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Wednesday Oct 29, 2008
SEGA Game Archive Retrospective, Part I: The Master SystemAs chronicled in a post from a few months ago, the new Sega building here in San Francisco houses a Games Archive of truly stupendous depth and, if you grew up with Sega games, raw emotional power—something like walking into a cathedral, only with more Sonic games. When Clumsyorchid asked me if I was interested in digging into these archives and doing a series of blog posts on classic Sega games, I believe my answer was something in the order of um, yes please, I think I can manage that, whilst trying to disguise a nearly unwholesome hunger that was no doubt gleaming in my eyes. Since I couldn’t find any SG-1000 units in the archives (maybe there were some hidden under a secret floor panel?), I decided to start with the Sega Master System. My early gamer cred comes from having owned one of these back when all my friends owned Nintendos, and I still have very fond memories of this system. I also still have my original system: Note the “pause” button that is right next to the “reset” button. Of all the many times back in the day that I lunged from my chair to slap the pause button, I can only recall accidentally hitting “reset” once. I think it was while I was playing After Burner, and I think it made me very angry. Details at this point are fuzzy. I did always love the design of the original Sega controller, though, which had an easy-to-use octo-directional pad. I think the Master System was actually a truly lovely piece of hardware; the games typically had terrific colors and crisp graphics, and music to rival the great stuff that Nintendo was doing at the time. So, there were plenty of Master System games to choose from, and I may have been intoxicated by so many classic games in one location, but I did manage to pull out a few for this first post—two fairly classic choices, and a wildcard: One thing that’s important to keep in mind about Sega, especially if you’re dipping into the archives, is the incredibly deep arcade heritage the company has. Sega’s history actually goes back to 1940 (not a misprint), when they were an American company called Standard Games, making coin-operated game machines for servicemen overseas (in 1952 the company, by then relocated to Japan, was renamed as “SErvice GAmes”—get it?). So it seemed worthwhile to pick a few titles with strong arcade flavor. Golden Axe was an easy choice, and not just because of the recently released Beast Rider game. The original Golden Axe was a terrific arcade game and what’s striking is that, 20 years later, the graphics of the Master System port actually look quite excellent: These are ad hoc digital camera shots of a widescreen television, meaning there’s some quality loss in these posted images, but the colors are pretty brilliant and the character models and environments were quite detailed. Erring on the side of great graphics means the Master System’s 8 bits were taxed to the limit, so the game definitely had some framerate issues. I found I got used to them, and the combat is still fun to hack-and-slash your way through. Also, what’s true in Beast Rider was true in the original—nothing says “I have mad skills” like the ability to beat up gnomes and take their potions: Moving on: So, before there was Sonic, there was . . . Alex Kidd? Yes—a half-monkey / half-boy with giant ears and a powerful punch who was, in the 1980s, Sega’s unofficial mascot character (the official mascot, pre-Sonic, was a critter called Opa Opa from a game called Fantasy Zone). Alex Kidd starred in a series of action-adventure games starting, with Alex Kidd in Miracle World, in 1986. Please note the above underwater image. Side-Scrolling Action Game Rule No. 2 states, “There is always an underwater stage”. Always. There is also usually a factory stage (with saw blades), a forest stage (with bats), and a cavern stage (with lava pits, and more bats). That’s just how worlds were made back then. Also of note: pausing Alex Kidd takes you to a menu where you can select any items you might have for use, so I had to take that above underwater shot from the hip, as it were. The fish there murdered me about a half second after this was taken, so I hope you all appreciate the sacrifices I’m making for you. This is a fun game, and while it clearly has Mario in mind it also moves at a much brisker pace, meaning you can zoom through the colorful levels at a nice clip, while jumping around punching bad guys and collecting loot. It has all the elements of the golden age of side-scrolling games, with some great added features like shops with in-game items for sale (including motorcycles!) and, um, some mind-bending games of rock-paper-scissors: The last game I looked at (for now) was a complete unknown to me. SpellCaster is actually a pretty terrific game though, maybe my favorite of the ones I looked at, and it reminds me a lot of Lord of the Sword—it’s a 2D side-scrolling action game with a medieval/fantasy setting and some really cool RPG elements sewn in. SpellCaster takes the unique (cough) gaming plot of having you take control of a young man who must seek out the evil forces who attacked his village: The game is divided between side-scrolling levels where you blast demons and other bad guys with magic, and more RPG-ish stages in towns, where you can interact with things from a sort of first-person perspective, and hit up townsfolk for information and goodies. For example, a “spaghetti man” (presumably a Westernized translation of “noodle vendor”?) will tell you the next town you have to go to . . . but only after you talk to him and buy some of his delicious, delicious spaghetti. There’s also the titular Spell Casting: your basic attack is a kind of energy shot that you can charge up, but if you go to the pause menu you get a bunch of additional spells you can choose from, which do cool things like clear the screen of enemies, provide you with a magic shield, or allow you to fly. They even incorporate the games password-save feature as a “spell” that gives you a password to continue with. Lastly, here’s a slightly out of focus shot of me ducking while a bad guy endlessly shoots arrows over my head: It was pretty cool to get to play through these games a bit. I also hauled out some of my own old, old games, and it’s interesting to have your muscle memory for a game you last played 20 years ago come back without a hitch. I’m going to be writing more posts in this series, possibly doing some more on the Sega Master System (since I have such great affection for it), and then moving on down the line, hitting up the Genesis, Saturn, Dreamcast, and whatever else I can get my hands on in the Games Archive. I’m not sure what form all of this will take, but for this blog, what I’d really like, is to hear from classic gaming fans who might be reading this—what games are people interested in seeing? I can’t make any promises, but if there’s something you’d like to see, or haven’t seen in years, post a comment below and let me know! It would be easy to just do all my own favorites, but this is about shared nostalgia, so I would love to hear from Sega fans out there. Anything by Sega is fair game, although we will be doing this chronologically, so if there’s Master System era stuff you’re especially interested in, let me know!
Posted by Edward@Sega in SEGA on 4:24:37PM Oct 29, 2008
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Comment # 1
Next, for the Genesis, show us one of the old school Phantasy Star Games. Phantasy Star IV: End of the Millineum is a good one because you can get pretty deep into it rather quickly for a good review.
For other Genesis games, Shining Force is a nice tactical strategy RPG.
Dont go too much into the Sonic games though because everyone has seen them.
Dig us up some hidden gems. ^_^
Nice blog post. I’m looking forward to more.
Posted by zandor117 on October 29th, 2008 at 6:54 pm
Comment # 2
I was just thinking recently that there should be some posts about Sega’s history. It’ll be cool to see ones about classic games here and there (especially when they tie in to current releases).
Fantasy Zone is actually one of my favorites. The cel shaded remake alone makes “Sega Classics Collection” on the PS2 worth it. Alien Syndrome had a pretty nice version too. I was hoping for a bit more from the interpretation of Space Harrier, although the new mix of the theme was incredible. I was actually hoping we’d see another collection of Sega Ages games, even though the older ones didn’t turn out as well. The newer ones are really well done though (more of a focus on enhanced ports and properly emulated sets of older series with bonus features). The Phantasy Star remakes have also been awaited for some time now.
Posted by S-T-H on October 29th, 2008 at 8:19 pm
Comment # 3
Wow, what a great trip down memory lane!
I actually *like* how you took camera screenshots. It gives the article an old-school eighties-nineties look, just like the gaming magazines back then. I think you should take screenshots this way for your next round, too.
By the way, did you remember to adjust the widescreen TV’s aspect ratio? Setting it to 4:3 should eliminate those widescreen love handles. XD I look forward to the next article.
Posted by Deco Bryl on October 30th, 2008 at 12:53 am
Comment # 4
Awesome stuff, I’m going to have to try and sneak a trip into that room sometime. Those fish in Alex Kidd do look awfully innocent, but then kill you up on touch – your brave sacrifices in the line of blogging duty do not go unappreciated.
Bit of neat trivia on Alex – he showed up again on the Dreamcast, in the epic/crazy (maybe both?) Segagaga game. But this time, he’s been reduced to… a checkout line clerk?
http://hg101.classicgaming.gamespy.com/alexkidd/segagaga.jpg
http://hg101.classicgaming.gamespy.com/segagaga/scene-3.jpg
Well, I guess it does beat dying to fish.
Posted by RubyEclipse on October 30th, 2008 at 9:48 am
Comment # 5
Wow, so cool!
More more more.
Posted by Eric on October 30th, 2008 at 10:03 am
Comment # 6
Thanks for the comments & the note on the aspect ratio, Deco … it actually looked fine on the screen, it’s more a product of the way I photoshoped it and snapped the image in the first place.
Also, S-T-H: Fantasy Zone would be a great choice, you’re right, it’s one of those weird/unique games that is somehow quintessentially SEGA, and I’ll definitely look into that…..
Posted by Edward@Sega on October 30th, 2008 at 11:14 am
Comment # 7
Space Harrier was my Master System game.
Posted by Dr. J on October 30th, 2008 at 11:31 am
Comment # 8
Great post! I’m so happy we have access to that game room and the treasures inside. It’s an old-school dream come true! I think we should do some Multiplayer next time and grab some of the other community guys to ‘help’ out
.
Posted by Clumsyorchid on October 30th, 2008 at 1:32 pm
Comment # 9
Ruby: Segagaga is a game that I hold very close. Alex Kidd at one point in the game has a heart to heart with the main character. Without getting into too many details, they share their disappointment with being removed from the company. They eventually work things out and then…spoilers. And after that…mega spoilers. There are also several MAJOR instances of Fantasy Zone references in the later chapters.
Ed: During my first year in college, I had been playing the Fantasy Zone remake when a friend came over. Without any background he posed the question…”This is a Sega game isn’t it?”. I think to myself “Well I AM playing it”, but pretty much just tell him “yea”. He mentioned something about how it could just be assumed. I imagine that perhaps the design just “screamed” SEGA!. It’s really a great example of what makes up a classic Sega game and it was of course one of the ideal titles to take a mascot from.
Posted by S-T-H on October 30th, 2008 at 3:57 pm
Comment # 10
“Since I couldn’t find any SG-1000 units in the archives (maybe there were some hidden under a secret floor panel?), I decided to start with the Sega Master System.”
I’ve read that the SG-1000 cards can be played on the Master System (only the First model though). Since the first model has a card slot which was based off the SG-1000 it should be able to play SG-1000 games. I have a Power Base converter which also has a card slot. I don’t have any SG-1000 games though only Master.
It would be interesting if you could show TecToy’s versions of already released games. For example, For the Master System they ported Sonic Blast from the Gamegear (which was originally created by another third party). Also recently a TecToy version of Knuckles Chaotix has become known.
When you get to the Sega CD can you show the different models such as the JVC X EYE or the Pioneer LaserActive Sega CD attachment. It would also be neat to see the different versions the each system has built in. The one I own is a version 1.10, but I’d like to see some of the later, rarer versions.
Do you think you could show us something from the Sega Pico, and maybe some pictures of the Sega MegaJet.
Posted by Jeremy on October 30th, 2008 at 4:58 pm
Comment # 11
When you get to the Saturn, definitely check out Panzer Dragoon Saga. Supposedly one of the best RPGs of all time. The game’s literally nearly $200 on eBay, and yet you guys get to play it for free – color me jealous.
I know you have at least one or two copies in the room – I swear I saw them in your earlier entries.
Posted by Shadow Hog on October 31st, 2008 at 1:04 pm
Comment # 12
Little bit of bonus facts here. Opa-Opa actually appeared as a character in the SEGA game and anime series Red Photon Zillion before the Fantasy Zone games.
Posted by zandor117 on October 31st, 2008 at 3:44 pm
Comment # 13
For the Genesis, you MUST pick Sword of Vermillion. I’ve played a little through it, but it’s the only one of Yu Suzuki’s games that goes without recognition. And I think some comes from the massive shadow Shenmue has over many of his past works, but Sword of Vermillion would be a game I nominate for Genny blog.
Posted by Shenmaster777 on October 31st, 2008 at 5:00 pm
Comment # 14
Fantasy Zone was 1985 (predating the Zillion games and show). Opa-Opa made cameos in a ton of games afterwards (even as recently as Ambition of the Illuminus). But here’s a particularly amazing clip (jump to 4:30):
http://www.youtube.com/watch?v=Sf25yvTDIe4
Posted by S-T-H on November 1st, 2008 at 12:09 am
Comment # 15
Could you maybe show us some of the prototype games that were never released. For the 32X and Saturn there were many of unreleased games, and even the Dreamcast had some. When you get to the Dreamcast see if you can find a game called Sonic Proof.
There was a leaked image of this game in a Sega archive recently (among a stack of Dreamcast titles), I don’t know if it is for the Dreamcast though, or if it really is a game or an unused engine. If you could show this title in play that would be great.
Posted by MilesDx on November 2nd, 2008 at 4:08 am