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Thursday Mar 19, 2009
GameFaqs Best Game Ever 2009 ContestGameFAQs is running a contest to name the best game ever and some of our SEGA favorites are included. The polls open on April 3rd and run until a new winner has been crowned. Does this sound familiar? It might, GameFAQs originally ran a best game contest five years ago with a winning entry of Final Fantasy VII. Not that I’m anti Final Fantasy, but I think we can all agree that Streets of Rage 2 or the original Sonic the Hedgehog Series (1, 2, & 3) on Genesis should hold the spot. I’m partial to Streets or Sonic 2 myself, but hey, you vote for yours and I’ll vote for mine To prep for the polling event, GameFAQs has set up a contest to test your powers of prediction. The contest actually started on March 10th and will end just before the polls open on April 2nd. This gives a preview of the game list and also offers a nice checklist for some of the, well, best games ever. Take a look and see how many you’ve actually played, and if your really good, finished. I’m looking at about 80% completion and a lot of great memories. Of the games listed, you can find SEGA games listed in the following brackets: 1989-1991 1992-1994 We’ll check back on April 3rd to watch how it all plays out, in the meantime, you’ve got a great list of games to play before you decide what the Best Game really is. Best of luck to everyone!
Posted by Clumsyorchid in SEGA on 4:13:40PM Mar 19, 2009 |
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Thursday Mar 19, 2009
MADWORLD TV Blooper ReelEver wonder what it’s like to present the news? They may seem like they never flub a line or miss a beat, but as anyone who’s seen (or been on) live TV can attest, bloopers can and do happen. The MADWORLD TV crew is no different, and we’ve put together a reel of the best bloopers from the taping of the MADWORLD TV trailers. The blooper reel is up on GameTrailers now! If you haven’t seen the previous MADWORLD TV videos, you’re in for a treat. These videos have been getting a lot of attention around the net — over 100,000 views and tons of comments. From GameTrailers:
Posted by Kellie in MadWorld on 3:28:56PM Mar 19, 2009 |
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Thursday Mar 19, 2009
iPhone 3.0 Software Brings New Possibilities for Games
Like a lot of people, I’m crazy about my iPhone. So many people at SEGA have them, that when we all get invited to a meeting, there’s a flurry of calendar alert sounds from everyone’s phones. I’ve had my phone since the first day they were sold (yes, I was one of those people waiting in line outside the mall. Yes, it was worth it.) and I’ve eagerly followed the evolution of both the hardware and the software. So I was really excited to hear what would be announced at Apple’s iPhone OS 3.0 event this past Tuesday. There are over 100 new features, and although I’m happy to talk about them all, you’re probably wondering what this has to do with SEGA. Apple has made some revisions in the software development kit for applications, and opened up some new functions for applications. These changes bring some incredible opportunities for both application makers and application users. Perhaps the biggest change to the applications is that makers can now sell content from within the app. This is great for magazine, newspaper, and e-book distributors, because now they can make one app and sell subscriptions from within the app to load new content. But it’s also great for game developers like us, because we can sell additional levels, additional weapons, and additional content from within the game. It opens up an entire world of possibilities that weren’t there before. But you might not be as enthusiastic about this. Some people think it’s just a way for app makers to squeeze more money out of customers — to nickel and dime them to death or to charge them more money for content that should have just been there at the original price. And I can definitely see how unscrupulous app makers could attempt such a thing. I’d like to think that most app makers respect their customers more than that, and that customers would be quick to call out any app maker that excessively and unfairly charged customers. I think this allows games to be more expandable and longer-lasting. Under the old model, you buy a game like Super Monkey Ball (for example), play it, finish it, and are done with it. You can play it again if you want, but it is what it is, and you’ve already been through it all. A lot of people won’t go back and play a game, so they end up pushing the app to a back page and ignoring it. But under this new model, game makers can keep adding interesting content, potentially making a game new and interesting (and engaging) for months or even years. If you like Super Monkey Ball enough to want more, you can get more in a seamless continuation of the original app. If not, then you don’t have to. It will also be interesting to see if the pricing schemes for games change to be less money upfront, but more add-ins. Although this may also feel like nickel-and-diming, it may work out better for everyone. Game makers may sell more initial installs because there’s less risk due to the lower pricing. And gamers get to try a game out without throwing down too much money. If they don’t like it, it’s not a huge loss. If they do, they can pay to keep going. Is this something you’re looking forward to, or something you’re dreading?
Posted by Kellie in General on 2:48:04PM Mar 19, 2009 |
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Thursday Mar 19, 2009
Win a MADWORLD Hoodie from VGChartz
If you have some free time and some artistic talent, you could win a rare MADWORLD hoodie from VGChartz! Even if you’ve already entered to win one at Sega Nerds, you can hedge your bets by entering the contest at VGChartz by March 23rd. Here’s how: Create something MadWorld-related in a black-and-white-and-bloody-red color scheme, using one of two methods: 1. For the more arts-and-crafts oriented, submit a photo of a physical art piece you’ve created, making sure that a sign with the text “VGChartz” and your username is visible in the photo. 2. For you Photoshop wizards out there, submit an image of fake MadWorld merchandise (ie. posters, cereal box, figurines, toys, etc) with the filename “VGC_MadWorld_your username“, replacing your username with your username, obviously. In both cases, send your entries in .JPG format to contest@vgchartz.com with the subject line “MadWorld Contest” by 5pm PDT on Monday, March 23th. Finalists and winners will be announced later that week.
Best of luck to everyone entering!
Posted by Kellie in MadWorld, Sonic's Ultimate Genesis Collection, Valkyria Chronicles on 9:48:30AM Mar 19, 2009 |
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Thursday Mar 19, 2009
Modding Empire: Total WarAt the Total War blog, Mark has posted an explanation and some tips for creating Empire: Total War mods. We’ve already seen mods being created, and there’s clearly a demand for more. The mod dev package is coming, but in the meantime, here’s how to work with the modding system, not against it. Using this knowledge, you can avoid breaking things released by CA in the future.
Posted by Kellie in Empire: Total War on 8:37:56AM Mar 19, 2009 |
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