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Thursday Oct 01, 2009
PSP Go Launch – Crush RevisitedWith the PSP Go heading into stores across the world, we thought it would be a good idea to write about some of our games that are headed to the PlayStation store. If you aren’t familiar with the PSP Go, it’s the newest iteration of the PlayStation Portable device with a pretty major and revolutionary feature; the system’s games only exist as a download across PlayStation Network or using the PSP Go itself. No more cases, UMD discs, just a sleeker, smaller system with everything buttoned up inside the unit itself. With the release of the Go, we’re doing a few blogs this week about games we’ve enjoyed or even taking up games we aren’t too familiar with, we hope you enjoy them. With the release of the PlayStation Portable GO, the system also launches with nearly every back catalog game for the PlayStation Portable, including most of our Sega titles and one of my most favorite releases for the system, Crush. If you are headed out to pick up a PSP Go or happen to have owned a PSP and never played this game, then you should buy Crush, it’s just that good. Crush is a puzzle game with a unique hook; you shift the normal 3D landscape into 2D plane to overcome obstacles and challenges. It’s remarkably simple in concept, but a mind bender of a puzzle game once you get through the first initial puzzles. Crush actually has a decent plot too, which when I first played the game I was surprised by. It’s not so much the actual story is ground breaking, but the presentation is done quite well. You play as Danny, a man who has severe insomnia and are dropped into an experimental procedure to reach into your own subconscious and find the source of your problems. This is where the C.R.U.S.H tool comes into play, guided by a psychotherapist/mad scientist, you help Danny navigate his subconscious and find clues about what is keeping him awake at night, and crush your problems away. After completing groups of missions, you come across new bits of info through cutscenes, showing off more about what happened in Danny’s past. The presentation is really interesting, and I found myself wavering on whether to solve a problem quickly to get more insight into the overall story, rather than trying to grab all the mission pick ups. You can tell you’ve got a good puzzle game when it’s designed around a really simple idea, but expertly executed. Each level is well designed, starting off slow and simple to build your knowledge of the tools, then ramping up to challenge you at every turn. Missions are spread out across four separate hubs with individual challenges inside, each hub introduces a few more tactics or objects to help you navigate the environment, playing off either the 2D, or the 3D areas. Crushing the world is a powerful tool and plays into perspective within the 3D space, move the camera top down, left or right, and crush and you’ll find new access to things you simply could not get to in 3D. In text this might sound confusing, but in the game it’s quite well done. Need to get atop a ledge, but can’t jump to it? Simply look top down, CRUSH, walk over to the ledge, unCrush and you’re where you need to be. The challenge then comes in working with some blocks you can or cannot traverse in the 2D plane, but can’t get across in 3D, or vice versa. Still confused? Check the trailer and you’ll see some CRUSH examples in action:
As a big puzzle game fan, this is really a unique game that you should pick up and play if you haven’t had a chance to check it out. Having picked it up for this blog, I’m absolutely hooked on trying to get through some of the tougher missions. Crush is a true Sega classic and well worth picking up for the PSP Go or in UMD form if you can find it in your local store.
Posted by Clumsyorchid in SEGA on 9:59:46AM Oct 01, 2009
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Comment # 1
…SEGA made “Crush”? I honestly didn’t know that.
Posted by C Williamson on October 1st, 2009 at 2:19 pm
Comment # 2
They published it. Good game too, been playing it last week actually.
Posted by S.F on October 1st, 2009 at 5:47 pm
Comment # 3
From that trailer it looks like a platformer/collect-a-thon more than puzzle game. Which is good to me as I’m beyond worn out on pure puzzlers. :p Might have to give this one a try!
Posted by megamixer on October 5th, 2009 at 4:08 pm
Comment # 4
It’s platform and puzzler, the game requires you to crush to find the path through the level, that’s where the hard parts come in.
Posted by Clumsyorchid on October 5th, 2009 at 5:26 pm