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Friday Feb 27, 2009
Sonic Black Knight – 5 Days of Fanart – Thursday & Friday EditionOk, so we’re a bit behind in content for the 5 days of Fanart. Let this be a lesson to you 5 dayers out there, it can be tough to get it all together. No matter, with Friday coming directing after Thursday, I thought it would be a good opportunity to roll them together. What? You say they always do that… hush… Anyhow, please do enjoy this great selection from Thursday and Friday. These pieces will round out our coverage of the fanart for Sonic and the Black Knight Fanart Contest. If you are interested in seeing the winning submissions, you’ll have to grab the full game on March 3rd! And lastly, highlighting fanart is something we’ve fallen behind on with Sonic Central. We recognize this and wholeheartedly apologize to the fans who have submitted art in hopes of seeing it appear on the site. The good news is that we’ll be moving to support artists across the blogs until another solution can be found on Sonic Central. More about this will be posted next week when we finalize our plans, so if you have art that you want to have featured, save it up and we’ll show you how to get it in next week! If you made it this far, you are a true Sonic fan! Thanks to everyone who submitted amazing art for this contest. Have a good weekend!
Posted by Clumsyorchid in Sonic and the Black Knight on 6:05:00PM Feb 27, 2009 |
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Thursday Feb 26, 2009
Phantasy Star Portable: Do CASTS Dream of Electric Dual Sabers?“Do you ever wish you could dream? Like when you sleep?” At some point during the story missions of Phantasy Star Portable, this is what Vivienne asks my character. My character is a CAST—if you aren’t familiar with Phantasy Star, the CAST are a race of sentient (but apparently, dreamless) robots—and so is Vivienne. I liked the idea of a shared moment of artificial intelligence introspection. While Phantasy Star Portable for the PlayStation Portable lacks something of the sprawling MMO-space offered by Phantasy Star Universe, it replaces this with the intimate, character-based interactions of RPGs. It’s a delight to see the story unfold in this world. My first few hours of gameplay were filled with “Oh! I’m so glad they did that!” moments. More weapons drop with a lot more varied (and higher) elemental percentages. Also, you can now upgrade your weapons on any planet—not just the one where it was manufactured. You’re also given grinders to upgrade your weapons after every mission, and there is no chance of “breaking” your weapon, either. If you’ve ever sweated out upgrading an S-rank weapon from 7 to 8 grinds in Phantasy Star Universe, then you know what a boon this is. Ultimately, Phantasy Star Portable has the joyous “wilderness/town” dichotomy that makes RPGs so much fun: you kill monsters, you get new weapons, you talk to NPCs, you get new missions. PSU’s player economy & trading mechanics have been stripped away from Phantasy Star Portable, and the game has been adjusted for this, in a big way—the end result feels like a game which has been truly tuned for solo & small-group play. I was surprised at how well it translated to the portable system while still feeling like all it kept all the fun things about Phantasy Star. It is exceedingly easier to get (and upgrade) weapons and items, but in a way that feels fun & well-paced—you’re not overpowered, and your progression matches the items you find in a way that mimics a good RPG more than a grind-it-out MMO. Without spoiling too much—we’ll go into more depth about this at a later date—one of the coolest changes to Portable are the character classes. Classes can use many more types of weapons, and much higher ranks of weapons, than in Phantasy Star Universe—the classes have, essentially, been condensed & streamlined, making solo & party play both a ton of fun, since you can specialize or generalize in whatever way appeals to you. Of course, I will invariably pick a class with melee specialization and the capability to dual-wield—that’s just how I roll. I have a long history of similar characters, from the current incarnation of Phantasy Star Universe to World of Warcraft to KOTOR to Baldur’s Gate, so imagine my joy when within several hours of gameplay I was wielding the much-ballyhooed Twin Beefedge (cooked to a crispy 10/10). While ordinarily I prefer a pair of sleek katanas or something similar, the Twin Beefedge weapon, though bulky, has the added bonus of setting enemies on fire. I considered myself mollified. In addition to a surprising array of meat based weapons (I was also able to pair a “Beefedge Wellda” single-handed ‘blade’ with a ‘Master System’ ranged combat support unit–see above!), the game has the same delightful range of creatively designed weapons as its Phantasy Star predecessors; the ease of acquiring and using a varied palette is a big part of what made Phantasy Star Universe fun, and here it works that into a RPG environment. Ruby Eclipse has educated me on the Phantasy Star Online lineage of a lot of the Phantasy Star Portable items and it’s great to see so many creative weapons to mix-and-match in your character’s palette. This is one of the rare games where the individual items and weapons available deserve their own blog articles. For me, the customization of a character is at least as important as the gameplay itself. The levels in Phantasy Star Portable are fast and furious and I love the gameplay to be sure, but it’s the options for character loadout that really draw me in. Even just getting up to level 20 or so, I noticed a huge amount of leeway in how I could customize my weapons and armor: my CAST, I believe, dreams of a full pallette of dual S-Rank sabers.
Posted by Edward@Sega in Phantasy Star Portable on 5:30:54PM Feb 26, 2009 |
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Thursday Feb 26, 2009
Let’s Tap!: US Version to include Japanese Music TracksEarlier this week we posted a look at the music in Let’s Tap!, and more than a couple of you asked us if the tracks from the Japanese version of the game would be making it over to the US. It was a fair question, as some publishers and developers end up changing things to make their game more appealing to the Western markets. I did some digging and asked around in the offices, and there’s good news to be had – it’s now official that SEGA of America will be staying true to the Japanese feel of the game, and all Japanese music tracks will be included in the US version! In short: Sweet.
So, whether you’re down for the Kung Fu beat like we showcased last time, or for an upbeat techno rendition of Microsoft Sam singing the theme song (linked above), you’ll get to enjoy them all when the game releases here in the states. I can totally see this theme song becoming the next big internet meme.
Posted by RubyEclipse in Let's Tap! on 4:44:49PM Feb 26, 2009 |
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Thursday Feb 26, 2009
Empire: Total War Superior Tactics 3 TrailerWe’ve just release the third and final Superior Tactics trailer for Empire: Total War. In this video, designer Jim Whitson and associate producer Mark Sutherns take you through naval groups and formations, to guide you through the naval battles that are new in Empire: Total War. Enjoy!
Posted by Kellie in Empire: Total War on 4:09:24PM Feb 26, 2009 |
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Thursday Feb 26, 2009
MadWorld: New DeathWatch Trailer and PG Studio Tour!
MadWorld: Death Watch Trailer #3 The next video is a little something that Platinum Games and their community manager, JP, put together – a look into the offices of PG, how they created parts of the game, our best-friend-with-a-chainsaw Jack, and the multitude of action figures they have on their desks. (Seriously) It’s a really cool video and if any of you are interested in the gaming industry, I highly recommend checking it out for a special behind-the-scenes look at how things work in a development studio. Our thanks to JP and the PG team for putting it together!
Posted by RubyEclipse in MadWorld on 3:07:55PM Feb 26, 2009 |
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Thursday Feb 26, 2009
Stormrise: Line of Sight TrailerA brand new Stormrise trailer has gone live today, this time with a look at the Line of Sight in the game; essentially a very nifty introduction about how the camera controls work and can add a lot of depth to play – especially considering most RTS games have you locked in an overview setting from high above. Check out the massive Sai Matriarch, featured above – and the trailer itself here!
Posted by RubyEclipse in Stormrise on 11:11:22AM Feb 26, 2009 |
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Thursday Feb 26, 2009
Sonic Black Knight – 5 Days of Fanart – Wednesday EditionFollowing our 5 days of Fanart, we have another batch of Sonic art from the Sonic and the Black Knight fanart contest. I don’t have too much to add for Wednesday, however today does bring one of my favorite pieces that I wished was selected- see if you can guess which it is. Remember, if you like the art, head to our Flickr page and comment on it! What? You say it’s not Wednesday, well, … it must be Wednesday somewhere in the world… What? You say it doesn’t work that way, well… then hush – we can pretend! Enjoy today’s fanart, look for another update later today for Thursday art. If you’ve missed the past few days, you can view them here:
Posted by Clumsyorchid in Sonic and the Black Knight on 10:41:29AM Feb 26, 2009 |
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Wednesday Feb 25, 2009
Empire: Total War Final Faction — USAWith the release of Empire: Total War just one week away, it’s time for our 12th and final faction feature — the United States of America.
Visit the factions section of the Empire: Total War site to see the names, flags, and histories of all 12 factions.
Posted by Kellie in Empire: Total War on 1:52:00PM Feb 25, 2009 |
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Wednesday Feb 25, 2009
Interview with Tommy Tallarico, Sonic and the Black Knight Music ProducerEarlier this week, our colleague ArchangelUK posted the first part of an interview with Tommy Tallarico on the Sonic Blognik. Here’s part of the interview, and you can read the rest on the Sonic Blognik. We’ll also post some of part 2 when it’s ready.
To read the rest of part 1, head to the Sonic Blognik.
Posted by Kellie in Sonic and the Black Knight on 1:49:40PM Feb 25, 2009 |
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Wednesday Feb 25, 2009
SEGA Announces Partnership for Planet 51 Video GameEarlier this morning, SEGA officially announced a partnership with Pyro studios, the team behind the upcoming movie Planet 51! This means that SEGA will be publishing the official video game for the movie, which will be hitting US theaters this Fall. For what some may call a kids movie, older readers may actually find it pretty entertaining – the team behind Planet 51 also created Shrek, and the voice of the astronaut is none other than Dwayne “The Rock” Johnson. There are also some fun references to older movies – like the Alien dog in the trailer below.
As you can see in the trailer, the film is looking really great. Since this is the SEGA end of things, we’ll have more news on both the video game and the movie as we fly closer towards the release. In the meantime, remember to take your medicine, kids. (Or the big bad monster’ll get’ya.)
Posted by RubyEclipse in Planet 51 on 12:46:04PM Feb 25, 2009 |
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