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Archive for February 9th, 2010


   
 

Sonic 4 website update – now with 100% more Motobug!

A new update to the Sonic 4 website was made this morning! You’ve seen the concept art, and now you can take a look at him in action – Motobug is back as the first part of our new Badniks page!

Click the image above to head to the website, or just type in www.sonicthehedgehog4.com into your browser. It’s so easy, even an Orbinaut can do it. Maybe.

If you haven’t yet, you can also jump into our official Sonic 4 forums and join the discussion. There’s a lot to talk about, and a ton of new posts showing up each day, so feel free to add in your thoughts and hopes about the game!

In the meantime, the first of our Hedgehog Day prizes have shipped today! There are still a ton of prizes we have yet to ship, so don’t worry if you haven’t seen a PM response on the forums yet – you’ll be getting one very soon!

 
   
   
 

Aliens vs Predator- Community Q&A

Aliens vs. Predator

You asked, Rebellion answered. After a bit of a delay, we’re happy to provide you with the community Q&A from Tim Jones. We received an overwhelming amount of questions from the Forums, Twitter, and Facebook. We received so many; we had to take single questions to ensure everyone had a chance to participate. Enjoy!

AlienTechProductions – Will you make more classes or is there just a standard class for each faction?
Tim Jones– We’ve focused on balancing each species/faction so that each one has a fighting chance in a one-on-one grudge match against any other, so we have no immediate plans for more classes.

Filthy Blood Junkie – Does AvP3 use ragdoll physics in multiplayer?
Tim Jones- Yes, ragdoll physics are very much in evidence when you die in multiplayer.

VEF214 – Will marines have access to any kind of “equipment”? (Sentry turrets, barricades)?
Tim Jones- There are a number of sequences in the single player campaigns where Marines will be using Sentry Guns to defend themselves. Some of the other “equipment” the Marines get to use include their torch, flares, hacking tool, Motion Tracker, and of course the Smart Gun which automatically targets enemies and tears them apart with ammunition at the push of a button :)

Leventa – The whole game just screams AvP, from the font of the letters denoting the various colony blocks, to the sounds of the doors and pulse rifles. Even the elephantine shrieks of wounded aliens. I even noticed the amazing detail paid to the translucent head on the Runner aliens shown in the Survivor mode promotion video, and all the creepy details beneath it when the light hits it just right.
All this in mind, I’d like to ask you this Tim: How much of a labor of love is this game for you and your team?
Tim Jones- Well I think you just answered that question yourself! :) This game has been an obsessive passion for us and we constantly strive to make it as authentic as it can be. It’s a genuine thrill when fans like yourself pick up on the love we’ve poured into it!

Uyuyuy – will be future missions as DLC ??? Does the game support split screen ?
Tim Jones – AvP does not support split-screen but you can expect further Survivor Mode missions as DLC.

Blooddrunk – Does the Smart-Gun have the same sound like in the movie, because in trailers I saw it sounds completely different?
Tim Jones- Well spotted! We have updated the sound of the Smart Gun, so you are right – it isn’t exactly the same as in the movies. We gave it a heavier sound – a little more like the Mini-gun in Predator.

xXMinionXx – How will the weapons be implemented into the multiplayer in modes like predator hunt or infestation?
Tim Jones- Marines spawn with Pistols and Pulse Rifles in their inventory. Other weapons, they have to find and pick up around the Maps as they play. In Predator Hunt, the Predator player spawns with just Wrist-Blades — they have to seek out the more powerful weapons like the Plasma-Caster or the Smart Disc if they really want to dominate the hunt!

JaHawk – Can you choose the killmove initiated or is it determined by a random generator?
Tim Jones- You have a certain amount of control over how you finish your enemies: if you initiate a finishing move from behind, it will be a stealth kill – i.e. silent and unnoticed by other enemies unless they see it directly. If you initiate a finishing move from the front, while your opponent is stunned it will be… not so stealthy! The exact finishing move animation that you see is randomized. Of course, you always have the option to finish your enemy with standard melee strikes, which is faster and involves less risk to you as a player.

Wraith King – Will you be able to use the Alien Queen in multiplayer?
Tim Jones- No, sorry!

Aliens Vs Predator E3 2009

emc – How do TK’s work in MP? Are they easy to pull off? What happens when two people TK at the same time? Is there a mechanic?
Tim Jones- TK’s? Do you mean finishing moves? They are initiated in exactly the same way as in single player: from behind, or from the front if your opponent is stunned or knocked-down. You are vulnerable to attack during a finishing move so you have to pick your moment carefully!

Wicked Sick – Why the decision to remove player controlled facehuggers (aka Lifecycle) and Predaliens from the game? These two classes put the Alien in Alien vs. Predator.
Tim Jones- Creating a compelling experience for each of the three main species (Marine, Predator and Alien) is essentially like making three very different games at the same time. If we were to make the Face Huggers and Predaliens playable with the same attention to detail (that they would deserve), it would be like adding another two game types to what is already an ambitious project!

JAGX – How will Aliens work given that they have only skins and no classes?
Tim Jones- Aliens have the advantage of superior speed, agility and melee strength. Trust me, it’s a new kind of experience but it’ll make sense when you play it! :)

bent toe – Will there be a lobby where you can set up map rotations, invite friends, talk before the match start, set all options etc… AND, will it be MATCHMAKING or SERVER BROWSER?
Tim Jones- There is a lobby where you can set up the game details and collect your friends before starting the match. We use a combination of matchmaking and server browsers.

Nosugora – The addition of Corporates as a playable faction in Aliens vs. Predator 2 added a whole new aspect to the multiplayer. Corporates vs. Marines servers were quite common. Can we expect any form of Human vs. Human game modes besides standard deathmatch?
Tim Jones- We have no immediate plans for Human vs. Human game modes.

Che_Guevara – What prompted you to decide to downgrade the movement speed of the Xenomorphs as seen in AVP 1999?

Tim Jones- We have upgraded the abilities of the Xenomorph to include a higher level of fluid, graceful agility and variation in realistic movement speed consistent with what is seen in the movies. The Xenomorphs in AvP use a combination of movement speeds – from slow, sneaky prowling to rapid sprinting to lightning fast pounces. This is true for both the computer controlled AI and for the player Aliens.

dchalfont – My question: Why were bots not included, and will we ever see them in AVP. For people with slow internet, or who do not like to play online they would have added significant replay value.
Tim Jones- The Aliens in online Survivor Mode are essentially “bots” and those without an internet connection are able to play this mode in Single Player too.

ORCA_DA_BOMA – one of the things that some of our members were wondering about is how you balanced the stealth kill system?
Tim Jones- Every species has the ability to spot the other species if they keep their wits about them — the Marine has the Motion Tracker, the Predator has his Vision Modes, the Alien can sense pheromones — if someone manages to exectute a stealth kill on you, it is because you weren’t paying attention!

predpwnage – how many species will there be during deathmatch team deathmath etc….?
Tim Jones- All three species will be able to play in Deathmatch and Species Team Deathmatch modes.

lessthankiwi – Will trophy kills be blockable in multiplayer, like they are in singleplayer?
Tim Jones- Every species is able to block or counter melee combat moves in multiplayer if they react fast enough…

Aliens Vs Predator E3 2009

no1phil – How many players will each game support and what modes will be included in multiplayer?
Tim Jones- Multiplayer supports up to 18 players in a game at one time. The exception to this is Survivor mode which supports up to 4 Marine players. The multiplayer modes include are: Survivor, Infestation, Predator Hunt, Domination, Deathmatch, Species Team Deathmatch, and Mixed Species Team Deathmatch.

AdamXENO – I would like to ask if the Survivor Edition/Hunter Edition multiplayer maps will be available later in the future to those who buy the Standard version?
Tim Jones- Yes they will, as Downloadable Content.

Theo – Do you intend to include more skins for multiplayer use?
Tim Jones- No current plans for further multiplayer skins, but you can unlock quite a variety by playing Ranked Matches and working up your XP.

Nathan J – Will there be Play Against A Developer Day?
Tim Jones- Maybe… we’ll look into it. :)

Maxwell – What skins will we see in multiplayer?
Tim Jones- There are a variety for each species, and one or two surprises for fans of the AvP movies!

PredatorWorld – Will Rebellion create Female Predator skins for multiplayer in the future?
Tim Jones- Never say never…

Jonas – Just wondering if it will be possible to enter vents as the alien without having to press a button to do so? Like you can run into the vent like it was an open door (how I personally think it should be). And can you enter vents as a marine?
Tim Jones- You have to actively choose to enter vents as an Alien – we did this to make it easier for the player to navigate the environment smoothly, so they can run straight over a vent without entering it if they want to, and also we can ensure they are facing in the right direction when they actually do deliberately enter a vent. The Marine will find themselves in all sorts of unpleasant places in the single player campaign…

Doc Mesa – How exactly will the ìInfectionî game mode work? I understand that it begins with one Alien vs. 20ish Marines but what stops those Marines from bunching together and creating an impenetrable wall of lead for the Alien?
Tim Jones- Infestation Mode starts with everyone as Marines. One player is picked at random to be an Alien. When a Marine is killed, they come back as an Alien. As a Marine, if you find yourself as the last man standing, you may be lucky enough to find a Smart Gun and take down a bunch of the Aliens before you finally buy the farm… A well-organized team of Marines may be able to defend themselves for a while against the first Alien, but sooner or later, someone always makes a mistake and gets picked off…

Tony – will the PC version be any different in terms of Alien control? IE, will free crawling be possible, or will we have to use the transition button every time?
Tim Jones- There is an option in the controls menus on both console and PC to “free crawl” and remove the need to use the Transition Button.

DJ Fob Fresh – How are the three species balanced for multi-player play in the various game modes?
Tim Jones- Each species has their own advantages and disadvantages which all help balance the experience: The Alien lacks ranged weapons but has speed, agility, melee strength and powerful senses; the Predator has lots of gadgets, jumping ability and melee strength but lacks rapid-fire ranged weaponry; the Marine is least agile and lacks melee strength, but has the Motion Tracker and powerful rapid fire ranged weaponry.

Bob – Is AVP focus more on the console pr pc version??? And which version is better
Tim Jones- Every format of AvP has equal care and attention given to it to make sure it is everything it can be. It’s up to you to pick the version which suits your set-up… you won’t be disappointed! :)

Aliens vs. Predator

Jay223 – About having Hicks and Hudson in multiplayer ñ will there be taunts? I would love to run around as Hudson saying game over, Man
Tim Jones- You are free to taunt however you choose over voice-coms!

Franco Roman – And are there going to be any new things you can do in AvP 3 that you couldn’t do in AvP 2.
Tim Jones- There are, of course, countless improvements across the board, but a few highlights include: We’ve added significant depth to the melee combat for all species, the Predator has considerably more agility than previously, and the Alien has the ability to sense its victims through walls.

Josh – will the x and y be balanced this time and will we have a numerical value for the level of mouse sensitivity (PC)?
Tim Jones- We’ve put a lot of effort into tuning the camera movement to be accessible and responsive for all players. There are options to adjust it to your preferences so I hope you will be happy with the results.

Genozide – I saw in a recent vid the smartgun targeting system looks very innovative.. But with a keyboard and mouse how do you move and turn if mouse is in the smartguns small box or is that area autoaiming?
Tim Jones- The box indicates the autoaim area for the Smart Gun — you can still turn and move (though you can’t sprint while using it). You can also toggle the auto-targeting function off with the secondary fire button.

$t@ti© – Will you be able to play a Team Deathmatch with Aliens, Predators, AND Marines on the same team against another team of Aliens, Predators, and Marines?
Tim Jones- Absolutely – we call that more Mixed Species Team Deathmatch.

Professor Pickle – How much does this game harkens back to the originals?
Tim Jones- If you loved the originals, you should love this one!

Lasse – How is death handled? Will the player stay dead for the rest of the game or will he respawn? If so, when?
Tim Jones- In most modes you respawn after a couple of seconds, though in Infestation if you die as a Marine, you will come back as an Alien… In Survivor mode, if you die, you remain dead until the end of the round.

Kontra Komando – Will you be able to have multiple teams duke it out for supremacy in online team deathmatch? i.e. 4 teams of 4 players each.
Tim Jones- Species Team Deathmatch allows up to three teams to battle it out simultaneously.

Lord Daxtrovian – My question is the following: Weíve seen many modes in multiplayer, but will there be special options to play to our preference? For example, I dunnoÖ maybe disable 1 hit kills, or predators starting with a certain range of weapons.
Tim Jones- The host can adjust a number of settings, depending on the game mode – map choice, score limits, time limits, player limits and friendly fire etc.

XxDarkspacexX – when you kill a alien when you walk over it will you still get damaged by the acid?
Tim Jones- Yes you will!

James – Will the PC version allow for the use of say, an Xbox 360 controller? I know the mouse and keyboard set up is better etc etc (before I get flamed), but sometimes after 10 hours of work behind a PC using a mouse and keyboard, it’s nice to use a controller. Thanks.
Tim Jones- Yep, Xbox 360 controller is fully supported on PC.

Randy K – I see a lot of finishing attacks being performed on humans in the videos I’ve seen, where the predator or alien are the executors, giving me a feeling that the colonial marines are squishy and non-threatening, What would by my incentive to actively play a human character? what’s the trade-off?
Tim Jones- The Marines have a formidable arsenal, and there are few things more satisfying than tearing apart an Alien or a Predator with a Pulse Rifle! :)

Nathan – I hope this works. but I wanna know how leap attack works. does it just do damage or does it cause anything special for aliens
Tim Jones- It will do damage, and if done over a long enough distance, you will knock your target to the floor too, leaving them vulnerable for a few seconds…

Robert – How many Predator weapons will we have access to?
Tim Jones- The Predator has his Wrist Blades, Shoulder Cannon, Smart Disc, Throwing Spear, Proximity Mines, Vision Modes, Distraction Mode, and Zoom — plenty for you to play with…

Anna – Will people without the 4 exclusive maps be able to play the maps if they’re playing with people who do have the maps?
Tim Jones- You will have to have the maps if you are to play them. They will become available to all players as downloadable content in the near future.

Aliens vs. Predator

Tyler – Is this game going to be tied in the movie series’?
Tim Jones- The story is consistent with the continuity established in the movie series — it takes place around 30 years after the events in Alien 3.

Peter – How often will Skins in Multiplayer be unlocked and will any Skins be unlocked in campaign and or survivor?
Tim Jones- Multiplayer Skins are unlocked through progress in Ranked multiplayer matches and increasing your XP level.

Daniel – How much dx11 features is in the game? Like is everything using tesselation and how does it affect performance if using a radeon HD5850 Card?
Tim Jones- DirectX 11 has dynamic tesselation on the Aliens, full-screen anti-aliasing, numerous performance benefits and support for multiple monitors amongst other features. It’s a great way to show off the power of your state-of-the-art PC setup!

Alex – Even though you’ve said there will be no predalien in the game, will there still be a predalien skin in multiplayer?
Tim Jones- I’m afraid no Predalien in multiplayer, but he makes a significant contribution as a formidable enemy in the single player campaign.

James – Is the campaign mode co-op? Or any hint of Co-op at all?
Tim Jones- The campaign is focused on a single player experience – it’s the best way to maintain the atmosphere and tension in the narrative for AvP. You can, however, play cooperatively with up to four Marines online in the Survivor Mode against waves of AI controlled Aliens which a truly nerve-wracking experience!

David – will the focus leap for the Aliens be similar to the predator setup? if not how does it work?
Tim Jones- Yes – it’s very similar to that for the Predator so the controls should feel intuitive. Of course, the Alien is able to do it from any angle!

Scabs all over – how many different alien and predator types may I play as? Is the “Alien/predator” from AVP-R in the game? How about Bishop?
Tim Jones- There should be plenty of variety of skins in multiplayer to keep you entertained — fans of the Predator in AvP-R should be particularly pleased!

theramsfan39 – Why is there no ability for iron sights for the marine players?
Tim Jones- It’s a feature that we found players just didn’t make much use of against the kinds of foes we have in the game. We do however have a Scoped Rifle for the Marine which offers similar functionality.

<a href=”http://www.flickr.com/photos/segaamerica/4344241339/” title=”Aliens vs. Predator by SEGA of America, on Flickr”><img src=”http://farm5.static.flickr.com/4008/4344241339_88ae0e4ecf.jpg” width=”500″ height=”281″ alt=”Aliens vs. Predator” /></a>
 
   
   
 

Bundles of Love: Save Big on PlayStation Network Titles Starting this Thursday

Hello, SEGA fans on PlayStation Network! Been sensing that special feeling of love in the air? A certain irresistible urge to break out your two-player co-op games or pass the controller back and forth with your sweetheart on a single-player game? Starting this Thursday, SEGA will have something special for you! Lonely Hearts Club members are of course also welcome, as all are invited to celebrate this Valentine’s Day with bundles of love.

Crazy Taxi, Full Auto 2, Sonic Unleashed DLC, Valkyria Chronicles DLC, and Sonic Rivals 1 and 2 will all positively swoon with discounts. Check back here on Thursday, when this limited-time sale starts, to see the special bundles that will be available!

Sonic Unleashed

Selvaria's Mission 10

 
   
   
 

Know Your Role: Alien

Ahh, the Alien. I’ve said pretty much everything I could in a previous blog post about their history, mythology, and my fascination with them. But now that we have a demo of Aliens vs. Predator to play, and will soon have a full game, it’s time to take a look at actually playing as the wall-crawling, face-eating xenomorph.

Paging Number Six

So what goes into playing as an Alien? As a xenomorph you’re part of the hive-mind; it’s your duty to serve the Queen — kind of like being a warrior ant in a big, really scary ant colony. The Aliens are a kind of biological force, a seething mass of destruction that moves through a cold & unforgiving universe as a literal hive-mind.   So how does this translate to a single-player story-based campaign? Well, if you’ve seen Alien: Resurrection you’ll have a hint at the story from the Alien’s perspective. It plays magnificently off the hubris and greed of humans, which has been a cornerstone of the series since the original Alien.

Aliens vs. Predator

You play as Number Six — you will have to wait to play to see just what your purpose and the reason for the number is, but you are introduced into the story in such a way that makes it incredibly satisfying once you finally have a chance to chase down some weak, squishy humans.

Aliens vs. Predator is refreshing in that you need to really play to the mindset of your chosen class. Predators need to be master of stealth & Marines need to work together — and Aliens need to be masters of sneaking around in dark, wet places, hunting down isolated members and killing them quickly & silently. In multiplayer this requires both teamwork (especially in the non-deathmatch modes) and a lot of patience. You can’t just charge a marine and you can’t leave yourself open to a Predator’s stealth attack — keep on the move against Predators and find a good dark spot to lurk, preferably on the other side of a ledge where they can’t sneak up and kill you from stealth.

Aliens vs. Predator

Taking out lights actually helps you, too — Aliens can use heavy attacks to knock out all kinds of light sources, and it really will make you harder to spot, at least to Marines. Predators really are a different breed and in my multiplayer experience, the best thing you can do is wait for them to expose themselves while going after someone else. You can’t overpower them, and you can’t knock them out of stealth the way the Marines can.

Above all — in the single player campaign and especially in multiplayer — learn to use ceilings and learn to use ledges. Retreat to them often — other players will give chase, and once you’ve drawn them from your cover is the best time to go after them. I’ve already mentioned staying still to avoid and vanish from the Marine’s motion tracker; the flip side to this is that if you’re holding still you better not be in a spot that’s easy for the Predator to sneak up on you.

Abilities

Other classes have the clumsy duty of picking up and using weapons. This is what you have to do when your entire exoskeleton is not itself a lethal weapon. And while Aliens don’t get any kind of ranged attack, AvP relies on a lot of melee combat, and aliens are incredibly fast and agile — and it is worth noting that claws and teeth don’t run out of ammo.

Heavy Attack: Uses your tail to out-and-out clobber your prey. Marines are squishy and this will bring them down quickly. The tail has a slower windup but exceptional reach for a melee weapon; enough that if you’re on a ceiling low enough over an enemy it will reach them. Heavy attack also will give you a brief stun on your opponent. Depending on your situation, you can either try to follow it up with another heavy attack (if you think you’ll have time), or follow it up with a flurry of light attacks.

Light Attack: You’re more maneuverable than Marines or Predators, and I’ve actually found the light attack useful in a situation where I can out-maneuver my opponent — dash around something, get behind your enemy, and let out a flurry of quick attacks. Following up a successful block with a flurry of light attacks is a great way to handle a close-encounter melee threat.

Aliens vs. Predator

Focus Mode: Enter focus mode to zero in on a particular foe — especially one that’s fleeing you. This will lock you on, and even better, if you tap “light attack” while in focus mode you will leap towards your opponent; you can either attack unsuspecting prey from above in this way, or quickly close the gap on a fleeing opponent.

Stealth Kill: If you’re good at what you’re doing, this will be the norm for you. Aliens are not designed to be caught in toe-to-toe melee. On the other hand, this is nothing more satisfying than sneaking up behind another player and delivering a brutal and gory stealth kill — especially if you’ve just managed to pick someone off from the group, and are able to slip back into the shadows. Some things to note: You can’t get the kill while you’re sprinting, even if you’re right behind your target. Just position yourself, stop moving for a split second, and hit the stealth kill button. Be careful doing this, too — it takes a few seconds to execute the move, and during this time you are vulnerable. Conversely, this was my favorite way to take out Predators: Wait for them to execute a special kill and then dash up behind them. You will be able to execute your own stealth kill before they even turn around. For good measure, eat their head before retreating back to the shadows, which will restore any lost health. Now you’re thinking like an Alien!

 
   
   
 

Lamb of God Creates Exclusive Song for Iron Man 2 Game

Lamb of God

We’re excited to announce that Lamb of God, a two-time Grammy-nominated heavy metal band, is creating an exclusive song for the Iron Man 2 game! If you’re not familiar with the band, there’s some info below. I’ve also included the press release at the bottom of this post.

Lamb of God is a self-described “pure American metal” quintet from Richmond, VA. They have been together for over 15 years and grew from a relatively unknown group to leaders at the top of the heavy metal ladder. Having recently completed a tour opening for Metallica, Lamb of God continue to bring the music their fans are begging for. Enjoying sold-out concerts around the world, Lamb of God have had released several albums including Sacrament which landed in the top 10 of the Billboard charts, became the top selling metal album of 2006, and earned them their first Grammy nomination. The band is made up of guitarist Willie Adler, Willie’s drummer brother Chris Adler, bassist John Campbell, guitarist Mark Morton and vocalist Randy Blythe. Their most recent album Wrath was released in March 2009 and made it to No. 2 on the Billboard charts and earned them another grammy nomination.They are about to embark on an international tour taking them around the world with stops all over the Europe and the US.

Ask Lamb of God

If you’ve got questions for Lamb of God, leave them in the comments here. I’m hoping to have some Q&A time with them soon, and I want your voices to reach them directly! Ask them about their history, albums, songs, or the brand new song they’ve created for the Iron Man 2 game. Whatever you want… the floor is  yours!

Press Release

FOR IMMEDIATE RELEASE

“IRON MAN 2: THE VIDEO GAME” BREAKS OUT THE HEAVY ARTILLERY WITH LAMB OF GOD

Exclusive New Song Created For Game

SAN FRANCISCO & LONDON (February 9th, 2010) –SEGA® of America, Inc.  and SEGA® Europe Ltd. are excited to announce that two-time Grammy-nominated heavy metal superstars Lamb of God are creating an exclusive song for the upcoming blockbuster title – Iron Man 2: The Video Game. The all-new song serves as the perfect complement to the non-stop super-powered action of the game on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, and Wii™ video game system. Iron Man 2: The Video Game will be in- stores across North America on May 4th, 2010.

A third-person action-adventure shooter, Iron Man 2: The Video Game teams the
finesse of Iron Man with the brute strength of War Machine, who makes his grandest
appearance as a playable character in any video game to date. The game is based on the cinematic universe featured in Marvel Studios’ Iron Man 2, in theaters beginning May 7, 2010 and features an original story written with the help of Eisner-award-winning Iron Man comic author Matt Fraction, that introduces players to popular Marvel Super Villains exclusive to the game, such as Crimson Dynamo.

“The music of Lamb of God definitely evokes the intensity of Iron Man action and we are very excited to have them working with us for the game,” said Sean Ratcliffe, Vice President of Marketing, SEGA of America. “This new track will add even more atmosphere to the cinematic gaming experience that Iron Man 2 brings to the table.”

Lamb of God has been together for over 15 years and grew from a relatively unknown group to leaders at the top of the heavy metal ladder. Having recently completed a tour opening for Metallica, Lamb of God continue to bring the music their fans are begging for. Enjoying sold-out concerts around the world, Lamb of God have had released several albums including Sacrament which landed in the top 10 of the Billboard charts, became the top selling metal album of 2006, and earned them their first Grammy nomination. The band is made up of guitarist Willie Adler, Willie’s drummer brother Chris Adler, bassist John Campbell, guitarist Mark Morton and vocalist Randy Blythe. Their most recent album Wrath was released in March 2009 and made it to No. 2 on the Billboard charts and earned them another grammy nomination.They are about to embark on an international tour taking them around the world with stops all over the Europe and the US.

“’We knew we had something special and intense when we wrote this track and working with SEGA has been nothing short of incredible.” Says Chris Adler, Drummer for Lamb of God “A few of us are real game and comic fans so the partnership with SEGA has been really exciting and we can’t wait to play the game and hear our music as Iron Man kicks a**.”

Iron Man 2: The Video Game will be available on Xbox 360®, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™  video game system and Nintendo DS™ system. For more information, please visit the official site at www.ironman2game.com or to download screenshots, videos and art, please visit the SEGA FTP site at http://segapr.segaamerica.com.

About SEGA® of America, Inc.
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home.  The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.  SEGA of America’s Web site is located at www.sega.com/usa

About SEGA® Europe Ltd.
SEGA® Europe Limited is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega-europe.com.

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