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Monday Feb 09, 2009
Shining Force I & II: The Legacy Of Tactical AwesomenessFavorite games are like favorite books or movies or anything else—it’s fun to make lists, but the things we enjoy that much aren’t really about hierarchy, and picking a “favorite”—especially when it’s a game that’s more than a few years old—is mostly about the nostalgia of remembering fond, fond hours spent playing through a game from a now-extinct genre. Well, nuts to all that: Shining Force and Shining Force II are two of my favorite games of all time, up high on my mental top-10 list. Sonic’s Ultimate Genesis Collection comes out tomorrow (February 10th!), and contains dozens of classic gems, but it would be worth the price of admission for the two Shining Force games alone.
The story for the two games is not what one would call staggeringly original (ultimate evil returned after 1,000 years of exile, powerful enemy leader who is actually a good guy at heart, young swordsman protagonist who must seek out an ancient weapon rumored to be the only thing capable of stopping the evil, etc). But as with any good RPG it’s less the uniqueness of the story than the execution, and I recall these two games having significant pathos in how the stories were told. The meat of the games, though, was the tactical, turn-based squad combat, and the team-building. I loved the “headquarters” in the two games, where you could freely wander and talk to everyone on your force, and put your group together. The characters are wonderfully designed, too: check out this terrific fan page for a list of all the characters from the first game. Here’s one for Shining Force II, from the same site. Actually, let’s put a link to the main page of this site here because it’s an excellent guide to the game & characters with lots of great fan stuff. There’s other pages like it around too, and a lot of great guides to the game, including information on when to promote your characters: in-game, “promoting” your characters at the right point gives them a special class and access to better spells, and with 30 unique playable characters in each game and a variety of different character classes and abilities, there’s a load of depth to the gameplay & strategy.
I loved the original Shining Force, and Shining Force II was essentially the same formula, only bigger in almost every respect, with a larger game world, far more battles, and a more expansive story with some nice twists and turns along the way. The original carts for this game are actually fairly rare, especially Shining Force II. I paid something like 60 or 70 dollars for it back in the day, one of the rare cases I’ve dropped that much cash for a game and not regretted it at all.
An RPG from 1986 or 1990 is a totally different beast than one from 2005 or 2009, so maybe you can’t even really compare them . . . but, in my opinion, the Shining Force games really do stand up well today, and the battles are still a ton of fun to play through, and the animation and characters still look beautifully designed–and the music, by the way, is still awesome. To close, I’ll post some of my favorite characters from SF1&2–stay tuned for tomorrow’s post, on a game staring some sort of sneaker-wearing hedgehog or something, which sounds crazy, but who knows, maybe it will work out.
This is Zylo from Shining Force I. Zylo is part-man, part-wolf, and all awesome. You get him fairly early on and he tears through enemies. I have fond memories of the aforementioned laser-gun battle because I plotted very carefully to send Zylo here over the bridge and shred that stupid laser gun into a million pieces. Zylo is your go-to front-line guy for Shining Force 1.
This is Jogurt, a secret character from Shining Force 1. Jogurt is, um, completely useless. If you’re foolhardy enough to bring him into battle, you will find that he has 1 HP and does 1 damage. However, if you use him to fight, you do get the “Jogurt Ring”, which changes the appearance for anyone who uses it into . . . Jogurt. The only proper word for an army of Jogurts is chilling.
This is Peter, a phoenix. He follows you around for a while in Shining Force 2, and eventually becomes a full member of your party. Peter’s only real downfall is that he is ugly as sin. In his pre-premotion form (seen above), he looks like a fat, ugly turkey. After you promote him he looks like a skinny, ugly peacock. However: Peter is easily the most powerful character in the game, and he automatically resurrects if he’s killed in combat.
Okay, while not technically a character, the Running Pimento makes good characters into awesome characters. This item boosts your characters movement rate. Just make sure to wait till after a character is promoted to use it–all character upgrades are reset after promotion! The item is worth hanging onto: it turns a character like Peter who already has good range, into a freakish death-dealing machine, and it can make characters like Zync or Claude, who have abysmal movement rates, into competent death-dealing machines. -Ed
Posted by Edward@Sega in General, SEGA, Sonic's Ultimate Genesis Collection on 2:53:17PM Feb 09, 2009
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Comment # 1
I love Shining Force 1 and 2 as well. I still have Shining Force 1 but I sold 2 because it had memory errors. I will be getting the Sega Ultimate Collection just to have Shining Force 2 again. I only wish Sega would make a Shining Force game with the same formula in the Future because Exa and Neo were a disappointment to me.
Posted by GameOnJohn on February 9th, 2009 at 3:27 pm
Comment # 2
@Edward- Having never actually played any of the SF games, I can honestly say that you’ve made me really want to check them out. Well done!
“…until eventually you wander into a church . . . and they all follow you in and block the entrance. Then they turn into evil zombies.”
This reminds me so much of that desert town in Terranigma where everybody was helpful and nice.. and then night falls and the townsfolk are suddenly zombies.
Posted by Wisa on February 9th, 2009 at 4:40 pm
Comment # 3
Ah, Jogurt… there are some neat references to him later on in the series too (I remember Jogurt Dolls in the Shining Soul games on GBA), I used to throw him on the team just to make things more interesting.
Great write-up on the games, this brought back some fun memories – time to hit up some of these in Sonic’s Ultimate Genesis Collection tonight.
Posted by RubyEclipse on February 10th, 2009 at 9:15 am
Comment # 4
Ed! Ed, ed ed… edward, eddy, eded.
Thankyou for this very good write up, I feel you should have mentioned the fansite
http://www.shiningforcecentral.com/ but nother then that very good write up indeed.
Now Ed, eddy edward ed… You WORK at Sega, (grats) Could you PLEASE PLEASE get the word across that all we want is a ‘real’ Shining FORCE TRPG games?! Please!
Most people do not care for these silly action RPGs! Shining Force 2 and Shining Force 3 are some of the best games ever made… Shining EX and Shining NEO… are not.
I see that Shining Force Feather is KIND OF like the old games in some way… But is it to much to ask for a real Shining Force sequals? on console? possibly built of that sexy looking Canvas engine from Valkyria Chronicles?
PLEASE!
Posted by sharky on February 10th, 2009 at 12:57 pm
Comment # 5
@Sharky: Thanks for the comments! http://www.shiningforcecentral.com is a terrific site, I’ve certainly used it before — I linked the other site because it has such a nice layout for the characters, but shiningforcecentral is a terrific site too. Thanks for the reminder!
As for games in the style of SF I & II … if I could just pull a magic lever and get any game I wanted made, yeah, I would do something like that
Here’s hoping that the engine for Valkyria Chronicles gets used again.
Posted by Edward@Sega on February 10th, 2009 at 2:23 pm
Comment # 6
@Edward – I thoroughly enjoyed both Shining Force 1 & 2. That being said, apart from the advanced “item requirement promotions”, I believe Shining Force 3 was superior in every way. One of the great tragedies of my life will be having not ever played the second and third scenarios (they were released only in Japan). I still own the disc (it’s just like new, you should see it!) but I’ve already run through a few Saturns… and the lack of any functional and dependable Saturn emulator further worries me. I understand that there was an emulator that was almost working when Sega (surprisingly) didn’t shut it down, but bought the rights to it. I do understand the difficulty of programming for that terribly built machine (HOW MANY PROCESSORS?!) but those classics are what make Sega great. Over the last 10 years, how many Sega Genesis title compilations have there been?
Eight? Twelve? And now there are more scheduled for release! And how many Saturn compilations? Unfortunately, zero. Now, comparatively, these may not have been titles that sold as well as Genesis hits, but the Genesis had an edge that the Saturn did not. It, in fact, had several advantages. Anyway, the real point of this post is to request- no, DEMAND that the following games either be ported onto Xbox Live Arcade, put into a Saturn compilation, or had their graphics overhauled, revamped, updated whatever term you wish to use is fine, as long as it gets done. The list is as follows: NiGHTS, Saturn Bomberman, Burning Rangers, Dragon Force, Shining Force 3 (all three scenarios), and Panzer Dragoon 1, 2 (Zwei), and Saga (Azel), Daytona USA, Virtua Cop, House of the Dead, Virtual On. There will be more, but this is a good start. The current generation of consoles facilitates this type of “do-over” so well! Look at REZ; a graphical update to HD, NO hardware, NO mass production, NO shipping, NO CD’s, just go online, download and play! If I could pay honest money to Sega to play all three scenarios of Shining Force 3… I would. In a heart beat. And I just lost my job, I have no money! But it would be worth it!
-Syn
Posted by Synbios16 on February 11th, 2009 at 8:24 am
Comment # 7
Still playing these 2 I love these games.
Posted by Zeta Thompson on March 13th, 2009 at 9:26 pm
Comment # 8
SEGA….. please get SHINING FORCE FEATHER, for Nintendo DS, to North America….
PLEASE…………………………………………………………………………………………………………………..
Posted by thejbcrazy on April 11th, 2009 at 7:25 pm
Comment # 9
AWSOME!!!!I used to play SF1 on my computer,but it got lost and so i couldn’t play it(i think mom or dad cracked it and threw it away.)Anyways if you have a wii and its hooked to the internet you can go to wii shop channel and then go to the virtual console.then go to “Search by game title type in the shining force”and it will bring up SF1&2 and another one i think it was the resurection of the dark dragon…point is i loved the game when i had it now i cant wait to play it on wii
Posted by Gavon on January 29th, 2010 at 9:02 am
Comment # 10
Interesting article as for me. I’d like to read a bit more concerning that theme. Thanks for giving that information.
Posted by MarkRight on February 11th, 2010 at 4:43 pm
Comment # 11
@Sin SF3 was awesome and showed the series was heading in the right direction, but I have to go with SF2 being the best just because 3 lacked one thing 2 had…a complete free roaming map. You could go anywhere. 3 fell into that gamegear SF game style of: Battle, story, battle. It did offer a bit of roaming, but it stopped you at certain points and had the complete chapter cutoff like one. SEGA seriously needs to make another Shinging Force TRPG. Neo wasn’t a bad game but it wasn’t a Shining Force game.
Posted by Topher on March 5th, 2010 at 11:31 pm
Comment # 12
[...] quick notes on the games here: I cannot speak highly enough of Shining Force, one of my favorite games ever. It’s an excellent and incredibly engrossing [...]
Posted by SEGA America Blog | SEGA’s Back-to-School iPhone Sale! on August 26th, 2010 at 9:44 am