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Friday Jan 29, 2010
Aliens: A RetrospectiveThere are a lot of intricate and compelling mythologies out there in films, books, comics, and games that I’m a big fan of, but I will say right off the bat that few — if any of them — touch the primal nerve that the Alien franchise touches. I don’t think it’s coincidental that the monster in Ridley Scott’s original film was inspired by artist H.R. Giger’s work, and that it evolved into what it did: Giger hits a very elemental nerve, especially in his more abstract artwork, and that sort of elemental menace is turned into screen presence with the sleek and vicious xenomorph of the Alien franchise. The Aliens, of course, will be taking on 1/3rd of our upcoming Aliens vs. Predator game, and with that in mind I’ve jumped at the opportunity to look back at this franchise and the media that’s come out of it. And I’m a fan of the Predator too — there’s an intelligence and wickedness to the awesome creature design, and while for me it never quite touched on the same deep-down nerve that the Alien films did (note: as awesome as the Predator is, my rooting interest in the two AvP films and the AvP comics was strictly for the xenomorph), there is no doubt that the Predator was an exceptionally cool bad guy, and the original film’s jungle location helped set up the Predator as an enemy for the ages. Perhaps it’s just that something like 20% of the cast of this film went on to be elected Governors of various states, but it still has that primal impact when I watch it today — and as always, poor hapless humans thrown into the mix as victims! Note: Only in a movie like Predator does a man wielding a minigun qualify as an “underdog”. Anyway, the point is that our forthcoming Aliens vs. Predator game is far from something birthed out of the blue — this is, pardon the xenomorph pun, a series that has long gestated, with a complicated mythology spanning decades (the first film came out in 1979), and every conceivable type of media. It is thus my solemn duty to offer this overview and retrospective of the Aliens franchise and mythology, along with their twisty-turny entanglement with the Predator franchise, and the versus – from comics to film and, especially, video games — that joined the two. The focus here, though, is on the Alien, and while this won’t be exactly comprehensive, it is my goal to talk about the highlights (and for fun, a few not-so-highlights) of the more than 30-year history of the Alien mythology. To wit: I do love my job.
This is my fascination with the alien from Alien, a creature primal enough that it has never needed another name. Clearly, Ridley Scott’s original work touched on something deep-seated; the stuff of nightmares. Dark gunmetal-gray ship hallways, animal hissings coming from ventilation shafts, an uncomfortable wetness overtaking the supposed dominance of technology, and the unforgettable tag-line, “In Space, No One Can Hear You Scream”. Each sequel essentially reconfigured the primal formula of the first movie (humans stumble in where they shouldn’t, humans get infected by a parasite, creatures burst from chests, aliens run amuck, people die, aliens get blown into space, the end?) to its particular directorial style: James Cameron (Aliens) envisioned an action-oriented homage to awesome military hardware and posited the Queen Alien; David Fincher’s vision in Alien 3 was a weird, dark parable with religious overtones; Jean-Pierre Jeunet (with a proto-Firefly screenplay by none other than Joss Whedon) envisioned a kind of spiritual communion of alien and human in Alien: Ressurection that posited a Big Bad Government as the real villain (something that’s been true to varying degrees since Ash showed his true colors in the first film). I’m actually a huge fan of the last film in the series, Alien: Resurrection. There’s also something of an homage to the fourth film in the upcoming game, and it is done, I think, in a very cool way — I can’t say more yet but the game does give you a sense of what the movies increasingly highlight — that the alien is not just a dumb bug, but a highly intelligent species, adapted through the roaring vacuum of space to be an unstoppable force. Their colonies move as one and playing the games it is a weird visceral thrill to be the one doing the hunting from that perspective. I think it’s fair to say that the two Alien vs. Predator films took a significant turn from the Aliens (or Predator) series, but I was a huge fan nonetheless. I had scored tickets to a sneak preview of the first movie in this series and after waiting for several hours ended up in the front row, which somehow only enhanced the experience. When the Predator warrior tears apart the alien carapace of one of its victims and gives the trophy to the “last heroine standing”, I was making poorly suppressed glee noises (and also doing my best to keep my neck from seizing up). It was almost enough to make me root for the Predators (or the humans, I suppose) — almost. Aliens vs. Predator games: The Lineage SEGA’s upcoming Aliens vs Predator isn’t the first game to ever take on the idea of these two baddies going at it (with the poor marines trapped in the middle, if you can consider a guy with a pulse rifle “poor”). Far from it: The first Alien game was 1982, on the Atari 2600. I show you this only because it is awesome: And as far back as the Super Nintendo, the iconic extraterrestrials have been slugging it out in various ways. If nothing else — and while I was a hard-core Genesis devotee at the time, I can admit this — that SNES game had fantastic music. An early arcade game offered a similar approach: side-scrolling beat-em-ups were certainly the rage around this time, and I remember pumping at least a few quarters into this game back in the day. Behold! YouTube reveals all:
It’s hard to consider these major entries in the franchise canon, though, particularly since they were essentially Final Fight but with Aliens/Predator sprites thrown in. I think the Predator may even execute a spinning powerbomb at one point. I feel compelled to mention these games, anyway, just because it is always fun & bizarre to see the direction some games have taken over the years. Plus they were actually kind of fun. The first proper Aliens vs. Predator game that I remember playing was the 1999 game released by, drum roll, current AvP studio Rebellion. The game was reviewed well (garnering a 9/10 from IGN ) and what’s more, I remember that, playing it at the time, I was absolutely thrilled that someone had infused the rabidly popular first-person shooter genre with something as creative as the Alien and Predator mechanics (yes, and the marines too — the poor space marine, doomed to be murdered by creatures concealed in dark vents, or else vivisected for trophy sport by intergalactic big game hunters). This was the first time (aside from, I must say, the awesome Alien 3 game released on SEGA Genesis) that I felt like some of the menace & atmosphere that drew me to the movies was infused into a game. The three stories and unique styles of gameplay felt refreshing in a first-person genre that had grown crowded with lame cash-ins. Playing as the Alien was a very unique challenge — and it should be noted, it is in the upcoming AvP game as well. It’s one thing to cruise around at ground level with a pulse rifle (and no offense to those who enjoy this — it’s a fine pass-time!); it’s another thing entirely to learn to alter your perspective to climb around on walls and hang from ceilings. The fact that Rebellion had designed three entire campaigns around this with totally different mechanics was very cool indeed, and I recall being fully absorbed into the 1999 game. Check out the below footage for confirmation that Rebellion knows what they’re doing here, and has known for some time. This is, again, the 1999 version of the game.
But wait, wait, wait! Let’s backtrack a second: Go back to 1994, and one of Rebellion’s first credited titles as a studio was — wait for it — Aliens vs. Predator. This original title was a flagship game for none other than the Jaguar system. For those of you too young to remember the Console Wars, there were more systems around than just the Genesis and SNES — Atari entered the fray with their 64-bit system, and while it didn’t last terribly long, it had some memorable moments, especially in delivering first-person shooter mechanics to the console. Behold, a screen from long ago 1994! What’s amazing is that even in 1994 Rebellion had figured out what was awesome about these series coming together — having the three unique styles of play result in three totally different atmospheres. The Alien playthrough has what’s absolutely essential: crawling through vents and jumping marines. The Predator even got a cloaking device, and this was awesome in 1994 and it is awesome in the upcoming game — and while I will be predominately playing as Alien in the upcoming game, boy howdy, I do love to hunt things while stealthed. And, appropriately, playing the Jaguar game as a Marine lends the feeling of abject terror as you are trying simply to stay alive. Here’s some footage of Rebellion’s inaugural work in the series — love the spooky intro:
Starting as the alien, you even get a broken-English sort of message that is the xenomorph’s own thoughts, their fear at the Alien Queen being imprisoned. Actually indoctrinating you into the hivemind like this is a pretty gnarly move on Rebellion’s part, but if you’re going to play as the Alien, you have to do it right. This early incarnation of Aliens vs. Predator has the same moody atmosphere and combat that would be refined later on. And there are still more Aliens versus Predator games out there — the 1999 game had a sequel (developed by Monolith Studios rather than Rebellion) and expansion pack for that sequel, each with various multiplayer modes. I have it on good authority these communities are still active today and devoted to the game: Giving people Aliens, Predators, and Marines to kill each other with strikes me as very noble work. I find the development and history of the AvP franchise kind of fascinating — from side-scrolling brawler to first person shooter to next-gen shooter combined with lots of multiplayer modes, the primal forces driving the franchise have taken on all kinds of game-types, morphing to fit the popular game-style of the day. This is to say nothing of the aforementioned 1982, um, maze-based Alien game, and the absolutely fascinating 1984 Commodore-64 Alien strategy-RPG game (!). This all reminds me of how the Alien movies themselves worked — taking a primal, powerful idea and molding it to each director’s vision. Aliens and Aliens Versus Predator: Dark Horse Comics Maybe the darkest, most gruesome, and most bleak place the franchise has gone to is in the comic books published by Dark Horse in the 1990s. Dark Horse was willing to publish the kind of grim & gritty works that other publishers weren’t, and they proved to be the perfect home for Aliens and Aliens vs. Predator comic books. The central conceit here was compelling to every fan of both franchises, and since I counted myself as a fan of both, I was hooked from the get-go. Those of you who pick up the Hunter’s Edition will be treated to the original AvP comic done by Dark Horse, and it’s pretty fantastic. I remember reading this as a teenager and being blown away. This was Dark Horse at its rabble-rousing best, with fantastically detailed, gory, full-page images and thought-provoking writing & narratives. The inaugural issue brings up questions of “survival of the fittest” and how we humans tend to do the things we do, environmentally speaking, because we are at the top of the food chain — and that there’s no other species to really punish us for it. Of course, these words prove spectacularly wrong. The comics were also excellent for fleshing out the honor-based society of the Predators, and they serve as an excellent counterpoint to perpetual human naivete and wicked Alien cunning. I was also a massive fan of another early, six-part Aliens mini-series that Dark Horse did. You can find it available now as a single series, known simply as Aliens: Book One. I can’t recommend this series enough, and it changed the way I thought about comic books. It takes place after the Aliens movie and before the 3rd movie was made, and focuses on Aliens characters Newt and Hicks after they return to Earth. Illustrated in beautifully detailed black and white, it featured some absolutely stellar storytelling, showing what happened when Earth became infected with the alien parasites. Dark Horse nails something with this (and their other Aliens vs. Predator series) that I think is integral to everything to do with Aliens: the series is more than just shock horror/sci-fi; there is a desperate human loneliness and fear at the core of the Alien series, and the comic books investigate this with unnerving depth and skill. The idea that humans — with all their awesome millitary hardware and resourcefulness — are the weakest of the three adversaries here, is continuously compelling. Predators, I think, represent the zenith of our hardware-lust and love of the steely gladiator archetype — they are the consummate powerful warrior. It’s the Aliens, though, that represent the Id — that dark, unexplored place in our subconscious, where creeping, pulsating biological horror overtakes the mechanical and the flesh and becomes the Other. The fact that a hideous parasite bursting through John Hurt’s chest in the original Alien film represents one of the most iconic moments in cinematic history says something about our fears and fascinations, I think; everything from then on in the series is a bit like mapping out, in detail, a recurring nightmare. In short, go Team Alien! | ||
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Comment # 1
Edward- very enjoyable article! Well done! Thanks.
Posted by Mike on January 29th, 2010 at 6:14 am
Comment # 2
Good write up, I’ve been an aliens fan for almost as long as I’ve been a Sega fan.
But we all know the whole point of this was to put subtle rude images on the offical Sega blog… (See any of H.R. Gigers work in headder) =)
Posted by Sharky/Ryan on January 29th, 2010 at 7:31 am
Comment # 3
Excellent article! I’m a huge fan of all things AvP myself, even the controversial ones; I’m also in it mostly for the alien (though I learned to love the predator as well). I have to agree that the Alien 3 game for Genesis was particularly great (and its Master System counterpart too!) The comics are all good fun, with some true masterpieces in between like Aliens: Salvation. I must admit I didn’t like Aliens: Book One too much, though. Especially for (****SPOILERS!****) the inclusion of the live space jockey near the end.
Posted by Alberto on January 29th, 2010 at 8:36 am
Comment # 4
Amazing write-up Edward! I can’t wait to play the new title in the series. To me – it finally seems like the tech has quite up with the horror and pacing of original Aliens series.
Posted by DJ Fob Fresh on January 29th, 2010 at 9:34 am
Comment # 5
Love the article. My vote for today’s best internet read. ;D
Posted by bobbyB on January 29th, 2010 at 11:00 am
Comment # 6
Great article Edward,
However, you almost lost me at you professed love for the AvP films.
Which, for me and EVERY TRUE acid-blooded fan of ALIEN is reheprehensible.
You just cannot have it both ways. To love ALIEN is to know that the AvP series figuratively shit all over the canon that had been established over decades.
And they truly embody the worst of the series from script, directing, al the way through post-production. The AvP name is only respected in the comic and video game mediums. Here’s hoping Rebellion keeps that honor alive.
Posted by Kevin on January 29th, 2010 at 11:52 am
Comment # 7
Impressive how you actually mentioned AvP 2 from Monolith. This is the first time I can recall Sega actually acknowledging the game’s existence.
Posted by Josh on January 29th, 2010 at 12:28 pm
Comment # 8
I love Sega
Are you guys going to bring out 7th Dragon? Because I bought the Japanese version and don’t feel like playing RPGs especially when I don’t know the language and it’s not even a very good one anyway. I say pass on it.
I was going to email sega this but I don’t know where to do that and I’ve already looked. I hate Sega.
Posted by Matt on January 29th, 2010 at 12:53 pm
Comment # 9
Could you maybe just release the music to America?
Why isn’t you can’t buy any Japanese, South Korean, Chinese or any other kind of Asian music online or in American stores but you can buy Japanese video games, cartoons, movies and other stuff?
I seriously can never find any Japanese music and you know it’s popular. I hate this.
Posted by Matt on January 29th, 2010 at 12:55 pm
Comment # 10
Wonderful article. My favorite, by FAR, has always been the Alien, too. Movie-wise, the Alien franchise has always had deeper stories to tell, ones of dread, survival, the unknown. Predator, while powerful in abilities, never dug deeper than pure survival and sci-fi violence (though the “honor system” within the Predator species speaks on that deeper level, but that is only fleshed out in the comics and novels). The Alien is simple, and terrifyingly so; not simple minded, but simple in it’s all encompassing anthropomorphism of pure scary Threat.
Very nice write-up!
Posted by Jason B. on January 29th, 2010 at 3:11 pm
Comment # 11
@Albert — thanks, and interesting comments about the comics. The one thing I will say about the series, especially Book One is that they were just unrelentingly bleak. In a way so were the movies but something about the B&W artwork and the fact that, well, Earth is turned into an Alien Hive more or less make the series seem … on the dark side?
Posted by Edward@Sega on January 29th, 2010 at 5:06 pm
Comment # 12
Excellent write-up – although that first AVP 1999 screenshot is actually from Monolith’s AVP2.
Alien3 on the SNES was a completely different and fascinating game, although the Genesis version was always my preferred version! Alien: Resurrection was quite a good game too wasn’t it?
And speaking of comics, Batman Vs Predator is one of my favourites!
Posted by The Tingler on January 29th, 2010 at 9:26 pm
Comment # 13
@Edward — You’re welcome, and thanks to you as well. To be specific, what I have is actually Aliens: Outbreak, which is a remastered edition of Aliens: Book One, in full color and with some dialogue changed to put the story in continuity with the movies (though ironically this was before Resurrection, so it kinda isn’t anyway). Fortunately, the changes do not affect the storyline too much, they amount to little more than new names for characters and places. For instance, Hicks becomes ‘Wilks’ and Newt becomes ‘Billie’.
I did see a bunch of pages from the B&W original, though, and I think that maybe it would have been best to keep it like that. After all, it was as originally intended, and perhaps some of the story’s mood was lost in the coloring. I agree that it is quite dark indeed, with some disturbing concepts.
Posted by Alberto on January 29th, 2010 at 10:03 pm
Comment # 14
While Ridley Scott certainly did an excellent job presenting the story to us, let’s not forget the true creative genius behind the story, which was written by Dan O’Bannon cooperatively with Ronald Shusett.Dan O’Bannon was one of the main creative minds behind most of the best sci-fi movies and stories of this century and I am saddened to learn of his death this last December.R.I.P. Dan! You were a genius!
Posted by NV Misfit on January 29th, 2010 at 11:02 pm
Comment # 15
Excellent article. It’s stunning how far the scope of Aliens reaches.
Posted by AliensCMGame on January 30th, 2010 at 9:07 am
Comment # 16
Hell yeah. great stuff.
Aliens FTW
Posted by Abe on January 30th, 2010 at 7:48 pm
Comment # 17
Nice, Aliens have always been my favorite with the predator second, but not by far.
What would be cool is if we can play the Queen as first person…. all the things you can do.
Posted by Maitue on April 25th, 2010 at 7:45 am
Comment # 18
Aliens are the badass of the universe.dont think alien 4 was a very good film compared to the rest but thats my opinion great article ALIENS RULE!!!!!!!!!!!!!!!!!!!
Posted by thehogmaster on May 14th, 2010 at 6:07 am
Comment # 19
First of all, great article, i remember playing most of those games and they are available through emulations wich still gives me this smug feeling.
I agree with alot of this article and comments, and some i don’t.
The Alien species is facinating and having the chance i’d probably be one of those squishy scientists studying it (the getting eaten part id rather skip but hey); It’s facinating the way it evolved from history to now, and that someone actually gave shape to it, the thought of such a species existing through similar evolutionary paths as us humans, to me is not scary, but curiously interesting, the fact is that it is possible of something similar being out there if you take into consideration environmental inpacts of evolutionary routes, and/or DNA tampering.
The idea that the Aliens are supposed to be bad is in my opinion quite unsatifying, in many ways they are like us, intelligent, top of the food chain and they reproduce to survive, though they are driven by instinct on some levels we are too.
I usedto play as an Alien every chance i got, and i did it well, what you said (or something similar) in another blog that the player must “be” the alien in order to play it well, is what i used to my advantage, the (oddly enough) predatory and calculating instinct of an alien mindset really makes it fun, and helps to understand the creatures, in the games and the movies, for you who havent, try it, watch the movies from an alien perspective, go, on the hunt!
Posted by Of the brood for the brood on October 4th, 2010 at 7:42 pm