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Tuesday Feb 24, 2009
Sonic Black Knight – 5 Days of Fanart – TuesdayFollowing our 5 days of fanart for Sonic Black Knight, we have another group of great selections. Another big congratulations for everyone who submitted their art. We have some very talented Sonic fans! Look for new art to be posted tomorrow!
Posted by Clumsyorchid in Sonic and the Black Knight on 6:39:25PM Feb 24, 2009 |
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Tuesday Feb 24, 2009
Phantasy Star Portable – Community Team Multiplayer SessionPhantasy Star has a dear place in my heart. It was my first exciting experience with an online world with the Dreamcast version of Phantasy Star Online, and I’ve worked on Phantasy Star Universe since launch and beyond. Within the SEGA community team, we have very different backgrounds with Phantasy Star. We thought it would be fun to play Phantasy Star Portable as a multiplayer session and post our impressions. From the first boot screen to the character builder, I was back in familiar territory and ready for some multiplayer action with the team. Phantasy Star Portable offers a pretty faithful version of the Phantasy Star Universe, right down to the attacks, animations, and levels. Starting Unsafe Passage, the starter mission from PSU, we moved out to find our rewards and level our characters. Of our play session, I had two things I really enjoyed – the way loot is addressed and the charge attack mechanic. The Charge Attack is a throw back to Phantasy Star Online and allows you to time your attacks for greater benefit. Unlike Phantasy Star Online, the charge attack mechanic is not required, and you can defeat foes with rapid button presses. However, with a bit of finesse, you can time attacks to return power points (resource for bigger attacks) and add increased damage with a critical hit on each successful strike. This gives the combat a much more tactical approach in how you dispatch enemies and maximize your damage output. Very fun! In regards to loot changes, I was very happy to see how items were distributed and it really hit home for me what Phantasy Star Portable was all about: teamwork. In Phantasy Star games of the past, if an item of value dropped (instantly viewable as a red box) all play stopped and it was a race to acquire it. This meant ranged players didn’t see rewards and there were often squabbles about who deserved what and the inevitable discussion of fairness. What’s the change? To appeal to teamwork and fairness, items that are found are given to the entire party! This allows for less concern about loot grabbing and more focus on the encounter at hand. I really enjoyed our play session and am anticipating the release of Phantasy Star Portable on March 3rd! Ruby Eclipse Kellie Edward@SEGA Our intrepid SEGA Community Team didn’t hit anything too challenging in our foray into low-level missions, but nevertheless the PSP feels like the perfect platform to run around with a small group & kill SEED-infected monsters. We actually managed to clear a fair amount of low-level stuff in a short amount of time and the faster PA leveling made me just -ecstatic-. I’m really looking forward to seeing kind of group-play on a larger scale. The classes for Portable (more on this in future posts) allow for so much more flexibility in terms of how you build your group, and the idea of having a readily adaptable group of players for running against the big bosses is really appealing… Can’t wait!
Posted by Clumsyorchid in Phantasy Star Portable, Phantasy Star Universe on 6:02:18PM Feb 24, 2009 |
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Tuesday Feb 24, 2009
SEGA Stuff at GamerTag Radio’s “Community Vibes IV” EventIn the past few months, we’ve been reaching out to community and fan-run websites to support the great work they’re doing and to connect more closely with our fans and customers. One of the first groups to approach us was GamerTag Radio, and their leader Godfree, who was putting together a huge community event/party in Miami called “Community Vibes IV”. He asked us to contribute some swag for prizes, and we were more than happy to do so. Now that the event has passed, we’ve got some pix of people enjoying SEGA stuff. Here are some people enjoying some of the Sonic comics that we sent over. The one on the left is #191, and the one on the right is #194.
We also sent over some games, including Golden Axe: Beast Rider that you can see on the left side of this photo. Looks like a great games package! GamerTag Radio also did some live recording from the party, and you can listen to that podcast on their site. There are also a whole bunch more photos on their Flickr feed. It looks like a fantastic party, and I’m so glad that SEGA could be a part of it.
Posted by Kellie in SEGA on 4:41:14PM Feb 24, 2009 |
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Tuesday Feb 24, 2009
The House of the Dead: Overkill – Fan Site Kit now live!Overkill fans, it’s about time we made good on a promise. Remember back when so many of you asked us for more pictures, media, and especially some of the groovy music tracks in the game? We said they were coming – and here they are! The Kit has screenshots, character art and sketches, wallpapers, and some MP3 tracks from the game -Washington’s Theme and the very awesome Zombie Shuffle. As a fan of the series, I put this together with some hidden extras too, but you’ll have to follow your House of the Dead lore to find your way to the extra goodies… Once you download it, extract it to make sure you can take part in our little scavenger hunt. Enjoy, and hope you’re all having a blast with Overkill! We took a slightly different approach in making this Fan Site Kit unique, so I’d love to hear what you guys think of it.
Posted by RubyEclipse in House of the Dead: Overkill on 4:28:26PM Feb 24, 2009 |
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