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Thursday Mar 19, 2009
GameFaqs Best Game Ever 2009 ContestGameFAQs is running a contest to name the best game ever and some of our SEGA favorites are included. The polls open on April 3rd and run until a new winner has been crowned. Does this sound familiar? It might, GameFAQs originally ran a best game contest five years ago with a winning entry of Final Fantasy VII. Not that I’m anti Final Fantasy, but I think we can all agree that Streets of Rage 2 or the original Sonic the Hedgehog Series (1, 2, & 3) on Genesis should hold the spot. I’m partial to Streets or Sonic 2 myself, but hey, you vote for yours and I’ll vote for mine To prep for the polling event, GameFAQs has set up a contest to test your powers of prediction. The contest actually started on March 10th and will end just before the polls open on April 2nd. This gives a preview of the game list and also offers a nice checklist for some of the, well, best games ever. Take a look and see how many you’ve actually played, and if your really good, finished. I’m looking at about 80% completion and a lot of great memories. Of the games listed, you can find SEGA games listed in the following brackets: 1989-1991 1992-1994 We’ll check back on April 3rd to watch how it all plays out, in the meantime, you’ve got a great list of games to play before you decide what the Best Game really is. Best of luck to everyone!
Posted by Clumsyorchid in SEGA on 4:13:40PM Mar 19, 2009 |
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Thursday Mar 19, 2009
MADWORLD TV Blooper ReelEver wonder what it’s like to present the news? They may seem like they never flub a line or miss a beat, but as anyone who’s seen (or been on) live TV can attest, bloopers can and do happen. The MADWORLD TV crew is no different, and we’ve put together a reel of the best bloopers from the taping of the MADWORLD TV trailers. The blooper reel is up on GameTrailers now! If you haven’t seen the previous MADWORLD TV videos, you’re in for a treat. These videos have been getting a lot of attention around the net — over 100,000 views and tons of comments. From GameTrailers:
Posted by Kellie in MadWorld on 3:28:56PM Mar 19, 2009 |
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Thursday Mar 19, 2009
iPhone 3.0 Software Brings New Possibilities for Games
Like a lot of people, I’m crazy about my iPhone. So many people at SEGA have them, that when we all get invited to a meeting, there’s a flurry of calendar alert sounds from everyone’s phones. I’ve had my phone since the first day they were sold (yes, I was one of those people waiting in line outside the mall. Yes, it was worth it.) and I’ve eagerly followed the evolution of both the hardware and the software. So I was really excited to hear what would be announced at Apple’s iPhone OS 3.0 event this past Tuesday. There are over 100 new features, and although I’m happy to talk about them all, you’re probably wondering what this has to do with SEGA. Apple has made some revisions in the software development kit for applications, and opened up some new functions for applications. These changes bring some incredible opportunities for both application makers and application users. Perhaps the biggest change to the applications is that makers can now sell content from within the app. This is great for magazine, newspaper, and e-book distributors, because now they can make one app and sell subscriptions from within the app to load new content. But it’s also great for game developers like us, because we can sell additional levels, additional weapons, and additional content from within the game. It opens up an entire world of possibilities that weren’t there before. But you might not be as enthusiastic about this. Some people think it’s just a way for app makers to squeeze more money out of customers — to nickel and dime them to death or to charge them more money for content that should have just been there at the original price. And I can definitely see how unscrupulous app makers could attempt such a thing. I’d like to think that most app makers respect their customers more than that, and that customers would be quick to call out any app maker that excessively and unfairly charged customers. I think this allows games to be more expandable and longer-lasting. Under the old model, you buy a game like Super Monkey Ball (for example), play it, finish it, and are done with it. You can play it again if you want, but it is what it is, and you’ve already been through it all. A lot of people won’t go back and play a game, so they end up pushing the app to a back page and ignoring it. But under this new model, game makers can keep adding interesting content, potentially making a game new and interesting (and engaging) for months or even years. If you like Super Monkey Ball enough to want more, you can get more in a seamless continuation of the original app. If not, then you don’t have to. It will also be interesting to see if the pricing schemes for games change to be less money upfront, but more add-ins. Although this may also feel like nickel-and-diming, it may work out better for everyone. Game makers may sell more initial installs because there’s less risk due to the lower pricing. And gamers get to try a game out without throwing down too much money. If they don’t like it, it’s not a huge loss. If they do, they can pay to keep going. Is this something you’re looking forward to, or something you’re dreading?
Posted by Kellie in General on 2:48:04PM Mar 19, 2009 |
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Thursday Mar 19, 2009
Win a MADWORLD Hoodie from VGChartz
If you have some free time and some artistic talent, you could win a rare MADWORLD hoodie from VGChartz! Even if you’ve already entered to win one at Sega Nerds, you can hedge your bets by entering the contest at VGChartz by March 23rd. Here’s how: Create something MadWorld-related in a black-and-white-and-bloody-red color scheme, using one of two methods: 1. For the more arts-and-crafts oriented, submit a photo of a physical art piece you’ve created, making sure that a sign with the text “VGChartz” and your username is visible in the photo. 2. For you Photoshop wizards out there, submit an image of fake MadWorld merchandise (ie. posters, cereal box, figurines, toys, etc) with the filename “VGC_MadWorld_your username“, replacing your username with your username, obviously. In both cases, send your entries in .JPG format to contest@vgchartz.com with the subject line “MadWorld Contest” by 5pm PDT on Monday, March 23th. Finalists and winners will be announced later that week.
Best of luck to everyone entering!
Posted by Kellie in MadWorld, Sonic's Ultimate Genesis Collection, Valkyria Chronicles on 9:48:30AM Mar 19, 2009 |
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Thursday Mar 19, 2009
Modding Empire: Total WarAt the Total War blog, Mark has posted an explanation and some tips for creating Empire: Total War mods. We’ve already seen mods being created, and there’s clearly a demand for more. The mod dev package is coming, but in the meantime, here’s how to work with the modding system, not against it. Using this knowledge, you can avoid breaking things released by CA in the future.
Posted by Kellie in Empire: Total War on 8:37:56AM Mar 19, 2009 |
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Wednesday Mar 18, 2009
Aliens vs. Predator “Game Night” AdsHat tip to i09, who posted these ads yesterday. They are from Sky TV in New Zealand, to promote their Aliens vs. Predator movie night. Looks like Alien is going to win at chess! My favorite part of this one is the Alien’s lifted leg. HA!
Speaking of lifted legs… it’s Predator’s turn to lift his leg as he tries to make the corner pocket shot. Also… exactly how does Alien smoke and drink beer? (very carefully?) Anyway, these ads are really funny. We all thoroughly enjoyed them.
Posted by Kellie in Aliens vs Predator on 4:21:16PM Mar 18, 2009 |
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Tuesday Mar 17, 2009
Empire: Total War Special UnitsFor those of you that have got your hands on either a pre-order exclusive unit or the Empire: Total War Special Forces edition, here is a guide on how the requirements for getting them in-game. Pre-Order 1: Deaths Head Hussars Pre-Order 2: USS Constitution Pre-Order 3: Dahomey Amazons Special Edition Units To make things clearer, we have also produced two reference tables for you to download: Special Units 1 Special thanks to Mark and the Total War Blog for this information!
Posted by Kellie in Empire: Total War on 11:45:54AM Mar 17, 2009 |
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Monday Mar 16, 2009
Valkyria Chronicles DLC announced, and Twitter hints explained!Following tons of discussion about the hints over on the Valkyria Twitter feed, today SEGA has announced DLC for Valkyria Chronicles! (Truly, good things do come in threes.)
Next up, let’s talk about the second hint that was on twitter. When finished, it read: 1-0-3-6-9 To solve this, start at the third number in; the 3 in the middle. (Remember: Good things come in threes) Following the previous hint about threes, now advance three numbers to the right. (Let the 9 loop back to the 1.) This gives you 3-1. Now move to the right another three numbers. 3-16. Another three and you have 3-16-0, and one final set of three gives you 3-16-09, or, today: the date that Valkyria DLC was to be announced. The DLC will be arriving later this Spring, which means the official date will be coming forth soon. Until then, we’ve got some very nifty Valkyria merchandise here, including some limited edition artbooks and even rarer figurines from Japan – and, just as with those MadWorld hoodies from before, we’d like to give them out to those communities that show the most love for Valkyria! Want a chance at these? Keep an eye out, and click above to join the official Valkyria Facebook page! Shout out here and let us know which community sites you’d like us to reach to, and we’ll get in touch with the ones who definitely spread the Valkyria love! With DLC arriving soon, this is a fantastic chance to re-heat Valkyria and help spread some attention the game so truly deserves – tell your friends, your roommates, even your pet goldfish – and know that our community team here at SEGA will be doing the same, and supporting your existing communities with as much sweet merch as we can get our hands on. More DLC news and coverage to come, including a special look at some of our favorite Valkyria Fan Art! (Be sure to submit yours here if you haven’t already!) Until next time, we’ll see you all on the battlefield!
Posted by RubyEclipse in Valkyria Chronicles on 5:30:48PM Mar 16, 2009 |
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Monday Mar 16, 2009
The House of the Dead: Overkill — We Gave Them Games, They Gave Us RecordsHOUSE OF THE DEAD: OVERKILL BREAKS [AN EFFIN'] RECORD FOR THE GUINNESS WORLD RECORDS GAMER’S EDITION London, UK – 9 March, 2009 – The global authority on record-breaking, Guinness World Records, today announced that recently released The House of the Dead: OVERKILL (SEGA®, 2009) has broken into the Guinness World Records Gamer’s Edition for most swearing in a video game with a whopping 189 uses of the f-word. Setting a record in this brand new category, the title recognizes The House of the Dead: OVERKILL as the most profane video game in history. During three hours of relatively limited dialogue, the campaign features 189 uses of the f-word, which equates to just over one per minute and three percent of all words spoken in the game. Video Games Records Manager for Guinness World Records, Gaz Deaves, said: “This record category pre-existed for movies, music and television, but House of the Dead: Overkill is the first video game to be awarded the title in the Gamer’s Edition. It’s a mark of the times.” The new record will be shortlisted for inclusion in next year’s Guinness World Records Gamer’s Edition. Meanwhile, the 2009 Gamer’s Edition hit stores last month and has already received critical acclaim from both the gaming world and the mainstream press. Enjoying a top ten position on the UK book chart, Gaming Guide Kotaku said about the book: “With entries for professional gaming, top selling games in history, the history of hardware and Guitar Hero, the Guinness World Records 2009 Gamer’s Edition looks to be a must have for fans of gaming.” The House of the Dead: OVERKILL uncovers the ugly, terrifying, red hot secrets behind the House of the Dead; the daddy of all over-the-top shooters. While staying true to the classic gameplay this highly successful SEGA series takes on a new retro look with distinctive graphics, sound and attitude that add to its horror cool status. Also, because of the Wii RemoteTM, players will fight off zombies when they get too close; pistol-whipping jaws off and smashing in skulls with their shotgun butt.
Posted by Kellie in House of the Dead: Overkill on 12:01:44PM Mar 16, 2009 |
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Monday Mar 16, 2009
MadWorld Hoodie Contest #1 – SEGA Nerds!
Good luck!
Posted by RubyEclipse in MadWorld on 10:49:41AM Mar 16, 2009 |
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