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Archive for February 8th, 2010


   
 

Aliens vs Predator- Advice from the MLG Pros

Aliens vs Predator is incoming next week and the folks at Major League Gaming have put together a video and blog about how to be effective while playing online. These guys are the pros and have some good hints and tips to dominate as Alien, Predator, or Marine.

Alien vs Predator MLG Preview

 
   
   
 

Super Blog Update for Super Monkey Ball Step & Roll

Super Monkey Ball Step & Roll is in stores tomorrow, and we’ve got a flood of updates for you!

Launch Trailer

Check out this launch trailer for the game. It shows many of the mini-games that you’ll find in the game, as well as single player and co-op multiplayer in the game.

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Cody Linley Loves Super Monkey Ball Step & Roll

As you may have seen from previous blogging and tweeting, the community team was in New York City last week to hold some community events and help out with some PR events. While we were there, we had a party for Super Monkey Ball Step & Roll that teen heartthrob Cody Linley attended. Cody has been playing and loving the game, and we were really excited to have him there.

Before the party, Cody was on the Wendy Williams show, and talked about playing the game. Here’s the video — the part about Super Monkey Ball Step & Roll starts about

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(The part about Super Monkey Ball Step & Roll starts at 5:40 in.)

Then, it was on to the party. Here’s just one of the great photos from the party:

Cody Linley

I’m hoping to have a whole blog about the party with more photos later this week.

Super Monkey Ball Step & Roll on Nintendo Week

Super Monkey Ball Step & Roll will be featured on Nintendo Week this week. You can see Nintendo Week on the Nintendo Channel on your Wii console. Derrek talked about the game via WiiSpeak, which was pretty cool. Here’s a behind-the-scenes photo of Derrek with AiAi doing the interview.

Nintendo Week WiiSpeak Interview

Happy Valentine’s Day!

We’ve got some great Valentine’s Day themed wallpapers for you, to help you get in the mood for the weekend. They come in 4 resolution sizes, so you are sure to find your perfect match!

Super Monkey Ball Step & Roll Valentines_1280

You can download them all from our Flickr account.

Website Update

To celebrate the launch of Super Monkey Ball Step & Roll, we’ve updated the website with a Valentine’s day theme and a full list of the mini-games in the game. Even if you’ve seen the site before, check it out again and get all brushed-up on your Super Monkey Ball information before you step up and roll out with the game!

Come See Us This Saturday in NYC!

We’re having a launch party for Super Monkey Ball Step & Roll this coming Saturday from noon until 3pm at the Nintendo World Store at Rockefeller Center in New York City! If you’re in town (or just want to make a trip), come by the store to say hi! We’ll have lots of great stuff going on — AiAi and Miss Chiquita will be there to pose for photos, and I even heard that Miss Chiquita will sing! We’ll have a new tournament every hour, with the chance to win some great Super Monkey Ball prizes. We’ll have giveaways at the door, and I’ll be on hand to meet fans and capture all the action.

You don’t need to RSVP to get into the event, but you can help us spread the word by RSVPing to our Facebook event page and uploading all  your photos and videos there after the event! Who knows, maybe I’ll use your photo or video on the post-event blog!

Phew! That’s a lot of updates, but hopefully you’re all ready for a Super Monkey Ball week! I’m looking forward to you guys getting your hands on the game and seeing what you think.

 
   
   
 

Sonic & SEGA All-Stars Racing Demo and Theme on 360 Marketplace

The demo for Sonic & SEGA All-Stars Racing has hit the Marketplace! It allows you to play as Sonic or Banjo across a selection of tracks, is available now. Please be aware that it’s a hefty chunk at 1GB, but  its your first chance to grab a hold of the game and play it! And be on the lookout for someone who isn’t forgotten in action.

But that’s not all! There’s a brand new theme on the 360 as well for you to download at 240 points. If you want to see before you buy, check out the images below.

Friends List

Theme_friends_list

Spotlight

Theme_main_spotlight

System Settings

Theme_system_settings

Media Library

Theme_media_library

Game Library

Theme_game_library

Handy huh? So there we go, the demo and the theme go download them both now!

 
   
   
 

Tournament of Legends Q&A with High Voltage Software

Tournament_of_Legends- Logo

We’ve recently announced Tournament of Legends from High Voltage Software. To get you even more information on the game, we talked to Kerry Ganofsky and Eric Nofsinger from HVS.

Tournament of Legends is another Wii exclusive from HVS. Why is that — is Wii your favorite platform?

[Kerry Ganofsky] Wii is an amazing platform but asking us to choose a favorite is like asking a parent to choose a favorite child. (laughs) We decided to release Tournament of Legends on the Wii for two reasons: first, the gameplay was designed specifically for the platform and second, building on our Quantum3 technology, we were able to take advantage of all of the bells and whistles that we used in The Conduit right from the start.

[Eric Nofsinger] Some of it boils down to what types of games we like to play around the office and if we feel there is a particular gap in the Wii’s library. This was a big reason why we chose to make The Conduit for the Wii after all. In regards to Tournament of Legends, we realized that there weren’t many unique fighters on the Wii, so we decided that a uniquely mythological themed, weapons-based title would be a perfect fit. Players can get a sense of dual weapon fighting with the Wii Remote and Nunchuk.  With the Wii technology behind our Quantum 3 engine, we are able to bring great looking characters and environments to the Wii audience.

Can you give us some background information about Tournament of Legends please? When did this project kick off? What do you love about it? And what gave you a headache?

[KG] Tournament of Legends really started when we were deciding what our next original project would be after The Conduit.  We evaluated the market for potential opportunities and weighed that against our manpower and interests.  We found that there were very few unique fighting games coming for the Wii, and we’ve got a wide range of developers with a true passion for the genre in-house, so we decided to create our own!

[EN] I loved the process involved with creating the look of the characters.  It was a flurry of great ideas swirling around the office with many people collaborating together – a very eye-opening experience.  Getting the balance between each character and their vast array of special moves was a headache. Ultimately though, it paid off; we feel the special moves give a unique flavor to the game. Where else can play a game where you throw a steak at your opponent to lure a ravenous lion? (laughs)

[KG] I must say that the sheer variety in the combat is my favorite feature in the game.  Unlike many fighting games that limit you to punches and kicks or a single weapon, ToL allows you to use incredible magic attacks that really add a level of depth and strategy to an already compelling fighting system.  The biggest thing that gave me a headache was trying to remain competitive against our Lead Designer, Pat Dolan… I still swear he was cheating. (laughs)

What’s your favorite character? And why?

[KG] Hands down, Narcia is my favorite character.  First and foremost, she looks amazing but I feel that she features some of the most compelling strategies in the game.  Her Petrify, Snake Swarm, and Viper Strike make her a devastating opponent, in the right player’s hands.

[EN] I love the Oni character.  He is my favorite due to his unique design as well as his crazy attacks and great set of special moves.

Would you rather be involved in a gun or sword fight?

[KG] I will answer with one of my favorite quotes of all time, “Hokey religions and ancient weapons are no match for a good blaster at your side, kid.”

[EN] Let’s see…how about a Gun Kata fight!

In Sonic and the Black Knight, Sonic was using a sword. Can you confirm that this was your inspiration so we can charge you some money for it?

[KG] This was not at all an inspiration for our game, otherwise we’d have a Werewolf instead of a Minotaur (laughs).

[EN] Though to be honest, in the first draft of the game, our Minotaur was actually a giant blue hedgehog… (laughs).

Tournament of Legends will be out in May 2010 exclusively on the Wii.

 
   
   
 


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