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Tuesday Feb 09, 2010
Sonic 4 website update – now with 100% more Motobug!A new update to the Sonic 4 website was made this morning! You’ve seen the concept art, and now you can take a look at him in action – Motobug is back as the first part of our new Badniks page! Click the image above to head to the website, or just type in www.sonicthehedgehog4.com into your browser. It’s so easy, even an Orbinaut can do it. Maybe. If you haven’t yet, you can also jump into our official Sonic 4 forums and join the discussion. There’s a lot to talk about, and a ton of new posts showing up each day, so feel free to add in your thoughts and hopes about the game! In the meantime, the first of our Hedgehog Day prizes have shipped today! There are still a ton of prizes we have yet to ship, so don’t worry if you haven’t seen a PM response on the forums yet – you’ll be getting one very soon!
Posted by RubyEclipse in Project Needlemouse, Sonic the Hedgehog 4 Episode I on 7:34:16PM Feb 09, 2010 |
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Tuesday Feb 09, 2010
Aliens vs Predator- Community Q&AYou asked, Rebellion answered. After a bit of a delay, we’re happy to provide you with the community Q&A from Tim Jones. We received an overwhelming amount of questions from the Forums, Twitter, and Facebook. We received so many; we had to take single questions to ensure everyone had a chance to participate. Enjoy! AlienTechProductions - Will you make more classes or is there just a standard class for each faction? Filthy Blood Junkie – Does AvP3 use ragdoll physics in multiplayer? VEF214 – Will marines have access to any kind of “equipment”? (Sentry turrets, barricades)? Leventa – The whole game just screams AvP, from the font of the letters denoting the various colony blocks, to the sounds of the doors and pulse rifles. Even the elephantine shrieks of wounded aliens. I even noticed the amazing detail paid to the translucent head on the Runner aliens shown in the Survivor mode promotion video, and all the creepy details beneath it when the light hits it just right. Uyuyuy – will be future missions as DLC ??? Does the game support split screen ? Blooddrunk – Does the Smart-Gun have the same sound like in the movie, because in trailers I saw it sounds completely different? xXMinionXx – How will the weapons be implemented into the multiplayer in modes like predator hunt or infestation? JaHawk – Can you choose the killmove initiated or is it determined by a random generator? Wraith King – Will you be able to use the Alien Queen in multiplayer? emc – How do TK’s work in MP? Are they easy to pull off? What happens when two people TK at the same time? Is there a mechanic? Wicked Sick – Why the decision to remove player controlled facehuggers (aka Lifecycle) and Predaliens from the game? These two classes put the Alien in Alien vs. Predator. JAGX – How will Aliens work given that they have only skins and no classes? bent toe – Will there be a lobby where you can set up map rotations, invite friends, talk before the match start, set all options etc… AND, will it be MATCHMAKING or SERVER BROWSER? Nosugora – The addition of Corporates as a playable faction in Aliens vs. Predator 2 added a whole new aspect to the multiplayer. Corporates vs. Marines servers were quite common. Can we expect any form of Human vs. Human game modes besides standard deathmatch? Che_Guevara – What prompted you to decide to downgrade the movement speed of the Xenomorphs as seen in AVP 1999? Tim Jones- We have upgraded the abilities of the Xenomorph to include a higher level of fluid, graceful agility and variation in realistic movement speed consistent with what is seen in the movies. The Xenomorphs in AvP use a combination of movement speeds – from slow, sneaky prowling to rapid sprinting to lightning fast pounces. This is true for both the computer controlled AI and for the player Aliens. dchalfont – My question: Why were bots not included, and will we ever see them in AVP. For people with slow internet, or who do not like to play online they would have added significant replay value. ORCA_DA_BOMA – one of the things that some of our members were wondering about is how you balanced the stealth kill system? predpwnage - how many species will there be during deathmatch team deathmath etc….? lessthankiwi - Will trophy kills be blockable in multiplayer, like they are in singleplayer? no1phil - How many players will each game support and what modes will be included in multiplayer? AdamXENO - I would like to ask if the Survivor Edition/Hunter Edition multiplayer maps will be available later in the future to those who buy the Standard version? Theo - Do you intend to include more skins for multiplayer use? Nathan J – Will there be Play Against A Developer Day? Maxwell - What skins will we see in multiplayer? PredatorWorld - Will Rebellion create Female Predator skins for multiplayer in the future? Jonas – Just wondering if it will be possible to enter vents as the alien without having to press a button to do so? Like you can run into the vent like it was an open door (how I personally think it should be). And can you enter vents as a marine? Doc Mesa – How exactly will the ìInfectionî game mode work? I understand that it begins with one Alien vs. 20ish Marines but what stops those Marines from bunching together and creating an impenetrable wall of lead for the Alien? Tony – will the PC version be any different in terms of Alien control? IE, will free crawling be possible, or will we have to use the transition button every time? DJ Fob Fresh – How are the three species balanced for multi-player play in the various game modes? Bob – Is AVP focus more on the console pr pc version??? And which version is better Jay223 – About having Hicks and Hudson in multiplayer ñ will there be taunts? I would love to run around as Hudson saying game over, Man Franco Roman – And are there going to be any new things you can do in AvP 3 that you couldn’t do in AvP 2. Josh – will the x and y be balanced this time and will we have a numerical value for the level of mouse sensitivity (PC)? Genozide - I saw in a recent vid the smartgun targeting system looks very innovative.. But with a keyboard and mouse how do you move and turn if mouse is in the smartguns small box or is that area autoaiming? $t@ti© – Will you be able to play a Team Deathmatch with Aliens, Predators, AND Marines on the same team against another team of Aliens, Predators, and Marines? Professor Pickle - How much does this game harkens back to the originals? Lasse – How is death handled? Will the player stay dead for the rest of the game or will he respawn? If so, when? Kontra Komando – Will you be able to have multiple teams duke it out for supremacy in online team deathmatch? i.e. 4 teams of 4 players each. Lord Daxtrovian – My question is the following: Weíve seen many modes in multiplayer, but will there be special options to play to our preference? For example, I dunnoÖ maybe disable 1 hit kills, or predators starting with a certain range of weapons. XxDarkspacexX – when you kill a alien when you walk over it will you still get damaged by the acid? James - Will the PC version allow for the use of say, an Xbox 360 controller? I know the mouse and keyboard set up is better etc etc (before I get flamed), but sometimes after 10 hours of work behind a PC using a mouse and keyboard, it’s nice to use a controller. Thanks. Randy K – I see a lot of finishing attacks being performed on humans in the videos I’ve seen, where the predator or alien are the executors, giving me a feeling that the colonial marines are squishy and non-threatening, What would by my incentive to actively play a human character? what’s the trade-off? Nathan – I hope this works. but I wanna know how leap attack works. does it just do damage or does it cause anything special for aliens Robert – How many Predator weapons will we have access to? Anna – Will people without the 4 exclusive maps be able to play the maps if they’re playing with people who do have the maps? Tyler – Is this game going to be tied in the movie series’? Peter – How often will Skins in Multiplayer be unlocked and will any Skins be unlocked in campaign and or survivor? Daniel – How much dx11 features is in the game? Like is everything using tesselation and how does it affect performance if using a radeon HD5850 Card? Alex – Even though you’ve said there will be no predalien in the game, will there still be a predalien skin in multiplayer? James – Is the campaign mode co-op? Or any hint of Co-op at all? David – will the focus leap for the Aliens be similar to the predator setup? if not how does it work? Scabs all over - how many different alien and predator types may I play as? Is the “Alien/predator” from AVP-R in the game? How about Bishop? theramsfan39 – Why is there no ability for iron sights for the marine players? <a href=”http://www.flickr.com/photos/segaamerica/4344241339/” title=”Aliens vs. Predator by SEGA of America, on Flickr”><img src=”http://farm5.static.flickr.com/4008/4344241339_88ae0e4ecf.jpg” width=”500″ height=”281″ alt=”Aliens vs. Predator” /></a>
Posted by Clumsyorchid in Aliens vs Predator on 6:54:03PM Feb 09, 2010 |
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Tuesday Feb 09, 2010
Bundles of Love: Save Big on PlayStation Network Titles Starting this ThursdayHello, SEGA fans on PlayStation Network! Been sensing that special feeling of love in the air? A certain irresistible urge to break out your two-player co-op games or pass the controller back and forth with your sweetheart on a single-player game? Starting this Thursday, SEGA will have something special for you! Lonely Hearts Club members are of course also welcome, as all are invited to celebrate this Valentine’s Day with bundles of love. Crazy Taxi, Full Auto 2, Sonic Unleashed DLC, Valkyria Chronicles DLC, and Sonic Rivals 1 and 2 will all positively swoon with discounts. Check back here on Thursday, when this limited-time sale starts, to see the special bundles that will be available!
Posted by Edward@Sega in PlayStation Network, SEGA, Sonic Unleashed, Valkyria Chronicles on 6:28:02PM Feb 09, 2010 |
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Tuesday Feb 09, 2010
Know Your Role: AlienAhh, the Alien. I’ve said pretty much everything I could in a previous blog post about their history, mythology, and my fascination with them. But now that we have a demo of Aliens vs. Predator to play, and will soon have a full game, it’s time to take a look at actually playing as the wall-crawling, face-eating xenomorph. Paging Number Six So what goes into playing as an Alien? As a xenomorph you’re part of the hive-mind; it’s your duty to serve the Queen — kind of like being a warrior ant in a big, really scary ant colony. The Aliens are a kind of biological force, a seething mass of destruction that moves through a cold & unforgiving universe as a literal hive-mind. So how does this translate to a single-player story-based campaign? Well, if you’ve seen Alien: Resurrection you’ll have a hint at the story from the Alien’s perspective. It plays magnificently off the hubris and greed of humans, which has been a cornerstone of the series since the original Alien. You play as Number Six — you will have to wait to play to see just what your purpose and the reason for the number is, but you are introduced into the story in such a way that makes it incredibly satisfying once you finally have a chance to chase down some weak, squishy humans. Aliens vs. Predator is refreshing in that you need to really play to the mindset of your chosen class. Predators need to be master of stealth & Marines need to work together — and Aliens need to be masters of sneaking around in dark, wet places, hunting down isolated members and killing them quickly & silently. In multiplayer this requires both teamwork (especially in the non-deathmatch modes) and a lot of patience. You can’t just charge a marine and you can’t leave yourself open to a Predator’s stealth attack — keep on the move against Predators and find a good dark spot to lurk, preferably on the other side of a ledge where they can’t sneak up and kill you from stealth. Taking out lights actually helps you, too — Aliens can use heavy attacks to knock out all kinds of light sources, and it really will make you harder to spot, at least to Marines. Predators really are a different breed and in my multiplayer experience, the best thing you can do is wait for them to expose themselves while going after someone else. You can’t overpower them, and you can’t knock them out of stealth the way the Marines can. Above all — in the single player campaign and especially in multiplayer — learn to use ceilings and learn to use ledges. Retreat to them often — other players will give chase, and once you’ve drawn them from your cover is the best time to go after them. I’ve already mentioned staying still to avoid and vanish from the Marine’s motion tracker; the flip side to this is that if you’re holding still you better not be in a spot that’s easy for the Predator to sneak up on you. Abilities Other classes have the clumsy duty of picking up and using weapons. This is what you have to do when your entire exoskeleton is not itself a lethal weapon. And while Aliens don’t get any kind of ranged attack, AvP relies on a lot of melee combat, and aliens are incredibly fast and agile — and it is worth noting that claws and teeth don’t run out of ammo. Heavy Attack: Uses your tail to out-and-out clobber your prey. Marines are squishy and this will bring them down quickly. The tail has a slower windup but exceptional reach for a melee weapon; enough that if you’re on a ceiling low enough over an enemy it will reach them. Heavy attack also will give you a brief stun on your opponent. Depending on your situation, you can either try to follow it up with another heavy attack (if you think you’ll have time), or follow it up with a flurry of light attacks. Light Attack: You’re more maneuverable than Marines or Predators, and I’ve actually found the light attack useful in a situation where I can out-maneuver my opponent — dash around something, get behind your enemy, and let out a flurry of quick attacks. Following up a successful block with a flurry of light attacks is a great way to handle a close-encounter melee threat. Focus Mode: Enter focus mode to zero in on a particular foe — especially one that’s fleeing you. This will lock you on, and even better, if you tap “light attack” while in focus mode you will leap towards your opponent; you can either attack unsuspecting prey from above in this way, or quickly close the gap on a fleeing opponent. Stealth Kill: If you’re good at what you’re doing, this will be the norm for you. Aliens are not designed to be caught in toe-to-toe melee. On the other hand, this is nothing more satisfying than sneaking up behind another player and delivering a brutal and gory stealth kill — especially if you’ve just managed to pick someone off from the group, and are able to slip back into the shadows. Some things to note: You can’t get the kill while you’re sprinting, even if you’re right behind your target. Just position yourself, stop moving for a split second, and hit the stealth kill button. Be careful doing this, too — it takes a few seconds to execute the move, and during this time you are vulnerable. Conversely, this was my favorite way to take out Predators: Wait for them to execute a special kill and then dash up behind them. You will be able to execute your own stealth kill before they even turn around. For good measure, eat their head before retreating back to the shadows, which will restore any lost health. Now you’re thinking like an Alien!
Posted by Edward@Sega in Aliens vs Predator, SEGA, Strategy Guides on 6:01:57PM Feb 09, 2010 |
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Tuesday Feb 09, 2010
Lamb of God Creates Exclusive Song for Iron Man 2 GameWe’re excited to announce that Lamb of God, a two-time Grammy-nominated heavy metal band, is creating an exclusive song for the Iron Man 2 game! If you’re not familiar with the band, there’s some info below. I’ve also included the press release at the bottom of this post. Lamb of God is a self-described “pure American metal” quintet from Richmond, VA. They have been together for over 15 years and grew from a relatively unknown group to leaders at the top of the heavy metal ladder. Having recently completed a tour opening for Metallica, Lamb of God continue to bring the music their fans are begging for. Enjoying sold-out concerts around the world, Lamb of God have had released several albums including Sacrament which landed in the top 10 of the Billboard charts, became the top selling metal album of 2006, and earned them their first Grammy nomination. The band is made up of guitarist Willie Adler, Willie’s drummer brother Chris Adler, bassist John Campbell, guitarist Mark Morton and vocalist Randy Blythe. Their most recent album Wrath was released in March 2009 and made it to No. 2 on the Billboard charts and earned them another grammy nomination.They are about to embark on an international tour taking them around the world with stops all over the Europe and the US. Ask Lamb of GodIf you’ve got questions for Lamb of God, leave them in the comments here. I’m hoping to have some Q&A time with them soon, and I want your voices to reach them directly! Ask them about their history, albums, songs, or the brand new song they’ve created for the Iron Man 2 game. Whatever you want… the floor is yours! Press ReleaseFOR IMMEDIATE RELEASE “IRON MAN 2: THE VIDEO GAME” BREAKS OUT THE HEAVY ARTILLERY WITH LAMB OF GOD Exclusive New Song Created For Game SAN FRANCISCO & LONDON (February 9th, 2010) –SEGA® of America, Inc. and SEGA® Europe Ltd. are excited to announce that two-time Grammy-nominated heavy metal superstars Lamb of God are creating an exclusive song for the upcoming blockbuster title – Iron Man 2: The Video Game. The all-new song serves as the perfect complement to the non-stop super-powered action of the game on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, and Wii™ video game system. Iron Man 2: The Video Game will be in- stores across North America on May 4th, 2010.
A third-person action-adventure shooter, Iron Man 2: The Video Game teams the “The music of Lamb of God definitely evokes the intensity of Iron Man action and we are very excited to have them working with us for the game,” said Sean Ratcliffe, Vice President of Marketing, SEGA of America. “This new track will add even more atmosphere to the cinematic gaming experience that Iron Man 2 brings to the table.” Lamb of God has been together for over 15 years and grew from a relatively unknown group to leaders at the top of the heavy metal ladder. Having recently completed a tour opening for Metallica, Lamb of God continue to bring the music their fans are begging for. Enjoying sold-out concerts around the world, Lamb of God have had released several albums including Sacrament which landed in the top 10 of the Billboard charts, became the top selling metal album of 2006, and earned them their first Grammy nomination. The band is made up of guitarist Willie Adler, Willie’s drummer brother Chris Adler, bassist John Campbell, guitarist Mark Morton and vocalist Randy Blythe. Their most recent album Wrath was released in March 2009 and made it to No. 2 on the Billboard charts and earned them another grammy nomination.They are about to embark on an international tour taking them around the world with stops all over the Europe and the US. “’We knew we had something special and intense when we wrote this track and working with SEGA has been nothing short of incredible.” Says Chris Adler, Drummer for Lamb of God “A few of us are real game and comic fans so the partnership with SEGA has been really exciting and we can’t wait to play the game and hear our music as Iron Man kicks a**.” Iron Man 2: The Video Game will be available on Xbox 360®, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ video game system and Nintendo DS™ system. For more information, please visit the official site at www.ironman2game.com or to download screenshots, videos and art, please visit the SEGA FTP site at http://segapr.segaamerica.com. About SEGA® of America, Inc. About SEGA® Europe Ltd. # # #
Posted by Kellie in Iron Man 2 on 10:36:19AM Feb 09, 2010 |
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