SEGA Blog SEGA Blog Homepage SEGA on Facebook SEGA on Twitter SEGA on Flickr SEGA on YouTube

Archive for January, 2010


   
 

Aliens vs Predator Survival Mode Trailer on Gamestop.com

avp_survivalmode

Check out the newest Aliens vs Predator trailer featuring new footage from the Survival coop game mode.

 
   
   
 

The Needlemouse Challenge, Part II: Updates and featured art!

Happy Friday Sonic fans,

Before getting into the artwork (which is awesome) and the total number of entries (which is just as awesome), I wanted to preface this blog with a quick tip of the hat to the hundreds of people who sent in their artwork – great job! Know first that some of you are going to have yours shown internally at SEGA, so take pride in that.

Now then – on to the numbers!

Challenge Update

How are you guys doing so far in regard to our challenge? Well, let’s just say:

If our target had been a ship and your entries arrows, we wanted you to simply fire off one-hundred arrows and hit our ship. That would have been enough.

Instead, you shot one hundred arrows, fired two hundred cannons, launched multiple air-to-land missiles, detonated at least three warheads, and sent the ship splintering into the air in a grand explosion of planks and pieces – of what used to be a target – as they fell, smoking, to the ground. (Note: The term ‘blew it out of the water’ just wasn’t accurate.)

That makes all of us – including, hopefully, you guys – very happy. The challenge has been bested within 48 hours, and as a result next week is going to be the Week of the Hedgehog! The celebration will begin next Tuesday on Hedgehog Day, (step aside, groundhog!) with a special massive swag giveaway and concept art reveal, and will lead into our biggest announcement going live as we approach next weekend. Trust us when we say that February is going to be a very good month.

Now then – to celebrate your success, we’d like to offer you guys additional rewards for continuing to send in your concept art – and some very awesome concept art, at that! So,for every 50 pieces of Concept Art (past 100), we will give away one extra piece of Sonic Merchandise during our Hedgehog Day giveaway!

Oh, and as another bonus, let’s go ahead and dispel away a little rumor that we’ve noticed in the comments:

Project Needlemouse is not an HD version of Sonic 1. These may be old badniks, but when we said all-new adventure, we meant it. :)

Featured Fan Art – Set #1

With so many entries sent in already, it would be impossible for us to go through and rate them, or even narrow it down to a top ten list. So, starting today and over the weekend, we’re going to be featuring some of the pieces of art that we thought really awesome, either from an art perspective or just for being really unique! Here are today’s picks from the folks at SEGA:


For reference, here’s the original… now prepare yourself for the win.


That’s right. Made purely out of it Cheese-itz. You, sir, win.


Motobug – slightly upgraded!


From the cool guys at SEGASHIRO – made out of a whole lot of candy hearts, glue, and almost three hours of time!


An apparent fan favorite – The Penguinator!


Real life Mosqui! Another awesome use of creativity, great work!


You know what – this guy might as well be considered a Badnik! (If you don’t get this one, you need to go back and play some more Sonic 3…) Nicely done.


Good memories…


Note: The author of this blog post is running out of taglines for each of these pieces of art, and is therefore going to stop adding them with the understanding that the below pieces all fit under the ‘awesome’ category. Cheers!






Check back over the weekend for even more favorite picks from us at SEGA to see if your artwork gets featured! We’ll also be updating everyone on the total concept art count, which is already at 350+ and rising!

Well done, guys – have a great weekend! You can keep on posting your concept art submissions on the first blog, this blog, through private messages or send them to us via e-mail!

 
   
   
 

New Patch for Bayonetta now out on PS3!

Watch out, load times! We’re back with a new patch built specifically to help speed up the PS3 version of Bayonetta! Here’s the official press release:

SEGA Europe and SEGA America can today announce that an online update is available now for the PlayStation 3 version of BAYONETTA on PlayStation Network.

This online update allows the game to be installed onto the console’s hard drive which significantly decreases the loading times for the game. The update will be automatically downloaded by PlayStation 3 users when they launch BAYONETTA.

BAYONETTA is available now on Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.

For information on BAYONETTA please visit www.bayonetta.com.

In short, the patch is out now and you can install it immediately!

For more info about Bayonetta, check out the official website here. Now, time to get back to work on collecting all those Pure Platinum medals…

 
   
   
 

Sonic at the Olympic Winter Games is Available Now!

Sonic at the Olympic Winter Games

Sega is excited to announce the official release of Sonic at the Olympic Winter Games for iPhone and iPod Touch. Featuring Sonic and friends (including Tails, Vector, Metal Sonic, Eggman, Knuckles and Shadow) this addictive game takes players on a journey to the slopes as they compete in some of the most challenging winter sports including curling, figure skating, snowboard cross, and skeleton.

There are 10 characters that are available: Sonic, Tails, Knuckles, Amy, Shadow, Eggman, Vector, Blaze, Metal Sonic and Silver. There are 4 events in the game: snowboard cross, curling, skeleton and figure skating.

The single player allows you to compete for Olympic gold in a single event or across all events in circuit mode. In addition to fun single-player mode, the game also has 3 multiplayer modes — Pass & Play, Bluetooth, or Wi-Fi.

Once you’ve earned some rings by playing events, you can use them at the Village Store to unlock additional content to customize your experience.

Sonic at the Olympic Winter Games is available NOW for iPhone and iPod Touch, and is on sale in the iTunes store for $4.99.

 
   
   
 

Gametrailers Most Anticipated Games of 2010- Featuring Alpha Protocol

Gametrailers Alpha Protocol

Check out Gametrailers most anticipated games of 2010 and enjoy a taste of our own Alpha Protocol.  Footage hits at the seventh maker, we’re definitely looking forward to this our adventures with Michael Thorton…

 
   
   
 

Aliens: A Retrospective

There are a lot of intricate and compelling mythologies out there in films, books, comics, and games that I’m a big fan of, but I will say right off the bat that few — if any of them — touch the primal nerve that the Alien franchise touches. I don’t think it’s coincidental that the monster in Ridley Scott’s original film was inspired by artist H.R. Giger’s work, and that it evolved into what it did: Giger hits a very elemental nerve, especially in his more abstract artwork, and that sort of elemental menace is turned into screen presence with the sleek and vicious xenomorph of the Alien franchise. The Aliens, of course, will be taking on 1/3rd of our upcoming Aliens vs. Predator game, and with that in mind I’ve jumped at the opportunity to look back at this franchise and the media that’s come out of it.

HR Giger

And I’m a fan of the Predator too — there’s an intelligence and wickedness to the awesome creature design, and while for me it never quite touched on the same deep-down nerve that the Alien films did (note: as awesome as the Predator is, my rooting interest in the two AvP films and the AvP comics was strictly for the xenomorph), there is no doubt that the Predator was an exceptionally cool bad guy, and the original film’s jungle location helped set up the Predator as an enemy for the ages. Perhaps it’s just that something like 20% of the cast of this film went on to be elected Governors of various states, but it still has that primal impact when I watch it today — and as always, poor hapless humans thrown into the mix as victims! Note: Only in a movie like Predator does a man wielding a minigun qualify as an “underdog”.

Anyway, the point is that our forthcoming Aliens vs. Predator game is far from something birthed out of the blue — this is, pardon the xenomorph pun, a series that has long gestated, with a complicated mythology spanning decades (the first film came out in 1979), and every conceivable type of media. It is thus my solemn duty to offer this overview and retrospective of the Aliens franchise and mythology, along with their twisty-turny entanglement with the Predator franchise, and the versus — from comics to film and, especially, video games — that joined the two. The focus here, though, is on the Alien, and while this won’t be exactly comprehensive, it is my goal to talk about the highlights (and for fun, a few not-so-highlights) of the more than 30-year history of the Alien mythology. To wit: I do love my job.

    The Original Movies: Aliens through Alien: Resurrection

This is my fascination with the alien from Alien, a creature primal enough that it has never needed another name. Clearly, Ridley Scott’s original work touched on something deep-seated; the stuff of nightmares. Dark gunmetal-gray ship hallways, animal hissings  coming from ventilation shafts, an uncomfortable wetness overtaking the supposed dominance of technology, and the unforgettable tag-line, “In Space, No One Can Hear You Scream”.

Each sequel essentially reconfigured the primal formula of the first movie (humans stumble in where they shouldn’t, humans get infected by a parasite, creatures burst from chests, aliens run amuck, people die, aliens get blown into space, the end?) to its particular directorial style: James Cameron (Aliens) envisioned an action-oriented homage to awesome military hardware and posited the Queen Alien; David Fincher’s vision in Alien 3 was a weird, dark parable with religious overtones; Jean-Pierre Jeunet (with a proto-Firefly screenplay by none other than Joss Whedon) envisioned a kind of spiritual communion of alien and human in Alien: Ressurection that posited a Big Bad Government as the real villain (something that’s been true to varying degrees since Ash showed his true colors in the first film).

Who's a good boy? Who's a good boy??

I’m actually a huge fan of the last film in the series, Alien: Resurrection. There’s also something of an homage to the fourth film in the upcoming game, and it is done, I think, in a very cool way — I can’t say more yet but the game does give you a sense of what the movies increasingly highlight — that the alien is not just a dumb bug, but a highly intelligent species, adapted through the roaring vacuum of space to be an unstoppable force. Their colonies move as one and playing the games it is a weird visceral thrill to be the one doing the hunting from that perspective.

AvP

I think it’s fair to say that the two Alien vs. Predator films took a significant turn from the Aliens (or Predator) series, but I was a huge fan nonetheless. I had scored tickets to a sneak preview of the first movie in this series and after waiting for several hours ended up in the front row, which somehow only enhanced the experience. When the Predator warrior tears apart the alien carapace of one of its victims and gives the trophy to the “last heroine standing”, I was making poorly suppressed glee noises (and also doing my best to keep my neck from seizing up). It was almost enough to make me root for the Predators (or the humans, I suppose) — almost.

Aliens vs. Predator games: The Lineage

SEGA’s upcoming Aliens vs Predator isn’t the first game to ever take on the idea of these two baddies going at it (with the poor marines trapped in the middle, if you can consider a guy with a pulse rifle “poor”). Far from it: The first Alien game was 1982, on the Atari 2600. I show you this only because it is awesome:

This looks kind of like ... nah, let's just move on.

And as far back as the Super Nintendo, the iconic extraterrestrials have been slugging it out in various ways. If nothing else — and while I was a hard-core Genesis devotee at the time, I can admit this — that SNES game had fantastic music. An early arcade game offered a similar approach: side-scrolling beat-em-ups were certainly the rage around this time, and I remember pumping at least a few quarters into this game back in the day. Behold! YouTube reveals all:

YouTube Preview Image

It’s hard to consider these major entries in the franchise canon, though, particularly since they were essentially Final Fight but with Aliens/Predator sprites thrown in. I think the Predator may even execute a spinning powerbomb at one point. I feel compelled to mention these games, anyway, just because it is always fun & bizarre to see the direction some games have taken over the years. Plus they were actually kind of fun.

The first proper Aliens vs. Predator game that I remember playing was the 1999 game released by, drum roll, current AvP studio Rebellion. The game was reviewed well (garnering a 9/10 from IGN ) and what’s more, I remember that, playing it at the time, I was absolutely thrilled that someone had infused the rabidly popular first-person shooter genre with something as creative as the Alien and Predator mechanics (yes, and the marines too — the poor space marine, doomed to be murdered by creatures concealed in dark vents, or else vivisected for trophy sport by intergalactic big game hunters). This was the first time (aside from, I must say, the awesome Alien 3 game released on SEGA Genesis) that I felt like some of the menace & atmosphere that drew me to the movies was infused into a game.

AvP 1999

AvP 1999

The three stories and unique styles of gameplay felt refreshing in a first-person genre that had grown crowded with lame cash-ins. Playing as the Alien was a very unique challenge — and it should be noted, it is in the upcoming AvP game as well. It’s one thing to cruise around at ground level with a pulse rifle (and no offense to those who enjoy this — it’s a fine pass-time!); it’s another thing entirely to learn to alter your perspective to climb around on walls and hang from ceilings. The fact that Rebellion had designed three entire campaigns around this with totally different mechanics was very cool indeed, and I recall being fully absorbed into the 1999 game.

Check out the below footage for confirmation that Rebellion knows what they’re doing here, and has known for some time. This is, again, the 1999 version of the game.

YouTube Preview Image

But wait, wait, wait! Let’s backtrack a second: Go back to 1994, and one of Rebellion’s first credited titles as a studio was — wait for it — Aliens vs. Predator. This original title was a flagship game for none other than the Jaguar system. For those of you too young to remember the Console Wars, there were more systems around than just the Genesis and SNES — Atari entered the fray with their 64-bit system, and while it didn’t last terribly long, it had some memorable moments, especially in delivering first-person shooter mechanics to the console. Behold, a screen from long ago 1994!

Jaguar Does What TurboGrafx16 Don't?

What’s amazing is that even in 1994 Rebellion had figured out what was awesome about these series coming together — having the three unique styles of play result in three totally different atmospheres. The Alien playthrough has what’s absolutely essential: crawling through vents and jumping marines. The Predator even got a cloaking device, and this was awesome in 1994 and it is awesome in the upcoming game — and while I will be predominately playing as Alien in the upcoming game, boy howdy, I do love to hunt things while stealthed. And, appropriately, playing the Jaguar game as a Marine lends the feeling of abject terror as you are trying simply to stay alive. Here’s some footage of Rebellion’s inaugural work in the series — love the spooky intro:

YouTube Preview Image

Starting as the alien, you even get a broken-English sort of message that is the xenomorph’s own thoughts, their fear at the Alien Queen being imprisoned. Actually indoctrinating you into the hivemind like this is a pretty gnarly move on Rebellion’s part, but if you’re going to play as the Alien, you have to do it right. This early incarnation of Aliens vs. Predator has the same moody atmosphere and combat that would be refined later on. And there are still more Aliens versus Predator games out there — the 1999 game had a sequel (developed by Monolith Studios rather than Rebellion) and expansion pack for that sequel, each with various multiplayer modes. I have it on good authority these communities are still active today and devoted to the game: Giving people Aliens, Predators, and Marines to kill each other with strikes me as very noble work.

I find the development and history of the AvP franchise kind of fascinating — from side-scrolling brawler to first person shooter to next-gen shooter combined with lots of multiplayer modes, the primal forces driving the franchise have taken on all kinds of game-types, morphing to fit the popular game-style of the day. This is to say nothing of the aforementioned 1982, um, maze-based Alien game, and the absolutely fascinating 1984 Commodore-64 Alien strategy-RPG game (!). This all reminds me of how the Alien movies themselves worked — taking a primal, powerful idea and molding it to each director’s vision.

Aliens and Aliens Versus Predator: Dark Horse Comics

avp091_dark horse 01

Maybe the darkest, most gruesome, and most bleak place the franchise has gone to is in the comic books published by Dark Horse in the 1990s. Dark Horse was willing to publish the kind of grim & gritty works that other publishers weren’t, and they proved to be the perfect home for Aliens and Aliens vs. Predator comic books. The central conceit here was compelling to every fan of both franchises, and since I counted myself as a fan of both, I was hooked from the get-go.

Those of you who pick up the Hunter’s Edition will be treated to the original AvP comic done by Dark Horse, and it’s pretty fantastic. I remember reading this as a teenager and being blown away. This was Dark Horse at its rabble-rousing best, with fantastically detailed, gory, full-page images and thought-provoking writing & narratives. The inaugural issue brings up questions of “survival of the fittest” and how we humans tend to do the things we do, environmentally speaking, because we are at the top of the food chain — and that there’s no other species to really punish us for it. Of course, these words prove spectacularly wrong. The comics were also excellent for fleshing out the honor-based society of the Predators, and they serve as an excellent counterpoint to perpetual human naivete and wicked Alien cunning.

Weird confession: After getting my Genesis, I actually traded my original Master System to a friend (before eventually getting it back) for first editions of these comics.

I was also a massive fan of another early, six-part Aliens mini-series that Dark Horse did. You can find it available now as a single series, known simply as Aliens: Book One. I can’t recommend this series enough, and it changed the way I thought about comic books. It takes place after the Aliens movie and before the 3rd movie was made, and focuses on Aliens characters Newt and Hicks after they return to Earth. Illustrated in beautifully detailed black and white, it featured some absolutely stellar storytelling, showing what happened when Earth became infected with the alien parasites. Dark Horse nails something with this (and their other Aliens vs. Predator series) that I think is integral to everything to do with Aliens: the series is more than just shock horror/sci-fi; there is a desperate human loneliness and fear at the core of the Alien series, and the comic books investigate this with unnerving depth and skill.

The idea that humans — with all their awesome millitary hardware and resourcefulness — are the weakest of the three adversaries here, is continuously compelling. Predators, I think, represent the zenith of our hardware-lust and love of the steely gladiator archetype — they are the consummate powerful warrior. It’s the Aliens, though, that represent the Id — that dark, unexplored place in our subconscious, where creeping, pulsating biological horror overtakes the mechanical and the flesh and becomes the Other. The fact that a hideous parasite bursting through John Hurt’s chest in the original Alien film represents one of the most iconic moments in cinematic history says something about our fears and fascinations, I think; everything from then on in the series is a bit like mapping out, in detail, a recurring nightmare.

In short, go Team Alien!

 
   
   
 

After Burner Climax Takes Off This Spring!

There are arcade games and then there are arcade games: the former of these, you can ignore row after row of, while the later hold a kind of regal place in the arcade, with attention-grabbing cabinets, lines waiting to play, and graphics and sound that draw you in from halfway across the room. With a lineage dating back to SEGA’s golden age of arcade games, the 2006 game After Burner Climax can safely be called an arcade game, the sort of game that made going to the arcade an indelible experience, even as the arcade itself has become more and more of a scarce creature.

All of this is to say, you can start getting excited, because After Burner Climax is heading to Xbox Live Arcade and PlayStation Network this Spring! In After Burner Climax you take to the skies in one of three officially licensed fighter planes (the F-14 Tomcat, F-15 Eagle, and FA-18 Hornet — all with customizable paint jobs) and do battle with hordes of enemies in a series of fast-moving stages; the player picks the course of the game on-the-fly, choosing which path to take at the end of missions, and depending on those selections and player performance the game will unfold differently.

f-15e_st03_04

f-15e_st01_01

With HD graphics this is a mind-bogglingly gorgeous game: the stages and aircraft look at once photo-realistic and stylized, with incredibly bright colors and, in particular, a stunning use of light: flying into the sun on some stages, it is almost painfully easy to be distracted by the nuanced way that light reflects off of a crisply detailed ocean. Likewise, the aurora borealis in one stage is mesmerizing, and flying through canyons has exactly the sort of exhilarating feel that a top-notch air combat game should have.

The game comes from SEGA’s AM-2 studios — the same arcade developers who crafted Out Run, Hang-On, Virtua Cop, and even the original Space Harrier. Actually, this jet-fighter game has a lot in common with games like Out Run — it isn’t just a fast-paced arcade action game, but a full immersion in beautiful settings and top-notch arcade graphics with sound & music to match; a tour of every conceivable vista in which you could do battle. Also like the recent Out Run arcade games released on Xbox Live Arcade, this is a game that may look great in stills, but the screen shots don’t really do justice to how good the game looks when playing.

I feel compelled to mention some more of After Burner’s lineage, too: even the Master System port of the original arcade game (with its tiny voice compelling you to “Get Ready!” as you rocketed off the aircraft carrier) was incredible, with amazing action and exceptional difficulty (I only beat the game a few times, which is saying something considering how often I played it). But the original arcade game itself was designed by SEGA legend Yu Suzuki, who’s creation Virtua Fighter has the distinction of being the first Japanese game ever to be housed in the Smithsonian.

Need more proof of the game’s pedigree? Among its biggest fans are Hideki Kamiya — creator of none other than Bayonetta — who lists After Burner Climax as one of his favorite games, with references to its titular (and titillating) subtitle scattered throughout Bayonetta.

Stay tuned for more on this terrific arcade game!

f-15e_st03_01

 
   
   
 

Vancouver 2010 Trailer and Demo

LandingWM

I’ve got 2 goodies for Vancouver 2010 to help you get into the spirit of the Olympic Winter Games. First up is a gameplay trailer!

YouTube Preview Image

If that got you excited to play the game and you haven’t picked up a copy yet, you’re in luck! There is a demo now available on both Xbox Live and the PlayStation Network. Here’s the official announcement:

Vancouver 2010™ – The Official Video Game of the Olympic Winter Games – Demo Out Now

SAN FRANCISCO (January 28th, 2010) – SEGA of America announce the demo for Vancouver 2010™ is available on Xbox Live Marketplace and PlayStation Network in the US and across Europe.

The demo features the men’s super-G (one of the 14 Olympic Game Mode events featured in the video game) and Landing Zone (one of the 30 unique Challenge Mode events). Focusing on speed and adrenaline, Vancouver 2010™ launches players into the glory and excitement of the world’s biggest winter sports events of the year.

Appearing on the Xbox 360® video game and entertainment system from Microsoft®, the PlayStation®3 and PC, Vancouver 2010™ is out now

For more information please visit www.olympicvideogames.com.

TM IOC. Copyright © 2010 International Olympic Committee (“IOC”). All rights reserved.

 
   
   
 

Project Needlemouse Community Challenge 2, New Concept Art, and a very special reward!

Welcome back, Needlemouse fans!

If comments are anything to go by, our last community challenge and concept art speak in spades:  we’re glad that so many of you were stoked that Project Needlemouse is returning to form. Our playable blue hedgehog’s presence isn’t the only good news we have for you oldschool fans, and we’re almost ready to crack the lid on Project Needlemouse and show you a deeper look at what’s in store.

Before we get into today’s challenge, a cool fact for everyone: When we posted the first piece of concept art two weeks ago, traffic here went so far through the roof that you guys actually broke the blogs – and even some Sonic fansites, apparently. The occasion is worth noting, because it proves just how many of you out there are reading these words and silently hoping that the dreams you have for this game come true. From one oldschool Sonic fan to another, then: keep on reading.

Recently, some of you may have seen the picture below, which is not a real piece of concept art from Project Needlemouse, and was actually created by a fan named Trakker in the same style as our original. It certainly looks pretty good though, doesn’t it?

The Needlemouse Challenge: Part II

So, the folks here at SEGA have only one word to comment on the fake concept art above:

Awesome.

In fact, we’d like to see even more of it. So here’s the challenge: we want you guys to create your own concept art based on your favorite Badniks from the original Sonic games. It can be any Badnik from Sonic 1, 2, 3, Sonic & Knuckles, or any other Sonic games of that era. Pick your favorite(s), draw them up concept art style, and send it our way! (Japanese not required!)

The Challenge: Submit over 100 (total) pieces of Concept Art of your favorite oldschool Badniks to SEGA! Show us which enemies you want to see in Project Needlemouse!

The Reward: If the challenge is met, next week we’ll reveal:

  • Project Needlemouse’s Actual Name
  • Concept Art from the first Zone
  • A very cool extra bonus…

What to use: Alright! Now that we have your attention, on to the specifics. You can create the concept art in Photoshop, on paper, in Microsoft Paint, via crayon, or using pretty much any worthwhile medium that gets the point across. (Create it from something notably awesome – like, say, Oreos – and you will get a bonus spotlight!) The limit is one piece of concept art per person.

Submitting your concept art: Next, send it our way! You’ve got a few options here, so just pick the one that’s easiest for you.

1. Post it here in a comment! Host it on an external site like Photobucket.com, and then comment here on the Blog with a link to your art.

2. E-mail us! If you’re a little shy about showing off your work to the world, you can also send it to us via e-mail: communityteam@sega.com !

3. PM us! If you’ve got a Forum or SEGA Pass account, you can send a private message to RubyEclipse on the SEGA forums with your art. If you already have a forum account, you’re all set!

If you guys can send in a cumulative total of over 100 pieces of concept art by Monday morning at 10:00 AM, you’re in for a very special treat in the days following. This will be our final community challenge for Project Needlemouse – and it will also be one of the last times we refer to the game by its code name. If you thought the first concept art was cool, then trust us – things are about to get a whole lot more interesting. We will also be updating throughout the week and weekend to let you know how close you are!

New Concept Art #2!

Of course, basing concept art off of only a single piece is kind of difficult, right? We thought so too – so today we’re releasing our second piece of concept art in celebration! Last time we revealed a Badnik that was originally in Sonic 2; this time, we’re going back even further – say hello to an old enemy you should recognize from the original Green Hill Zone! (Click to see the full size image.)

This one is official – and this Badnik will also be appearing in the game!

Everyone has the rest of the week and the weekend to create and share your pieces. We’ll also post the best of the submissions here on the blogs for you all to view / laugh at / be totally amazed by later.

In closing, some parting thoughts that expand on some comments we made in the last blog:

Speed is something that is not given; but rather earned through dedication. Speed is not found by simply pushing a boost button, but by building momentum. It is the reward for skill in the face of difficult challenges – this kind of speed is the most exhilarating, not only because it is fast, but because of the pure perfection such speed exemplifies. This is the truth of the original Sonic games – and this is the truth of Project Needlemouse.

Good luck, everyone!

 
   
   
 

Super Monkey Ball Step & Roll Launch Event

Super Monkey Ball Step & Roll logo

We’re having a launch event for Super Monkey Ball Step & Roll, and you’re invited! The event will be at the Nintendo World Store at Rockefeller Plaza in New York City on Saturday, February 13th from noon until 3pm. We’ll be having a Super Monkey Ball Step & Roll tournament, along with some great prizes for the tournament winners. We’ll also have AiAi and Miss Chiquita in the store, so you can get your photo taken with them!

I’ll be at the store that day along with some other SEGA staff, so come by and say hello! We have a Facebook event page set up, so you can RSVP there if you wish. The page is also open for you to submit your photos of the event, or write on the wall to coordinate meetups or carpools. It’s going to be a fun afternoon!

If you can’t make it, don’t worry — I’ll be taking plenty of photos and updating our Twitter feed throughout the event.

 
   
   
 


SEARCH BY GAME