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Archive for February 25th, 2010


   
 

Inside Napoleon: Total War with Intel

Russian_officer

Intel has a great article up about Napoleon: Total War, including some behind-the-scenes interviews with the Creative Assembly team, and the Intel tools that were used to create the game. I’ve excerpted the article below, and you can read the rest on Intel’s site.

When Napoleon: Total War* is released, hundreds of thousands of PC gamers will watch Bonaparte’s career crumble in front of the gates of Hougoumont, at their personal Waterloo. When it does, the pint-sized General can take comfort in the fact that he is helping in no small way to celebrate the tenth anniversary of The Creative Assembly’s phenomenally successful Total War series.

Napoleon: Total War - GamesCom - 8/20/09

There aren’t many games that can claim to have invented a genre. Fewer still have gone on to release an average of one new version or add-on a year, while always hitting critical and commercial success. Napoleon: Total War will mark the point at which The Creative Assembly has been at the very top of its game for as long as the Petit General was on top of his.

When the revolutionary Shogun: Total War appeared in 2000 it married real-time strategy battles with the slower, turn-by-turn tactical overview of a campaign map. It could have gone very wrong. Blending the resource management and empire building model of Civilization* with the fast battles of Command & Conquer* was ambitious, to say the least. Setting the resulting game in a period of Japanese history with which the majority of its potential audience was likely to be unfamiliar compounded the whole project’s “experimental” nature.

The creative gamble paid off. And it continues to. Total War isn’t just still the best example of its genre, it’s the only competitor in a race of one and continues to grow its audience with each new release.

“Sales of PC boxed copy has probably declined over the last couple of years,” said Creative Director Mike Simpson, “But each Total War game that we make sells a bit more than the previous one, which is a good way to be going.“

You can read the rest of the article on Intel’s site.

 
   
   
 

After Burner: Black Falcon Returns to the Skies!

Get ready for some adrenaline pumping aerial arcade action with After Burner: Black Falcon, now available, once again, for purchase from the PlayStation Store.

Thank you for your support of After Burner: Black Falcon. Many of you experienced an issue with the digital copy of this game earlier this month. Well, good news! Both SEGA and Sony have worked to rectify the issues and are happy to announce that After Burner: Black Falcon is now back online and ready for download.

For those of you who had previously downloaded the game, please delete the old version from your system and re-download this new version. You will not be charged for re-downloading a purchased item.

Again, we apologize for any inconvenience that this may have caused.

Also, I did write a blog about the game — click here to check it out!

And, last but not least, as a thank you to the great After Burner fans out there, we have an exclusive wallpaper for After Burner: Black Falcon (with more on the way!). Click the image to get to the full-sized version of the wallpaper!

AB:BF Wallpaper No. 1

 
   
   
 

Alpha Protocol to Hit Stores June 1, 2010

Alpha Protocol

We’re proud to announce that Alpha Protocol will be on store shelves in North America on June 1st, 2010. It will be available on Xbox 360, Playstation 3, and PC.

To go with this announcement, we’ve got a new logo (see above), some new screens, and new pack fronts for all three platforms. We also have a new trailer, which you can see on the Alpha Protocol page on Facebook. If you’re not a fan of Alpha Protocol on Facebook yet, now is a great time to become one!

Here are the new screens and pack fronts. They are also on our Flickr feed for your viewing & downloading pleasure. I put the full press release below as well.

Alpha Protocol

Alpha Protocol

Alpha Protocol

Alpha Protocol

Alpha Protocol

Alpha Protocol

Pack Fronts

Alpha Protocol - PS3

Alpha Protocol - PC

Alpha Protocol - Xbox 360

Press Release

SEGA’S ALPHA PROTOCOL, THE FIRST MODERN DAY SPY RPG; TO HIT STORE SHELVES ON June 1st, 2010 IN NORTH AMERICA

SAN FRANCISCO (February 25, 2010) – SEGA® of America, Inc. is proud to announce that Obsidian Entertainment’s long awaited Alpha Protocol™ is hitting store shelves this summer. The espionage game, a fiercely original take on the role playing game genre, will launch in North America for the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system and PC on June 1st, 2010.

“The wait has been worth it. It is time for an RPG to go beyond fantasy and space,” said Sean Ratcliffe, Vice President of Marketing for SEGA of America. “The genre needs a shot in the arm, and renowned developer Obsidian has delivered. Alpha Protocol will be the absolute best it can be and we look forward to revealing fresh aspects of it to the community in the upcoming months.”

With a plot torn from today’s headlines and more twists than a season of “24”, Alpha Protocol brings a new level of modern day realism to the world of RPGs. Tasked with uncovering the perpetrators behind a tragic missile attack on a passenger jetliner, players dive into a story rich with characters and locations to discover an international arms-dealing conspiracy. Through their actions and choices, players direct the outcome of the game as they ultimately decide who to befriend, trust or kill.

In Alpha Protocol, players assume the role of rookie spy Michael Thorton and are given unprecedented control over the development of his abilities and interactions with other characters. Customizable character skill-sets, attributes and weapons all play an important role in allowing gamers to tailor Thorton to their play-style.

Gamers that pre-order Alpha Protocol through GameStop will receive the Exclusive Assault Pack, containing exclusive weapons and ammo like the UC Regulator high damage shotgun and Rittergroupen Grizzly high accuracy rifle. For more details visit www.gamestop.com.

Alpha Protocol is set to release on June 1st, 2010 on the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system and PC. For more information visit http://www.alphaprotocol.com/us/main.php

About SEGA® Corporation:
SEGA®Corporation is a worldwide leader in interactive entertainment both inside and outside the home, encompassing consumer business, amusement machine sales and amusement center operations.  The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.  SEGA® Corporation’s Web site is located at http://sega.jp.
About SEGA® of America, Inc.:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home.  The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.  SEGA of America’s Web site is located at www.sega.com.
About SEGA® Europe Ltd.:
SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega-europe.com.

About OBSIDIAN ENTERTAINMENT:
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality, next generation games for PC and console systems. Obsidian was founded in 2003 by five game development veterans who’ve produced, programmed, and/or designed award-winning role playing games for a variety of platforms over the last 15 years. The five founders are: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. Obsidian Entertainment’s Web site is located at www.obsidian.net.

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“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.

© 2008 Microsoft Corporation. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

 
   
   
 

Valkyria Chronicles DLC Spotlight #2 – Marina’s Sniper Challenge!

Oh, Marina. By far one of the most mysterious of the all the members of Squad 7: a seemingly cold-hearted sniper with deadly aim – but also one who holds a soft spot for cute, cuddly forest animals.

In the upcoming DLC pack, Marina’s challenge is built for those of you who love everything that snipers symbolize: stealth, accuracy, and a quick single shot to the head. A single error in this mission and you’re in big trouble, as you’ll be starting out with only two units. I brought along Marina for my run – anyone else would have just seemed a little… insulting, you know? As the mission began, Marina went over the details.

However, as she went over the details, she spotted something else. An enemy?! Ah… not quite.

The conversation only gets better from there when she asks to pet it, but you’ll have to play through the DLC to see the rest!

Tips for Marina’s Sniper Challenge

  • Level & prepare your snipers beforehand! This should go without saying, but when you’ve only got two units to pick from, the difference between a kill and a miss is everything.
  • Use your surroundings to your advantage. As any good sniper – and Welkin – will tell you, the environment can often be a great ally.
  • Use Marina. Mostly just because she’s awesome.

    If ever you have had the urge to simply use Marina (or any sniper) and do nothing but constantly send bullets flying into imps, then this mission is your new holy grail. It may prove a challenge for those used to the shocktrooper or scout method of charging headfirst into battle, but the sweet taste of victory for a sniper is found in that single, perfect shot – because you only need one.

    Tomorrow (or today, technically!) the DLC is going live on the PSN store! As mentioned in the last blog, all six missions will be going out together. Besides our celebration tomorrow – which will include free stuff, of course – we’re also going to be taking a look at someone who calls herself the “Jewel of the Battlefield.” Love her or hate her, she’s got a chip on her shoulder for a certain shocktrooper named Rosie, and she’s back again with her own challenge – Edy’s Shocktrooper Challenge will get the spotlight tomorrow!

    P.S. – A cool tip: while there aren’t English dubs for the short mission briefings in the DLC, we have included the full Japanese audio, which you can listen to by switching your voices to Japanese. So, if you’re more into Japanese voice acting in general, or if you’d just like to hear your favorite characters again, try it out!

    P.S.S. – Ted, keep on trying. She’s got to laugh one of these days. … Right?

     
       
       
     


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