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Archive for November 16th, 2009


   
 

Join us for our first Play with SEGA! Event – Phantasy Star Zero style!

Hello from SEGA!

As promised, Monday is here and we’ve got new details about our first ever Play With SEGA! Event, this time featuring Phantasy Star Zero! First up, the event details:

Event Details:

  • Who: Anyone with a copy of Phantasy Star Zero and internet access!
  • When: Tuesday, Nov. 17th, from 4:00 PM – 6:00 PM Pacific time!
  • Where: That magical place we call the internet.

How to sign up for the event

  • First, check to make sure you can attend and will be free at the time the event begins tomorrow!
  • Second, take a look at the open brackets (We have different difficulties up for different players) and figure out who you’d ideally like to play with!
  • Once you’re decided, post here on the blogs with your PSZ name, your friend code, and the party you’d like to jump in! Please also provide an alternate party, just in case your first choice gets filled!

Parties will fill up on a first-come, first-served basis, so be sure to get your comments in fast! We will be posting our SEGA Friend codes here on this blog on Tuesday, so be sure to check back often to see if you made the list, and if so, to add the others who will be in your group!

The Event Attendee List

Party 1:

  • Aaron – 1204 9290 9672 (Ruby – PSZ Community Manager) – Hard Difficulty
  • Andy – 2149 8265 1760
  • Snafu – 2622 2722 7853
  • Kakeru – 1634 4282 2368

Party 2

  • Clumsyorchid2922 9084 5300 (SEGA Community Manager) - Hard Difficulty
  • Dax – 2278 6735 7235
  • Ifrian – 2708 1698 4313
  • Kairi – 2450 4720 9801

Party 3:

  • Edward – 2794 0782 0537 (PSU Community Manager) – Normal Difficulty
  • Azier – 3781 9145 5404
  • GldSonic – 0947-2386-8936
  • Ana – 1419-6800-2154

Party 4:

  • Kellie – 4640 9139 0822 (SEGA Community Manager) – Normal Difficulty
  • Rondo – 4898-6037-0203
  • Link – 3051-7690-1481
  • Akaimizu – 0818 3842 4440

Party 5:

  • Updated: Jeremy – 4597 9645 0166 (Lead PSU Tester) – Normal Difficulty
  • Teraku – 5414 0060 4028
  • Gspawn – 0302 9893 4434
  • feiticeira – 0990 1903 9486

Party 6:

  • Elvin - 1161 9906 3495 (PSZ PR Manager) – Normal Difficulty ***NOTE: This party will be starting between 4:10 and 4:20 Pacific.****
  • Skjoldr – 4855 6552 4481
  • Fin – 2837 0267 8476
  • Zephton – 4168 4653 3612

Party 7:

  • Rich – 1290 8395 5554 (SEGA Web Producer) – Normal Difficulty
  • Bakuryuu – 1333 7834 4520
  • Para – 2922-9259-4324
  • Orion – 1462-6294-4164

Party 8:

  • Rob – 4340-2460-2253 (SEGA Customer Service Manager) – Normal Difficulty
  • Mitts – 0818 3844 1229
  • Yamishi – 4469 1070 0456
  • Rayzidd – 0904-2838-2526

Party 9:

  • Aaron P. – 3696 0213 5856 (PR Coordinator) – Normal Difficulty
  • Koriko – 2235 7237 2931
  • GHNeko – 0174-1395-9244
  • Gemel – 3008-8179-4031

Party 10

  • Updated: Ruby – Round II @ 5:00 PM! – 1204 9290 9672
  • Dragna – 4898-6079-8079
  • Misaki Ki – 5328-1029-8367
  • Blazinblue – 3481 2643 2333

Party 11

  • Evan – 2665 2290 9523 (SEGA Customer Support) – Normal Difficulty
  • Taco – 2020-9756-8325
  • Nilam – 4254 3625 7390
  • Dan – 0861-3370-4070

Party 12

  • Marj – 4640 9140 4621 (SEGA Web Producer) – Normal Difficulty
  • Hamblsto – 0045-2904-6901
  • Rath – 3524 2142 8715
  • Kireek – 1849-1768-2477

Party 13

  • Jackie – 4340 2663 3595 (SEGA Web Producer) – Normal Difficulty
  • Sair – 2751-1200-8137
  • Zabrio – 4812 7043 2145
  • Zach – 3094-7173-2025
 
   
   
 

New Trailer, Screens, Dev Diary and more for Super Monkey Ball Step & Roll

Level 2 - Excavation Site

There’s a whopper of an update for Super Monkey Ball Step & Roll today! First, we’ve got a load of new screens for you. They feature Jam as well as some of the different levels and mini-games in the game. I’ve sprinkled a few of them throughout this blog, but you can see all of them on our Flickr page.

We also have a new gameplay trailer for you.

YouTube Preview Image

To help you get ready for Thanksgiving, we’ve also got some new Super Monkey Ball wallpapers for your computer. We have the wallpaper in 4 sizes: 800×600, 1024×768, 1280×1024, and 1600×1200. Just pick the right size for your resolution and click to download from our Flickr page.

Thanksgiving Wallpaper 1280

Finally, we’ve got the first dev diary for the game, written by Toshihiro Nagoshi.

Developer Diary #1

Hi Everyone,

I’m Toshihiro Nagoshi, creator of the Super Monkey Ball franchise and the loveable characters, AiAi, MeMe, BeBe and GonGon, that you all know so well! Today I’m going to give you some background information as you may or may not know about me, and also give you some insight into the creation of the games and my role throughout the history of this franchise!

I majored in Film Studies while I was in college and wanted to work in the film industry. At the time, it was really tough to enter that field, so I joined a games company instead. I had always wanted a career in entertainment so entering into the video games industry was the natural progression since it allowed me the chance to have a creative outlet, and of course I like playing video games, so it all worked out. This year, I am celebrating 20 amazing years with SEGA!

I enjoy creating games as well as playing games. The Mario series is my favorite of all time and I’m currently playing Dragon Quest and some PC puzzle games. I’m a hardcore gamer but also enjoy playing casual games.

During my time here at SEGA, I have been able to work on some amazing games from DAYTONA USA, SPIKEOUT, F-ZERO, YAKUZA,  the Virtua series, and of course the Super Monkey Ball games.  Even though, I am now supervising the overall Research & Development for Consumer Games within SEGA, I will continue to work passionately on games.  I am still actively involved in the most current Monkey Ball game, Super Monkey Ball Step & Roll.

We imagined the original idea for Super Monkey Ball when we were trying to create a game that anyone could enjoy immediately after inserting a coin in an arcade machine without having to read the instructions since many of the arcade games back then were becoming overly complicated to satisfy hardcore fans. I came up with the original game concept. At first, the idea was just to use a plain ball but we faced two problems with the design; the first being that the design of the ball was too inorganic and cold and wouldn’t be appealing and the other was that it was too hard to feel the sense of direction out of a plain ball.

We tried to cope with these issues by adding an illustration on the ball surface but the problems still remained. So instead, we placed a character inside the ball as a test and then discovered that this unique combination worked very well.  We didn’t come up with the monkey character right away but went through numerous trials and revisions before we decided on those final characters you see today. A lot of people ask me how the monkeys get into the ball, unfortunately, that‘s a secret! You will have to use your imagination!

Bringing the original Super Monkey Ball arcade game to the GameCube really revolutionized the way Monkey Ball could be played and elevated the game to new heights. The arcade version was  well received but wasn’t an instant hit but we were very confident about the game and its appeal. When the GameCube launched, it provided us with a great opportunity to re-create this game for users at home. The rest is video game history!

We were aware that the design of the original arcade game is different from how the game is known today and have made changes to balance the gameplay aspect since the original version was ported straight from the arcade version which could be difficult for casual gamers to play. Now, we’re creating Super Monkey Ball Step & Roll on the Wii, with the addition of Wii Balance Board support which offers a new layer to the gameplay element that can be easily picked up and played and fun for family and friends. We hope the fans will enjoy this new iteration of the series.

Level 1 - Monkey Island

Super Monkey Ball Step & Roll will be in stores in North America on February 9th, 2010.

That’s all for your Super Monkey Ball Step & Roll mega-update! Don’t forget to visit the websitehttp://www.supermonkeyballstepandroll.com — as well as our Facebook page where you can become a fan of Super Monkey Ball.

 
   
   
 


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