of adolescence where discovering your cool factor became essential. What an appropriate era I grew up in! Sonic pushed the envelope of what video games such as Mario aspired to be back in the day. Even though I was Nintendo loyalist, I couldn’t help but to take a second look at what Sega had instored for their 16-bit console. I was floored by the graphics, the catchy upbeat soundtrack, and of course the speed since believe it or not, I was gullible to believe that blast processing was an existing technology. Sonic 1 and 2 were defining moments of Sonic’s career and I’ll always remember how debates would erupt in the school yard on weather Sonic was better than Mario and vice versa. As awesome and extreme Sonic seemed to the majority of game heads, I just wasn’t convinced enough to purchase a Genesis. It would take another a year before something groundbreaking, inspiring, and captivating would attract my attention to Sonic. I’m talking about the SatAM cartoon show that aired on ABC saturday mornings. At age 12, I was simply impressed on how this series was handled. It dared to raise the bar on how video game adapted cartoons were supposed to be. Unlike the Mario and Zelda cartoons, Sonic didn’t follow the games. Now some would completely write this show off due this particular flaw, but it’s this flaw that converted me into a Sonic fan. The cartoon expanded the simplistic storyline from the game manuals and developed it into an episodic serial that told a tale of how an evil and malicious dictator overthrown the planet Mobius and enslaved the populace into mindless robotic slaves. It’s up to Sonic to save his world from utter destruction, but a task of this magnitude is going to involve some assistance.
At this time, Tails was already the new Sonic character and was instantly loved by fans. However, the cartoon took it a step forward by adding brand new, unseen characters that to this day are prominent in Archie Comics. Princess Sally Acorn, Bunnie Rabbot, Rotor Walrus, and Antonie. These band of rebels known as the Freedom Fighters strategically planned out attacks to gradually cripple Dr. Robotnik’s empire and rescue their families. The emotion, compelling plot, the lovable characters immediately sold me on how cool Sonic was. The sci-fantasy/cyberpunk element is what drew me in while expounding on Sonic’s past and giving him sincere personality. A couple months later, I purchased a Genesis and every Sonic title that was available. I started to connect the dots on the games storyline vs the SatAM cartoon and realized how genius Sega’s marketing campaign was. Just when the cartoon was hitting its climax, it was cancelled without reason. I couldn’t begin to tell you how devastated I was when I found out that SatAM ended on a cliffhanger while a 3rd Season was planned. Though I still had the games to find solace, I started subscribing to the Archie Comics which allowed me to live vicariously through the cancelled cartoon show and to this day, I still enjoy reading.
So what exactly makes a Sonic fan? Someone that appreciates the character no matter what universe or subdivision hes involved in. I may enjoy the games as the next avid fan, but it’s the SatAM cartoon and Archie Comics that gravitated me towards the franchise. I’ve always pondered if Sega would ever adapt the SatAM/Archie characters into their games. The way the Death Egg Saga was presented was good start and after the cap was placed on it with Sonic 3 & Knuckles, I waited in anticipation for Sega’s next big release. In between, I became addicted to Sonic CD. The cut scenes, music, game play, story. It was a masterpiece. Unfortunately, post-Sonic 3 has brought out a couple of subpar titles like Sonic R and Sonic 3D Blast. They were excusable, but nothing compared to the 16-bit sides rollers I grew to love.
Finally, the gauntlet was thrown. 1999 was the year that hyped up the Dreamcast with the long awaited titled Sonic Adventure. Probably the most successful 3D Sonic game to date and the direction that was taken with it was astounding. Beautiful stellar graphics, an interesting storyline, and well designed levels. I was college when I got this game and it raised my hopes on what Sega’s plans were for the new millennium. Then comes Sonic Adventure 2 and the inevitable downfall of Sonic. Sonic Adventure 2 to Sonic and Secret Rings can be perfectly illustrated on how Sonic’s personality and dignity were gradually stripped away and dumbed down to a fisher price character. Where was that menacing finger fag we all loved? How come hes not tapping his foot impatiently? Furthermore, whats with that atrociously bad voice acting and dialogue? Its hard to believe that this is the same character that was aimed to an older demographic in the 90s. What made matters worse is the cavalcade of mediocre characters. Shadow, Rouge, Silver, Cream. The list goes on. Its not that I don’t have a problem with games introducing new characters, but its when they cram them in every new release without shaping their personality is what annoys me. Seriously, they might as well be cardboard cutouts they serve no purpose. The balloon cast is just utterly ridiculous and with the new Sonic Chronicles and Sonic Unleashed on the horizon, I honestly hope the rumors are true that the core characters such as Sonic, Tails, and Knuckles are the only playable ones. Of course, when the RPG game was announced I was optimistic that we might see SatAM/Archie characters surface since thats the type of game theyd be suited for. In addition, its been rife in the minds of SatAM fans for years!
But speaking of characters, I have gripes with one in particular and I’m sure most will agree with my assessment. What happened to Dr Robotnik? Whos brilliant idea was it to change his name to some retarded Mega Man boss ie Eggman?! Ok, I do realize in the original Japanese manuals that Eggman is his true name, but for Westerners that grew up with Sonic, we’ve known him as the sinister Dr Ivo Robotnik. A name in itself that strikes terror among his foes. Why was Robotnik reduced to a stereotypical, maladroit villain that’s seen in most children’s anime? The name Robotnik holds more relevance than Eggman ever could. Did you know that in Polish, Robotnik translates into “slave worker?” Which is essentially what he does. He turns innocent creatures into robots, hence the name. Getting back to the SatAM cartoon, he was the most feared among everyone since his attacks were unpredictable. His deceiving, maniacal ambitions is what nearly made him the next Darth Vader which I honestly thought was more appealing than anything Eggman could do. Ever watched Sonic X? Yeah, nuff said lol. Nobody with a name like Eggman can be taken seriously and if Sega really wants to give him his creditability back, the answer should be obvious. Bring back Dr Robotnik!
Sega basically needs to comb through their archives of successful titles and try to emulate that in their new titles. After reading about Sonic Unleashed, im became a bit ambivalent. The 3D sidescrolling action is the perfect compromise for young and older gamers, however the Werewolf element literally scares me. It just seems that it was randomly thrown in there for the sake of being different. However, it seems that Sega is rectifying what hasn’t worked in this decade and trying to appease their fans again. This is great way to win their fans back as well as newer gamers since Sonic has been the epitome of being bad ass. I’m 27 now and I still adore Sonic for what he used to represent in the past. After playing Brawl on Wii, it was such a nostalgic feeling to see him display those classic characteristics from the 90s. Judging from the aforementioned Sonic games coming this year, I’m optimistic that Sega might be taking a page from what Brawl delivered.
Yes Sonic the Hedgehog has experienced his share of success and failures, but its his supporting fanbase that will keep him running for years to come. Taking into account of Sonic’s popularity over the past 17 years, do you think he’ll eventually make his leap to the big screen? Now that would be Past cool!
Posted by AKR on April 18th, 2008 at 10:07 am
Comment # 31
I’d like to take a moment to say that the games never have been, and never should be like SatAM. No matter how much you say otherwise, the old genesis titles were as far from that cheap DiC cartoon as you could get.
Eggman is not some Darth Vader wannabe. He’s always been a wacky scientist on the world’s biggest ego trip, coming up with crazy weapons to take out Sonic. Does a giant wrecking ball or a machine that wears out as a conveyor belt scrapes it away sound like something a man of pure evil would create? I think not.
SatAM ended in the early 90′s, yet people can’t seem to get it into thier heads that it’s dead and gone. It is’nt coming back, no matter how much they beg and complain. The games are still the same as they were in the day, about a blue hedgehog stopping the death weapons of a crazy man child, with too much brain power for his own good by using the power of seven mystical emeralds.
SEGA wants to make Sonic games good again, this requires change, and the last people they should listen to are the crazy fans that are apropos to change.
Posted by NintFJr on April 18th, 2008 at 12:28 pm
Comment # 32
I’m sorry you feel that way, NintFJr. Again, if we want to accomplish anything moving forward, we’re going to need to be willing to compromise. I think you may have missed the point of the article: that we all see Sonic a bit differently.
SatAM was far from a “cheap cartoon.” It was a Hollywood production with the biggest voice actors in the business that cost millions of dollars per episode to produce. I’m not sure why you feel the need to bash something that other people enjoy just because you don’t connect with it or you don’t know much about it, but I think it would be wise to relax and take a step back.
The “Mobius/Freedom Fighter” fans such as myself are generally willing to compromise on this stuff–are you? We’re really not asking for much, and we generally agree on the same points that other fans do when it comes to what needs to change in the video games. As for SatAM not coming back… Well, you’re probably right about that–but we did get the DVDs released and plenty of people said that would never happen. Does that count?
Posted by PorpoiseMuffins on April 19th, 2008 at 6:52 am
Comment # 33
Ive been a Sonic fan since 1991 (along with Mario & Zelda fans) and still love the blue speed freak today! Im one of those fans who has grown up with Sonic, from the games to the US cartoons, STC and the recent Sonic X and the 1996 Japanese OVA that got released here on video back in 1999.
I cant say what it is about Sonic that makes sonic, “Sonic” but heres what I love about the series:
From the old 8/16 bit games to the newer games such as Riders,Rush,ShadowTH Ive had many, many hours of fun. (over 100hrs on one SA2 save file) Be it re-playing the classic games over & over or re-playing the newer games for the story.
As long as the games stay fun and enjoyable (as they currently are in my opinion) Im happy
Im also look forward to both Chronicles and Unleashed. ^-^
Posted by Sonic UK on April 19th, 2008 at 7:03 am
Comment # 34
I personally spend most of my time at the SRB2 forums and only recently checked in for information regarding the newest Sonic game. While I’d be sorely tempted to say Sonic is all about fast and furious gameplay, bare minimum of characters, and that there is no chance Sonic Team can pull off a decent game, that would not be my exact opinion but the general opinion of most of the people who know about Sonic that I respect and one that I in some ways can agree with.
When I think about it however, I can’t point to a game and say that is Sonic, but I can point to aspects of a handful of them. I loved the unique gameplay of Sonic and the Secret Rings and hope to see more games follow up on that alongside the series similar to Sonic Riders and Rivals. I liked the kind of racing in Rivals, though the lack of character variation and an infrastructure mode killed it after a while. I’ve played Sonic Adventure and enjoyed all but two characters, and in my opinion, has the best story of all the 3D Sonic games. My very first video game was Sonic 3 and I grew up with it and the subtle storyline in it is probably my favorite one shown thus far.
I’ve started to touch on the storylines, and here and with the characters is definitely where I am most critical towards Sonic. I feel that recent Sonic games haven’t been executed properly enough to do themselves justice. While I enjoyed the storyline of SA, I couldn’t help but cringe at some of Tikal’s lines and later games were embarrassing either due to the characters or the terrible script. (In Sonic Heroes, Amy was demanding marraige of Sonic. In SatSR, Sonic pinky-promises Shahra and the exposition of the Secret Rings backstory was hard to sit through…) If the presentation offers a simplistic storyline, I may not care, but if it has potential, I want to see it met.
And on to the characters, I don’t think there is one character I still like. I don’t mind a more serious Sonic, actually, I didn’t like the fact he took nothing seriously in Sonic Heroes. However the next game I played, Secret Rings, showed the sassy hedgehog I liked, but then he spontaneously turned and spoke intimately to the annoyingly sissy genie. Tails was the cute kid that followed Sonic and became his own hero, and he’s talented with machinery, just like the villain. Somehow the boy genius with the lab thing isn’t as interesting. Dr. Robotnik is becoming more and more pathetic, I’d rather fight his doomsday machine or giant intimidating mech than some monster or demon. Amy admires Sonic, which does not indicate romance, I enjoyed the scenes with her, birdy, and Gamma in SA. She’s positive and cheerful, and holds a view of hope in humanity that has converted at least two villains, this is what I like to see, not her relationship with Sonic. As for knucklehead, I’d like him to at least be stupid in a believable way. Sonic 3K didn’t degrade his character any even though he fell for Robotnik. I don’t mind seeing more/new characters, so long as they are developed properly and don’t feel like they were thrown in there for the sake of having them there.
So what makes an ideal Sonic game to me? I like thwarting Robotnik’s schemes with characters I won’t be embarrassed to listen to. Its a platformer at least in some way, but whether its 2d, 3d, or on-rails I don’t really care. I would prefer to see decent character development and a storyline that will interest me though, in most cases, it probably won’t prevent me from enjoying an otherwise decent game as it probably won’t meet my high standards.
Posted by JEV3 on April 19th, 2008 at 9:06 am
Comment # 35
I have loved sonic for as long as I can remember. the fast quick action of his games, his awesome character, his bad ass transformations (Super Sonic and Hyper Sonic are my favorite, however Darkspine Sonic was still sick!). I have loved ever Sonic game I have ever owned, and always will. Even Sonic The Hedgehog 360 was great at time. I agree with many complaints, but the game was still fun at times. It was my least favorite entry, but I do not hate SEGA or Sonic Team for it.
I still have a lot of Faith in SEGA and Sonic Team. They have changed the formula but they kept it Sonic, the games were fast, but they had some new features. My biggest complaint with any Sonic game is the fact that I can not earn Super Sonic as a ability for all levels. I miss that feature so much. But hey, they do make up for it with some awesome boss battles, but I would love to have that feature back so much.
And my last complaint is probably with the crazed fanbase, SA and SA2 were two of the best games Sonic has ever been in. When it comes to my top 3 Favorite Sonic titles, Sonic the Hedgehog 3 with Sonic and Knuckles, SA2, SA.
Oh, I wonder if Hyper Sonic will make a appearance again? Lets see him again! I like the fact that he was a last resort which made it really awesome.
Posted by SonicFanForLife on April 19th, 2008 at 11:07 am
Comment # 36
Segadawg, what is making the games bad when they have perfect potential to be good is the time Sonic team has to make them. To me, Sonic is a victim of money greedy fools who is unwillingly forced to follow their bidding. Sonic was the old man down the street that gives free candy to all the kids that who helped him out. Now he’s not. Sonic used to be the employee of the month for 10 years straight. Now his boss wants more money and rushes him, so now he’s not. Sonic was your favorite toy. Now he’s not because you’ve grown out of it. SEGA of Japan hasn’t made a dang Sonic game since Sonic Heroes, and they took the games sold in Japan from SEGA of America, who the person in charge forces Sonic Team’s games to come out consistently, when for it to do it’s best, it needs to have some time. SEGA is riding a horse that was running for a few hours, and is getting tired, but has to keep running. Why? Because SEGA continues to work it until it collapses. We don’t want new characters because we don’t like how Sonic’s doing now, we want a well thought out game that takes time, so we don’t see the same thing every 7 months. Face it, SEGA wants money badly, so they force their greatest to be their cash cow, and they milk it constantly. Little do they know he’s going to run out soon, and they will go out of business.
That is the very least I could say about SEGA of America. They want money fast, so they use the fastest thing alive.
Posted by Governor _Of_California on April 19th, 2008 at 11:46 am
Comment # 37
And mods, if you didn’t get the reference, you have no taste in movies.
Anyway, a lot of these people are right, in many ways which I could not dare to type up, manly because I’m lazy.
Posted by Governor _Of_California on April 19th, 2008 at 11:48 am
Comment # 38
Porpoise Muffins, I like the Mario Cartoon, but I don’t think that it’s the direction that anything Mario should go. I’m not bashing something other people enjoy simply because I don’t like it. I mean, really, you right that a few thousand SatAM fans have something to complain about my words then I fully expect to hear from the two billion Christians that I don’t agree with. Disagrement isn’t antagonizing. Simply put, this isn’t matter of agreement. In fact, it should be quite the opposite.
If you so closely associate yourself with something like SatAM that you can’t differentiate yourself from it, you should probably take a step back and reexamine that. I don’t mean to offend, but be critical.
The truth is, fans will be happy with pretty much anything they’re given. SEGA needs the opinions of noncommitted fans.
Posted by NintFJr on April 19th, 2008 at 6:37 pm
Comment # 39
Well, to be honest, NintFJr, I would put myself more into that “noncommitted fans” category. I mean, I certainly won’t be happy with just “anything I’m given,” and I could get along fine without ever playing another Sonic game. To put it simply, I won’t bother with mediocre titles because I just don’t have time for them at my age. A great Sonic game is something that I WANT to see because I love the character and want the franchise to be successful, but it is not something that I NEED.
A lot of friends I casually speak with day-to-day who are not at all part of the “Sonic fandom” look back fondly on Sonic as he was once portrayed (Mobius, Freedom Fighters and all), and often say things to the effect of, “Oh, I remember that weekly cartoon they had… Whatever happened to THAT Sonic?” So, I kind of consider the Mobius/Freedom Fighter fans more of an outsider group to begin with. We’re not sticklers, really–all we want is just a nod or two. When fans are are so defensive and closed-minded to compromise or change that they lash back at our suggestions, that’s when you have to start asking who’s being unreasonable and who’s really being objective. The Sonic fandom would be boring if we all agreed on everything, but the least we can do is respect each other and not ignore or try to silence voices in the community just because we disagree with them.
I associate myself so closely with SatAM only because, well… other people associate me with it. The reason for that being I run a SatAM fan site and being associated with it is my job! That doesn’t mean I see the Sonic franchise any less objectively than any other fan; it simply means that I enjoy that particular portrayal of Sonic and want to share it. Probably in the same way that you do.
My insinuation that your initial post was “antagonizing” was mostly based on the fact that you called SatAM “cheap” and insinuated that its fans should just get over it. This was insulting, and I imagine that you intended it to be so. I can only guess that you felt the need to insult SatAM fans because seeing all of the support for it on here frustrated you.
You can compare SatAM to the Mario cartoon and say that it’s not the direction Sonic should go, but I think you’re missing the point. SatAM wasn’t just a cartoon; the premise and characters were created to be used in a variety of Sonic products across the Western world, and they were indeed used in comics, books, and merchandise during the time. As you probably know, STI even had a game in the works, and the early script for Sonic Mars/Xtreme was also based on it until the show was dropped by ABC. When someone talks about bringing SatAM into the games, they’re not just talking about the TV show. What they’re talking about an entire vision of the Sonic universe that was once quite dominant but has fallen by the wayside during the last decade due to various politics.
If we do take into account your advice that “if SEGA wants to make Sonic games good again, this requires change” and that “the games never have been like SatAM”… Well, perhaps borrowing some elements from SatAM wouldn’t be such a bad idea after all. It would be something new, at least
I kid, but I think you can see why I’m not quite following your logic here.
Posted by PorpoiseMuffins on April 19th, 2008 at 10:16 pm
Comment # 40
A lot of great points have been illustrated here and its comforting to know to that Sega is willing to listen to their fans via this blog. I found it necessary to pour out my encyclopedic knowledge of Sonic in order to bring some help information from a veteran fan perspective. Even though Sonic fans have now reached the 3rd generation, it’s still worth investment in everyone’s time to understand Sonic’s past and WHY he was successful back in the day. My opinion is as valid as everyone else’s and after investing nearly an hour composing my comment to have it immediately shattered from some berating individual, really hurts.
In addition, NintFJr, its difficult to take your opinions seriously when you linked your name to faux website you so astutely created i.e. http://go.to.hell.com Real mature :eyeroll:
Posted by AKR on April 19th, 2008 at 11:10 pm
Comment # 41
modified edition form the above post:
A lot of great points have been illustrated here and its comforting to know that Sega is willing to listen to their fans via this blog. I found it necessary to pour out my encyclopedic knowledge of Sonic in order to bring some helpful information from a veteran fan perspective. Even though Sonic fans have now reached the 3rd generation, it’s still worth everyone’s time to understand Sonic’s past and WHY he was successful back in the day. My opinion is as valid as everyone else’s and after investing nearly an hour composing my comment to have it immediately shattered from some berating individual, really hurts.
In addition, NintFJr, its difficult to take your opinions seriously when you linked your name to a faux website you so astutely created i.e. http://go.to.hell.com Real mature :eyeroll:
Posted by AKR on April 19th, 2008 at 11:16 pm
Comment # 42
PorpoiseMuffins, if we’re going by that state of mind, then why just SatAM? There are others who preferred Adventures of Sonic the Hedgehog, Sonic Underground, the Fleetway comic series, all that were completely different from each other.
Why should SatAM be so special as to be the direction the games take? Hardly seems fair.
And millions of dollars? Please. This is DiC. XD
Posted by TBarrett on April 20th, 2008 at 5:37 am
Comment # 43
Always link my name to fake sites. No one remembers go.to? Shameful.
Well, dang, if we bring those guys back, we need to bring back Sonic’s Animal Buddies, and Ray and Mighty, and Fang and all those guys. While we’re at it, let’s bring back the Marxio Brothers from Fleetway and their evil Super Sonic. Let’s just put absolutely everyone into a game, and hope people don’t pull an anti-Pokémon argument on it (too many characters).
There will always be a place for Sally and Oogtar. But that’s the past.
Posted by NintFJr on April 20th, 2008 at 11:57 am
Comment # 44
TBarrett- I explained in my last comment why SatAM is a bit different from the other continuities that you mentioned. The “Freedom Fighters on Mobius” paradigm is much bigger than just SatAM as a TV show. Regardless, I never said that elements of Adventures, Underground, or Fleetway shouldn’t have an influence too! By all means, I think that they should get a nod as well. My point here is that Sonic needs a solid premise, and it is my impression that most people agree that the current state of the games just isn’t cutting it in that regard. What Sega needs to do is a critical evaluation of what has and hasn’t worked. Pick out the best of Sonic–past and present–and create something new from it. There is no reason why something like this cannot be done, as it is done all the time in industries like this. Honestly, your point seems a little moot since no matter what Sega does at this point, either some fans are going to feel a bit left out or EVERYONE is going to be completely left out. I think it makes more business sense to try my approach.
As for the budget issue, remember that this was the 90s when children’s animation was much more popular and studios actually spent decent cash on producing cartoons. I double checked and the correct figure is actually around a quarter million dollars per Sonic episode (not sure whether that’s just the animation or the entire production), which would come out to at least 3.2 million per season. Hand drawn animation and veteran voice actors like Kath Soucie, Rob Paulson, and Jim Cummings don’t come cheap.
Posted by PorpoiseMuffins on April 20th, 2008 at 1:12 pm
Comment # 45
NintFJr – the difference between Sally and Oogtar, is that Sally is STILL a prominant character to the Sonic franchise. Sally was in 2 Seasons of SatAM. Recieved her OWN Comic series, and is still part of the Freedom Fighters in newer issues of Archie Comics. Yeah, Sega really left her in the dust =P
Now Oogtar vanished from the Mario franchise for a viable reason. He was an annoying side character from the unsuccessful Mario World Show that only lasted 12 episodes. Nobody really appreciated him in the fist place, which is why nobody really talks about him. However, speaking of obscure characters that were GOOD, Nintendo should think about bringing Mallow or Gino back. Food for thought.
Posted by AKR on April 20th, 2008 at 2:08 pm
Comment # 46
SBiX- well let me start this off by saying ” WOW ” I can’t remember how long it’s been since SEGA actually had a serious topic about what the fans want…Congrats on what seems to be your first step to getting our beloved mascot back on track…..
I remember a while back when the creator of sonic was featured in Nintendo Power and talked about how happy he was with the “direction sonic was going in”, after sonic Heroes was released. After reading that , something inside me knew that sonic games weren’t going to be as great as the adventure series left us with…And It came true…Because shadow the hedgehog was by far the worst SEGA game ever made. Now why was that? Because for some reason like in Heroes, I guess your game developers were like ” duh… how can we make this game have the worst controls ever?” I mean seriously how can you go from great controls ( mind you, that they weren’t the best) in Sonic Adventure 2 to Heroes on a next gen system at the time and screw them up? SEGA” Here’s a good idea, lets take out the ability for sonic to walk before he runs”….Every single time I tried to do pin point movements….I would die or fall of the stage…because my character would madly dash off at the touch of the control stick! And in a game that’s is supposed to be fast you need those tight controls….
O and what the hell were you thinking when you made those levels in Heroes and Shadow? Those were probably the worst level designs in any game ever!So boring and repetitive! And why did you make the boss battles have sonic hit the boss like a million times? wheres the strategy in that? If you want to learn how to make great and fun boss battles….take a look a Nintendo’s Super Metriod….Nothing compares to those boss battles….
Now here’s the thing i don’t get… I remember watching a demo from some game conference for the code named project “sonic the hedgehog” for 360 and ps3. I watched it and as the guy playing the game demonstrated the controls and they looked amazing!…..NOW how is it that when i played a demo in a local store that those controls seemed to have completely disappear? It was like playing heroes and Shadow all over again. Why did you make this game so frustrating……? It’s like you were intentionally torturing us! And why did you change all the animations when sonic got hit by an enemy……it was like each time he flew in the air like he was frozen and then when he hit the ground…which also had no animation….it took another 3 seconds to get back up! Why did sonic love a human? Were you all on drugs???? I dont know sega it’s like you’ve gotten lazy…..Some rebirth of the series……more like death….
Then in 2007 i had high high hopes for sonic and the secret rings……The first two levels looked amazingly fun…….but those were the only ones…….I swear if i have to play that stupid skeleton dome level design ever again i will hunt you down! What were you thinking? That game had a great idea with so much potential but once again some how it couldn’t become any where near what we expected….
my last subject is on the current voice of sonic…..why did you hire someone who cant speak and always says stuff in the wrong tone? Get Ryan D back from Adventure he would be more than happy to do it…He has a site look him up!!! O and get the original Shadow voice back as well! And no more 4 kids crap!!!!!
it seems after heroes all sonic products were treated with little to know effort. a good example THE SONIC comics….i use to look forward to them every month, they had great stories and really kept the original sonic story alive…As like the games they suck now not worth the price and the amazing art which once filled every page is gone it’s just sad….
Also i recently bought a sonic x toy for my little brother and i swear it was the worst action figure ever made….cheapest plastic and i think the paint used to color it was lead…… Great impression there…..
And speaking of sonic X….wtf…..I like how the first episode was amazing and really set up the series in the right direction then the rest were all crap!!!! again it looked like the artists got lazy and writers ran out of material!!! Remember Sonic (Satam as us hardcore sonic fans call it) Even to this day that show is great!
O and what ever happened to updating the sonic central site? It hasn’t been updated since February but it’s not even worth it the site is so dull and pointless with it’s outdated info….Here’s an idea make a site where the fans can actually enjoy!!!!! Theres thes things called forums…..
See SEGA sonic is still the best game industry mascot out there and even more than that! I was hoping he would last forever and introduce him to my kids in the future….But lately he’s been put to shame and you are the guys in control of his fate…..
I’m crossing my fingers that SONIC unleashed will give me that same chill i had playing the final ending to Sonic Adventure 2……
SEGA all you need is to get the controls right, make great and fun levels and stop introducing pointless characters! Were playing sonic games for SONIC, TAILS, And KNUCKLES not cream the rabbit!!!!!
I still have faith….that sonic can regain his stature! please please don’t screw up sonic unleashed….please…. Sonic means so much to all us fans we grew up with him since the 90′s…..we dressed up as him, wore Sonic shirts, played sonic games till our thumbs were calluses! We want to relive those great times and want to enjoy playing the same level over and over again mastering every aspect of it ( the first level in Adventure 2) for years to come!
but for now I “gota juice!” Thanks for listening
Posted by SBiX on April 20th, 2008 at 4:10 pm
Comment # 47
AKR, Oogtar was just as Iconic as Sally, I’d say. If Super Mario World ran for 15 years, I’m sure we’d have seen more of him. Let me just reverse what you said, replacing character and context, if Sally hadn’t made it past SatAM, and the Sonic Comic got canceled.
Now Sally vanished from the Sonic franchise for a viable reason. She was an annoying side character from the unsuccessful SatAM Show that only lasted 2 short seasons. Nobody really appreciated her in the first place, which is why nobody really talks about her. However, speaking of obscure characters that were GOOD, SEGA should think about bringing Bark or Bean back. Food for thought.
Posted by NintFJr on April 21st, 2008 at 11:35 am
Comment # 48
Sonic is primarily about speed. So, no, I don’t think Sonic Chronicles is legit. Sonic the Fighters was slow-ER than most Sonic games, and that was fun if not mind-blowing, so maybe you can get away with it.
But my attention is not on that, As long as Sonic Unleashed is good — i.e., better than the secondary characters’ levels in Sonic Adventure, better than any level in Sonic Heroes and subsequent entries — I’ll be all over that game. I don’t mind sidekicks popping up as long as they either operate like Sonic or stay out of his way. I don’t mind plot as long as it stays along the lines of “Robotnik steals Chaos Emeralds, Sonic tries to get them back,” eschews the “massive, epic, corrupt government conspiracy” device that has plagued the series as of late, and doesn’t sag with pretentiousness.
And I don’t mind Sonic turning into a werehod AS LONG AS it feels natural. Smash Brothers-like, maybe. Enough with weird contrivances like the @#$% homing attacks!
The music in the trailer sounded okay, like the designers were trying to stay true to the spontaneous Genesis synth arrangements. Please, though, no emo vocals. Avoid the 4Kids voice actors if you can. Come to think of it, why haven’t you ever casted out of L.A.? You’ve got the budget now!
And that’s all I have to say…
Posted by JetDog on April 21st, 2008 at 11:47 am
Comment # 49
NinFJR – Apparently your definition of the word “vanished” must be different from mine but just in case you’ll unclear, permit me to reiterate my above statement.
Sally is STILL in the comic books in addition to being one of the most respected characters among a high percentage of the Sonic fanbase. If there wasn’t a supporting fanbase for her, she wouldve been axed from the comics years ago. Weather you believe this or not, or continue to allow your oblivious knowledge of the franchise to consume you, I suggest you do your research cause buddy, those are the facts. But you know what they say, the truth hurts.
Posted by AKR on April 21st, 2008 at 2:20 pm
Comment # 50
“Werehod?” Pardon me. “Werehog.” As if either were a real word.
Also, the Wii version looks awfully pretty from what screenshots have been released, but it ought to run at 60 fps, if possible. Graphics create a feeling of speed as much as gameplay and controls do.
Posted by JetDog on April 21st, 2008 at 2:28 pm
Comment # 51
Weeell… let me throw my $.02 into the ring. I’m willing to admit that my views are nowhere near mainstream, since I’ve only claimed to have been a Sonic fan since November of ’07but they are what they are.
Just note that I’ve going to trace the path I took to get to my present state. So, yes, I will be mentioning things like Archie and SatAM, but please try to take me somewhat seriously as I am going through all of this for a reason, ‘k? /tongue-in-cheek.
Anyways, my first exposure to Sonic the Hedgehog was indeed through SatAM (speaking of which, go throw that name out on any non-Sonic forum 9 out of 10 times you’ll get nothing but positive comments). I was, roughly six years old and at that point in my life I didn’t know that Sonic was a video game character. Heck, I didn’t even know what a video game -was- at that point in my life. All I knew was that Sonic was a blue-furred hedgehog who was not your average hero. He had flaws, he had doubts, but he covered them up by bragging and bravado. He was willing to go to extreme lengths to fight against a repressive dictator because he was one of the only ones who could. I resonated with him for some reason, most likely because in one episode the Freedom Fighters declared that they didn’t want Robotnik killed- they wanted him to stand trial. Just the idea that Sonic could have suffered so much yet still retain so much justice made me go ‘COOL!’ because I knew what I would do in such a position. (Yeah, I was a little more developed than your average six-year-old.)
When the show was canceled, I was left floundering. The only substitute was the AoStH, and in my childish logic I refused to watch it because, in my exact words: “That isn’t Sonic!” Then fate saw fit to intervene, and the local Sears put in a demo booth of Sonic the Hedgehog 2 in their store. I never played it, but I would often walk down the road to the store (small town, by the way) and just stand there and watch people play the game and the demo reel.
Through the demo, I was introduced to another aspect of Sonic- he didn’t just have a cool attitude, the entire way he -moved- was cool. Especially in his eyes; you could just see that checked arrogance in them that boasted ‘hey, I know I’m going to get to the goal, now do you wanna see how?’
Needless to say, my answer was always ‘yes’. His movement was so fluid, his pose so cocky, the way his spines would flare up when he ran, the look in his eyes, it just took his coolness factor to the next level.
I’m not sure what happened, but somewhere after that I just… lost contact with him. Sonic settled to the back of my mind and lay dormant as I moved onto other things, got busy with school and continued on with my life. I had forgotten everything about Sonic by this point.
After graduating, someone gave me a used Gamecube and a couple of games. Among them was Sonic Heroes. I ripped through Team Sonic and Team Dark’s storylines, but the game did nothing to rekindle my memories or love of Sonic. Nothing stood out to me about it, and I quickly stuck the game back there on the back burner.
Then, in November of 07, I was perusing Target when I saw it: The SatAM DVD boxset. Now, I kid you not, the very first thought that went through my head upon seeing the cover was: “I KNOW that hedgehog”. I bought the box-set and BOOM! I began to remember the spiky-furred freedom fighter I had known and loved as a child.
Bear with me, guys. Yes, I do love the show, but I’m drawing to a point beyond Sega adapting SatAm or anything like that.
Since that time I’ve begun investigating every Sonic continuity I can find. SatAM, Sonic the Comic, Archie, Sonic X, AoStH, SU, the games (the games were actually the easiest to find, they’ve gotten dirt cheap). Everything. So over the course of the past few months, I’ve had a chance to experience every continuity and evaluate. All of them have their strengths and weaknesses, and I find things that I like and dislike about them all. Each one brings a new element to Sonic that I like, and I then take that and consolidate it into my view of how Sonic should be.
So there you have the reason for that long-winded explanation. The basis for my entire view on Sonic.
To me, Sonic the Hedgehog games aren’t about speed. I play through Sonic 1, 2, 3&K, and Sonic CD in the mega and gems collections and I find that I enjoy the games because of the level design, not so much because of how fast Sonic’s moving. Just go look at Chemical Plant, Marble Garden, Green Hill Zone, those levels are -huge-, each one has several different layers and different ways to get through them. I can play them end over end and never experience things the same way twice. Heck, Marble Zone from Sonic 1 is downright slow, but it’s a great platformer.
I like those games because of how much fun they are to play, not how fast Sonic goes, and how cool Sonic looks jumping, spinning, springing and barrelling through them. Sure, they had their speedy stretches, but those were the icing on the cake, not the cake itself.
Sonic Adventure and Adventure 2 is when I find it touch and go. Those games just don’t stick out to me very well despite the fact that I just ripped through them. Speed Highway stands out in my mind and the ice-themed stage of SA stand simply because there are so many shortcuts, tricks and maneuvering required to get through them. I do remember that I liked the way the stages warped, shifted and folded in on themselves (the right angles of SA were impressive).
Heroes is a mixed bag. I like the way the stages look, but the controls require a lot of adjustment, the stages are really linear- too linear- and the characters wooden beyond recognition.
So, Sonic is about great platforming, and style. Just the way that he moves, smirks, taunts (yes, watch the Sonic CD intro and ending- if you can’t see him stylin’ as he smashes through robots…) and jumps through the levels (seriously, he spins around in mid-air so fast you can’t see him- and his feet blur to the point they’re unrecognizable that’s impressive). He looks cool doing it, and he knows it. This leads me to my third point: attitude and character.
Sonic is his attitude and his attitude is Sonic. He’s one and the same. You can’t separate one from the other. Go back and look at the old games, you can see his attitude in the way he stands and moves, he’s got that checked arrogance and righteous rebellion that defines him and moves him beyond your average 8/16-bit hero. If he speaks, then normally he’s flinging good-natured sarcasm or rubbing his abilities into his enemy’s faces a la SatAM or Archie. This is something that has just been lost in the newer games. That fire in his eyes and the cool way he moves just… isn’t there anymore.
You’ll notice that I haven’t mentioned speed… and well… there’s a reason for that. To me, Sonic is not so much about his speed (heck, slow him down to a foot tortoise and I’d probably still love him) but so much about who he is. He’s a righteous rebel who fights for what he believes in, looks cool doing it, and can pull off some radical platforming in the process.
So… that’s the long answer to the question: who Sonic the Hedgehog is and why I love him so much. The short answer would be because of his attitude, character, style and platforming.
Posted by SoloWing-Knight on April 21st, 2008 at 3:40 pm
Comment # 52
My story was said as if Sally had died when SatAM died. Learn to use reasoning abilities. Yes, I’m well aware of the sad fact Sally still exists, but I was replacing Sonic’s Series and Mario’s Series stations in the universe. Think, please.
Posted by NintFJr on April 21st, 2008 at 4:10 pm
Comment # 53
AKR- If Sally is so gosh darn respected, then why is it that the majority of the fanbase despises her? Some Mary-Su princess, that for some reason, wer’e supposed to feel sorry for?
Never mind that she’s strong willed, with an attitude, no, that is’nt enough, we’re supposed to feel so darn sorry for her because her kingdom was taken from her, by a man who creates robots that explode from contact with water.
She’s apparently portrayed as absolutely perfect, aside from treating the title character, who incidentally, isn’t the main character in said cartoon like dirt.
So much that Sonic was left to be the stupid bumbler who always saved the day while spatting off such horrible catch phrases that it would have made the Ninja Turtles cringe.
Where does this all sound familiar.. oh yea.
If I wanted a princess who makes some idiot do all the work against some nut job who is apparently supposed to be the the most evil creature on the planet, I’d watch The Legend of Zelda, because they’re practically the same cartoon, only one of them does’nt take it’s stupid premise so seriously.
Posted by manonam on April 21st, 2008 at 5:49 pm
Comment # 54
Manonam- Don’t you think that’s a rather surface-level analysis of SatAM? I think most people with a basic, intuitive understanding of storytelling and characterization concepts would agree. I’d like to think that Sonic fans are capable of going a little deeper than that!
The Sally hate expressed by some members of the online fanbase is actually kind of an interesting topic. There was a thread about that on my site several months ago where we debated the reasons and many of our members had some great insights. You might want to take a look at it some time, as the points you made above were dissected in detail.
Sally was actually around before SatAM, although Len Janson (SatAM’s Story Editor) was the one who presumably took her and really developed her personality and backstory. She also appears in various forms in the British books/comics and even before that in some early SoA publications. She was actually derived as the Western form of “Ricky Squirrel,” the Japanese name for the small squirrel rescued from the robots in the Genesis titles… all of this is probably best left a topic for another time and place, though!
Solo- I think you hit the nail on the head in regard to Sonic’s personality and “style.” I’ve been trying to put the essence of that into words for so long and I think you just did it–I’m jealous!
Posted by PorpoiseMuffins on April 21st, 2008 at 8:17 pm
Comment # 55
You call it surface-level analysis, I call it looking at the cartoon without rose colored glasses of nostalgia on.
Posted by manonam on April 21st, 2008 at 9:20 pm
Comment # 56
Actually, I didn’t really see that much of SatAM as a kid. I played the video games and saw more of AoStH. I was very young back then, and it wasn’t until I saw the episodes straight through two years ago that I fell in love with it.
My love for the show actually has very little to do with nostalgia. My love for AoStH, on the other hand, has A LOT to do with nostalgia
Posted by PorpoiseMuffins on April 21st, 2008 at 10:00 pm
Comment # 57
Sega if you are trying to get a good sonic game let me give you some suggestions.
1.kick the 4 kids cast out of the role
2.spend a lot more time focusing on game
3.no no no no bad glitches
4.Don’t I mean don’t make this game like next gen!
No offense but make a decent sonic game.Your a good company sega but ever since
2005 things have been a disaster for sonic and I heard in 2006 you guys were trying
to make next-gen the best sonic game well you failed it happens.Back in 1991 sonic was next in line to beating mario at is own game sega. sonic had good games for 13 years. even though one voice actor died you don’t have to fire the whole cast.Sega start making sonic fast and cool or else your maskot is not going to be selling.Do the 4 objectives to chronicles and unleashed then the rating will go to
10/10=superb!
and sonic will be better then mario so Sega you know what to do make a good sonic game
Posted by Cameron on April 24th, 2008 at 7:10 am
Comment # 58
Wow, took 15 years to realize the Sonic fanbase is divided? Well, better late then never.
I became a Sonic fan because of SatAM and Archie and became a fan of the games when SA1 came out (I didn’t play video games before that). So I do like both, even if I prefer one “universe” over the others. But SatAM fans are not some small minority. You just won’t see us around most game-oriented forums because we’re tired of being criticized. And if they haven’t already, maybe SEGA should go take a look at Shout! Factory’s sales figures for the SatAM DVDs; supposedly they were pretty good, although they’re not available to the public.
But I’m not asking for a SatAM game. What I’m asking for is for Sega to do something to bring together the different fan bases. I agree with PorpoiseMuffins that the diversity of Sonic continuities and interpretations is a good thing, but as long as Sega only recognizes one version, the fans of the rest feel alienated, and it gives fuel to those fans who want to discredit the rest of us. I think they can do this by acknowledging the differences among fans, something this blog seems to have finally started. Little things even, like advertising on the merchandise page of Sonic Central the various Sonic DVD box sets that have come out in the past year (Nintendo advertised Captain N on its site when the DVDs came out).
So what do I want to see in a Sonic game? Something that, as was said earlier, is not embarrassing to play, a trend that I find really picked up with Sonic Heroes for a number of reasons. I view Sonic the character as having a bit of an attitude and as a series, something that I can take somewhat seriously. I personally think of the games prior to SA1 as much more Sci-fi then most of the rest that came after. The earlier games just seemed to have the right balance of fun and a touch of darkness. Not to discount the newer games, though; I thought Team Dark’s storyline in Sonic Heroes was fairly well done.
Of course no one game can please everyone, but if they are going to have a new gimmick and go a new direction every time in an attempt to appeal to one group at a time, then maybe Sega should go back to what each group liked about the previous games and work from there instead of trying to make up something completely new. Right now, it feels like some of the games begin as a story idea, and then “Sonic-ness” is forced into it.
Posted by Elisto Dragonwings on April 24th, 2008 at 8:38 am
Comment # 59
I belive that Sonic has taken a brutal beating over the past decade or so. I really think that the sonic games havn’t been nearly as good as the ones for dreamcast. Sonic games have taken a turn for the worst. Really. No sonic games recently have been able to capture his speed as accurately as they had in Aonic adventures 1 and 2. (Though in SA2 he did run considerably slower, the game was still insanely fun, and had unbelievable raplay value) Sonic The Hedgehog for 360 was (in my eyes) bad (gameplay wise) because there were so many remakes of older levels like Emerald Coast, Icecap and Crazy Gadget/Final Egg. I’m beginning to wonder what these guys have been thinking lately.
Posted by Chaos &Void on April 25th, 2008 at 12:23 pm
Comment # 60
I’m not saying that Sonic is getting less cool, it’s just that the stuff coming out recently have been less than Sonic-like. If another GOOD Sonic Adventure tyle game camy out, maybe with a little more of the goodness we remember from Sonic Adventure 1 or 2, it would probably make Sonic games more enjoyable.
Posted by Chaos &Void on April 25th, 2008 at 12:32 pm
Comment # 61
I know this has been said about a million times, but the Sonic series really just needs to return to its roots, at least style-wise.
The Genesis games had a style that appealed to everyone of all ages. The levels were surreal and brightly colored, but yet not too childish either. It was perfect. And Sonic had that attitude. The way he tapped his foot and stared at the screen when you didn’t press anything for a few seconds, that was so awesome. These days, Sonic just tries too hard and comes out acting cheesy rather than cool. Stuff like “Let’s show him the true power of team work!” isn’t something I would have imagined Sonic saying back in the 90′s. That corny dialogue really needs to stop.
In my opinion, Shadow and Sonic 06 were horrible games. Not just because the gameplay was bad, but because they lacked any form of artistic style. Everything just looked so… dull and boring. And I’m not even going to bring up the guns in Shadow, just let me say that I NEVER want to see guns in a Sonic game ever again.
I think the development teams really just need to spend some good quality time with the Genesis Sonic games (especially Sonic 2) until they realize exactly what made Sonic so great in the first place. Sure, Sonic’s known for speed, and fast gameplay is a big factor in well-made Sonic games, but there’s so much more to it than that. The style needs to come back. The style that made the early Sonic games so appealing (man I sound like a broken record don’t I?).
And please, PLEASE lay off bringing new characters for a while…
Posted by Mike S. on April 25th, 2008 at 5:46 pm
Comment # 62
Sonic is known for his speed, but there is much more to him than that. It’s the thrill, the velocity, the coolness, the style and attitude of the hero himself. There is no single way to define Sonic; he is different in everyone’s respective minds. He brings his own special light to any game he stars in, even the bad ones. Sonic is cool. He’s fun to look at, fun to draw, fun to write about and, most importantly, fun to play as.
What is Sonic? Simply, he is the embodiment of freedom. The will to do anything, without any limitations. The feeling of space, and the abilty to run free in it, at his own pace. He is the wind. And like the wind, he may go in the wrong direction. But, we all turn around at one point in our lives, don’t we? Sonic will turn around. Sonic will run again. He will keep moving… and he will look cool while doing it.
That, is Sonic The Hedgehog.
Posted by NintendoBrad on April 25th, 2008 at 6:14 pm
Comment # 63
Firstly, I would like to say that this post is wonderful – SEGA is actually listening to what the fans have to say about the series. Sure, we’re a very diverse group with our likes and dislikes, but at least this is a start. I was almost initially under the impression that SEGA took popular opinion with a grain of salt…
But anyway, since I guess someone over that at SEGA HQ is listening, I just like to say this: Take your time. I don’t want to speak for everyone here, but I do believe a lot of the more recent titles (i.e. Sonic Heroes, Shadow the Hedgehog, Sonic the Hedgehog) have in fact suffered because they were rushed in some shape or form. Whether that be in terms of programming or writing is up to personal opinion, but yeah. That’s what I feel needs to be worked on more than anything else. A lot of the most recent titles could have been better if some of the bugs were ironed out, or in my case – the story was more constructive and fluid. One example of this would be Shadow the Hedgehog, where I believe the uncannyness of the story is pretty self exclamatory.
That and sticking with the number of characters already established in the series. Past Sonic Adventure 2 it felt like a browsing through a Sanrio catalog containing a plethora of rubbish that you wouldn’t normally need. While I understand that the cast of characters was small for the longest and a fresh face wouldn’t hurt but, ….it just starts to get silly after awhile.
Posted by K-Nakajima on April 25th, 2008 at 6:54 pm
Comment # 64
Also, you mentioned that you’ve come across a lot of threads asking about Sonic and Amy’s relationship. The fact that you even typed that up puts a smile on my face because I at least know that I’m not the only one asking that question.
Posted by K-Nakajima on April 25th, 2008 at 7:19 pm
Comment # 65
As far as I know, having begun playing Sonic 2 at the age of 6, Sonic is concentrated mostly on the basic repeating concepts there. Personally the Sonic Adventure revamp of the character designs did little for me; neither did Sonic 360 impress me. One of the last games to gain my attention as a full fan and not just an indifferent being was Sonic Heroes.
Unfortunately, it was also that game which cemented my dissappointment.
For me, the Sonic series revolves around what the first games set up: Each game had a different island which had relatively easy to notice landmarks and a setup, as opposed to today’s hodge-podge mess of locales which I can’t appreciate due to their randomness.
Furthermore, only two characters were playable; much effort was spent on those two, making them extremely playable, rather than 6 different characters with varying degress of bugginess and poor programming in their movements.
The story was told without words but rather expressions and happenings, like in SSB:B’s Story mode. I once tolerated the story and voice acting, but in time I have learned to dislike it, for artificially narrowing the series down. One would catch more people if you allowed a portion of what was going on to be open to interpretation.
There were no humans in this Sonic sans Eggman. Eggman was always the boss. He always had the master plan, and he was generally sneaky. That said, he was open to having allies like Sonic and Nack.
Furthermore, characters had specific niches and behaviors, and they were subtle. Knuckles was a jerk when he was an enemy and then became sort of a trail guide at the end of Sonic and Knuckles. Tails was always the mechanical type, yet his machines were simpler and more subtle than the brutally overwrought things Eggman hurled around.
Stories would generally consist of getting to know the location and beating Eggman and his evil badniks off of it. (The new egg pawns seem an excuse to not make up individual robots.)
More importantly, the game would change subtly between incarnations. Sonic gained a spindash in 2; he gained the shields in 3; in 3 + K he gained the Super Emeralds. What more does one need than a few new things at a time? By comparison, Sonic and the Secret Rings adds too much, too fast, without bothering to fix important things (like how horrible it is to back up).
Naturally I don’t expect much out of this; on my own site we have generally fenced off a section of the canon from when the games were more universal in their appeal from the recent ones, which have seemingly skewed for newer fans while neglecting people like me, to whom which Sonic is still about the gameplay and not about the story or a fancy techno-drama. Indeed, on that point, when there was a story, the one thing I expected was consistency, and I did not get it. (See: Sonic Adventure 2 vs. Shadow the Hedgehog. Two games, two different portrayals of the same events. Urgh.)
This and more, I suggest to destroy usage of floating bosses against which you are super. This was new when Sonic and Knuckles did it; now it’s been done… 1.. 2… 3… 4… 5 times? Are you kidding me? Once was enough, two was okay (since it was the first time in 3D), but 3+ was just… lazy.
Additionally, some new things were good, like the usage of connected areas and zones based on real world footage. Having been to places like the Mayan ruins (well, not exactly, but the Chacoan ones in the US are quite exciting) I wish that the games would put that sense of “Oh, that’s real, but now we’re able to explore it in a new way” sense back into Sonic.
There is much more, but I doubt many people have the attention span to read it all. If you have read this far, I congratulate you on your patience.
Anyway, thanks for giving a forum to put my comments into. :p
Posted by Metal_Man88 on April 25th, 2008 at 7:29 pm
Comment # 66
The blogger made a point that Sonic is many things to many people, which in a strange way actually answered the overall question! Sonic is many things to many people. To be arbitrarily obvious, Sonic embodies the very essence of freedom and constant movement into the future, backed by his cheesy grin, his amazing ability to uphold justice, and a fickle, selfish addiction to doing the things he does and loves best. Sonic himself knows he’s awesome, and it’s easy to be drawn to that type of confident personality as well as the overall motifs surrounding him. It’s because of it that I think there is some natural part of his audience and even his haters that is highly jealous of him; wanting to be without our usual and boring responsibilities and just do what we want to do for a change without having to worry about any consequences. Unfortunately it’s a forbidden love, and ultimately we’ve become divided over it because all anyone who’s stuck it out with him for this long wants to do is just to see something as precious as that well off and able to exist in the future. And being that we’re naturally human, we simply have our different ways of expressing it. Sonic cannot really be classified as one thing but special to anyone who’s known him. The ways in that he is special depends upon the overall person. All of this is why we should be rooting for Sonic Team to make games that are competently designed, not chastising them on aesthetic matters like werewolves and princesses and realistic levels or weird plots. If nothing else, good games are what their mascot deserves, and that is the most that Sega can give.
Posted by BlizShadow on April 25th, 2008 at 8:27 pm
Comment # 67
I’ve been a Sonic fan since the very first game – in fact, Sonic was the first video game I ever played. I fell in love with it!
To me, Sonic is NOT about 100% speed. Yes, Sonic is fast, and rightly so, but I always found Sonic games to be an appropriate mix of both speed and platforming. “Quick Platforming” is the best way I can sum it up. Quick platforming through colorful and interesting looking environments, facing off with Dr. Robotnik – now THAT’S Sonic.
Posted by Joe Fusco on April 25th, 2008 at 8:50 pm
Comment # 68
To me, one of the most pivotal aspects of the Sonic games of yore was the art direction. The surreal, colorful environments, composed of ethereal geometric shapes and oozing imagination from every pore- the classic Sonic games possessed an air of artistic creativity nonpareil throughout the games of that era and, perhaps, the history of gaming as a whole. This, I think, is what truly made Sonic stand out amongst it’s platformer peers way back when. Problem is, this surrealism is an element the series has been sorely lacking for the past decade or so, instead opting for half-assed attempts at faux realism, something wholy unfitting for a series about high speed technicolor mammals. It bores me to tears, seeing Sonic amidst carbon copies of real world locations and conversing with run-of-the-mill humans, both elements being completely devoid of any sort of effort or imagination. I want Mobius* back.
Of course, there’s a whole lot more to Sonic than eye candy. But, contrary to popular belief, it isn’t just his speed, or his (Presently nonexistant) “attitude”; the classic games weren’t considered to be as great as they are because they were fast. Nay, the classic games were all about /flow/, not speed. People tend to confuse the two, but “flow” is unique in that it describes that sense of satisfaction you get when you’re prompted to use your skill and reflexes to bound and weave your way through obstacles without ever having to come to a complete stop. See, in the Genesis games, you couldn’t just hold right to attain speed (Unlike Sonic’s handheld offerings of today)- if you tried that, you’d find yourself constantly ramming your retarded head against one obstruction or another, be it a short platform, or a cumbersome slope that’d be better traversed with a well-timed leap. Speed came with skill and experience.
I may or may not have done a good job in explaining that, but that, right there, is the one true defining element of the Genesis Sonic games- the brilliant, intricate level designs and physics- actually, let me just take a moment here to elaborate on that- the physics were yet another crucial aspect of the games. The original Sonic Adventure did a sufficient job of translating said physics to 3D, what with the wall running and everything. It’s ironic- they got everything just about perfect the first time around, yet the physics grow exponentially more diluted with each subsequent installment in the series. Is there any reason in particular as to why Sonic Team can’t just copy and paste the code from SA1 into each new game they create, as opposed to trying to reinvent the wheel every time and tripping over their own flaccid penises?
Anyways, yeah- the imaginative art direction, brilliant, intricate level design, robust physics, and, of course, speed- with their powers combined, Sonic becomes Captain Amazing. The latter element is the only aspect of the games that’s remained, because Sonic Team thinks that’s all we want. There’s just /so much/ more to Sonic than speed. It’s going to take a lot of work to bring Sonic back up to the level of excellence present in the classic games- more effort than they seem capable of expending nowadays. I’m certain Sonic Unleashed isn’t going to rectify the issue this time around.
Actually, you know what? For a condensed version of what Sonic “is” (Outside of gameplay mechanics and all), I direct you to the opening and ending animations of Sonic CD. Simply put, these two sequences represent the very essence of Sonic. They’re the ideal representation of Sonic’s speed and attitude. Seriously, the next time Sonic Team sits down and begin talks as to the concept of their next Sonic game, they need to consult these two animations and work upwards from there. Seacrest out.
Posted by Ritz on April 25th, 2008 at 9:45 pm
Comment # 69
As Metal Man 88 said,
“The story was told without words but rather expressions and happenings, like in SSB:B’s Story mode. I once tolerated the story and voice acting, but in time I have learned to dislike it, for artificially narrowing the series down. One would catch more people if you allowed a portion of what was going on to be open to interpretation.”
The voice acting today is absolutely horrid and really takes away from the notion that “Sonic appeals to all ages” and secludes it to a select group of Anime crazed 10 year olds. I know, thats a bit harsh of a statement, but the voice acting really takes away from the experience.
Personally, I liked it when the games were told as they were in the Genesis days, very similar to the way Super Smash Bros. Brawl “Subspace Emissary” story was told. Silent but very effective.
And what has happened to the music? I played Sonic and the Secret Rings recently, and was disgusted with the music – punk rock? WHAT? I thought Sonic was about fun pop tunes. Ever play a Mario game without his signiature theme-song that he’s had since his debut? As far as I know, that little melody has found its way into most Mario games – which is a good thing. It’s a simple tune that people know and identify as Mario.
Sonic DID have an original theme song (that played for the title screen and invincibility power-ups) in Sonic 1 and 2, but that was scrapped. Why might I ask? If Sega had kept it all the way through, people would recognise a specific tune as Sonic.
And about Soinc’s “freinds”….. TOO MANY CHARACTERS. I think they are finally realising this, but we only want to play as Sonic, maybe Tails and Knuckles. But that’s it, really. We don’t need Silver, Blaze, Vector, etc. I’m still waiting for the day they come out with a Sonic game starring Sonic and Dr. Robotnik exclusively. Seriously, what have they done to Dr. Robotnik? “Eggman” is an ok nickname, but used as a derogatory monicker by Sonic and his freinds. Why should he call himself Eggman? Dr. Robotnik sounds so much cooler and more sinister – not to mention it is his real name. (Professor Gerald Robotnik, his grandfather, proves this.) I’m also sick and tired of Robotnik being sidelined at the end of each game for some random generic monster to take his place. I think Sonic Team/Sega needs to realise that Sonic fans generally like Robotnik, many of them love him way more than Mephiles or Silver or Blaze or whoever the new character of the day is.
Bottom line? To me, Sonic is an icon for all ages – with simple intuitive gameplay, with some additude. Fun, pop music, Dr. Robotnik, speedy-action with some platforming, rings, shields, cool-looking levels – that is Sonic to me.
Posted by Resel on April 25th, 2008 at 9:52 pm
Comment # 70
I remember back when it was cool (and common) to be a fan of Sonic the Hedgehog. Now, however, you mention his name and you either get confused looks, or the ever common reply, “I haven’t played that in years.” They, of course, mean the Genesis era. Sonic was big back then.
Now, however, it seems he’s faded into obscurity. Which is a shame, because there’s a lot of potential to be found here. Unfortunately, Sega doesn’t care to try.
But, I’m going off track. Sorry.
To me, Sonic is a great series: vast worlds, colorful characters and there’s never a dull moment. The games have always had this, but the quality hasn’t been quite up to par.
Sonic really shouldn’t be totally focused on speed. It’s integral, sure, but enough to be a priority. if all you’re doing is running quickly and jumping once or twice, things get really dull at that same rate. There has to be a balance. Slow down every now and then to focus on standard platforming and exploration then, when no one expects it, crank it up about seven notches to really wow the players. You’re not really supposed to go into a Sonic game expecting it to be fast – that’s already a given – you’re supposed to be shocked at how fast it can REALLY be.
As for the character, Sonic really doesn’t have that much ‘tude lately. Sure he’s snappy, but it seems forced, tacked on and uninspired. He needs an edge.
Picture this: you’re squaring off against the Blue Blur for whatever reason and he says something extremely rude and emasculating, something that makes you go, “OH HELL NO! This hedgehog’s goin’ DOWN!!” That’s the Sonic we miss. The guy who’d help you out of a jam one second and make a snide comment about your situation the next.
It’s not just Sonic’s portrayal that has stilted. Everyone seems to have a personality that, while diverse, is stereotypical and unneeded. Not everyone in this world is as cookie-cutter as this bunch, you know.
Now, a great deal of people have been aggravated and disgusted by the series ever-expanding character roster. It’s gotten to the point that even Tails and Knuckles have had their removals requested. Personally, a planet full of nothing but small, everyday animals and ONE special hedgehog seems pretty lame. On the other hand, there’s no need to keep showing people no one cares about. Again, there has to be a balance.
Now, about the voices. I’d say either go the extra mile and hire quality voice actors – ones that fit the parts so well that there’s perfect harmony- or follow the critics advice and Sonic and the others completely mute, let their expressions do the talking. This will piss off a lot of people, but it’ll get the haters off your back.
Lastly, the story. Some want it to be batter, some don’t want it at all. Basically, there hasn’t been an amazing, ground-breaking story since Adventure 2. Sonic Next (360) came close, but there were so much we could’ve done without. Whomever’s writing for the games these days needs to be fired and replaced by writers who have more experience. Or just cut out the story altogether and have Sonic chase Eggman’s robots over and over again.
Either way, it seems that the current way of doing things is horrendously flawed and needs to change. There’s nothing but bitterness and scrutiny attached to this series’ label now, so there must be new direction, people who understand what’s gone wrong and are willing to do whatever it takes to repair the damage, even if it means making some sacrifices.
All in all, this franchise can be saved, Sega just needs to TRY. This is a meaningful series, not a cash cow. Sales have declined for a reason, and will continue to do so if quality isn’t improved. After all, the fans you’ve lost as of this writing number among hundreds of thousands, each one of them sick of waiting for the one game (or games) that will propel Sonic (and with him, Service Games) back to stardom. He doesn’t deserved to be passed over by Spyro the Dragon or Crash Bandicoot. Sonic is better than that and it’s high time you proved it.
All in all, Sonic, to me, is great. But it can be SUPER. All I ask of your company, SegaDawg, is to TRY.
If they won’t…I WILL. No matter what it takes.
Posted by Ryan Brown on April 25th, 2008 at 9:52 pm
Comment # 71
Yes, he’s fast. That’s just one of his traits. But the first sonic game wasn’t fun because it was so fast. No. It was fun because it was fresh, new, cough(better then mario)cough. Why? He did things other platformers didn’t do. He was set apart because you weren’t playing a platformer, you playing a Sonic game. Just like how Pokmeon is an RPG, but you wouldn’t call it that. You’d call it a Pokemon game. Where as Mario has the same flat, jumping platform experience that many other game do. People are okay with that, because that’s what Mario is supposed to be. But Sonic, has standards set from the very first game. No other platformer game has featured a loop-de-loop that I know of. Don’t base the game on JUST being the fastest, use that speed to make cool things happen, to take Sonic through the enviornment in ways no else could. (again, the loop-de-loop) So when a 3D game has flat levels it just isn’t fun to be fast because nothing truly “interesting” happens. We could take “Shadow The Hedgehog” and switch Shadow for Mario withouht too much of a difference. This is why Sonic Extreme should have come out. It did just what the first games did. It used Sonic’s speed to make cool things happen. Sonic Adventure did, to and extent, but just not quite as much as it should have.
Posted by chaoswalker on April 25th, 2008 at 10:18 pm
Comment # 72
When I read this blog, I smiled and laughed too since I didn’t think Sega really cared about what the fans thought. It makes me happy that you guys are starting to see the Sonic fan base as it is. Despite all our different views we do all have one thing in common. We all are passionate about Sonic and want nothing more then the best for him. Evidently Sega wants the same thing or that’s what I like to think.
I was a Sonic fan before I even learned my ABC’s in Preschool. Now as a young women in college where I have grown up and been through many changes, I can’t say my interest for the Sonic franchise has changed since the time I was three years old. I grew up with Sonic, he is the Mickey Mouse of my time. Besides my parents, I like to think Sonic had something to do with my up bringing. As I adapted some of Sonic’s carefree attitude to some of the dramatic stuff life brings. I also like to credit the character Amy Rose for her willingness to never give up and her strong sense of girl power. Those things helped to some one like me who had it rough in the teen years, especially as a female.
To me Sonic is more then just speed. Sonic is a character who is carefree, isn’t afraid to take risks, and takes challenges head on with a great determination. What makes him “cool” to me, even though he’s a all round nice guy who can be sweet and cares about the well being of others. He can also come off as having an attitude, being impatient and sometimes down right insensitive. Which are flaws but I think it makes him more humanized which makes him more relatable as a character. Even though he’s good hearted nice guy he isn’t an angel either, like most good people are.
One problem I do have with Sonic is that he’s one dimensional as a character, as are most of his friends. I wish him and his friends were more in-depth, as to why they do they things they do and what’s their background story. They don’t grow or develop much, especially their relationships with one another. It’s stale and if characters can’t grow then the story becomes bland like most Sonic games are these days. Thus, the story seems all the same in every game which makes them become boring. It takes out the enjoyment to learn more or be excited as to what might happen next in the game’s storyline. Before you can add new characters to the mix lets try working with what we got (such as Sonic, Tails, Knuckles, Amy, Shadow, etc) and go from there.
As for the criticized game play in recent Sonic titles, they seem all rushed just to make the deadline thus all the bugs in it. Which made me think Sega did not care about the quality but rather the money. Why not take your time on the game and release it when all parties feel it’s perfect and ready for the public to enjoy. I rather wait to have a great game than to have a mediocre game that was rushed. When you make games where the storyline doesn’t make much sense and the game play is bad repeatedly. People are going to start to lose faith in the product and it starts to decline. I see some Sonic fans already half expecting for the new Sonic games to fail due to past titles. If Sonic fans feel this way then I can only imagine people outside the fan base are expecting. I loved the 2D Sonic era it’s what made me a fan in the first place, but I also believe that the modern 3D Sonic has a lot of potential to be great too. Sonic Adventure for the Dreamcast was considered a great 3D Sonic game by many fans. Make me want to play the game over and over again even after I beat it. I hope Sonic Chronicles and Sonic Unleashed will do just that for the reasons I said above. I’m mostly looking forward to the Sonic RPG since I’m also a RPG fan. I like story driven games a lot and if the game play is great I’m hooked no matter what genre.
On a side note I noticed you mentioned Sonic and Amy in the blog. Which makes me laugh as I too wonder about that question. Sonic and Amy are both my favorite characters and their cat and mouse game is indeed cute. I do wonder though if it will even come to a head as they’ve been playing this game for years. Then again that all comes back to what I said about the stories and the characters being in depth and having growth. It would be nice to see their relation to one another move forward rather then be stuck in this continuous chase game over and over again. Hopefully they will move their relationship forward and finally get an answer if he truly feels for her or not. I’m hoping he does considering a few hints here and there, the games has given off. I know Sonic is mainly about action and I like it like that but a little romance (if done right) wouldn’t hurt either since it would make things very interesting between them. Just a thought….
Posted by Tazzy Taz on April 25th, 2008 at 11:08 pm
Comment # 73
I would say Sonic is a fictional hedgehog used to garner a profit. What method you use on him to get that profit is not my business. Although I do agree with George, up there.
Posted by Demysus Twinings on April 26th, 2008 at 3:32 am
Comment # 74
Sonic is not only a character, but a gaming icon that’s revolutionised the industry over the past 17 years. The Sonic games are well known for their intense speed, colourful visuals, simple, addictive gameplay and great, varied character and level design.
Sonic as a character is as cool as any character can get. His design is completely unique and his cocky fast tempered attitude separates him from the majority. Along with his friends such as Tails, Knuckles and Amy, Sonic fights against the evil Dr. Robotnik/Eggman to keep the planet a safer place and to secure the safety of his friends.
The imagination behind Sonics universe is truly unique and Sonic and his friends/enemies characteristics certainly expand further adding even more depth. The majority of the latest games do not show this creativity and completely change Sonic and his friends personalties for the worse, along with lacking the special something the original games had, such as colourful levels, great gameplay and unique level design.
As a fan I feel many of the characters in Sonics universe are unique and can still be expanded on in future titles, however we still have much to explore in regards to Sonic himself. Sonic is what makes the games. Sonic is what sold the Mega Drive/Genesis all those years ago. Sonic is what fans want to see. SEGA switch the focus of games onto more story driven elements or side characters, a perfect example being Sonic the Hedgehog on Xbox 360 and PS3 released 2006. Straying from the original formula is also often seen in spin-off titles such as Sonic Riders or Sonic Chronicles. These spin-off titles are perfectly fine, but most feel unneeded while Sonic is in the current state that he’s in, referring mostly to Sonic Rivals 2 and Sonic Riders 2.
I feel Sonic Unleashed and Sonic Chronicles could very well be the turning point in Sonics future. Sonic Unleashed will cover everything a Sonic game should be, speed, gameplay, colourful locations and development on Sonics character with compelling attitude and speed. Sonic Chronicles on the other hand will provide development on other compelling characters while at the same time offering a much more cinematic storyline, being a spin-off RPG title.
My final definition of Sonic would be: A unique character that would show no sign of stopping or slowing down along with a universe full of interesting locations and many surprises.
Posted by Lee on April 26th, 2008 at 12:28 pm
Comment # 75
My opinion: SEGA should start working to comply to industry standards, and not the standards of the scatterbrained Sonic fans. Just make polished, technically good games that will bring good reviews and respect to the franchise. They are putting more emphasis on appeasing fanboys and less on making great, timeless games, and that’s the problem.
Posted by Holly on April 26th, 2008 at 1:11 pm
Comment # 76
It is true that Sonic the Hedgehog means different things to different people. But I think that’s largely a factor of elements of each of the mediums Sonic has been a part of mixing into one another. You have elements from the cartoons (voice acting, darker storylines) and comics (twisting storylines, multiple parts for each character) all becoming part of the video game, and I believe that this is part of the major problem many fans have with Sonic right now.
Not to discount the comics or the cartoons, as I enjoyed everything Sonic had his face on when I was a kid. But I firmly believe that Sonic’s adventure into these mediums should be kept separate to the video game experience. Comics were created to give the video games more of a story – I would prefer to have modern day Sonic games with the simple task of defeating Robotnik/Eggman, and leave all the cutscenes and other fluff to the monthly comics, where the extension of the story would be appreciated. The game adaptions in Archie and Sonic the Comic do happen to be some of the fan’s most fondly remembered after all.
And the same deal with the cartoons too – another medium to tell a deeper story to Sonic, because the video games have done it best when it was simply “Robotnik’s trapping animals, running Death Egg/Egg Carrier/some thing and you must stop him” without a hundred and one action-stopping scenes inbetween.
Back in the day, you had Sonic the video game. The original Mega Drive (Genesis for my US friends) used speed as a hook, yes. Sonic was about speed, but not completely about speed. Sonic was a platformer, yes, but not even 50% platformer (assuming 50% speed). The main focus of Sonic the Hedgehog was its physics.
As a video game, Sonic the Hedgehog was all about the physics. Can you run around that loop at the speed you’re going at, or are you going to need to hit a spring? Can bumping off that star bumper get you onto that floating platform? How am I going to overcome Robotnik using his own bombs against him? See-saws, another nod to the use pf physics.
Design was always a big part of Sonic to me as well – for me, and many other gamers who have since departed from the Sonic community, Sonic Games = animal-style robots that fit in with the environment you were travelling through (Flasher bugs in Mystic Cave, Buzz Bombers in Green Hill, Piranha fish in Hydrocity), blue skies and an alternative vision of our real world.
These days, Sonic games (besides Rivals) tend to focus too much on our real world – even Sonic Adventure 2 focused on San Fransisco a little too much. Sonic the Hedgehog on Mega Drive was obviously influenced by real life examples, but I don’t believe there are many volcanic areas quite like Marble Zone on this planet. It added a certain charm and creativity that you don’t really see in games like Sonic Nextgen (PS3/360) because SEGA/Sonic Team try to imitate an anime far too much.
Some of Sonic the Hedgehog’s best video games have come from a collaboration of East and West. Sonic the Hedgehog 2 on Mega Drive is one example. Had the East been a bit more collaborative, Sonic X-Treme would have been another fantastic Sonic game to have based our modern day games on. In many ways, the canned Sonic X-Treme represents the heart and soul of Sonic in a 3D platform most to me than anything in the last nine years.
Posted by Svend 'Dreadknux' Joscelyne on April 26th, 2008 at 1:45 pm
Comment # 77
Sonic the Hedgehog is a light-hearted badass, which Ravers are. And why is Sonic a Raver? Not to mention that he was created in the golden age of Rave (1988 – 1993), he IS the model for the ultimate Raver. Why? Ravers tend to be calm, even in the most stressful times, which Sonic is the perfect example for that. Ravers is also Hippies times two, which means VERY down to earth and are willing to protect that too. There ar two, or three kinds of Ravers, which depends on how well you know them: Millitant Ravers, which is noticed by Camo shirts, Cargo pants and the usage of drugs, and Candy Ravers, with their taste of furrified clothing and miles of sugar rushes. The last one is called Graver, which is Goth and Rave together. Not so popular as the first two. The soundtrack is different, but in Sonics’ way, that is just two styles that goes well, which is French Touch and Liquid Funk. They both is quite funky and have the abillity to know what speed is all about: Fun and Spontaneous, which Sonic IZ the MASTER of. Enough from me, but go in to my Myspace and the you will hear the most exiting music EVER!
Posted by Lemanic on April 26th, 2008 at 1:54 pm
Comment # 78
Here’s a general question. Will any of our suggestions be relayed to Sega and taken to heart? Cause I recently discovered that Sega of Japan holds the cards to all business and creative decisions regarding Sonic the Hedgehog property which includes games, publushing, cartoons and other media. It’s wonderful that Sega of America is listening to us, but will the Japanese branch? That’s my main concern.
Posted by AKR on April 26th, 2008 at 2:47 pm
Comment # 79
To me, Sonic is the blue hedgehog that runs through unique, vibrant levels at fast speeds that make the game feel like some epic roller coaster ride. When I think of Sonic, I think of Sonic 3 and Knuckles, or Sonic 2. I don’t think of Sonic 06 or something. Sonic should be a series not driven by plot but by excitement. It’s what made the classics so great.
Also the main thing about that series is speed. Thus every one should be fast. It hurts inside to see Tails and Knuckles go so slow now, for they once were on par with Sonic.
Posted by Paul on April 26th, 2008 at 3:55 pm
Comment # 80
Wonder if you take the time to read all the opinions
((English is not my maternal language… just so you know ^^;))
Well, to me Sonic is one blue speedy smug spiky rat with a lot of charisma, whether he’s running around at breakneck speeds, fighting around or guarding his lawn. His impatient, yet lovable personality is what I like the most.
Whether he’s on Earth or a psychedelical planet, it should be light-hearted and relaxing, with some oddities and elements that make the universe look a bit surreal, like the dancing flowers in retro games, advanced technology in Sonic Riders etc. What I like the most are colorful, bright levels or dark levels with something that makes them stand out in means of originality, so that it’s not just another stereotypical dull place of another cataclysm.
The more exciting it is, the better. It’s lovable to get into trouble that makes your heart beat at nearly the speed of sound, yet it’s taken so light-heartedly you aren’t discouraged when you fail at it. Or when you’re given the chance to explore the stages, with various oddities for you to play with. Be it the incredibly deep character of Hatsun the pigeon in Sonic06, the giggling monkeys in SA:DX… They’re all obscure, but fun altogether. The monkeys and other details keep me playing my SA:DX demo, just for the sake of finding the most hilarous way of losing all lives…
That’s of course only working when a game’s fully polished. It won’t change anything if the most basic elements of gameplay are wrong. Waiting for the game to load for an hour then glitching to fall through the floor is not exciting at all. (To the majority.) End of my terrible essay.
Posted by kuusou on April 27th, 2008 at 1:27 am
Comment # 81
I think what Sonic is stems back to Megadrive/Genesis days.
Seeing all the emphasis Sega put on “BLAST PROCESSING”, someone at Sega MUST’ve designed Sonic with a full mindset on “hehe, lets make Nintendo cry”
Obviously, they did this by giving Sonic SPEED.
but THAT is NOT the only case. If it were, we’d be able to place Sonic in Super Mario Bros, or just tweak the mario cartridge with higher running numbers. Yet, in both cases, this is still nowhere near the authentic Sonic experience.
Having created Sonic, someone had to decide “Now how can we have the MOST fun with these powers?”
and in a puff of smoke, several brainwaves and mysteries and miracles later, BANG:
- Iconic launching into large heights with beautiful BG scenery BECAUSE i rolled down that hill that fast
- Iconic launching into air of goodies or that mysterious platform BECAUSE i ran off that ramp that fast
- Iconic waterslides and water running Because i ran that fast
- Iconic surviving that gasp of air underwater Because i was fast enough
- Iconic running off the screen because there IS no limit to Sonic’s fast
- WHOA! SQUASHIES!!! *runs faster*
- Iconic running up and down walls for airtime
- Iconic getting through stage quickly to get away from drowning/lava/squashies/get on fortress
- Random roller coaster rides
Then there were the other non-speed related things that just iced the cake
- a metal Sonic? WTF?
- Lol, Tails can fly and we got soo excited (Mainly because we always wondered what was over that platform we were too slow to get to)
- random factory physics (pistons, steam pumps, pulley platforms)
- Iconic pinball machine randomness
- Iconic special stages MYSTERY (hmm, what’s this, what happens if i get to end? what is this emerald thing…)
- Running up the insides of hollow tree
- Knuckles screwing with the stage
- bosses randomly appearing midstage
- Snowboarding!
- Lava Reef and seeing the Death Egg up close
- Hidden Palace’s “this is where emeralds come from”
- Secret extra stage
- Elemental Shields
In summary, in these Sonic games, EVERY Sonic stage had a multitude of speed related and unrelated reasons for you to get excited about, play then replay it.
So how i see it, Sonic is an ecstasy of speed that makes competitors cry.
Posted by Ultrasinc on April 27th, 2008 at 4:33 am
Comment # 82
Sonic Adventure and Sonic Adventure 2 thats what Sonic should be! I would love the idea of Sonic Adventure 3 which I learned was Sonic Unleasheds orignal name. I love the free roaming aspect of SA.
Posted by Brandon Aitcheson on April 27th, 2008 at 8:03 am
Comment # 83
Sonic is the line between good and evil. His care free attitude makes him what he is a happy smart alack good guy who always does the right thing. Whether others believe it is or not, Sonic always proves that he is fighting for the good side and always does the right thing.
I believe Robotnik/Eggman is the exact oppostite of Sonic. He is an evil conniving person always up to no good. He will stop at nothing to see Sonic’s demise and prevail as the winner.
A good Sonic game (in my opinion) should resmebles the gensis games as well as the rare well apraised Sonic CD and Rush series. Sonic CD intrduced a game that built on Sonic 3 & Knuckles which used multiple paths in levels to the characters advantage. Sonic CD used this system by introducing time travel thus creating, not only multiple paths, but 3 altrernate levels per level (thus 7 levels per stage since the boss took place only in the future level).
Since I see Sonic CD as the best Sonic game I would love to see these kind of elements return including the Sonic’s traits that were spesfic to the game. Like the peel out move and time travel. Also this game I consider to have the best Sonic opening and ending in the history Sonic games. The animation is simialr to the later Sonic OVA/Movie.
This was Sega’s first attempt at creating an anime on Sonic. Unlike Sonic X this anime captured the true spirti of Sonic. Sonic was portrayed as the ultimte good guy facing an ultimte evil, Robotnik/Eggman who created the most famous Sonic Villian Metal Sonic.
Metal was a reicarnation of Sonic in every way since Robotnik used Sonic’s personality to program him. The only difference was that Robotnik created Metal using his evil infulence. Though this influence was broken by Sonic’s personality program at the end thus causing Metal to kill himself proving that good is always victorious.
Sonic as we all know relys on speed in his fight against Robotnik. I think a good game should have levels where this speed is put to the test. In the first Sonic game, there was no Super Sonic (though there were Chaos emeralds that just unlock a good ending) or Tails. The game was just about speeding through the level as quickly as you could and defeating Robotnik. All while looking out for enemies and traps (as well as secret passages).
In the second game Tails was introuduced, and if you changed the settngs right you could play with him alone (you just couldn’t fly yet). Also, Super Sonic was introduced, which we all know when all 7 Chaos Emeralds were collected then you jumped while having 50 rings you could transform into him at anytime. This was a key element that made the genesis games unique. All Sonic games containg Super Sonic made after the Genesis era could only be unlock at the end of the game, not anytime you wanted in a level.
There’s so much more I could go into but I think I’ll stop here.
Posted by Jeremy kahn on April 27th, 2008 at 9:39 am
Comment # 84
Sonic is “the blue dude with the tude”, loves freedom and adventure, and hates injustice. I think that needs to be made a lot more obvious, I haven’t seen a whole lot of wisecracking, but that’s been changing quite a bit. And it doesn’t even have to be vocal. In Sonic and the Secret Rings, when he seems to be just letting Eggman as the King just fall to his death, only to catch him with his foot, looking up with a really annoyed look? We need that sort of subtlety.
Well, I think that what you’re doing with mixing oldschool and new school gameplay is great. Some person stated that they didn’t like the semi-realistic stages and the whole talking with humans. Well, I believe that if you mixed the surrealism of the original Sonic stages in a way that would make it seem plausible in a semi-realistic stage, that would be cool. I can see hints of it in the African style level of Sonic Unleashed…there’s no way that kind of adobe thing could be built in real life. XD Also, I always found the idea of human beings in a strange surreal world with golden rings and constant attacks from robots, trying to live their lives the best they can, very interesting. The Robotnik family, of Eggman, Dr. Gerald, and Maria are very interesting people. I honestly wasn’t expecting to like the GUN Commander due to…well, GUN’s obvious mistakes, but he grew on me. Unfortunately, the portayal of human characters like Chris Thorndyke in Sonic X and Princess Elise in Sonic ’06 aren’t exactly helping with people’s perceptions of human beings in the series. Chris is seen as a whining hanger on and Elise is seen as a plain hanger on. Not to mention that both characters have a very close relationship with Sonic, Elise even more so in some respects (some respects that have people VERY creeped out. I’ve read that Sonic was originally going to have a human girlfriend named Madonna and the “Mary Shelley” origin story had the Sonic in the story have a relationship with a human as well, so I think that revisiting that sort of thing in a recent Sonic game would’ve been a plausible choice. However, the reaction of Sonic having a romantic relationship with a human in 2006 isn’t exactly going to be the same reaction we would’ve have if we were introduced to Madonna in Sonic 1 all the way back in ’91!) This tends to rile people up, and it makes them less inclined to like any other humans. At the very least, try to make the human characters a bit more interesting, without trying to have some form of attachment to Sonic or any other character. I’d like to see some more offbeat characters such as Sonic Man.
Either way, Sonic should be great speed and physics based platforming with unique environments. If characters are going to be in it, they shouldn’t be one-dimensional, and an excuse to put a new character in should made an excuse to flesh out a pre-existing character. If a storyline is going to be a bit more mature, an attempt should be made to make it GOOD, none of these plotholes…but there should always be a sense of light hearted fun at it. If it’s going to be a bit more mature, it should never go above Sonic Adventure/Sonic Adventure 2 level. There should be plenty of situations that should make your jaw dropped.
…Just do your best at it, do NOT rush it. Rushing is what got us the absence of Hidden Palace Zone in Sonic 2, rushing is what got us Sonic 3 and Knuckles being two different games and rushing is what got us Sonic ’06. Rushing is Sonic’s job, your job is making that rushing appealing to most people. Never all people, that’s unrealistic. SEGA appears to be finally making the commitment to making a great new Sonic game. Make sure you deliver on that appearance. …’sides, if it’s good, it’ll be great to not have to hear all that whining and moaning about a fictional game character we care way too much about to not whine and moan about. XD
Posted by Inaudible on April 27th, 2008 at 9:46 am
Comment # 85
Well, i think, Sonic is:
1.Speed, the more, the better
2. Interesting plots
3. Progress of such old characters, as Tails, Knuckles and Metal Sonic
4. Sonic can be either 2D or 3D
5. Sonic always has had beautifull CG-cutscenes
6. Crush 40 and Jun Senoue as sound producer
7. Maybe some other features
Posted by ArtFenix on April 27th, 2008 at 10:07 am
Comment # 86
Sonic the Hedgehog is attitude. Cocky, over confident, somewhat rude, very impatient, but with a strong sense of justice – he’s the punk in highschool who is a jerk to everybody but will stand up for the dorks if a jock happens to be picking on them. But despite being impatient, he’s not hyperactive – he’s laid back, almost lazy; but when he wants to do something, he does it, right then and there with no tolerance for anything wasting his time.
Sonic the Hedgehog is speed. Not too fast, but not too slow – very controlled speed. Sonic is never out of control; he has remarkable gravity-defying agility. Sonic is not just speed, though, but he’s also exploration and platforming – a clever mix of all three. Recent Sonic games have divided these up almost in to character classes – Sonic is focused exclusively on speed, Tails is focused exclusively on platforming, and Knuckles is focused exclusively on exploration and/or combat. In relative terms, this is like eating the ingredients of a cake separately, expecting them to mix from within your stomach. What made the Genesis Sonic games so great was they were a balanced mixture of all three elements together. The levels were designed so there were clear points in which you could explore, could run very quickly, or had to destroy a lot of enemies. Each character had clear advantages and disadvantages and their own unique routes through a level that played to these strengths and weaknesses in their own ways.
Sonic the Hedgehog is wonder and fantasy, a surrealistic retro-techno visual style of flat shaded polygons and geometric patterns amidst ancient ruins, rolling hills and valleys, lush jungles, and smog-choked robot factories. Sonic represents the battle of Nature vs. Technology; Magic vs. Science; Eco-friendly vs. Industrial Pollution.
Sonic the Hedgehog is nostalgia; beyond other children’s properties like He-Man, G.I. Joe, GhostBusters, and Ninja Turtles, Sonic the Hedgehog has been a part of my best childhood memories and experiences for longer than any other. In a way, the character has directly or indirectly shaped a fair percentage of my entire life so far. My artistic skills, my desire to enter game development, and the abilities born out of those wants and dreams, began in 1991 with Sonic the Hedgehog. Watching the franchise these last five years has been like watching an old, dear friend of mine slip away and die.
Sonic the Hedgehog is hope lost, respect lost, appreciation lost. New games in the franchise begin to retroactively sour old memories, seemingly in the name of a quick buck. Sonic the Hedgehog was an industry super star. He was a foundation for Sega’s success in America, and stood next to Mario as one of leaders of the industry; a watermark of quality for all game software to strive towards. In my opinion, without Sonic the Hedgehog, there would be no Sega – at least not in America. For that reason alone, he deserves far, far more respect than he has been getting – not from gamers or journalists, but from the people who develop his games.
Posted by Ryan Bloom on April 27th, 2008 at 11:47 am
Comment # 87
kept me happy when I was a kid. Bring back Ryan Drummond or someone as good, PLEASE, not Jason Griffith.
Posted by SonicBlur84 on April 27th, 2008 at 1:52 pm
Comment # 88
Whenever I think of Sonic, I think of an individual who has enormous amounts of both courage and curiosity. He’s always in the mood to see something new, to meet someone new, and to tackle a new challenge which might endanger his life.
Sonic is also someone who isn’t selfish or egocentric despite his rebellious attitude. He never likes to watch a friend getting hurt, even if that friend is someone who makes him feel embarrassed or unconfortable.
Sonic is the type of guy who is capable of leaving a lasting impression to everyone and anyone that he ever comes across in his life. And this is the reason why I have always loved him, whether it was on a TV screen or on a comic book or in a videogame.
Posted by Eugene Sloupsky on April 27th, 2008 at 2:43 pm
Comment # 89
Oh, and one more thing:
Sonic is not serious. Sonic can be funny, Sonic can be an adrenaline rush, Sonic can be weird… but Sonic is not dramatic. A blue cartoon hedgehog trying to be dramatic or epic is cheesy, laughable, and embarrassing. Most Sonic games in the last five years take themselves way too seriously without having anything worth taking seriously.
Posted by Ryan Bloom on April 27th, 2008 at 9:30 pm
Comment # 90
Sonic is the epitome of early 90s coolness.
He is calm, collected, full of energy and willing to get moving. Every confident, maybe a little cocky (but in a fun way), he’s always ready to help out his friends and set off on great adventures.
Posted by Sofox on April 28th, 2008 at 7:30 am
Comment # 91
Sonic the hedgehog is not just a hedgehog.
I think, that Sega is on The wrong way. Sonic was very popular, when was SA2. Sega gave him all: he was a face of Coca-cola, and all. “Unleashed” was the main word to Shadow. All was cool. In SA2 Shadow dies, and it was very serous. You start to understand, that SONIC is not just a character. But then…
Shadow again alive. It is not bad, but SEGA shows him like “Awesome hedgehog, main character, withs many guns and on the motorcycle!”. SEGA forgot old characters: Mighty, Ray, Fang, Big… SEGA want to make the serious game. And? Sonic is Sonic! You can’t make him be a cool guy, he is BLUE DUDE WITH THE TUDE, and he is fast. Old games were awesome, because speed! Gameplay! Voice! All ! All was awesome, in one color! And the main was SPEED ! That was the gold age for Sonic…
I think, if Sonic Unleashed will be good game with speed and other it will be the new gold time for Sonic and Sega!
Posted by Chaos_Control on April 28th, 2008 at 7:52 am
Comment # 92
Sonic – its Ryan Drummond.
Posted by Klonk on April 28th, 2008 at 9:15 am
Comment # 93
Drama is conflict and without conflict there is no story. I think the drama in the Sonic games are not the cause of the cheesy, laughable and embarrassing storyline. I think it’s the horrific scripts and the one sidedness of the characters that make it cheesy and not to mention making it a very unconvincing plot. Sonic The Hedgehog for the PS3/360 did try to make itself look serious but due to the horrible script and the mess of a plot for all the inconsistencies in the game, it failed to be taken serious.
I do not want a silly, simple, too much joking, predictable plot. Nor am I asking for a super highly complex story either. I just want a moderate storyline that isn’t too serious nor too lighthearted/funny, but balanced. A storyline everyone can appreciate and enjoy no matter what age. Some fans complain about the cut scenes in the games. I think if writers made a real effort to writing a good story that explains itself well and is consistent, there wouldn’t be as many complaining. Of course adding character development to the main cast would help a lot too for any future stories the games may have. All of that combined would make for enjoyable and interesting cut scenes in the games.
Speaking of embarrassment and Sonic 06. One question, Sonic/Elise?…. What the heck was that? The little bit of romance you guys put in the games, you put a human girl? Not only that you let her kiss him on the lips? I just love being a Sonic fan and hearing game journalist write “Sonic made out with a human girl” and also hearing friends of mine (outside the fan base) say “Eww that girl kissed a dead hedgehog, that is so wrong on so many levels” If you guys do put a bit of romance in future games (which I do not mind) could it be with Sonic/another animal. Preferably Amy Rose since she is the most plausible, in my opinion.
Posted by FoxyThilia on April 28th, 2008 at 3:36 pm
Comment # 94
Y’know, there are two reoccurring motifs in the comments here I feel the need to refute:
1.) Sonic is all about speed:
I’m pretty confident if all you did in the original Sonic games was blast through the stages as fast as you could, you would miss out on a good deal of hidden treasures and miss half the fun of the game. Sonic games are just as much about EXPLORATION as they are moving really fast, and I think that’s one of the aspects all the 3-D games have managed to miss, even the relatively good ones like SA1 and Secret Rings.
Heck, I might even go so far as to say speed is one of the key things HURTING the 3-D Sonic titles. Most of the complaints lodged against the more recent titles-from cheap fall-off-the-stage deaths to a buggy camera-are problems created or exacerbated by the high speed the game requires you to move at.
2.) Sonic can’t tell a serious story:
I admit, I’m probably biased here: I grew up on SatAM and still read the Archie comics, so Sonic is far more associated with a good narrative in my mind than he might be for others. Nevertheless, I feel saying that Sonic shouldn’t attempt to tell a good, dramatic story simply because he is an anthropomorphic hedgehog is…kinda silly. “Usagi Yojimbo” has a pretty good narrative going, and its cast is comprised of nothing but anthros/furries/whatever-you-want-to-call-them.
Likewise, most of the ideas used in the recent games are not particularly offensive in concept; some are even quite clever. The problem lies in exectuion: horrible dialogue and voice-acting, and a steadfast refusal to give these characters much in the way of emotional range really hurt. I think SEGA would do well to take a page from Nintendo’s book and try to tell a story in much the same way “Super Smash Bros. Brawl” did in its Adventure Mode: cinematics without dialogue, but with a clear plot and excellent emoting on the part of its cast.
Just my two cents on those things.
Posted by gojira007 on April 28th, 2008 at 4:15 pm
Comment # 95
For Sonic to work, there are, in my mind, two elements that you need. Everyone knows what one of those is: speed. But I don’t think that’s the most important aspect (or, more importantly, an aspect that needs to be viewed more carefully.)
The other, and harder to catch one, is that Sonic is a children’s character in a non-childhood world. Nearly every interpretation of Sonic that has been embraced features this struggle: a free-spirited, carefree, almost cartoonish figure who is resisting some force that is trying to stifle his freedom.
The first two Sonic games were all about this: Robotnik (or Eggman, depending on who you ask) is trying to take over the world by changing little animals into robots (or putting the animals into robots, depending on who you ask.) Sonic is resisting Robotnik’s schemes, despite all the traps and enemies put in the way. In Sonic CD you see some more of this, where you have alternate futures that can shift depending on how well Robotnik is thwarted.
Sonic 3 and Sonick & Knuckles were something of a departure from this. In those games, Robotnik was on the defense instead of the offense, as it seemed like Sonic and Tails had chased him down after his defeat in Sonic 2. Robotnik makes it to Angel Island, calls “base”, tricks the island’s guardian, and tries his best to resume operations.
After this, things changed a bit more. We gradually approach Sonic Adventure’s era, and Robotnik isn’t so much a threat to the world’s freedom as he is a supervillain coming up with new schemes to get his way. He’s less of a menacing threat and more of a wildcard force who’s always up to something.
I think that Sonic, as he’s drifted away from his struggle against the mechanical dictator, is just struggling through new ground. The teen years are always tough for everyone, and I predict that, if the right concept for a story (or concept for a game) comes along, he’ll regain his footing.
Now, the speed aspect: it’s not just about going faster and faster, it’s about learning how to control Sonic at those speeds. Anyone else remember those moments in the first few games where somehow everything would just go *right* and then Sonic would be running faster than the screen could keep up with him? And then those extra-special times where that happened, and you still instinctively knew how to keep him from running into a trap or enemy? Those were the moments that made the first two Sonic games truly superb. You weren’t just playing well, you were excelling beyond what the game expected to be able to show you.
And then you’d hit an enemy and drop 150+ rings, and the game would go slow and you’d feel like you hit a brick wall. But man, hitting that brick wall felt so awesome.
…I’m rambling now, I should stop.
Posted by Affy on April 29th, 2008 at 9:36 am
Comment # 96
Wow… to me Sonic was the first video game I ever played… starting with Sonic 1 on the genesis while I was barely 3 years old… and I still remember playing it.
Sonic is about speed and about attitude sure but Sonic still represents what everyone has inside them: heroism and courage. That is what Sonic initially meant to me due to me finding Sonic that early in life as a game.
Other then that I think it’s important to note that while the world changes, certain things do not. I was most angry with the development of Shadow the Hedgehog mostly because first Sonic wasn’t the main character and secondly because there were weapons and guns everywhere. You don’t have to relate to “gansta’” culture at all, they don’t play games anyways. That by far was the worst Sonic game.
Now that I got the bad out, let me say the good things. The 3D games Sonic Adventure and Sonic Adventure 2 are still some of my favorite Sonic games albeit they were a little linear in level design. I missed the alternate paths in the older Sonic games and the exploration to try to find the shortest path so you can zoom through as Sonic!
I really liked Tails and Knuckles as characters, and Amy was okay, but now there are… 20 different characters? I still don’t know why and I don’t think it was particularly necessary either. Although some of them have been pretty good.
I’m an old school Sonic fanboy if you hadn’t noticed by now and what I want more is the levels to be in depth and Sonic to stick to the speed and crazy action. That’s what I miss most: the newer games have seemed somewhat watered down.
But I will say that I did love Sonic and the Secret Rings for the speed. That was fast.
In closing, Sonic needs to go back to his roots and not have crazy storylines introducing new characters and/or transformations.
Posted by TheOfficialSonicFanboy on April 30th, 2008 at 9:01 am
Comment # 97
Oh,boy… Oh,boy…
What is there left to say about Sonic that hasn’t been said time and time again?
If he’s really a dead property as the media claims it is… then why is he still around?
It’s been nearly seventeen years, nearly two decades… Yet, he’s still around.
He’s been kicked on, spat on, I can think of several disgusting road kill jokes that have been made about him… It’s just so much pointless anger.
So much cynism and criticism, nothing is too offensive to lash out at Sonic, so much vile hatred you’d think this is Sonic we’re talking about, but it almost feels like the general mainstream media jumping at the Bush Administration at any possible moment.
But Sonic is still here and he’s still one of Sega’s major players.
Now what is Sonic the Hedgehog to me?
He’s a super-hero in the true stoic sense. There’s a time to stop and there’s a time to run. He also demonstrates calm and a degree of experience beyond his years.
He will not hesitate to go through great lenghts to save a friend and stop Dr. Eggman’s plans.
Though, this depends greatly on the vision and interpretation of a specific game director.
Takashi Iizuka’s idea of Sonic was 50/50 between a wise-cracking Sonic and a super hero Sonic.
Shun Nakamura’s Sonic was a more serious brooding with less gags then you’d expect;
I wonder how Hashimoto’s Sonic will act like.
And Sonic is not just a video game icon, he’s perhaps the most well known character outside of video game circles.
There have been 4 TV shows and two comic books that have been around for years(I buy the Sonic X comic books) and a few novels.
I can’t think of another character outside of say Lara Croft from Tomb Raider that just begs for a Live Action Movie.
But you know one thing that gets on my nerves? This pointless character design debate…
Shadow looks like a redesigned Sonic with different color… And so?
Last time I checked, the Sonic characters were done by the same japanese artist and ilustrator, which is none other then Yuji Uekawa.
Is that so surprising that the characters from Billy Hatcher, Samba de Amigo, Nights and Sonic look alike?
I have you also read or seen any of Rumiko Takashi’s work? I can count how many characters from Inuyasha that look like from Ranma 1/2 and even Urusei Yatsura.
Even one hit wonder Akira Toryama’s work looks painfully similar on all his works, including his Dragonball manga.
So lay off the redesign stuff…
Another thing that grinds my gears, what is up with all this character talk?
In every Sonic title known to man, a new character or villain is introduced, that dates back since the first title.
What’s so horrible about it?
Some characters are specific to a certain Sonic spin-off, others are not. Not all of them appear in the same game.
Well, that’s all I got…
Posted by Carlos on May 6th, 2008 at 7:27 am
Comment # 98
There’s already quite a few respones, so I’ll try to keep this short.
Up until Sonic Adventure 2, the series was on a roll….a good roll. The genesis games were memorable, and once it properly took on a 3D form, it was the next step.
Sonic Adventure took what they had from Sonic 3 & Knuckles and enhanced it. They added more detail to the system of the Master Emerald and chaos emeralds, they added interesting history to Knuckles’ ancestory, and with the character E-102 it gave players a much different and even touching perspective- from a robot’s view.
Sonic Adventure 2 took a much more mature turn. Suddenly the world of Sonic wasn’t as full of “innocent fun” as it used to be, but it was for the better. It brought a stronger sense of respect for the characters. It made them more relatable as well. The story itself was so well-done. Interesting plot twists, different perspectives for the players (Hero and Dark stories), and a more deeper interaction with all the characters.
However, Sonic Heroes was when everything went downhill. Because the kids were whining for Shadow, he came back. Worst move ever. Don’t get me wrong he’s a good character, but I think the best decision would of been to keep him out of games for a while and then have him show up in one to help out or something as a surprise. Having him show up in the next game is really anti-suspenseful. It caused an uproar but everyone was really upset that there was no decent explaination. And once it was explained (Shadow the Hedgehog), it was done in a game with terrible gameplay, glitchy camera angles, and an unoriginal storyline.
Since then, every game has been trying too hard. They keep ADDING more and more elements and it’s making the Sonic series lose it’s identity. I think that if Sega wants to make a really good Sonic game that appeals to everyone, they need to start using what materials they have and enhance the world of Sonic with it. Adding more characters and stuff for the sake of an interesting plot is NOT creative and refreshing.
And more importantly, I think we need to have our focus back on Sonic. Lately Sonic has been reduced to ” the first character” instead of keeping that “The hero, the main guy, the star of the show” image. I think it would be really cool if there was a game that focused on Sonic and revealed more about his origins and his character.
Posted by CeeCee on May 8th, 2008 at 4:25 pm
Comment # 99
Sonic, to me, has always been about speed. From the moment I played Sonic the Hegehog for the Genesis back in 1991, I was hooked. The fast-paced, colorful levels were always very intriguing. Sonic has also been about attitude, which he seemed to lack up until Sonic and the Secret Rings. The last Sonic game I played and actually enjoyed was Sonic Adventure 1 for the Dreamcast. I bought Sonic the Hedgehog (2006) for Xbox 360 and found it to be aggravating. The constant camera-angle problems deviated from the speed aspect of prior Sonic games. With Sonic and the Secret Rings, I find myself becoming aggravated with the lack of running control I have as a player, and thus, have put the game down merely half-way through it. However, I digress on the main topic.
Future installments of Sonic games, to me, need to teeter on traditional Sonic games: colorful levels, enjoyable music (no lyrics is a good thing), and fast-paced. I have always wanted to see Sonic 1 remade into a 3D-2D type of thing (i.e. What Super Smash Bros. Brawl has done with their Subspace Emissary). Also, less is more. By that, I mean, there does not need to be an introduction of new characters every time a new game is released. I am not a giant fan of Shadow and Silver, I can take him or leave him. The last new character I enjoyed was Knuckles, back in Sonic 3.
When I think of Sonic, I think of the cartoon show that aired back in the 90s. He was an attitude-bearing, chili-dog eatin’ blue ball of speed.
I’ll leave with this last bit. I played Sonic 1 today and beat it all the way through (not hard to do, I know). I found myself thinking through many levels, that THIS is truly what Sonic is. He is a super hero who has lost his identity thanks to half-hearted installments of his game. He has somehow became some overdramatic creature, who more resembles Mario than he does Sonic. Sonic was not meant to save the damsel in distress, he was meant to screw up whatever plan Dr. Robotnik (NOT Dr. Eggman- get rid of that, too, please!) had concocted.
Posted by Phil on May 9th, 2008 at 5:03 pm
Comment # 100
What is Sonic to me…
Personally it was what got me up in the mornings. It’s what had me and my oldest friend glued to the T.V. trying to get Super Sonic (and trying the cheat codes all wrong). He’s what made me proud to have a Sega Genesis when other kids where drooling over pictures of the PS2. He’s what started me to play video games and read comics while other girls my age were playing dolls and doing hair.
Character wise, Sonic is that fast as i don’t what hedgehog that makes it a good thing to be short. He’s cocky and does whatever he wants while helping out others in the process. In other adaptations, Sonic is a character who can be cool with almost everyone, can teach you something on almost every subject (like sexual harassment), and just that all around good guy. He has his flaws, but still lovable (especially in SatAM). HE’S PRACTICALLY EVERYONE’S BEST FRIEND.
Game wise, Sonic is the one character that doesn’t need to talk just to get his point and beliefs across. (If the player is nice) He’s the one impatient character who would probably wait till Tails comes floating back, after Tails decides to spin-dash the completely opposite direction, before continuing on the never-ending battle against Robuttnick (Robotnick, Eggman, whatever floats your boat). He’s the one character that doesn’t need a movie like story just to be interesting. He’s the one game with some insane replay value (How many games can you keep playing over and over again till you can beat it in 10 minutes then post it on YouTube??). So far the only games that I can happily hum the level songs to.
Basically Sonic is like the Michael Jackson of game franchises. He stars conflicts between people, he loses fans constantly, and still manages to grace articles of magazines. Sonic’s fall in popularity cannot be entirely blamed on the new games, like people keep saying it’s the fans being so separated. If kids around my age and younger (and I’m a month younger than Sonic) can stop praising Shadow and play some of the older games or even watch a couple of old T.V. shows heck maybe we can get something to agree on. They can even for once listen to the older gamers instead of bashing them, we can get at least a little peace. Some the older gamers should give the younger ones a chance instead of calling them all ignorant for liking Shadow. They’re what’s keeping the franchise going for now. People should also stop assuming all old school Sonic fans and T.V. show fans are furry fans. Not all of them are. That’s a stereotype and the last thing we need. Do we really need to find a Martian Luther King Jr. for Sonic fans?? Sega shouldn’t be so protective with Sonic. Right now he isn’t doing so hot and maybe is in need of some more third party people to help him out. BioWare can do it alone. Bring back some of the old cartoons, even Sonic Underground (I don’t mean finish the shows off just put some reruns on T.V. I see old episodes of All That and Kennan and Kel everyday why is Sonic so different?). I know it was corny with a lot of singing but beauty is in the eyes of the beholder. Just cause you don’t like it doesn’t mean someone else won’t either. AND RELEASE MORE OLD SCHOOL T-SHIRTS (yeah i do realize that has nothing to do with anything but hey i need a new t-shirt that doesn’t require me shopping on eBay). Maybe you can get Big the Cat to do something constructive i mean I’m sure everyone can agree with that. STOP WITH THE SALLY HATE!! Sally fans, STOP WITH THE AMY HATE!! I do realize they are both annoying but still. Can we all get along? All the characters have their flaws, but must you address them openly with pictures and badly animated videos on YouTube. We all have our opinions on who Sonic should be with, but that doesn’t mean hate all the other ladies cause of it.
Sonic is what kept friendships together, what helped kids wake up on Saturday mornings after a full week of school and work, and what started kids on their never ending career as GAMERS. He’s the one character that last the battle with Mario. He’s shouldn’t die and he shouldn’t be remade. He just needs to go back to the good old days where he was silent and always running. He doesn’t need his characters taken away, he doesn’t need every character to tell his story, and he certainly doesn’t need his characters neglected. All we need is Sonic, his pals and rivals, and his enemy Robuttnick. No more guns, slow cars, tons of storyline, kissing of humans, treasure hunting, and swearing at every death moment. Just give us short, chubby, cocky, nonchalant, way past cool, SILENT Sonic (unless you want the YES! like on Sonic CD). Maybe Michael Jackson should do the music again or is that asking too much?? that’ll make 99.9% of the fans mad. just joking folks… or am I??
Nuff Said
Douces
Posted by Dani D on May 10th, 2008 at 9:44 pm
Comment # 101
I fondly remember the 2nd Act of Chemical Plant Zone in Sonic 2.
Right at the beginning there’s a huge hill, and when you spin down it, you gather enough speed to be launched high into the air, between two walls. And if you forced Sonic to the left as his launch peaked, you’d go through a wall and find an extra life monitor.
And there’s never been a moment in a Sonic game quite like jumping up the moving platforms in that shaft as the chemical stained water is rising, or running through those Chemical Plant loops so quickly that he almost runs off the right side of the screen because it can’t scroll fast enough.
Games Radar has a top ten list of reasons why people did and still love Sonic The Hedgehog, and that list is very well put together. You can find it here: http://www.gamesradar.com/xbox360/f/the-best-sonic-moments-ever-with-video/a-2008041010312977069/g-20080325142622828066
They also re-reviewed the Genesis games here: http://www.gamesradar.com/xbox360/f/sonics-2d-classics-re-reviewed/a-20080414114420125052/g-20080325142622828066
Posted by Steve on May 11th, 2008 at 11:00 am
Comment # 102
Good a good Sonic game i hope. Pop.
Posted by Shenmue Tree on May 14th, 2008 at 10:16 pm
Comment # 103
Cheese might be in it, cheese walnuts.
Posted by Shenmue Tree on May 14th, 2008 at 10:18 pm
Comment # 104
I think SEGA should take a break with the Sonic the Hedgehog Series. They’ve already covered every genre and cliché there is in popular culture. 2-5 years should be a good enough time. They should work on other franchises like Vectorman, Ristar and who knows? Maybe an Alex Kidd sequel…
Posted by Jonathan on May 21st, 2008 at 12:04 pm
Comment # 105
STC’s as good as it gets for me. Can’t stand the games nowadays. (Not sure if it’s due to growing out of them, or the games not holding up over the course of time.)
Posted by Living Daylights on May 22nd, 2008 at 11:45 am
Comment # 106
To me, Sonic is about a hedgehog who can run over 700MPH. A game with a good villian (I’m a fan of Mephiles but, i’d much rather have Eggman take over the world with these super tough robots, and Sonic & Co. team up to save the world.) A game with an epic story (Like the story we got in Sonic Nex-Gen.) A game about how these little animals can defy all odds, and save he world from the terror that the evil Dr. Eggman is bringing among the world. Eggman needs a huge great empire, an army of awesome robots including Metal Sonic, Johnny, Egg Emperor, and the Egg Gunners, among many other really futuristic robots. Not the childish Egg Pawns. We need a dark story to keep us motivaed to keep playing the game, not some little kid humourus game that we’ll all eventually grow out of. Sonic needs a good team of cool frinds, and enemies. The characters should range from:
Sonic, Tails, Knuckes, Eggman, Amy, Metal, Shadow, Rouge, Omega, Cream, Silver, Blaze, Nega, Johnny, and possibly a new character once, and a while.
But, we need a good game that focuses on Eggman taking control of the world, and having this whole huge big army, and an epic empire.
Posted by Soul_Hedgehog on May 24th, 2008 at 7:00 am
Comment # 107
I grew up play sonic 1,2,and 3 and loved the SatAm sonic show i would love to see the show come back or a game based with these characters instead of the usual ones they have in the newer games
sonic is about a small force trying to over throw a evil tyrant that robbed them of there freedom
Posted by sonic fan on June 5th, 2008 at 7:00 pm
Comment # 108
Sonic is sonic 1 to sonic 3 to sonic and knuckles 1 to 3 and satam!!!!!!!!!
the whole pokiemon meets dragonball z meets megaman that is sonic x is a embrasment along with the sonic
adeventures and the remake for the 360
the satam and archie stories gave us westerners a more real verson of sonic and his personality to over come all no matter what the odds ..along with his ff friends to support him in
such a dark world ruled by a evil tyrant known as Dr juilen ivo Robotnik and his nephew snilvy
Sonic represents the battle of Nature vs. Technology; Magic vs. Science
hes also sometimes careless and arrogant and rude but allways seems to make up for it
and sally is allways there for him when and if he ever gets down and will fight right beside him no matter the odds to win back the freedome of there friends and famley and of there world known as Mobius in the 31st centry along with all the ofther FF’s
Tails,Router,Bunny Rabbot,antone,lupy,and yes even that anoying dragon ducly etc. whould been nice to see knuckles,shadow,rouge in this stroy and metalsonic
this stroy telling of sonic gave us real sence of duty sonic has to his world and to his friends to stop a evil scitencest form turning its remaining population into mindless drone mechines and tells how everything came to be form point of orgion of how everyone came to be.
also it was done were the bad guy had already won and the good guys had to fight back . witch is more orginal stroy i think compared to this cookie cutter style thats been going on latey
also hes one of the most well known character’s in the world you say sonic and everyone knows who your talking about hes even got bands that do tributes to him
sonic is a rocker does and says what he likes no matter who they are.
but will stand up for the weak when and if he can
what ruined sonic is backsteping in his character and his stroy and turning the villens in his stroys into this watererd down loser that seems more of slap stick then a threat to anything besides himself basicley trying to reinvent him. and adding all these none bleavble pokiemon styled character’s to the stroys like the chous and tails love intrust
and the earth stroys and the dragon ball z fighting scenes to much flash kills guys come on.
and greed has also helped with his downfall witch we all know sonic is not about.
and satam whould have been cannon in sonic if sega didint stop the game form being made.
Posted by PyroAcid on June 6th, 2008 at 12:40 pm
Comment # 109
Well firstly I appreciate the chance to finally be able to voice my opinion of Sonic to Sega without being ignored by customer services.
I don’t believe I need to tell you that Sonic started off as a 2-d platformer, but when he made the transition to 3-d his games dropped in terms of quality, the voice actors were so annoyingly kiddish that it was just simply embarrasing to play the games around anyone else, the graphics were alright but not the best, the physics are a mess and constantly falling through solid floors is a consistent problem and the sense of speed in the 3-d games? Nonexistant. The slow down in Sonic the Hedgehog 2006 is just simply atrocious, the reason being is that Sega wanted it to be rushed so it could be released around Sonic’s birthday so obviuosly mistakes were made.
Now I and many other people in the west grew up with the cartoon form of Sonic (Satam and underground) those shows were cancelled much to the dissapointment of most western fans.
Satam in particular was sorely missed and is still sorely missed today, many fans have attempted to make their own 3rd season but naturally being amateurs got it all wrong. One fan in particular did make his own script, paid artists to work for him and all the finances were taken care of but yet Sega of Japan did not even want to know about it.
The blatant fact that Sega of Japan is very much against westernized Sonic is very frustrating as the western series cartoons have proven to be more popular than the disaster that is Sonic X. I speak in my opinion when I call Sonic X a disaster mind you, my reasons being the simply childish characters compared to what the biggest population of fans grew up with in the west and that was a more serious bunch of characters.
In my opinion Sega of Japan needs to get a grip and realise that their Sonic ideas are simply not working and to stop with all the anti-western Sonic they constantly display.
Thank you for reading.
Posted by Specopsangheili (Callum Dorling) on June 6th, 2008 at 5:39 pm
Comment # 110
I think Sonic is about Speed, Platforming, Action, Challenge. Yes, that is what I truly think what it’s about. I think every Sonic game would need speed, no matter what genre it is so it could still have the Sonic we know and love in the game. Also, I would like to see one Sonic Game that would actually, you know, show another level of speed and all…
We do need Speed in a Sonic Game but then again, just blasting through the level may not have much to it. Yes, it could be fun but it may not last forever. There should be a way to have killer speed and challange to it. And we need more platforming in Sonic Games, especially the 3D ones. Oh, and some more cool action!
So, I think Sonic is about Speed, Platforming, Action, and Challenge.
Posted by LightSpeedBlast on June 6th, 2008 at 7:41 pm
Comment # 111
Sonic was either about-
Speed
and
Platforming
or
Speed
Adventure/RPG
Story
and
Variety.
Set one is for games like the originals. Just one fast, platforming blue hedgehog. Set two, however, is for the Sonic of now. Not everyone loves speed levels, while not everyone loves treasure hunter levels. This is part of why Sonic Adventure, Sonic Adventure 2, and Sonic Adventure 2 Battle were so great; if you liked speed, you got speed, you like puzzles, you got puzzles. Granted, the speed was not the 2-d platforming speed of old, but it was speed in the same similar feel.
Sonic Unleashed has the capibilities to do all of this, and more. No longer will there either be 3-D speed, or 2-D speed; there could be both. There could be puzzles, but also the straight-foward levels of old. So do not limit Unleashed to being a 2.5-D game; make it like Adventure and Adventure 2, but also with with the 2.5-D.
Put work into the storyline, develop any new characters or plot-elements so they make sense, not just so they are powerful and impressive. For those who enjoy it, as many do, add the Chao system.
Do not make the Wii(and possibly PS2) versions too extremely different from the 360 and PS3 versions; I realize the Hedgehog Engine cannot be used, but that is not an excuse to make a game dirastically different from platforms to platform.
If Unleashed is too far in development to have these elements added, at least have them added to a to-do list for the next Sonic(preferably Adventure) game. Especially the Chao.
The Dark Brotherhood promises something new for Sonic, and in a very obvious way. No-one will be fooled into buying something other than what they expect. It promises deep story and fun, albeit not traditional for Sonic, gameplay. I think this game is an assured success; I don’t see how it can possibly go wrong.
So all and all, the new Sonic Generation is looking good, and the future looks even better
Posted by InfestedProtoss on June 9th, 2008 at 6:27 pm
Comment # 112
Sega,
Sonic ( or how I learned him) is everything and nothing. Now, you’ll probably say “that’s a lot of help!!!” Well, i liked the old Sonic games, and I like the new characters. But please!! Sonic is about attitude, speed, and beating badniks. NOT ROMANCE!! That’t the main reason I don’t like Sally Acorn!
Posted by anawsomefanatic on June 12th, 2008 at 11:19 am
Comment # 113
Sonic rules!!!
With that said, the only problem I have is with the bad camera/glithes. It really doesn’t matter if the plot is stupid, or the voice actors sound bad. You guys are fans, you should like the games, not complain about storylines or VAs! Sonic is a fun character that has been a awesome franchise of games from Sonic the Hegdehog to Shadow the Hedgehog. (I’ve never played Sonic 06 but it sounded fun)
I liked everything about Sonic since I met him. My only request is to not change his personality. (for example, if Sonic was suddenly interested in Amy)
Posted by cheeeesecake on June 12th, 2008 at 11:29 am
Comment # 114
To be honest my very most favorite incarnation of Sonic has, and always will be, SatAM. I loved the plot, the characters, and it was just a memorable experience that still sticks with me to this day. The inconsistent plot lines and plot ties the games seem to be stuck with now a days could benefit from that sort of story writing.
As for the games themselves I loved Sonic CD the most. The colors, the music, a bit of animation, and a lot of interesting ways to run through a level.
Posted by Cookie on June 17th, 2008 at 11:06 pm
Comment # 115
I know, I know, people hate it when it’s brought up, but… SatAM. Why?
Very simple, I had the game gear, I had a tv (with cable), I played the games, I watched the Series (even AoSTH), and it was cool. It fit, AoSTH was comic and hip, SatAM was deep and involving. When I played the games, I either felt happy and took it as AoSTH, or deep and dark and took it as SatAM. When those two series died, I stopped buying the games. Why? I just couldn’t relate anymore, the games weren’t serious, nor were they as happy go lucky either (one or the other, green hill and eggzone contrast…).
NOW, being older, I changed a bit. What do people my age want? Deep involving, story driven games (a la FinalFantasy, Legend of Dragoons, etc…), and that’s what sells too. HOW ARE YOU (SEGA) going to do that with a ‘werehog’, or with a sonic fighting kiddy floating blobs or generally out of place ‘things’, fighting random threats that have nothing to do with sonic’s roots (the world being roboticised), and expect us to care?
You always talk about trying something new, something different, exciting and fresh. Well, how about this. Take what works. And that doesn’t mean sonic 1-2-3, not really, you also have the original two (AoSTH and SatAM). As much as I want a SatAM game, (LOOK UP EPOCH, minus the crazy swearing, or nebulous as concept). I’d still love a game based off of AoSTH. Why? It’s fun. Make it funny, that’s what the series was all about. OR, (my fav), make it deep and dark (like the new zelda thing), but serious and endearing (hey, in the original hedgehog series, times were bad, but they had strong ties).
YOU GUYS ARE NUMBSKULLS! you have such a FRESH, NEW franchise in the back burners, its UNFINISHED!! 2 seasons is not enough people, and all the new kids don’t even know what they missed. Maybe, since you’re all crazy about forcing us into an insane asylum, you should try out that option? I mean, you did just about EVERYTHING ELSE! Who cares about another million bucks, maybe it will save Sega from the creditors.
Just my 2.5 cents.
Posted by Tyrone_man on June 24th, 2008 at 10:03 am
Comment # 116
I believe Ben Hurst should determine what the story for the next game should be. And bring back the characters and plot that SEGA swept under the rug! Fix the controls, fix the camera, and make the opponents cooler. Heck, introduce the swatbot. And get GOOD voices for the actors. And provide lots of detail in everything, detail to the level of professional artists with a few years of experience.
The previous commenter is right, without the hordes of the non-stop self-proclaimed fans who don’t know what they’re missing, SEGA would be sunk. Dependence on ignorance is not a good strategy here.
And in 1995 when SatAM was canceled, that’s when the downward spiral began. But dime to a dollar if the series continued, we might not be in this mess, and Sonic could be as popular as the Master Chief right now.
Posted by Louis on June 27th, 2008 at 9:06 pm
Comment # 117
I’ll try to keep this short and simple…
I love any sonic game and am satisfied in every one. so if people are disapointed, thats there problem. hey, no ones prefect ,so no game is perfect.
Posted by Randi on July 9th, 2008 at 10:29 am
Comment # 118
adding to coment 117-
if you RELY pay attention, you might find what Sega is trying to say in there games.
Sega works very hard to satisfy people with there games. and they have done a good job at it to. so what if they make mistakes sometimes.
Posted by Randi on July 9th, 2008 at 10:43 am
Comment # 119
This post was brought to my attention once again and, after skimming through the comments I see one too many ‘nostalgic’ Sonic ‘fans’ (particularly of saturday morning cartoon that lasted only 2 seasons) lamenting about why the current status quo of the series is suffering because of a lack of the richness that animated series could have provided.
…get over yourselves.
Honestly now. It’s been well over 10 years since that series aired, with only the Archie comic series keeping it barely alive. If it was that great of a success it would have gotten past the second season or even gotten incorporated into the game series at some point, but nope. A t least 1-2 new characters introduced with each game title since Sonic Adventure without the slightest mention or nod to anything remotely related to that series since, excluding Chronicles and the swat bot drones.
This is mostly directed towards the one or two folks who actually had the gall to say that they lost interest in the games once this melodrama of a show was cancelled. That’s like a kid swearing off of ice cream because they got the wrong flavor.
Or I should probably rectify that to include the diehard ‘nostalgic’ Sonic fans general who take any opportunity to whine about the more recent titles because they’ve tried something outside the general formula of running really fast, such as Unleashed, Chronicles, and the recently announced Black Knight title.
Posted by K-Nakajima on July 24th, 2008 at 8:42 am
Comment # 120
I posted a while back on this blog and just now I came back to see the responses after mine were. And I must say where is all this bratty whinnying for SatAm coming from? O_o I only see this type of whinnying in SatAm forums but not from the well known popular Sonic or Sega fansites…..hmmm I’m pretty sure I know the reasons why….
If people liked SatAm, thats great. What I don’t understand is 1. How some are claiming that SatAm was the best show of all to a lot of people. 2. How putting SatAm characters and storyline will make the games better. and 3. Giving up on Sonic games because it’s not SatAm. Lets start with 1.
1 Claiming SatAm was the best Sonic show ever for mostly everyone.
To say you THINK SatAm was the best out of all the other Sonic cartoons is fine because thats your opinion. But to say SatAm was the most beloved cartoon to most of the fans and people just a bit outside the fandom is not true. In reality SatAm was NOT the most popular or successful show based on Sonic because if it was it wouldn’t had been canceled. Money talks and if SatAm was bring in money it would have never gotten off the air so suddenly. Ben Hurst himself said that SatAm didn’t get good ratings and only rose a little bit as the show went on in his interview in the recent SatAm DVD. Point is if SatAm was as popular as some people claim it to be it would have never been pulled out the plug in the first place.
The one Sonic show that was the most successful was in fact Sonic X. People can hate Sonic X all they want but money and actions speak louder than words in a business. if Sonic X was unpopular it would have stopped at ep 52 where it was suppose to have ended, but it didn’t. Why? because it was in demand around the world. While it didn’t do too well in Japan it did mostly everywhere else. 4kids and “the Animation magazine” even said that Sonic X was one of the highest rating cartoons on Fox’s Saturday morning line up next to Teenage Mutant Ninja Turtles. If Sonic X was such a “disaster” Sega nor Sonic Team would have ever funded all the merchandise it has, no other Sonic show even had as much merchandising like Sonic X did. Sonic X is still airing around the world in some places even after it’s been over since 2005.
2. Putting SatAm characters and storyline in the games will make it better.
No, just no. I disagree with this on so many levels, but I’ll only talk about the main ones. First and foremost like I said above SatAm isn’t popular as people swear it to be for the reasons I said above so why would Sega want to invest in something that didn’t make them much money in the first place. This is Sega we are talking about not DIC. Sega is in the game industry so their primary concern is what works in a Sonic game not what worked in a show, they are not in that type of business.
Sega already established the Sonic franchise to a worldwide market pushing characters such as Tails, Knuckles, Amy, Shadow, etc with it’s own continuity. So it wouldn’t make much sense to add other characters and a story that never really saw the light of day outside most English countries just so a small section of a larger fanbase can be pleased. It’s majority rules because it is what majority wants is what is going to make a company money. Thats just the cold hard truth despite what others wants.
There has been an attempt to make a SatAm game out of Sonic Xtreme but the SatAm storyline and characters were all axed out because they they didn’t “fit” the game the developers were trying to go for. Sonic Xtreme then added new characters but ultimately the whole projected ended up being axed due to complications within the team nor did Sonic Team (Including Yuji Naka) supported the project from the beginning. Point is just because you included SatAm themes doesn’t guarantee a successful game. What might be a good idea for a show will not always be good for a game.
There are so many questions to answer when making a game, What is the target audiences? what kind of genre? what type of theme and characters will make the game fun? What attributes will characters provide for the gameplay and how? And the list goes on. If there were making a SatAm game they will have to answer all these questions and if anyone thinks it will be like the show your only fooling yourself. I already can see problems if there were such a game pitch. first it’s going up against a establish popular Sonic continuity, so that questions sales. Characters? Tails is already a mechanical genius so where does that leave Rotor? I don’t see Sally being very fast or useful in a fun gameplay and same goes for Ant based off their SatAm personas and storyline. I don’t think none of these will work in a game unless it goes through some significant changes to fit the game, which I’m sure SatAm will not be happy about.
3. Giving up Sonic games because it’s not SatAm.
Now that sounds just silly. If thats what some people go by, then they really were not into the Sonic franchise to being with. SatAm didn’t start Sonic the games did. Majority of Sonic’s popularity was through his games. Did SatAm contribute to his popularity sure, like all shows, but it never became the primary bases of the Sonic franchise. Sonic is a video game characters and thats where most of the franchise focuses on. I can understand if someone did like the games and then lost interest, that happens. But if people can’t accept that there is more to Sonic than just SatAm, isn’t really a Sonic fan but a mere SatAm fan that can’t accept change.
Posted by Tazzy Taz on July 24th, 2008 at 11:37 am
Comment # 121
Just to reply to the last poster, I want to clarify my position on sonic. Firstly, yes, I absolutely prefer SatAM to the other continuities, and have not been able to get into the whole new age sonic thing. That doesn’t mean that I would want only SatAM based games, or games with only SatAM characters (well, a few of them would be nice). Shadow , Silver, and even Amy are welcome in my view of sonic, and a few other old school fans would agree, I think. The problem here is that we have never been thrown a single bone, not one.
Imagine if this was all turned around, and sonic X had never been ported to a game, and SatAM had been the dominant breed? I know, very unlikely for a good deal of reasons, but keep in mind what I’m trying to say — we just want a game or two, not the whole franchise. All we ask for is that SatAM be given a proper chance show its metal, mostly it would be good as an RPG, of which ‘dark brotherhood’ would have been an awesome starting point.
I certainly got into sonic a lot more because of that cartoon, but I lost interest because the games got crummy right around the same time it left off. All we ask is that sega try — just once, just one time — to give that continuity a shot. Then we could see, for better or worse, if it really could work out. Maybe some new fans would appreciate the characters or stories, and then they would possibly get guest appearances in other sonic related things.
Anyway, that’s all I wanted to say.
Posted by Tyrone_man on July 30th, 2008 at 9:19 am
Comment # 122
O.O Allo im just a droper by XD
Posted by Raven The hedgehog on February 6th, 2010 at 6:21 pm
Comment # 123
sonic is awesome!
Posted by Cory on December 3rd, 2010 at 9:04 am