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Thursday Aug 19, 2010
Sonic 4 Update Blog – Part I!Welcome to our very first Sonic 4 Update Blog: a chance for us to speak to our fans directly about the changes we’ve been making to Sonic the Hedgehog 4: Episode I in detail, and to show you all what our teams have been working hard on these last few months. Today, we’ve got a nice list of things to kick off the series, and in the future we’ll have additional blogs with even more updates and changes. To preface the series, I should say one thing: if you’re a hardcore fan, please try to look at these changes with an open mind and with a clear understanding that given the hundreds of requested updates in feedback, not every single request from the community can be made. I know this should sound obvious, but I think it’s an important step in perspective to understand. Instead of thinking “I really hope they added ____“, (which will always disappoint someone, somewhere), look at the list for what it is: positive changes that we’ve made because we feel Sonic 4: Episode I is a title deserving of the love and attention its name holds. Even if your biggest request might not be part of the list, we hope everyone will still be happy to see the changes we are making, both big and small, for you guys. So, let’s get right into it! Update #1 – Lost Labyrinth Act II completely revamped & finalizedBy far the biggest change in today’s list, Lost Labyrinth Act II has long been a huge subject of debate among fans, most notably for the Minecart mechanic which was present in one of the early designs of the level. As many of you saw in screenshots yesterday, we have some great news on this front: We’re happy to confirm that the entire level has now been revamped and finalized for consoles, this time featuring a new torch mechanic that adds to the exploration and the platforming (Yes, Sonic is more than just speed!) of the act. Much of the act is pitch black save for the torchlight around you, and there are new parts of the environment that you can use the torch to interact with, blowing up parts of the level to make new paths, or even triggering hidden parts of the ancient ruins that can help you move forward. So what about that minecart, then? The minecart itself is now included only at the very end of the level, and is not motion controlled. This entire act was one of the biggest and most important updates that our teams felt very strongly about, and we hope you’re all happy with our change to make the Act itself all about platforming and exploration! Update #2 – Update to Sonic’s running posesThe second update we can confirm today is that we’ve slightly changed the way Sonic looks when he’s running, including when building up speed. You can see a little of this in some of the screenshots of Act II on the Sonic 4 website, and it’s most noticeable when you’re running at full speed. This change is a smaller one that probably only the biggest fans will take note of, but we’re happy with the new tweaks here, and we hope you guys will be too. Update #3 – Faster transitioning to blurry feetOn the subject of running really fast, one of the other big things people noted was the speed at which Sonic would accelerate into his full run speed, trademarked by the blurry feet from the original Sonic games. In the E3 build and earlier versions of the game, triggering Sonic’s blurry feet took longer than it did in the original games, and in some cases you’d be running at near maximum speed but wouldn’t have the blur going on. So we changed it. Now, you’ll be able to trigger the blurry feet faster, and in a time frame more comparable to the classics. Another minor change overall, but we hope it will preserve a bit more of the traditional feel that many older fans are looking for. (The picture above isn’t the running blur, but we’ll show off what it looks like in action soon.) Update # 4 – Balances to gameplayWe all have fond memories of the first time we died here. Everyone loves a bit of challenge every now and then (or you should), but it’s important to make a fine distinction between challenging and frustrating. One particular part of Lost Labyrinth has been changed among our tweaks to difficulty, and the section, which was originally pretty difficult, (even I’ll admit) is now much easier. Additional changes were looked at throughout the game, but this one, for those who know what I’m talking about, is probably the best news from the bunch. On the next update blog…As the blog title hints, this is the only the first part in our series of blogs to detail the changes we’ve made to the game. Our next update blog will be arriving in early September, and with it we’ll have another set of updates to tell you guys about. I’m a believer personally that sometimes even the smallest of changes can bring about great results. It’s my hope – and our hope as a team here at SEGA – that you guys are happy to hear about the updates we’re making, and also about our approach to telling you guys firsthand about what we’re doing. If so, please let us know! If you’re happy, drop us a line in the comments below! Of course, we also really love Ice Cream too, so if you want to send that our way (or even just pictures of it), that would also make us really happy. Either way, we’d love to hear what you guys think!
Posted by RubyEclipse in Project Needlemouse, Sonic the Hedgehog 4 Episode I on 3:05:35PM Aug 19, 2010
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Comment # 1
I see.. though as I say on the forums repeatedly any hint that the uncurling will be gone is all I really need to hear..
Posted by viperxmns on August 19th, 2010 at 3:09 pm
Comment # 2
Here’s Some Icepop cream:
http://www.marinaicecream.com/images/Sonic%20the%20Hedgehog.gif
Posted by K2SonicFan on August 19th, 2010 at 3:12 pm
Comment # 3
Please give us a release date soon! Also, these updates are lookiing to make the game even better!
Posted by Rick Gonzalez on August 19th, 2010 at 3:12 pm
Comment # 4
K2 – Awesome, thanks! Gumball eyes.
Posted by RubyEclipse on August 19th, 2010 at 3:14 pm
Comment # 5
September?
C’mon guys, you know we’ve all been waiting for this for a long time.
Throw us a bone here. Why can’t the next one be Tomorow…or realisitically, next week?
Anyway, you’ve told us about the small changes aswell, and this is good, any more small changes? Can we get a hint at any physics changes?
Posted by Scartillery on August 19th, 2010 at 3:15 pm
Comment # 6
These are a couple of nice changes!
I’d like to know even more about Sonic’s physics and object placement.
Posted by synchronizer on August 19th, 2010 at 3:16 pm
Comment # 7
I am a classic fan and I am seriously looking forward to this. I have decided to best not judge untill I have PLAYED the game itself. To be honest, way back when, I disliked Sonic 3 because it felt different than Sonic 1 and 2. Now? My favorite game.
The changes are nice, and hopefully it will please enough people. The run animation being tweaked along with the ‘blur’ is a very good thing.
I can’t wait for the new game, and for the future installments.
S’going to be awesome.
Posted by Aru on August 19th, 2010 at 3:17 pm
Comment # 8
Wahey, nice update guys. This really shows you’re dedicated to making Sonic 4 an enjoyable experience. You’ve listened to the fans and worked on the feedback to improve on the game. Thanks SEGA, I can’t wait to see for myself how Sonic 4 plays.
Posted by Cazza on August 19th, 2010 at 3:17 pm
Comment # 9
Lost Labyrinth was my favorite level right off the bat anyway. I love the torch bits, and I’m happy Minecart won’t be mandatory.
I didn’t really cared too much about the running animation (that was more nitpicky than Classic Sonic to begin with) but just the fact that you went out of your way to fix it anyway… KUDOS!.
And thanks.
The challenge bits worry me. Homing Attack has made this game TOO EASY, from what I’ve seen. I feel there are too little challenges in this game for SEGA to be plucking the remaining ones out… This comes from a purely spectator point of view, so I might be very wrong.
Here’s hoping for uncurling to go away, bouncing to be brought back, and… >.> <.< Classic Sonic.
Keep up the good work guys, please make Sonic 4 how I've always imagined it. Incredible beyond all reason.
Posted by shihe on August 19th, 2010 at 3:17 pm
Comment # 10
Ruby, its me Dantes Rose.
I’m sure you know I’m one of the biggest fans, and an advocate for a return to traditional Sonic. I hope you know that these updates satisfied me. And I’d love to send Sega a home made cheese cake some time if you’d like.
It’s not ice cream but my mom makes darn good cheesecake and keylime pie.
Posted by Dantes on August 19th, 2010 at 3:18 pm
Comment # 11
Also, one big complaint would be yes, the uncurling. In the classics, and many modern Sonic games let Sonic actually be in ball form after going up ramps. One other thing, Sonic should be able to go faster while rolling down hills than he does while running. From the e3 videos, he SLOWED DOWN. Just a couple of details that might be useful
.
Posted by synchronizer on August 19th, 2010 at 3:18 pm
Comment # 12
Next Update on Semptember!As AVGN says “Are you Shitting me”.Its the sonic cycle all over again!
Posted by DAMN on August 19th, 2010 at 3:18 pm
Comment # 13
Good news! Now hopefully that stupid Score Attack Generic Casino Zone Act 2 has been given the chop too and replaced with something fun.
As for any difficulty tweaks made, what about different difficulties a’la Sonic Jam? And not DLC already in the game a’la Mega Man 9/10.
Posted by Exu on August 19th, 2010 at 3:27 pm
Comment # 14
i agree with most other people here. i’m not a big fan of the uncurling. i’d love to see that fixed in the next update. another minor change that i care a little about is the jump animation. i just think that the jump and spin animation should be one in the same. not two different animations, but its not a big deal if u guys change it or not. it would be nice tho. anyways, the game looks great. i wish the team luck!
Posted by BlueLightning on August 19th, 2010 at 3:30 pm
Comment # 15
@Scartillery – I know it’s hard when excitement is high, but try to find some patience if possible – we’re spacing the updates out a bit both to offer new info close to launch, but also because some of the final changes are actually still being worked on.
@Dantes – You know, we might just take you up on that! I’m not sure it would survive the shipping, though.
Posted by RubyEclipse on August 19th, 2010 at 3:31 pm
Comment # 16
Bravo! How about some ice cream cake? http://www.fleckensteins.com/Cake%20Pages/Ice%20Cream%20Cakes/icecream%20cake%20quarter.jpg
Posted by SMK on August 19th, 2010 at 3:32 pm
Comment # 17
Sigh. Yes, these updates are amazing. I think they’re well done and show that SEGA are listening to the fans on this one. Well done on these, I think they’re excellent.
But September? Seriously, this is getting ridiculous… I for one have been waiting too long to continue any kind of hype on this game…
Posted by Sigh on August 19th, 2010 at 3:35 pm
Comment # 18
Oh yes, +1 for the uncurling whinging too. He must stay in a ball when leaving the ground after already rolling prior, such as after a spin dash.
Also, something maybe to bear in mind for later games, can we have the peel-out back?
Posted by Exu on August 19th, 2010 at 3:35 pm
Comment # 19
Thanks SEGA,
We all know you’re working hard to bring us the best Sonic experience since the 16-bit era ended. Although I think nostalgia will prevent me from liking it more than those old Genesis titles. Haha… looks like gameplay wise, this game will be revolutionary to the series; if that torch bearing mechanic is any indication. It certainly looks awesome and I’m looking forward to buying Sonic 4.
Posted by Faker on August 19th, 2010 at 3:36 pm
Comment # 20
Good to see that the acceleration and animations are fixed. @DAMN What do you mean exactly?
Posted by Treacher on August 19th, 2010 at 3:40 pm
Comment # 21
Well Sega you’ve come along way this year developing this game and Im actually impressed with these recent improvements. I had my doubts about this game initially but it seems that you truly are listening to the fan base and applying those changes as requested. Even the in game Sonic design looks better. Well done!
Posted by A Knothole Resident on August 19th, 2010 at 3:46 pm
Comment # 22
Just to denote, I have absolutely NO issues with Sonic Colors =)
Posted by A Knothole Resident on August 19th, 2010 at 3:50 pm
Comment # 23
Wow, I like what I just read. (how do you spell read in the past tense in english? I have problems with my past tense… lol HELP ME OUT, SONIC FANS!)
So, yeah, great uptade. Like all of you, I can’t wait to see all of these tweeks “live” in my own tv. But, for now It’ll have to do.
Like all of you, I really hope they:
A) keep Sonic in a ball as he jumps off a ramp (while spinning..)
B) let Sonic go top speed while he roll’s down a hill, in a ball (it pretty logical, too)
C) (I know it’s not gonna happen but) change Eggman back to Robotnik.. Anyway, I’ll still call him robotnik in 10 years.
Keep up th good work, SEGA, Thank you for showing us, the faithful (passionate, obsessive) fans, so much love. I always felt so privileged to be a SEGA fan, and today, with Sonic 4 and sonic Colors, I know you care for us, a lot.
…. hum…. SEGA? By the way… kof… you love us, right? The fans, I mean. Would you mind making another Shining force (like the Genesis ones) or a Streets of Rages? just saying!
Posted by Philippe on August 19th, 2010 at 3:54 pm
Comment # 24
@SMK – Delicious!
@Faker – I agree that the name definitely gives the game a lot to live up to. As the first 2D Sonic game on a console in a long time, I’m actually pretty pleased with the ways it also tributes some of the older games.
Posted by RubyEclipse on August 19th, 2010 at 3:56 pm
Comment # 25
These updates are incredibly great and the first smart move I think is not having issued a release date yet. This gives you guys plenty of time to work out the kinks without rushing to make deadline, which is what’s plagued Sonic Team’s 3D Sonic titles for a good number of years.
So far, everything seems great. But like others have mentioned, the uncurling after spinning up a ramp needs to go. It seems like it leaves you far too vulnerable either as you make your way up above the ramp or while landing. As in you become a target for projectiles or enemies moving about, where you would normally just smash into them in previous Sonic titles.
Also noted from the E3 build was that Sonic’s speed was being touted heavily, but instead of actually making him fast, plenty of speed boosters were added to make him run fast. Removing those and making Sonic actually run faster is the more desired change in that situation.
Posted by Tsukento on August 19th, 2010 at 4:00 pm
Comment # 26
The running animation may well be a lot better now. It’s hard to tell if I’m just seeing things in those screens… need to see it in motion. And I’m glad the minecart isn’t a full act – motion controlled or not. But this is just a prelude to the real comment…
Un-curl-ing. Fix the uncurling.
+1 No Uncurling.
Posted by Deef on August 19th, 2010 at 4:01 pm
Comment # 27
Great job Ruby. those are fantastic changes! I can’t wait to see all of it in action. I think my only nitpick left is the boss music, needs more EPIC. Great job bro!
Posted by DeVeAn on August 19th, 2010 at 4:06 pm
Comment # 28
@Treacher i mean that they’re showing these small updates now they’re hyping the september ones and im getting scared regarding the physics if they changed them or not
Posted by DAMN on August 19th, 2010 at 4:06 pm
Comment # 29
I’m VERY satisfied these updates. 98% of everything I was hoping sega would tweak around has been fixed =D
Posted by Dakota Jones on August 19th, 2010 at 4:09 pm
Comment # 30
@RubyEclipse i want to know when will that video be up so we can judge those changes and the physics while were at it + what othere said about uncurling and stuff they did all the talk for me but one thing hasnt been mentioned by anybody are the misplaced sound effects fixed you know the Rolling Attack has the spindash SFX while the Spindash has the Rolling Attack SFX i think thats messed up and needs fixing
Posted by DAMN on August 19th, 2010 at 4:19 pm
Comment # 31
I’m hoping that somebody working on the game will actually read this and take it seriously…
Are you guys going to include Tails in Sonic 4 Episode 2 as a multiplayer [b]option[/b] as well as have a Sonic 2 themed special stage?
Posted by bobo on August 19th, 2010 at 4:25 pm
Comment # 32
Nice job, SEGA! It’s nice to see some positive improvements being made for Sonic 4 and that you guys are actually listening to the complaints and issues to make the game even better. Now we have to wait a few more weeks for more updates. I’m hopin that this game does very well and Sonic Colors.
Posted by sonicfan on August 19th, 2010 at 4:33 pm
Comment # 33
You get a BIG bowl of Ice Cream, SEGA!!! Here’s another one for Sonic Colors.
Posted by Corey on August 19th, 2010 at 4:51 pm
Comment # 34
“We all have fond memories of the first time we died here.” … what, are you insane? That part was murderdeath. I hated it.
Good times!
Posted by Edward@Sega on August 19th, 2010 at 4:53 pm
Comment # 35
I just wanted to say that I really appreciate what you and Sega are doing RubyEclipse.Keep up the great work guys!
Posted by GameMan on August 19th, 2010 at 5:23 pm
Comment # 36
Hey SEGA!
I’d just like to say that those changes are completely awesome! GREAT JOB! (coming from an oldschool fan btw)
Now please fix the uncurling…
Tweak the physics so that they match the classic games and… that’s about it!
HUGE REGARDS
Pat
Posted by NTxC on August 19th, 2010 at 5:47 pm
Comment # 37
Good update. Thanks Ruby and everyone at Sega/Dimps.
But I’m mainly posting to add on to the requests to keep Sonic curled up when he launches off a ramp. Sonic really needs to stay rolled up when in the air. So, yeah…
+1 to that.
Posted by SykoTech on August 19th, 2010 at 5:49 pm
Comment # 38
@SykoTech you forgot the Physics and the misplaced SFX’s(the spindash and rolling SFX’s are mistakenly switched in sonic 4)
Posted by DAMN on August 19th, 2010 at 5:51 pm
Comment # 39
Oh, and did I say I love Sonic 4 and SEGA? =D GREAT JOB AGAIN!
Posted by NTxC on August 19th, 2010 at 5:51 pm
Comment # 40
Looks pretty sweet, but now I want some ice cream -_-;
Posted by Dust on August 19th, 2010 at 5:57 pm
Comment # 41
Please change it so that Sonic does not uncurl when he rolls up a hill and gets launched.
Currently he uncurls, and this is bad for game play.
Posted by PimpUigi on August 19th, 2010 at 6:08 pm
Comment # 42
I’ve noticed that the guys at SEGA sure loves talking about food alot.
Posted by sonicfan on August 19th, 2010 at 6:09 pm
Comment # 43
Wow. As much as making a big song and dance out of it feels a little unnecessary, it’s good to see you guys are proud of what’s happening and I think the majority of both the fans and critics positive reactions reflect upon that. I’m extremely pleased to hear that nauseating mine cart mechanic has gone from this version- though forever will it haunt my nightmares (and probably my iPhone (though I can imagine it being quite fitting for that platform.))
I think the ‘uncurling after a ramp’ thing is a pretty split opinion. Personally, I think it looks kinda cool and it’s reminiscent of how Sonic acted after hitting a spring in Sonic CD. Mechanically though, it’s kind of frustrating, as you’re not able to launch yourself up a wall and ‘bop’ enemies while in the air like with the older games. Maybe this was done intentionally though, to try and push people into making use of the homing attack.
I’m extremely confused as to how the development team is set up with Sonic 4, though. Who are actually making these changes? SEGA? Dimps? Both SEGA and Dimps together? Maybe SEGA QA is rallying it back to Dimps for changes, who knows…
Posted by bolt on August 19th, 2010 at 6:24 pm
Comment # 44
I’m very glad SEGA came to their senses and delayed Sonic 4. If they continue to listen to the feedback (looking past the idiotic bickering) I believe they can pull off a great game.
SEGA’s #1 fan from the 90s.
Posted by JDB1983 on August 19th, 2010 at 6:33 pm
Comment # 45
How about REAL Sonic ice cream?
http://image3.examiner.com/images/blog/replicate/EXID41876/images/sonic.jpg
Posted by Deven Ciufalo on August 19th, 2010 at 6:34 pm
Comment # 46
This Looks GREAT!!!
Posted by Shawndell Rivers on August 19th, 2010 at 7:05 pm
Comment # 47
Wow, Sonic 4 is looking better than ever. Seeing these changes (especially the new Lost Labyrinth Zone Act 2) has made me even more excited for the game. Can’t wait to see what else is improved.
Both Sonic 4 and Sonic Colors are looking great. You guys at SEGA are doing such a great job that you don’t just deserve ice cream, you deserve an entire ice cream truck: http://hugeasscity.com/images/ice_cream_truck.jpg
Posted by Richie on August 19th, 2010 at 7:05 pm
Comment # 48
Ah, yes. I remember dying a LOT in that level. We won’t be seeing that moving wall in Lost Labyrinth, will we, Ruby?
Posted by Rick Gonzalez on August 19th, 2010 at 7:09 pm
Comment # 49
That’s just what we need this generation, easier difficulty… Starting to rethink my possible purchase of this game. Ah well, at least Arc Rise Fantasia and Sin & Punishment 2 didn’t disappoint this summer..
Posted by Anonymous on August 19th, 2010 at 7:20 pm
Comment # 50
@Anonymous – If you’re after a challenge, Sonic 4 still more than offers one. The final boss actually had me smiling every time I died.
In addition, the real test of skill is seeing who can complete stages the fastest and with the most points. To that end, we’re going to open up the brackets and let you guys throw down the gauntlet. There will be a lot in the game for people who either want to replay it or to see just how far they can push their skill.
Posted by RubyEclipse on August 19th, 2010 at 7:43 pm
Comment # 51
@ Philippe The past tense of read is read my friend; however, instead of being pronounced “reed” it’s pronounced “red” in the past tense.
@ those complaining of the next update being in early September, you do realize that September is only a little less than two weeks don’t you, and I should know cuz I’m eagerly awaiting the release of Kingdom Hearts Birth by Sleep on September 7th, aww yeah!!!
@ Sega I’m sure many old school fans will be glad to see the phrase “Yes, Sonic is more than just speed!” cuz they have been hollering this for years espeically when some Sega reps kept talking about how fast the 3D games were and acting like speed was all Sonic was about. Keep up the good work and ditto on the inclusion of the Figure 8, aka Peel Out, move in later episodes or “Sonic 5″!!!!
Posted by Rayzor on August 19th, 2010 at 7:51 pm
Comment # 52
Hello Sega, Sonic Team, Dimps…I want to congratulate you guys on all the hard work you’ve been doing to bring Sonic back into his 2D roots, everythings looking excellent. Iv’e always been optomistic about Sonic 4 since the beginning, but deep down I had doubts about the game when I first saw the “leaked footage”…I’m sorry guys…I couldn’t help myself (lol). But in spite of that I kept my optomism…and its paying off!!! Now I’m not going to type you guys to death, but Sonic the Hedgehog was the first game I had ever played and It’s great to see that you’re taking the smallest of details and adding them to Sonic 4, its like they all say about life “it’s the little things that count.” so keep up the excellent work everybody (even the fans because in a way were making this game too guys), great job so far “here’s a Cookie Cake!!!” you guys took charge and are picking up where the original designers left off so It’s hard to top what they’ve started but with news like this…I wouldn’t be suprised if you guys reached “LEGENDARY STATUS”
P.S. I didn’t know what people were talking about when they said “remove the uncurling” and now I just remembered…when Sonic is rolling up a ramp and he uncurls with his arms and legs stretched wide…just some constructive criticism…remove that please and keep him rolling as a ball because at first I thought people were just nitpicking but I can see that becoming problematic, I (and I’m sure alot others also) are very used to rolling off of a ramp and smacking a badnik unharmed (its fun, I don’t know why), but when you uncurl you’re left vulnerable and you get smacked by the badnik instead, and doing the homing attack while uncurling to hit the badnik breaks the speed in the game, if you dont remove it thats cool with me it’s a small problem (to me), but understand for others thats a HUGE problem.
Posted by Jmack on August 19th, 2010 at 7:52 pm
Comment # 53
I’m not really into score attacks, Ruby. I just want a test of survival. The final boss looked tough, yes… but from what I saw, it was already lacking in quite a lot of areas of difficulty, and to make the game even EASIER, pushes me away.
I even heard that the difficult part in act 3 in Mad Gear was removed. That alone looked only a tiny bit challenging. That, is a very bad sign in my opinion. If something even that simple is removed… it makes me question what else you guys have tampered with.
Have you at least offered us multiple difficulty settings? Is it as least as hard as Sonic 1? If you give me more detail, I may reconsider; But until then, I am going to rethink my possible purchasing of this game.
Posted by Anonymous on August 19th, 2010 at 8:24 pm
Comment # 54
Ruby, the only thing I demand is that it’s fun and fits nicely in the sonic collection.
If I buy this and say “hey, this is a sonic classic” then that’s all I want. Thanks for the hard work guys.
-Shoe
Posted by ShoeUnited on August 19th, 2010 at 8:38 pm
Comment # 55
The blog said they will announce more updates, so calm down. There’s still more time for the physics changes.
Posted by Treacher on August 19th, 2010 at 8:45 pm
Comment # 56
I’m not really into score attacks, Ruby. I just want a test of survival. The final boss looked tough, yes… but from what I saw, it was already lacking in quite a lot of areas of difficulty, and to make the game even EASIER, pushes me away.
I even heard that the difficult part in act 3 in Mad Gear was removed. That alone looked only a tiny bit challenging. That, is a very bad sign in my opinion. If something even that simple is removed… it makes me question what else you guys have tampered with.
Have you at least offered us multiple difficulty settings? Is it as least as hard as Sonic 1? If you give me more detail, I may reconsider; But until then, I am going to rethink my possible purchasing of this game..
Posted by Anonymous on August 19th, 2010 at 8:45 pm
Comment # 57
@ Anonymous Did you even read the blog, it was talking about one part they made easier that they thought was too hard; they’re saying they’re trying to make a good balance, as the subtitle suggests, between the difficult parts and the easy parts.
Posted by Rayzor on August 19th, 2010 at 9:04 pm
Comment # 58
“Balances to gameplay” is what they said, which most likely means making the parts that were too hard for today’s average gamer, easier. I seriously doubt that taking out this wall is a sign of them adjusting the parts that were too easy as well.
Posted by Anonymous on August 19th, 2010 at 9:11 pm
Comment # 59
Looks great. But I wish we could see some Wii screens
Posted by MaikuBano on August 19th, 2010 at 9:18 pm
Comment # 60
What I’m saying is is that they’re not removing all the hard parts and making them easy but they are tweaking a few of them.
Posted by Rayzor on August 19th, 2010 at 9:33 pm
Comment # 61
This is excellent with this and Colors Sonic is better than ever.
Posted by Sonic&Tails on August 19th, 2010 at 9:35 pm
Comment # 62
I am a huge Sonic fan and I am looking forward to the finished product. Unlike others I don’t notice theis small defects in the demo but notice that somthing didn’t feel right. I real aprecait the team taking the extra time. One sugestion, when you anounce somthing you have fixed go into grater detail about what was wrong and how you changed it. videos wood be nice. After the last bach of sonic games I had to turn to Mario for decent platforming fix. This sadened me and I am glad to see not one but 2 sonic games on the horizen that make me feel like its 1999 again.
Posted by Cybersonic8472 on August 19th, 2010 at 10:11 pm
Comment # 63
Wow…that update just…that’s about 4/5 of all the changes I ever wanted. God damn…WHAT ELSE COULD THERE BE?!?!!
THANK YOU SEGA!!!
Posted by Haru on August 19th, 2010 at 10:12 pm
Comment # 64
Sega….Thank you. For listening to the Fans.
I’m sure the fans will start to trust you after a couple of good sonic side scrolling games. But at the moment i can’t speak for everyone, but a lot of sonic fans are very protective over the side scrolling games and just want to make sure you deliver.
The new zone looks really good. (i see no speed boosters)
The rate in which sonic changes from running too full speed is AWESOME news.
The running animation will be interesting to see.
I’m really looking forward to a video update. But I’d rather see one after all the physics and animations are complete.
Posted by Gary Perrigo on August 19th, 2010 at 10:25 pm
Comment # 65
Also, everybody. It’s the 20th of August. We can survive a few more weeks to hear the next update, god damn.
Children these days, I swear.
Posted by Haru on August 19th, 2010 at 10:37 pm
Comment # 66
I am loving this update. There is one thing I want to add. It’s about Sonic’s jump animation. In the older games, the animation would look different depending on how fast Sonic is running before he makes the jump. If he is running slow, he rolling animation in the jump is slow, when he jumps from high speeds, his rolling looks like a killer buzzsaw. In S4, the animation looks the same whether running at low or high speeds. Is there a way you guys can fix the jump animation so that it is dependent on the speed at which Sonic is running?
Posted by Lyriqueizmuziq on August 19th, 2010 at 10:45 pm
Comment # 67
Nice list of changes…it is these little things that can really change the game.
Take for example something as simple as Sonic’s running animation…in the total scheme of the game it may seem like a small element but when a player has to watch that animation over the course of the total game it becomes a big component of the experience.
Thanks for listening to the fans, SEGA! Sonic 4 is very important.
Posted by DJ Fob Fresh on August 19th, 2010 at 11:47 pm
Comment # 68
Nice list, looking ace. But, pop another one on the list for the Eggman to Robotnik revision please! If there is a reason, (copyright, word from above, whatever) can the classic fans like myself just be informed of why it can’t happen? He’ll always be Robotnik to me, just as “Bowser” will always be Koopa to me, if it’s what you grew up with, little will change that.
Posted by flakmagnet on August 20th, 2010 at 12:29 am
Comment # 69
Considering what gaming is like today Rayzor, and the ridiculous complaints that have surfaced, like “Holy crap a bottomless pit, take it out!!!” or “badly placed traps and enemies! It’s too hard, take them out!” consider me less enthused about this “tweaking”. Unless Ruby can elaborate on the tweaking, I remain unconvinced that this will end well.
Posted by Anonymous on August 20th, 2010 at 12:40 am
Comment # 70
Each update makes the wait that much harder. Release date please?
Posted by Sonic62 on August 20th, 2010 at 1:35 am
Comment # 71
Brilliant stuff, got be a bit confused with the blurry job ani, and still no tile screen animation!!!!!!
Posted by Sonica/SonicMaker on August 20th, 2010 at 2:29 am
Comment # 72
Great list! Please keep up the good work you guys.
p.s.
Would you like some shaved ice?
(although its’ not ice”cream” :p)
http://bit.ly/cSBYqO
Posted by kamogawa-mikan on August 20th, 2010 at 4:21 am
Comment # 73
I’m really glad to hear that Sonic is not only about speed because Unleashed’s daytime was awesome but needed more platforming.
Posted by Sonic&Tails on August 20th, 2010 at 5:33 am
Comment # 74
Nice update. I have a few observations/questions.
1) Is a homing attack even necessary on a purely 2D plane? It may have been necessary back when people had trouble thinking in 3D, but doesn’t this remove what minimal challenge there is in guiding your sprite onto the top of an enemy? It seems that many of the changes and what’s been discussed above focus on removal of anything a bit difficult. Sonic is hardly Mega Man. Don’t make it too easy, eh?
2) On the subject of physics, I’d be happy with Sonic 2 but smoother and faster. Please, please, PLEASE don’t put in something like Super Sonic from Sonic 3 which was such a pain in the arse to control and a horrific physics breaker to the point where I actively avoided collecting rings so that I wasn’t stuck having to control this skittish, over-sensitive version of Sonic. Don’t do that!
3) I agree with the uncurling thing. A big mistake companies make when updating a franchise is doing it from memory and a failure to go back and actually play the old versions. I dearly hope you’ve got MegaDrives running Sonics 2 and 3 in the office at all times as reference points. There’s no point making out it’s a classic update if it feels all wrong.
4) Who’s doing the music? My personal preference is something more MegaDrive future-synthy and a distinct avoidance of the more recent vocal tracks, which I despise. And please, for the love of all that is good about Sega and Sonic, NO CHARACTER VOICES!
I’m cautiously optimistic about Sonic 4 although not 100% sure due to Sega’s less than stellar handling post Sonic 3.
Basically, please don’t mess it up, and good luck.
Posted by Vertigo on August 20th, 2010 at 5:47 am
Comment # 75
@jmack (no body tell him) what year did the first ever sonic come out ?
Posted by kk on August 20th, 2010 at 6:05 am
Comment # 76
pit in shadow (insert ice cream pic here)
Posted by Billy on August 20th, 2010 at 6:35 am
Comment # 77
Great stuff Ruby, every change makes the game that much better… But I’m going to join the line and point out some changes that haven’t been adressed.
1) +1 for the ‘uncurling’ fix.
2) His slow, walk animation doesn’t match the speed he travels… it looks disjointed.
3) Physics, espically mid jump need to be ajusted to be the same as the classics.
4) Please please please make sure the game is more momentum building, rewarding and less boost pads playing the levels for you. In my opinion classic Sonic is NOTHING to do with speed… and Everything to do with building speed.
Posted by Ryan/Sharky on August 20th, 2010 at 7:42 am
Comment # 78
@ kk lol well technically Sonic’s first appearance was in a game called “Rad Mobile” April 26, 1991 (he appeared on the dashboard of the car you were driving) but his first game was June 23, 1991…come on man I need something tougher…I got one for you, what was the color of the last chaos emerald you obtained on Sonic 2?? And you can’t use the internet!
NOBODY ELSE TELL HIM
Posted by Jmack on August 20th, 2010 at 7:54 am
Comment # 79
The game looks awesome SEGA. Now that we have Sonic 4 coming out, how about a Shining Force game featuring all the original characters and settings of SF: The Legacy of Great Intention?
*winkwinknudgenudge*
Posted by Zeek on August 20th, 2010 at 8:02 am
Comment # 80
Sounds great! I honestly believe you guys care about making this game great, and now all I want from you is a release date!
Posted by dogdoctor on August 20th, 2010 at 8:02 am
Comment # 81
@Jmack wrong not alot of people know this 1990 is the first time he was in a game not as smart as you think are you
Posted by kk on August 20th, 2010 at 8:13 am
Comment # 82
I knew you will think it was an easy one
Posted by kk on August 20th, 2010 at 8:15 am
Comment # 83
@Jmack good thing I was learning my colours I didnt know why but I just done it many years ago I believe your answer is purple but I have a question for you how do you turn hyper sonic ?
Posted by kk on August 20th, 2010 at 8:26 am
Comment # 84
these are easy questions by the way
Posted by kk on August 20th, 2010 at 8:27 am
Comment # 85
Wow, I am VERY happy about this! Thank you, Sega! ^^
Lost Labyrinth Zone is looking really cool. It’s like a combination of the original Labyrinth Zone in Sonic 1 & Hydrocity Zone from Sonic 3.
The animation for Sonic running and the speed blurs on his feet sound wonderful.
Cute animals eating ice cream: http://www.desicolours.com/mmmm-i-love-ice-cream/03/07/2009 Speaking of cute animals, I’m so happy that there are cute little animals that pop out of badniks when Sonic smashes them open! That was one of the things I was hoping you’d put in Sonic 4. ^^ Thanks!
Posted by shadowstolemybike on August 20th, 2010 at 8:29 am
Comment # 86
@kk By Collecting the Chaos emeralds, Then collecting the SUPER emeralds in S3&K!
Posted by K2SonicFan on August 20th, 2010 at 8:29 am
Comment # 87
i don’t post comments on anything to frequently, so bear with me as i go over a number of things.
1) Thank you RubyEclipse and everyone at Sonic Team, SEGA and Dimps for listening to the fans and doing your best to make Sonic 4 as awesome as possible.
2) To evryone still stuck on the “Robotnik” (American localizationn name) and “Eggman” (original Japanese name, from Japan where Sonic was created by a Japanese development team) argument, just do what i do; Play through Sonic Adventure 1&2 and see Sonic call Robotnik a giant talking egg and the name Robotnik used for Eggman’s relatives, then just consider Eggman a catchy nickname that everyone uses.
3) a.On the animations, Sonic should only uncurl if there is nothing underneath him and he is landing after the Act End sign. It is only in safe situations where you see Sonic uncurl in Anime and CG movies anyways (the opening and closing of Sonic CD being a prime example). b.When Sonic gets to circle legs (as my family passionately refers to the blur at top speed) please assure he is leaning foward as in the classic games. c. Please make the Super Sonic movement animations remeniscent of Sonic 2&3, I cant help but cringe and shutter everytime I see his movement in the Sonic Advance games. d.Sonic’s rotation speed in a jump should reflect how fast he was going when he jumped.
4) I hope Sonic 4 truly is a speed platformer where I can explore and challenge myself to find the rigt speed for the right situation as in the classic games.
5) Seeing the figure eight ribbon of red from Sonic CD those speeds well beyond top (such as when using the speed shoes) would be sweet. Wouldn’t mind seeing the Super Peel Out come back either.
6) Hope there are still some extaordinaryly difficult paths through the levels that offer greater reward, speed and excitement.
7) Everyone involved keep up the great work making Soni 4 the best Sonic game in years.
Trivia: To @kk and @jmack, Sonic the Hedgehog debuted on the SEGA Mega Drive July 14 1991 (if I remember the date correctly).
Thank you all for bearing with my long post =D
Posted by sonicfanJ on August 20th, 2010 at 8:35 am
Comment # 88
My post (if it came at all) came late and it looks like my trivia is slightly off, oh well.
Also, I forget to say hope you guys get all the ice cream you could eat and still like it afterwards.
Posted by sonicfanJ on August 20th, 2010 at 8:40 am
Comment # 89
@k2sonicfan you idiot I didnt ask you
Posted by kk on August 20th, 2010 at 8:58 am
Comment # 90
you just told Jmack the answer
Posted by kk on August 20th, 2010 at 8:59 am
Comment # 91
@jmack tell me all the super emeralds colours in order
Posted by kk on August 20th, 2010 at 9:21 am
Comment # 92
@kk http://info.sonicretro.org/File:S3%26KEmeraldChamber.PNG
Sorry, did I ruin your fun?
My post before seemed overly critical; although I still stand by my point, I think Ruby has done a great job on writing the update and I found it an excellent read. Thank you!
Posted by Sigh on August 20th, 2010 at 10:37 am
Comment # 93
I saw a comment earlier saying the physics in Sonic 4 will be similar to Rush’s. From what I’ve seen and played, it looks like Sonic 4 will use new physics.
Rush didn’t have uncurling, and rolling down a slope actually was quite fast in the Rush games.
Compared to the Sonic 4 demo at Summer of Sonic, Sonic Rush and Advance were quite similar to the classics. I hope Sega make Sonic 4′s physics more similar to that of previous 2D Sonics than the demo’s physics are.
Posted by Spectrum on August 20th, 2010 at 10:38 am
Comment # 94
Actually, I think I thought too fondly of Rush and didn’t actually test Rush’s gameplay before making my previous comment.
Posted by Spectrum on August 20th, 2010 at 10:46 am
Comment # 95
Im so happy with the changes. They may be very small changes but they are great changes. I remember seeing the alpha build of the game back in April and I truly said that the game was looking like shit but as more information is coming in about the changes you guys are making Im getting really excited. My only complaint is that there’s still no release date. This may be minor but many people are really curious. I mean Sonic Colors already got a release date and that game was revealed monthes after Sonic 4 ep.1. Well with all that put aside, thank you Sega for bringing Sonic the Hedgehog back to his roots and back to the way we all remember him growing up as kids. I can’t wait for episode 1 and all the other episodes after it.
Posted by Th3 Foxtrot on August 20th, 2010 at 10:51 am
Comment # 96
@kk what game was he on in 1990?? and you got your question wrong also sir, the answer I was looking for was white/gray…gotcha!!! lol and as for the K2SonicFan answering my question that was WWWAAAAAAYYYYYY too easy of a question anyway he was just excited. UMMM all the super emeralds colors in order…to tell you the truth…I don’t remember that wow!!! I got another one for you…there were two type of animals that were following the tornado at the ending of S3&K after you beat the Doomsday Zone w/ Hyper Sonic…which two animals were they (JEOPARDY MUSIC)
Posted by Jmack on August 20th, 2010 at 11:01 am
Comment # 97
Heres an IDEA: Fans want sonic not to uncurl, SEGA wants sonic to uncurl. What do u do? Do both! After a ramp if sonic is in a ball he will not uncurl but the player can choose to make him uncurl by pressing a button, prefferably the Circle/B button. That way, SEGA’s way of forcing the homing attack still exists and us fans can be happy knowing sonic’s way of movement in the air are like the classics.
Posted by Nikesh on August 20th, 2010 at 11:38 am
Comment # 98
@Jmack is this turning into a competition ??
Posted by kk on August 20th, 2010 at 11:51 am
Comment # 99
this one
Posted by kk on August 20th, 2010 at 11:53 am
Comment # 100
http://www.youtube.com/watch?v=-V-tj0SNTBo
Posted by kk on August 20th, 2010 at 11:54 am
Comment # 101
give it a minute or two to load
Posted by kk on August 20th, 2010 at 11:56 am
Comment # 102
@Jmack this is all still fun right nothing competitive ? BY THE WAY I BELIEVE MY ANSWER IS RIGHT ALMOST 100 %
Posted by kk on August 20th, 2010 at 11:59 am
Comment # 103
ohhh yeah the answer is birds and dolphins
Posted by kk on August 20th, 2010 at 12:07 pm
Comment # 104
(lolz 100th comment…) Thanks for the info Ruby!
Posted by kjpsonic on August 20th, 2010 at 12:11 pm
Comment # 105
@Jmack a question for you what is the record for the fastest time someone has defeated the sonic 2 final stage
Posted by kk on August 20th, 2010 at 12:13 pm
Comment # 106
@Jmack how many zones and there and what are the names (sonic 2) ? (still easy questions)
Posted by kk on August 20th, 2010 at 12:15 pm
Comment # 107
I’m really glad you guys are truly listening to the fans to make this the best Sonic game possible! It’s funny that one of my gripes was indeed his running speed. I grew up with the classic games and was disappointing when I first saw how slow he was in this game. So it makes me really happy to see this fixed, and the stages are looking great! I’m already loving the exploration potential of this stage. Keep it up!
Posted by katkit on August 20th, 2010 at 12:28 pm
Comment # 108
Ruby…. if you would be so kind, please respond to my previous post
Posted by Anonymous on August 20th, 2010 at 12:34 pm
Comment # 109
@Jmack what are the first ever check points like ?
Posted by kk on August 20th, 2010 at 1:02 pm
Comment # 110
Keep up the awesome work Sega! We know this game is gonna be great! Enjoy some ice cream I found!
http://chungking.files.wordpress.com/2009/05/chip2.jpg
Posted by Naxal710 on August 20th, 2010 at 1:22 pm
Comment # 111
SEGA, I do want to say that I am IMPRESSED on how much you guys are changing for the fans. I appreciate your hard work, even on the tiniest details that make the fan happy. I don’t mind waiting more for this game, as it seems you guys aren’t looking for a release date anymore, but focusing more on a amazingly beautifully finalized game that everyone, yes, EVERYONE enjoys.
Sonic may not be 2D as a lot of people have been complaining about, but he is REALLY blending into the game, and I’m just in awe. Great job, SEGA. Although you can’t get to every fans requests on the game, I am just… SO impressed with you guys looking at feedback, and working very hard on this.
Before, to be honest, I wasn’t very excited at all for Sonic 4, but now, you’ve really impressed me. keep up the great job. :3 Yay for encouragement. XD
Posted by Kyra on August 20th, 2010 at 1:51 pm
Comment # 112
@kk see you’re tryna keep me on my toes, and yeah this is just for fun dood
1. There were 11 Zones…Sonic the Hedgehog 2 Zones
Emerald Hill Zone
Chemical Plant Zone
Aquatic Ruin Zone
Casino Night Zone
Hilltop Zone
Mystic Cave Zone
Oil Ocean Zone
Metropolis Zone
Sky Chase Zone
Wing Fortress Zone
Death Egg Zone
and to get technical here’s the deleted stages
Wood Zone
Dust Hill Zone
Hidden Palace Zone
and Chemical Plant Zone was originally Death Egg Zone
2. Idk what the record is for Sonic 2 final boss you got me stumped there lol
3. What do you mean what were the original checkpoints…do you mean on the first Sonic The Hedgehog? they were lamp posts
4. Sonic the Hedgehog for the Game Gear came out 1991 dood
5. Here’s my last trivia question…In Knuckles in Sonic 2 why were the shields gray when Knuckles obtained them?
Posted by Jmack on August 20th, 2010 at 4:21 pm
Comment # 113
I have ONE request/idea… And here it is in an executible example…
*(To Unlock)*
Collect every chaos emerald and beat the game.
*(Reward)*
(Notice pops up after credits)
Thanks for playing! Here is a reward from all of us at Sonic Team and Dimps!
(Classic Sonic dashes on screen and high fives New Sonic then they both give the player a thumbs up)
(Notice pops up above them)
A blast to the past for all our way past cool fans! Thanks for staying devoted and making Sonic 4 possible! Classic Sonic is now playable!
Posted by Chris K. on August 20th, 2010 at 4:41 pm
Comment # 114
@Chris K. Hey that’s a good idea…
Posted by Jmack on August 20th, 2010 at 4:47 pm
Comment # 115
Also…
MAKE THE SPINNING ANIMATION WHEN JUMPING TWIRL FASTER!!!
Sonic looks like he’s just flopping in the air.
Flop..Flop..Flop..Flop..
Posted by Chris K. on August 20th, 2010 at 5:02 pm
Comment # 116
hy … one question.. on genesis era.. all games of sonic heave cheats like zone selection, and debug mode… its one mark of sonic genesis era…this game go heave cheats code?
Posted by victor on August 20th, 2010 at 5:10 pm
Comment # 117
Looking good, guys!
Posted by Loki on August 20th, 2010 at 5:42 pm
Comment # 118
Well, I’m impressed!
Posted by KierEmJ on August 20th, 2010 at 5:50 pm
Comment # 119
@Jmack 1990 it came out it says in my sonic mega collection game and you can check for me the emerald colour thing I am sure it is purple
Posted by kk on August 20th, 2010 at 6:07 pm
Comment # 120
Guess it was kind of a stretch to expect Ruby to come back
Posted by Anonymous on August 20th, 2010 at 6:47 pm
Comment # 121
How about adding the original version of Lost Labyrinth as an unlockable or add-on content. You know, as “Extra Hard” mode or something?
Posted by sonicfan88 on August 20th, 2010 at 8:04 pm
Comment # 122
@kk Idk I might have to check the date out on that one…I definitely would’ve remembered it (that was the year I was born lol) and don’t be so sure about that purple emerald, I’ve played, conquered, and mastered Sonic 2 countless times, over and over and over again (on that game…I die when I feel like dying.) the last emerald is definitely white/gray I am 100% positive without a single doubt in my mind.
Posted by Jmack on August 20th, 2010 at 8:08 pm
Comment # 123
This is possibly the best news I’ve heard yet about the game. I saw the most important thing to get right is the player physics, followed by the level design and animation.
Posted by Komojo on August 20th, 2010 at 9:22 pm
Comment # 124
Thank you SEGA,
this is one of the greatest news i’ve ever heared in my life, if this game getting 16-bit mode it will be the greatest sonic next generation game i’ve ever played in the rest of my life, so please.. Thank you
-A big sonic fan
Posted by SonicOLOLO on August 21st, 2010 at 12:28 am
Comment # 125
I’m glad to see this level is getting alot of attention and I have to say it looks fantastic now! Now for casino street act 2 to get some attention, and the removal of the “uncurling”…or the “uncurling” could just be added as sonic’s “after homing attack” pose…It makes sence…
Posted by ecp on August 21st, 2010 at 2:18 am
Comment # 126
Man. I need to check updates more often.
I say yea for they!
Uncurling sounds like some anti-form of that curling stuff in the Olympics. Seriously.
Posted by Duth Olec on August 21st, 2010 at 5:19 am
Comment # 127
Thanks SEGA! I see Sonic is getting better and you listen to the fans.
What I like most:
- The “#3 – faster transition to blurry feet”.
- The Lost Labyrinth Zone rocks! Good music, good graphics, interesting feature that don’t destroy the sonic gameplay (as it was in the title of the last decade)
- And of course: Sonic as only playable character
My wishlist (what to improve):
- Make Sonic accelerate even quicker (shorter time to max speed) than on the Genesis. Sonic accelerates quicker in Sonic 2 on the Game Gear than on Genesis and its more fun!
- Make classic Sonic character playable. Give him a hair-cut. He needs spikes not dreadlocks.
- Write new music for the “Splash hill zone”. The music is uninteresting.
Thanks
Posted by sonic2D3D on August 21st, 2010 at 5:58 am
Comment # 128
… oh oh, addition to my last post!
Listen to the fans! No uncurling! We want SAWNIC!
Good work so far.
Posted by sonic2D3D on August 21st, 2010 at 6:19 am
Comment # 129
Awesome! I can’t wait for the game to come out!
Posted by Heart on August 21st, 2010 at 7:49 am
Comment # 130
The updates are good, but when are we gonna hear about physics?
Ruby, have you told the Sonic 4 team that they can simply use the Sonic Advance physics engine? The Sonic Advance engine is identical to the Genesis physics. And since Dimps is making the game, it shouldn’t be hard to put in the game.
I think you should bring it up to the team.
Posted by Someguy on August 21st, 2010 at 10:00 am
Comment # 131
I think the “auto uncurling” wont make the cut. SEGA seems to listen to common sens now a day, so they should know that this gimmick is unnatural in a Sonic game. I know that uncurling Sonic isa way for us to use the Homming attack (witch I don’t think should be in a Sonic game, a 2D one, that is.)
So, yeah, I think SEGA will dump this thing.
I REALLY cant wait for Sonic 4. It’s funny how after 3-4 months of nothing-ness, I was like, Meh, I don’t really mind if nothing new happens… but after reading this latest update, my excitement for Sonic 4 became an instant obsession.. AAAHHHH!!! I WANNA PLAY!!
2010 is SO gonna be Sonic’s year!
Thank you SEGA.
Oh, by the way, I still want Robotnik to be Robotnik, SEGA… have a good weekend, everybody! See you on the Sonic COLORS blogs! (since we wont get any news until september for Sonic 4)
Posted by Philippe on August 21st, 2010 at 10:38 am
Comment # 132
This update is incredible, it shows that SEGA is finally starting to care more about their mascot.
KEEP UP THE GOOD WORK
Posted by Ravus on August 21st, 2010 at 11:20 am
Comment # 133
i’ve actually got a little bug to point out sega if they haven’t fixed it yet. i’ve noticed in videos when sonic jumps on a monitor to break it (not by home attacking it), he doesn’t touch the monitor when he breaks it. he hits the space over it instead of actually touching it. just wanted to point that out.
Posted by BlueLightning on August 21st, 2010 at 3:38 pm
Comment # 134
Comment 126, sonic2D3D: Here I go again! I… ASSUME you mean that the increasing speed faster is more fun, not the game Sonic 2 for Game Gear is more fun? Because if you meant the latter, I don’t even know. Also, wouldn’t that be a spike-cut? But beyond that I am seriously not even going to touch “CLASSIC SONIC! ROBOTONIC! I NEED A RHYME, SO HOOKED ON PHONICS!” That said, I like the Splash Hill Zone music. If you want uninteresting music, try Casino Night from Sonic 2.
Oh, wow, that’s all I had anything to say about? Hm.
Posted by Duth Olec on August 22nd, 2010 at 1:36 am
Comment # 135
This update is amazing, I honestly haven’t been keeping an eye out on Sonic 4 (thanks to Sonic Colors no less), but after reading this, I am impressed!
I read a few of the comments here, and I’d have to say the biggest thing that caught my eye would be having the Super Peel-Out move come back.
That would really make this game amazing, because that move brings back all of those Time Attack tries on a few of the later Sonic CD zones.
I agree that it could find another home in Sonic 4, and maybe future Sonic games.
Ya’know, as a nice nod to all the fans of Sonic CD.
Another thing I’d like to add is PLEASE do not forget to love your ice stage. All ice-themed stages so far are beyond amazing (with Ice Cap Zone being number one, miles away from 2nd place, Blizzard Peaks). I think the best example would be Ice Cap Zone & Ice Paradise (more so then Blizzard Peaks). Whatever both Zones had, they had it. The Music was incredible. The layouts, I though, were very interesting & at times, a challenge (which was a great thing about it). The Background & the ground-ground was absolutely perfect (especially in Ice Cap Zone). I’ll be waiting to see Sonic 4′s take at an Ice stage, and hopefully, Ice Cap Zone can finally be dethroned from it’s 16 year Awesome-streak.
.
Ohhh dear, this is a long comment…
I’m sorry for wasting space! (hopefully it’s not a complete-waste of space)
So far so good on the game, I’m sold!
Keep up the hard work!
~Ciao
Posted by Gamerguy85 on August 22nd, 2010 at 1:51 am
Comment # 136
@Olec Comment #133:
- “Increasing speed faster is more fun” yes
- “Sonic 2 for the Game Gear is more fun.” – hmm, technically it does not compare to the Genesis of course but the physics feels better IMO because Sonic is responding quicker.
- “spike-cut” I guess so;-) I find Sonic looks the best in Sonic 3 (Genesis)
- “Casino Night music is uninteresting” I agree.
If you haven’t played Sonic 2 for the Game Gear, I can highly recommend it if you’re looking for a real challenge. You can use the “KEGA Fusion” emulator if you don’t have a GG.
Posted by sonic2D3D on August 22nd, 2010 at 3:54 am
Comment # 137
Just make sure Dr.Robotnik is actually called Dr.Robotnik this time. None of that Eggman **** this time. OK?!
Posted by c-murph on August 22nd, 2010 at 5:59 am
Comment # 138
despite my cries for Sonics classic deign/model to be included. This is actually shapeing up very well! Thanks for Listening SEGA! gameplay comes first….
can we have classic sonic neows? XD
Posted by Raveakidd the oldskool fan on August 22nd, 2010 at 8:35 am
Comment # 139
again…
despite my cries for Sonics classic deign/model to be included. This is actually shapeing up very well! Thanks for Listening SEGA! gameplay comes first….
can we have classic sonic neows? XD
Posted by Raveakidd the oldskool fan on August 22nd, 2010 at 8:39 am
Comment # 140
I am liking this so far. Just an idea for something you could add. How about adding the music and sounds from the older games into a sound test.
Posted by Bongodizzydoodle on August 22nd, 2010 at 11:39 am
Comment # 141
@Jmack ok it could be the last emerald how do you know it was the added one you must check to be sure
Posted by kk on August 22nd, 2010 at 6:37 pm
Comment # 142
why was knuckles shield grey then ?
Posted by kk on August 22nd, 2010 at 6:38 pm
Comment # 143
I don’t know how to begin and all but I have to say Sega, thank you and do your absolute best!! Honestly, from what I’m seeing you are really progressing on this game! The details and graphics in the screenshots look amazing and really promising!! I feel sorry for you guys though, having to change all those poses and stages. It must have taken a lot of time, I appreciate it! I know how it feels to throw away and start all over again… I’m also sorry about those people that complain about every action you guys do. Really annoying people, I hope you guys don’t feel bitter about it. Who knows maybe when you read someones comment or complaint, you might get frustrated and angry. I would feel that way. But I KNOW you guys can do it, just care fully decide whats right and wrong about the game and hold on until the end!
I can’t wait to get this game and try it out, it looks exciting that I would probably just play all day. Though summer is coming to an end, and school is about to start. I hope that my hype for this game doesn’t run out..
Sega, don’t give up!
Posted by Gabe on August 22nd, 2010 at 9:36 pm
Comment # 144
first off great job. sonic is more than just speed. plz keep up the good work. also fix the uncirling and change the point bassed level passage for the casino like zone. make it more akin to s2 with a touch of sA1 elements that make it a place of exploration to spend time in. leave the original for dlc or online play so that it dosent all go to waste. do the same with the mine cart original. thanks and keep up the good fight.
Posted by axel on August 22nd, 2010 at 10:48 pm
Comment # 145
Comment 134, gamerguy85: I don’t mind if they have a super-peel-a-banana or whatever as long as they don’t have the terrible spin dash that Sonic CD had, which I assume it wasn’t like there was some limitation caused by having the banana peeler so that’s probably totally plausible.
Comment 135, sonic2D3D: Whoever said I was looking for a real challenge!? I played it on Sonic Gems Collection, and I’ll tell you, I don’t remember getting past the first level! Due to the boss! With no rings! Which is why, to this day, I have not beaten the final boss in Sonic 2 without totally debug moding it up. In conclusion, I don’t like challenges, I like interesting and fun… and those two aren’t nouns, but so what.
Comment 136, c-murph: Not okay! Maybe you can have an old translation mode where they call Eggman Robotonic and Amy Mushroomgirl.
Posted by Duth Olec on August 23rd, 2010 at 3:43 am
Comment # 146
honestly I think everyone doesn’t care about anything but hearing a release date. I feel like hype is sorta dying since its been around for so long and we don’t even have a release date. That said it looks like a top notch game and I really wanna play it.
Posted by chris on August 23rd, 2010 at 7:38 am
Comment # 147
Comment 144, Duth Olec: As i said back in comment 86, Eggman is the orginal Japanese name while Robotnik was the US localization name for the most part. Andif you want to use Amy’s original name, its Rosy the Rascal. Also, the last boss of Sonic 2 is simply time consuming as you wait for his patterns to repeat. Though it is fun to use the debug mode and use Super Sonic against it.
Everyone at SEGA and on the blog posts still: Lets hope Sonic 4 turns into the 2D Sonic game of the decade we still talk about 15 years from now like the classics.
Posted by sonicfanj on August 23rd, 2010 at 8:23 am
Comment # 148
The small changes with sonics running are awesome! Sonic is looking cooler when running than before!
I’m also satisfied with the music and level desing so far!
There are some things that would add playability to the game and make it feel like the classics!
- It’s the uncurling thing…when you hit an enemy sonic should still still remain in a blue sphere form, that’s cool plus you can hit a combo of enemies manually!!
he is better with shorter spikes( just personal taste)
- I find somehow annoying the dust when sonic sprints or jumps,i think is better without dust or just use a litlle amount of it!
- Make him spin faster when jumping or rolling! That should look also cooler!
- Last thing is the haircut
I love the changes so far,made me stuck on this game again!Thank you!
The ice cream you are lookin for![URL=http://img844.imageshack.us/i/bluemoonp.jpg/][IMG]http://img844.imageshack.us/img844/9577/bluemoonp.th.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
Posted by Leonard on August 23rd, 2010 at 8:45 am
Comment # 149
@jmack the lamp post answer is wrong the answer is a box with an arrow pointing down (gear) sonic the hedgehog tell me the knuckles answer
Posted by kk on August 23rd, 2010 at 1:08 pm
Comment # 150
Just put a Classic Mode in the game. With old-school sprites etc. Just after you beat the game, ”Classic Mode unlocked!” should pop up on the screen.
It would make this already great title even better.
Posted by AssassinJordi on August 23rd, 2010 at 1:22 pm
Comment # 151
************** This comment is actually about suggestions for the game.
So as a 23 y/o, intelligent and realistic, Sonic fan who grew up on Sonic and longs for the old days, these are my suggestions… Ok, first let me say that I am really happy Sega was willing to make alterations, and I think the episodic format will allow developers to continue, in this manner, making the adjustments the Sonic franchise has demonstrated over the last 15 years it so desperately needs. Hopefully this will lead to the correct formula in time.
My suggestions. Call the villain Dr. Robotnik in North America, and Eggman in Japan. This always gave me the impression that Sonic was a cultural icon, and it let my imagination explore what the franchise might mean elsewhere, it wasn’t a globalized version of Sonic, but one in which different cultures had different interpretations. Sonic in Japan had anime, it had weird artwork of Sonic waiting for the bus, and in a hot air balloon, and Eggman had more intrigue, sometimes even looking silly, or cute. It’s sort of like how Link from Zelda never speaks; this actually has the benefit of expanding the imagination of your audience. So long as sonic is speaking, and listening to skater-band music, and running around New York and Greece, all you are doing is simultaneously limiting our imaginations and your audience.
As a result, a lot of Sonic fans like myself were therefore disillusioned as we matured. Not only were we losing our youthful imagination as we aged, but our cherished childhood hero was becoming watered down, pigeon holed into a persona few people enjoyed. Conversely, look at mario, he maintained his aesthetic, he never began telling us what to think, he didn’t start listening to rock music and jumping around San Francisco with real humans. Yet even though I am now an adult I still love Mario, I still have my idea of what the mushroom kingdom is in my mind. It is a toki-doki-esque world, where even the biggest villain, King Bowser is potentially amusing. This brings me to my next point, bring back the original Robotnik design, or at least alter the existing one to look more similar. The new Robotnik design tried too hard to look like a pure evil human adult. The proportions are vastly different and there is really nothing likeable about it, aside from the design itself. You need to keep the villain a “mixed bag”, even if that bag is generally full of poo. Remember, Robotnik has an underlying respect for sonic, that’s why he is always trying to recreate him as a robot.
Honestly, the changes and direction, so far, shows a lot of promise, but as of yet you’re only 20% there. You seem to have the idea with the music, the level aesthetics also seem better. for example, the repetition and geometry are great. But, you still have to recapture an audience. You need to study what Mario has done and not done. You have to refine the original vision and work within that. From what I have seen of Sonic 4, as much as I think it’s a step in the right direction, it also looks like a step backwards, for as beautiful as the new Zones are they look like a remastered version of Zones I have already played. This will probably work for now, but you had better expect to give people NEW zone themes in STH4, episode 2.
My advice would be to spend a lot of time researching the Sonic 2 HD community. They bicker, and move very slow, but the remastered work they produce hits the nail on the head. For that matter, I sometimes think you guys have too much technology at your hands. I’ve always thought you would have a lot more success if you created a new Sonic game with the same genesis limitations, such as color palette, resolution and audio, and once finished that then upgraded those to modern standards.
Posted by Mike F on August 23rd, 2010 at 2:14 pm
Comment # 152
This is all good, but…
When I start this game, the first thing I’m going to do is hold UP and tap A. If I dont’ see the bad ass peel out from Sonic CD (arms straight back, hunched over with pissed off look, red infinity symbol for legs) I’m going to extremely disappointed and angry.
Posted by Ryan Matthew on August 23rd, 2010 at 2:24 pm
Comment # 153
I don’t see why everyone hates the uncurling because it looks great. Remember how retarded it was to just run in the air back in the day? That always ruined it for me.
Posted by Ryan Matthew on August 23rd, 2010 at 2:29 pm
Comment # 154
Glad to see the animation when sonic is about to run is fixed, it looked a bit weird before and was bugging me. Great to see SEGA listening to their sonic fans, can’t wait for this game! Also Shenmue on PS3 please
Posted by AronR on August 23rd, 2010 at 6:16 pm
Comment # 155
Thanks Sega – this is awesome you’re doing this for us. It will be a day one purchase for me it looks like – I just also want to chime in about the uncurling. Really for lots of us the best updates were on Sonic himself – thank you for changing the blurry feet and running animation! I love it when it looks like he’s going fast – really. Fast.
@ Comment #50 by Rayzor
Hmmm, I think you’ve got it the other way around. I’m an old school sonic fan, and there was nothing better going practically the speed of light in the Chemical Plant Zone. Sonic is fast. He is speed. I think the reason why we all were frusterated with Sonic Unleashed was the presence of a clumsy slow platforming heavy version of Sonic – lots of platforming and ”exploring”- but painful to play. Recent games have hurt his speed – and the reason why Sonic Colors is going to be so awesome is because of (ta daa) sonic’s unstoppable speed! Sonic Rush also – great game – very fast.
Again, thank you sega!
Posted by Fastnblue on August 23rd, 2010 at 11:39 pm
Comment # 156
Take aslong as you like Sega. Aslong as its RIGHT and true to Sonic 3 and Knuckles I dont care.
Posted by Phil on August 24th, 2010 at 7:06 am
Comment # 157
@kk I actually forgot the answer to that one…I think it was because of the color palette “probably because they couldn’t mix blue and red”.
Posted by Jmack on August 24th, 2010 at 8:24 am
Comment # 158
@Ryan Matthew you’re just going to be disappointed then…this isn’t Sonic CD 2, it’s Sonic 4…let it go. The “Super Peel Out” is almost in the same boat as the “Uncurling” everybody is talking about. Yeah it looks cool…but it leaves you vulnerable to get smacked by a badnik and eventually it’ll get annoying…just stick with the Spin-Dash, what’s wrong with that?
Posted by Jmack on August 24th, 2010 at 8:46 am
Comment # 159
*(Another suggestion)*
(For Episode 2)
SNOWBOARDING IS AWESOME!!
Seriously… I loved that part in Sonic 3…
Posted by Chris K. on August 24th, 2010 at 1:20 pm
Comment # 160
Imagine snowboarding through loops and doing tricks on ramps…
Maybe a boss where you snowboard after Eggman for that zone too?
Posted by Chris K. on August 24th, 2010 at 1:22 pm
Comment # 161
And lastly…
All of you complaining about the next update coming in early September…
You people DO realize that means the next update will come in about 2 weeks right…?
Posted by Chris K. on August 24th, 2010 at 1:26 pm
Comment # 162
Comment 147, sonicfanj: Yeah that’s what I’m saying, and I was making a joke–Mushroomgirl refers to Toadstool, the name Peach was called in the west at first.
Comment 151, Mike F: The problem with Mario, though, is that he sort of has no personality besides “that plumber figure who saves stuff”. Whoopee. Sonic, um… always wagged his finger. Wee! But um anyway maybe because I sort of had a “gap” where I didn’t play Sonic games between 3D Blast and Sonic’s migration to Nintendo, but I really have no problem with the new Sonic despite the old Sonic being the oldest games I played. That, and I like the current Eggman, possibly even as the only character of the series I can say “I think this character is great!” Anyway, just giving an opinion of the other side to show that it takes all kinds, and Sonic fans really seem to be a mixed bag. As far as I can tell most Mario fans are like Mario. ;o
It’s possible that my brain is made of anti-nostalgia, as I think I actually like the current Eggman more than the old… erm… still an Eggman. Said so on his Winged Fortress Zone, if I recall.
Comments about the snowboarding: Snowboarding after an Eggman boss would be pretty interesting, maybe a giant snowball coming after you, though I wouldn’t want it to be much more of a part of the level than that.
Posted by Duth Olec on August 24th, 2010 at 1:48 pm
Comment # 163
I think SEGA games are great! My favorite is Sonic Heroes! Can I ask something? Are you guys planning or even thinking about making a Sonic Heroes 2? I think for a suggestion if you are is to put Blaze and Silver and another character in there! Blaze as power or Speed, Silver as flying or power, and the other character (maybe… a made up character like another echidna or something…) can be speed, power, or flying! Thank You for listening! ^^
Posted by Amethyst26 on August 24th, 2010 at 5:13 pm
Comment # 164
@Chris. K
I second that.
Posted by DieHardSonicFan on August 24th, 2010 at 6:23 pm
Comment # 165
*(EXTREMELY IMPORTANT)*
(FIX THAT LOUSY OCEAN AND ROCK BACKGROUND IN SPLASH HILL!!!! IT LOOKS (PRE-BETA) FOR GODS SAKE!!! AT LEAST MAKE THE WATER (MOVE) DIMPS!!!
Posted by Chris K. on August 24th, 2010 at 7:59 pm
Comment # 166
http://www.youtube.com/watch?v=ZxXycBv3Rlk
I think there’s something to be learned from this 3d take on Mushroom Hill Act 2…
Posted by Abster on August 25th, 2010 at 12:45 am
Comment # 167
@Abster
I agree 1000%
I would definately buy this game or the console just to play this!
This Sonic & Knuckles 3D on youtube is the best remake of the classics ever!!!
Posted by Leonard on August 25th, 2010 at 5:11 am
Comment # 168
After you’re finished with the whole entire Sonic 4 episodes, is it possible if you and Nintendo can do a crossover on one game?
http://www.youtube.com/watch?v=cEM4Sd0CV_0
That would be nice to see Mario and Sonic working together, tag teaming. I love both characters!!!
Posted by Gabe on August 25th, 2010 at 12:56 pm
Comment # 169
…Gabe my friend…
A word of friendly advice…
Run fast and hide while you can…
Posted by Chris K. on August 25th, 2010 at 1:23 pm
Comment # 170
Hi, loving the updates. And I’m sure it’s on ongoing process so I don’t mind the wait.
I will jump on the uncurling boat though. That’s a reason I love the old games, I loved being able to stay in a ball as much as possible, and this game seems to discourage that. The spindash and ball form have become irrelevent in the newer and 3D games, and I would love to see a return to the awesome old mechanic.
If that was fixed, I’d be content.
Fantastic job though, not meaning to discourage. Can’t wait for the game.
Posted by TonyTH on August 25th, 2010 at 3:18 pm
Comment # 171
sonic & knuckles in full epic 2.5 d… just perfect …. all moviments and game play…. plea se sega do that doooo thattttt pleaaaseeeeeeeeeeeeeee please please
http://www.youtube.com/watch?v=ZxXycBv3Rlk&feature=player_embedded
Posted by victor on August 25th, 2010 at 3:54 pm
Comment # 172
Wow… you guys are really doing great! It’s awesome to see one of the most distinct characters in all video game history (both gameplay-wise and personality-wise) in such good hands.
Man, I don’t care what a tiny handful of ungrateful fools who don’t actually know what they want say about this game; I’m LOVING how this is turning out so far. Keep it up, StH4 team! Remember, regardless of the horde of Sonic haters, you’ve got a much bigger sea of fans looking forward to this!
I know this comment may not be answerable, given that (thank goodness) there’s so many people commenting here, but, I simply must type this: When this game comes out, do you think a demo version will be playable? Don’t get me wrong, I’d purchase this game in a heartbeat, but I only recieve money in my account every so often, and I’d like a chance to get a feel for the game, anyway.
If not, that’s perfectly fine- I’ll just buy it when I get a chance. I look forward to the September update. I apologize on behalf of all the people giving you a hard time for all the things you’re trying to do for us. Fear not, with all the… ahem… input you guys are getting, I won’t worry you with my thoughts- and why should I? This game is getting better and better by the update!
By the way, I’m afraid I don’t know how I’d go about sending Ice Cream anywhere without it melting before it gets to your office… Sowwy.
Posted by Ryan Rodriguez on August 25th, 2010 at 10:17 pm
Comment # 173
Comment 168, Gabe: The only problem I see in that is that… the two games are of totally different styles of gameplay. So they’d somehow have to find a way to merge the two together into a style that NOBODY would enjoy! Furthermore, Mario games have no plot, and character development only exists in the RPGs, so for it to even be something that anyone should care about it’d have to be an RPG, apparently?
And Wario and Waluigi would have to be in it.
Posted by Duth Olec on August 26th, 2010 at 9:22 am
Comment # 174
@Olec Comment #145.
Right, you didn’t say that you’re looking for a challenge. What I meant is that IF you’re looking for a challenge, then to checkout Sonic 2 for GG.
As you’re saying you did try it and you have met the first boss.
;-);-) So you know what I’m talking abou. Man that thing is a demon isn’t it! I’ve bet the hell out of the game and when I finished it (incl. all emeralds) I felt like being god, it was so rewarding. Too bad we don’t share the same preferences. I guess this was just to share with someone how I feel about this game. I wish there was a successor of it (Sonic 3 & 4 on GG were a totally different experience).
Posted by sonic2D3D on August 26th, 2010 at 11:00 am
Comment # 175
Absolutely awesome: http://www.youtube.com/watch?v=ZxXycBv3Rlk
Posted by sonic2D3D on August 26th, 2010 at 11:09 am
Comment # 176
i think the dash ability should be a pick up like the fast shoes coz overwise its kinda giving u easy kille and should also have time on pick ups to tell when they go so i dnt over strech a risky run
Posted by SnazzyPanic on August 26th, 2010 at 4:26 pm
Comment # 177
i am really excited to see how this game has progressed, and a LONG time fan of sonic I will buy it as soon as it comes out. i appreciate the time, effort, and care that has been put into this game, and i look forward to playing it
Posted by nebes on August 26th, 2010 at 6:32 pm
Comment # 178
just as any one else who is on here,
Posted by silver fox on August 28th, 2010 at 12:47 am
Comment # 179
just as every one else on here who is wasting there life’s reading blogs and rumors every day about a game that will only take an hour or so to beat… i too am a huge classic sonic fan…
my concern is actually toward the rest of the fans… STOP demanding shit like its cool! this is someone elses art that we have grown accustomed to love. the fans did NOT make sonic! the fact that these guys are taking the time to throw away a lot of the work they have put into sonic 4 and make it the way we want it is beyond incredible!!!
most publishers don’t give two shits about the actual game play as they do making money off a name! look at how many of them have multiple game co’s creating games they can drop every 2 or even 1 years. this is because of people like us who become loyal to a series even if it goes down the crapper! because they know we will still buy it! SEGA isn’t doing that this time ( yes many past multi console sonic games appear to be rushed and not well developed), they really care about us!!!
any kid now days will pick this game up not caring if sonic is anything like his 16 bit past. Sega will sell this game if the fans buy it or not!!! Start showing these guys a little respect like they have shown us by doing this huge un-presidented re-vamp to their hard work!
Don’t get me wrong. if Sega is going to take our concerns into consideration then shoot away! i to + 1 on no uncurling and things of that nature, but just stop demanding it. stop threatening them with things like “im not going to buy your game because it should be robotnic not gayman… i assure you they don’t need your money!!! they will be just fine! (any ways we all know he’s robotnic!)
when i am done earning my B.S. in C.S. i really wish i could work at a company as great as SEGA!!! get away from the a-wholes publishers like E.A.
the continuation of games being made solely for money and not with passion will be the end to our great hobby!
thank you guys for stepping up to the plate and taking initiative!!! you are so kewl in my book!
Posted by silver fox on August 28th, 2010 at 1:21 am
Comment # 180
Oh yay! Nice job! I’m super excited…. well, I already was but not even more so. I’m very happy with these changes.
Posted by ChaoticOverdrive on August 28th, 2010 at 4:58 am
Comment # 181
Dear Sega:
Please, if you can respond to this as it is mine and many peoples fear of sonic 4. For starters sonic 4 is looking fantastic and i bet this will finally be the blue hedgehog’s return. But for some odd reason sonic colors has my attention more than anything… Anyway great job, but there’s one thing that’s scaring me. Is the game going to be short, because sonic 1, had 6 zones and 3 acts each. But sonic 4 only has 4, and that sounds like the game can be completed in less than an hour. So, due to the delay, do you plan on extending the game or better yet the stages. And seeming as how many people spotted the beta videos, are there going to be any major differences to the stages? or it’s music. I have great beliefs that sonic 4: episode 1 will be a success. You guys are the best of the best and i really appreciate your care for the fans.
Your usual fan,
Oliver
Posted by Oblivion709 on August 28th, 2010 at 6:07 pm
Comment # 182
P.S: Unfortunately I don’t have any more choclate ice cream (gah darn you CHIP!!!) But exclusively for sonic. I got him a chili dog
http://www.sogoodblog.com/wp-content/uploads/2008/02/chili-dog.JPG
Posted by Oblivion709 on August 28th, 2010 at 6:15 pm
Comment # 183
Keep it up sega a major change would be to change sonic uncurling in mid air because it makes you vulnerable im glad you guys are finally listening to the fans and giving us updates you guys deserve ice cream http://www.google.com/imgres?imgurl=http://cache2.allpostersimages.com/LRG/26/2634/HUCMD00Z.jpg&imgrefurl=http://www.allposters.com/-sp/Blue-Ice-Cream-in-Tub-with-Sugar-Sprinkles-Posters_i3292066_.htm&usg=__dKorD7hE-38gLq-XpoAjsgPBCT4=&h=450&w=337&sz=34&hl=en&start=0&zoom=1&tbnid=Hdj_Q3UR-pZsHM:&tbnh=134&tbnw=95&prev=/images%3Fq%3Dblue%2Bice%2Bcream%2Btub%26hl%3Den%26sa%3DG%26biw%3D1600%26bih%3D687%26gbv%3D2%26tbs%3Disch:1&itbs=1&iact=rc&dur=693&ei=Ufl5TMCtMcKB8gaQ8JXnBQ&oei=Ufl5TMCtMcKB8gaQ8JXnBQ&esq=1&page=1&ndsp=38&ved=1t:429,r:0,s:0&tx=51&ty=54
Posted by Kyler Ramos on August 28th, 2010 at 11:09 pm
Comment # 184
This is sounding excellent!
When I first heard that the game had been put back, I was disapointed. However, I am glad that it has been put back now as they’re making changes that actually matter! Thanks SEGA, you always know just what to do to cheer me up. This game is going to be epic, and I have a feeling that it’s going to make me cry of nostalgia LOL.
Posted by merzitar on August 29th, 2010 at 1:19 pm
Comment # 185
@ A KNOTHOLE RESIDENT your that crazy guy right yo I have seen your videos and a lot of people are making fun out of you I keep looking at the one you go crazy in and I keep cracking up looks like your really a true sonic fan but I have not seen anyone go as mad as you over eye colour and the model and eggmans name nobody would buy a 16 bit game in the 21 century you have to understand that please reply back
Posted by kk on August 29th, 2010 at 2:27 pm
Comment # 186
people will say the only faults in this game is that the game is to short and all the stages and bosses + special stages are all the same take sonic 2 for example 11 zones thats the first 7 zones 2 acts each = 14 the 8 zone has 3 = 17 the last 3 zones each have 1 =20 + special stages(7)= 27 sonic 4 has 4 zones 4 stages each 4×4= 16 plus final zone + 17 special stages(7)= 24 3 stage difference
Posted by kk on August 29th, 2010 at 2:44 pm
Comment # 187
sonic 3 6 zones 2 stages each equals 12 stages+ special stages (7) = 19 sonic 4 has 24 sonic 4 has 5 more stages
Posted by kk on August 29th, 2010 at 2:51 pm
Comment # 188
there is still the same stages and bosses + special stages uncurling no hyper sonic more characters e.g. tails and knuckles problem ohh well hope fully ep.2 will be better … but the ending shows metal sonic looks like another copy sega please fix all of this for ep.3 then
Posted by kk on August 29th, 2010 at 2:56 pm
Comment # 189
Being a late commenter and such I probably won’t get noticed, but I’ve been playing Sonic since it first came out and I’ve been pretty open about the 3D adaptions whilst being a purist, but I believe the homing dash in the sidescrolling games just makes things way too easy and silly; even if the feature was retained within the game and there was an option to use it or not? Classic control settings and new control settings?
Just my two cents, games looking good – don’t let us down.
Posted by Owen Gregory on August 30th, 2010 at 12:58 am
Comment # 190
Well since I am at that age where I originally purchased the classic 16bit versions then I am soo looking forward for this getting released finally.
Posted by Macca on August 30th, 2010 at 3:58 am
Comment # 191
First of all: your ice cream good sir.
http://fc08.deviantart.net/fs48/i/2009/173/c/4/Sonic_Ice_Cream_Bar_by_crazyanimefreakygirl.jpg
Next my list:
HIS NAME IS ROBOTNICK. CUT THIS EGGMAN CRAP. how am i supposed to take anyone named eggman seriously?
Faster foot blur (Check)
No uncurling. I loved coming off a ramp and landing on an enemy then bouncing way back up again.
Make him spin faster when jumping please.
Unlockable hard mode (or directors cut)
Also dont be hatin on Hydrocity =P. Its my favorite zone and that part has never killed me to this day. (dash, land, repeat)
Posted by McSquid on August 30th, 2010 at 2:57 pm
Comment # 192
@Mcsquid I agree it is too easy and sonic 4 looks to easy also since it is like a reboot (homing attack makes it to easy) and it is supposed to be a continuation!I am not making a big deal of something stupid like eye colour the game is amazing but I think sega took the wrong thought about this game I am sure many people want a game with new bosses and zones I mean even the ending boss is the same as sonic 2s one and ep.2 looks like it is going to be the same since the true ending shows metal sonic!I would like to see how many people agree with me that they want new bosses and new zones and how many do not.I mean if we wanted to revile these classic moments and really been taken back to a younger time when when we sat in our parents living room and put in these carts we could play sonic mega collection or just make it for ps3.I dont know maybe you done it for the money and could not be bothered to make a good game!
Posted by kk on August 31st, 2010 at 2:06 am
Comment # 193
and by the way you would be reminded of a younger time if you had the same kind of sonic with new bosses and my be zones at least change the final boss plz there is still time I hope you read this comment and the one before it by the way change uncurling!
Posted by kk on August 31st, 2010 at 2:12 am
Comment # 194
I really love the big update. Now Lost Labyrith Zone Act 2 looks amazing! it remembers me Sandopolis Zone Act 2. It will be a great level.
The other updates are good as well. I can’t wait for the next update on Early September, that means, in a week or two!
Posted by Paul on August 31st, 2010 at 5:35 pm
Comment # 195
I think this game will come out on the 9 or 10 of september
Posted by kk on August 31st, 2010 at 6:52 pm
Comment # 196
i miss the bubble shields with the abilities… any chance sonic will have those?
Posted by silver fox on August 31st, 2010 at 11:22 pm
Comment # 197
Hi guys. I really think you should think about changing the foes name from ‘Eggman’ back to ‘Dr Robotnik’. I understand that the name changed over the years in other series but in this series he is referred to by Robotnik. It seems petty, but i really think ‘eggman’ is too much aimed at the kids market.
Obviously its not the end of the world if its not changed but its like what you said, the smaller things count and makes alot of sense
Greg
Posted by Greg Marl on September 1st, 2010 at 4:14 am
Comment # 198
My only complaints with Sonic 4 is the number of levels and the kinda weird physics.
I mean 4 levels? I understand you were making the game for all these consoles, but Sonic 3 & Knuckles was in the episodic concept, at least each episode had 6 levels!
Posted by axel on September 1st, 2010 at 12:32 pm
Comment # 199
Hot chocolate icecream? that’s just irony on ice.
Posted by nemo on September 1st, 2010 at 1:12 pm
Comment # 200
@A Knothole Resident I HOPE YOU LEARNT YOUR LESSON BECAUSE WHAT YOU DID WAS A VERY BAD THING DON’T THINK IT WILL ALL GO AND AWAY …..IM STILL MAD AT U :\ >_>
Posted by Truesonic on September 1st, 2010 at 3:38 pm
Comment # 201
@axel Sonic 3 had 6 Zones and 12 acts, Sonic & knuckles had 8 Zones and 13 acts, Sonic 4 episode 1 (to my current knowledge) has 4 zones 13 acts (excluding boss acts which would come to 17 acts)…remember this is only “episode 1″ this is going to be a big game!!!
@silver fox hopefully they’ll put the shields in the next episode…possibly even some new ones…
Posted by Jmack on September 1st, 2010 at 3:58 pm
Comment # 202
@silver fox this episode will have a shield type but only 1 and its the normal green shield that protects from one hit
@SEGA its early september now this is (in my opinion) the most anticipating game to me so i really wanna see this new update blog and is the rumor of sonic 4 eps 1s release in this september true?
Posted by Josh on September 1st, 2010 at 4:17 pm
Comment # 203
@A Knothole Resident …>_< I mean you had no right bashing it …I MEAN SERIOUSLY IT WAS ONLY A TEASER TRAILER WTF?
Posted by Truesonic on September 1st, 2010 at 4:46 pm
Comment # 204
What I would like to see in Sonic 4
1) Super Peel out
2) Tails and Knuckles included
3) classic sonic unlockable
4) Eggmans name back to Dr Ivo Robotnik
5) Better jump animation
( Please Release the release date)
Posted by SonictheHedgehog3rocks on September 1st, 2010 at 10:56 pm
Comment # 205
@josh I only made up a date only sega knows when it is coming out
@truesonic a knothole residend huh? he is human he probably made a mistake forgive him it looked to me he was just upset about not having the classic feeling by having the classic sonic but he should have not gone on such a rampage because of his model.
@axel that is my only complaint as well and the fact that they coped all the bosses apart from 1 crap 1 (and all the stages) and special stage
@Jmack sonic 4 long game ? episode 2 is just called episode 2 to make it a long game they could just call it sonic 5 and sonic 4 is suppose to be after sonic and knuckles so why would eggman try the same thing again ? and don not tell me its for the people who have not played for 16 years to remind them what made the game so great why put sonic 4 as the title then? MONEY!and don not think I am not a true fan because I stay up through the whole not to like 5 pm yes not am pm to see if there is anything new on sonic 4 I DON NOT THINK ANYONE IS PUMPED UP AS ME !
Posted by kk on September 2nd, 2010 at 1:58 am
Comment # 206
@kk ok but its not called Sonic 5 it’s “episode 2″, if that was the case then Sonic & Knuckles shuold be Sonic 4…Sonic the Hedgehog 4: episode 1 (as Sonic Team has already said) is the prologue to a “BIGGER STORY”.
@ EVERYONE (including SEGA, Sonic Team, and Dimps) I’m gonna make this really plain and simple because I’m getting tired of debating and defending this game and I’ve been doing so every since I found out about project needlemouse and I’ve expressed my opinion on so many different sites so many times so you can either agree or disagree…as far as core concept goes I haven’t played a good ol’ 2D Sonic game since I was 8 years old…I’m 20 now…Sonic the Hedgehog 4: episode 1 will be the first 2D Sonic game I’ve played since 1998. As of NOW, as long as Sonic the Hedgehog 4′s “gameplay” is “exactly like” or “extremely similar” to Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles, I’m going to buy it, play it, and enjoy myself…EVERYTHING ELSE COMES SECOND.
anything I post from now until I have played “Sonic the Hedgehog 4: episode 1″ will either…
A. Help SEGA, Sonic Team, and Dimps in making this game.
B. Congratulate SEGA, Sonic Team, and Dimps.
Posted by Jmack on September 2nd, 2010 at 4:25 am
Comment # 207
I think having four zones as a prologue is a bit much, couldn’t you just have one zone for the prologue and then have the story begin in zone 2 of episode 1?
Posted by Spectrum on September 2nd, 2010 at 8:08 am
Comment # 208
@kk I suppose your right…I’ll let By gones be by gones …..AND I AGREE HE SHOULDN’T OF COMPLAINED ABOUT THE MODEL AND…GREEN EYES? >_>
Posted by Truesonic on September 2nd, 2010 at 1:15 pm
Comment # 209
@Sonicthehedgehog3rocks
I don’t think Tails And Knuckles are going to appear on this game
The only charatcers are
SONIC AND EGGMAN
Posted by Truesonic on September 2nd, 2010 at 1:17 pm
Comment # 210
@kk ……I KNOW ITS BEEN A WHILE BUT I STILL CAN’T BELIEVE HE DID THAT -___-
(even if they changed the model it wouldn’t of made a difference)
Posted by Truesonic on September 2nd, 2010 at 1:19 pm
Comment # 211
Can anyone tell me about this spax guy? who is he and why is he popular…?
Posted by Truesonic on September 2nd, 2010 at 2:22 pm
Comment # 212
The game looks awesome! Now I want ice cream and chili dogs! Yeah, I have a weird appetite.
Posted by Heart on September 2nd, 2010 at 5:06 pm
Comment # 213
Plus, Lost Labyrinth Zone reminds me of the first zone from Sonic 2 on the Master System. (I forgot the name because I gave up on the game when I kept getting stuck in Aqua Lake Zone Act 2. =P)
Posted by Heart on September 2nd, 2010 at 5:08 pm
Comment # 214
I would like you all to read this and watch the video http://uk.xboxlive.ign.com/articles/111/1117226p1.html
Posted by kk on September 2nd, 2010 at 5:09 pm
Comment # 215
someone told me they have a friend working at SEGA and the game is releasing 31/9/10 don’t know how true it is though
Posted by kk on September 2nd, 2010 at 5:15 pm
Comment # 216
its wrong some fool just wants to start a chain there is only 30 days in september sorry about this
Posted by kk on September 2nd, 2010 at 5:29 pm
Comment # 217
@Heart LOL XD
Posted by Truesonic on September 2nd, 2010 at 5:41 pm
Comment # 218
Great job!small changes big differents.
Posted by truesonicspeed on September 3rd, 2010 at 7:37 am
Comment # 219
Sega, i have seen some footage of some of the new changes for Sonic 4 and i gotta say i’m happy with what you’ve done, but i noticed something i didn’t like. when sonic runs at top speed he begins to blur a little. i’m sorry but i have to say i don’t like this, i know it’s really nitpicky, but it just doesn’t seem right that he should blur like that when he runs. he looks fine without the blur
Posted by BlueLightning on September 3rd, 2010 at 7:15 pm
Comment # 220
U guys are doing SOOOOOOOOOOOOOOOO good in the game. Keep to it. BUT, the only zones are splash hill, casino night, mad gear, and egg crisis? U should make more since I always zipped through sonic games. Other than this, perfect game!
Posted by Awesome Game LOL on September 3rd, 2010 at 11:29 pm
Comment # 221
@BlueLightning do you mean his feet blur or he himself blurs? If you meant he himself blurs that’s just the bad camera footage…if you meant feet blur then don’t you dare tell Sonic Team to take that away that’s his trademark blurry run!!!
Posted by Jmack on September 4th, 2010 at 12:46 am
Comment # 222
@Jmack this person obvious hasn’t a clue what he is taking about
Posted by kk on September 4th, 2010 at 4:54 am
Comment # 223
@kk yeah he’s trippin lol I had to address that quickly, I don’t even want people to begin to think like that, “take away his blurry feet?!?!” NOOOOOOO!!! BAD IDEA!!! That would be the end of Sonic 4 before it even got started!!!
Posted by Jmack on September 4th, 2010 at 5:58 am
Comment # 224
Is Tails going to be a playable character? He’s so much fun to play as Team Tails!!!
Posted by Michael on September 4th, 2010 at 10:20 am
Comment # 225
@Jmack I think they made that change and know he wants it to go
Posted by kk on September 4th, 2010 at 11:46 am
Comment # 226
Can anyone tell me about this spax guy? who is he and why is he popular…?
ITS JUST A LOT OF PEOPLE TALK ABOUT HIM >.<
Posted by Truesonic on September 4th, 2010 at 5:42 pm
Comment # 227
@Truesonic he put up a video on youtube showing his “live reaction” to the unveiling trailer of Project Needlemouse’s true name “Sonic the Hedgehog 4: Episode 1″ which also was the first video to show gameplay footage. Now…me saying that his reaction to the video was unnecessary is a HUGE…HUGE…GIGANTIC…ENORMOUS UNDERSTATEMENT…But I’ll leave it at that. Eventually he apologized for his behavior and gave the game it’s props once he saw more footage of the game some months later. Him getting famous from his *cough* negative reaction *cough* should paint some type of picture of his behavior for you…(have you ever seen a 5 year old throw a tantrum because he couldn’t have his toy?)
Posted by Jmack on September 4th, 2010 at 6:49 pm
Comment # 228
NO WAIT!!! That was A KNOTHOLE RESIDENT…sorry bout that
Posted by Jmack on September 4th, 2010 at 7:06 pm
Comment # 229
yeah that guy went crazy over eye colour sonic’s model basically and eggman’s name
Posted by kk on September 5th, 2010 at 6:20 am
Comment # 230
i really want to use super sonic in the normal stages im tired of only being able to use him only in the final battle
Posted by what! on September 5th, 2010 at 11:04 am
Comment # 231
Well dang who the heck is Spax then?? I know he gave Ken Ballough a hard time during an interview but what is he famous for??
Posted by Jmack on September 5th, 2010 at 6:45 pm
Comment # 232
@Jmack can you show me this video
Posted by kk on September 5th, 2010 at 7:24 pm
Comment # 233
@jmack and can you tell me why knuckles shield was grey in sonic 2
Posted by kk on September 5th, 2010 at 8:28 pm
Comment # 234
Hi Sonic Team. I’ll be as honest as I can with this. Limiting it to about three things.
1. It seems you used Cell shading or something for sonic on those screenshots, if I’m not mistaken, I really like it, since it bring out more of the classic feel to it.
2. I actually really like the motion blur while you’re running, It adds a lot of a “Speed” Feel to it, I saw a 3d animation of Sonic and Knuckles Green Hill Zone on YouTube, And the way he made the screen blur while you run fast was quite amazing.
3. I don’t wanna seem picky or anything, but is there a Hyper Sonic available?
~thanks.
It seems like you guys are FINALLY listening to your Fans, Ever since Sonic Adventure 2, Sonic games have been getting sorta bad. But I still see hope, you guys have A LOT of loyal fans who have been waiting around for this long to see another great game, I’m glad that you’re stepping up your game, Can’t wait for this release, and Sonic Colours.
Posted by Vili Kasuva on September 6th, 2010 at 12:08 am
Comment # 235
@kk you might wanna just google it because I don’t know exactly where it is…I kinda stumbled upon it yesterday…and I already told you the answer to that question…
Posted by Jmack on September 6th, 2010 at 8:12 am
Comment # 236
@Jmack tell me the answer again and I cant find it
Posted by kk on September 6th, 2010 at 9:40 am
Comment # 237
never mind I found it but you still need to tell me the answer
Posted by kk on September 6th, 2010 at 11:01 am
Comment # 238
I need an awnser 2…..?
im still waiting………….
Posted by Truesonic on September 6th, 2010 at 11:29 am
Comment # 239
@ Jmack forget what i said i was talking about something else but i’m okay with it now
Posted by BlueLightning on September 6th, 2010 at 2:36 pm
Comment # 240
@kk I didn’t hear the date from you i heard from another site and i saw the new llz trailer and it says fall 2010 so im ok
Posted by Josh on September 6th, 2010 at 3:06 pm
Comment # 241
I honestly can’t help but watch the latest trailer for the game over and over. Not only are the visuals for the Labyrinth Zone beautiful, all the tweaks really do show in the footage and my hope and awe for this game have been completely reinstated. I no longer feel like anything really needs tweaked, I felt like I was watching a Sonic game worthy of being a sequel to Sonic & Knuckles.
Thank you for taking the time and effort to effectively go over the engine again, now I am without a doubt excited for this game.
Posted by Cold Dog on September 6th, 2010 at 3:31 pm
Comment # 242
@ BlueLightning coo coo coo…
Posted by Jmack on September 6th, 2010 at 3:54 pm
Comment # 243
@cold dog I FEEL THE SAME WAY ABOUT THE TRAILER I keep watching it over and over again but I just always keep in mind it is easy to make a trailer look good that hardly has any game play but they still fixed the way sonic looks it looks like it and the game looks to good to be true
@Jmack me and truesonic are still waiting for your answer
@Josh what are you talking about date ?
Posted by kk on September 6th, 2010 at 8:52 pm
Comment # 244
@kk I don’t remember
@Truesonic I’m just as clueless as you are
Posted by Jmack on September 6th, 2010 at 9:22 pm
Comment # 245
I hope the next update comes tomorrow but I think it is going to come on the 9th of september and I would like to see a video of plenty of game play and a release date
Posted by kk on September 7th, 2010 at 8:24 am
Comment # 246
looks good guys! as a fan, i do appreciate the old-school feel but alterations to have that modern feel is always a good thing. =]
Posted by Kent on September 8th, 2010 at 1:43 am
Comment # 247
Haah…
I guess the next update is the 15th after all…
Posted by Chris K. on September 8th, 2010 at 11:30 am
Comment # 248
i rly think pt 2 is the 9th seeing as project needlemouse was revealed 9/9/09… wow an year since sega announced the soon to be Sonic 4. STOP TEASING US AND RELEASE THE DANG THING! Kidding sega,
take your time
Posted by 2010 = Blue Victory on September 8th, 2010 at 1:47 pm
Comment # 249
The small tweaks sound great, i cant wait to hear more about what else is gonna be in the game. I’m stil hoping the catakiller from sonic 1 will come back, i just loved the extra challenge he added since if you hit him the wrong way his body would spread out like a mini-mine field
Posted by Miles Hikari on September 8th, 2010 at 6:19 pm
Comment # 250
Hey guys. Its great to see the changes. I feel however you NEED to go the whole hog with this game and dont be afraid to go as retro as possible.
Heres a few really important things you should consider…
The Sonic model.. he needs to have his retro look with just black eyes and spike lenth as close to the older games as possible.
The Ring Boxes should not have numbers on them and only give you 10 rings. Thats the way its always been.
The Fire, lightning and water shield need to make a return. They were the best sonic 3 feature.
The Font used for the ring counter, timer, lives and score refects the style of the new sonic games and should be changed. Dont make the mistake of trying to bridge the gap and trying to please both old fans of retro sonic and new fans of 3d games. It wont work. Sonic 4 is clearly a revival of the retro sonic series. So make it as close to the style of sonic 1, 2, 3 as you posible can.
In sonic 2 and 3 we had tails following sonic around and it was awsome that a second player could join in and assist you. Without tails it will feel like a step backward from sonic 3.
The handling of sonic needs to feel like the previous games. Jump height, speed, skiding to a hault, bouncing of a springs ect.
The springs look more like they did in the gba and 3d versions. in the old games they were just red and gold. Simple and retro is the key.
Sonic 3 and knuckles felt quite dark in places and not childish. Like a proper adventure game. You could get a feel for the story without the need for text or voice cut scenes. Like being able to see the death egg in the back ground on lost laberenth zone and the real time action cutscene after you fight knuckles.
Do not put any voice samples in the game! It would be a huge mistake. Sonic and cast do not need to speak.
The homing attack youve given sonic is not a good idea. It removes the skill and reflects the newer crapper sonic games. Why not have a new shield that gives sonic that ability instead?
The badnicks are just 3d recreations of the old ones. This is a very good thing but can also be a very bad thing if thats all we get. You dont want this game to just be a level and badguy 3d rehash of the previos games. (sonic on the neo geo poket is a typical example, good game and fun but its just a sonic 2 remixed)
Ok ive said enough…
I not critising the work you’ve done so far, but i know for certain that any of these changes would make a world of differnce. You dont wannah release a game like this too quickly and sacrifice making it better because itll be loved for years and years afterward if its done right.
If you feel you cant please everyone… why not create an options menu which allows each player to customise the setup (ie the look of sonic, the fonts and other things ive mentioned).
Thanks for being a sonic team that listens to its fans.
Cant wait to play the game.
Rob
Posted by robert bill on September 9th, 2010 at 3:09 am
Comment # 251
good, it was revealed that in the end the physics of the game would be remodeled to follow the pattern of the era genesis.
alas, it makes in the end the main hopes in the delay of game have been lost.
I was very sad, lost the will to play.
not want to play a game that is following a classic era with a physical sonic rush that leaves to be desired.
very sad very sad harvest, the potential could be Maximo, but decided not to apply it.
if it were expensive re-do the layouts of doing so should have it done. would be best after all the fewer there are downsides, the lower the criticism.
__________________________________________________________________________
bom , foi revelado que no final das contas a física do jogo não seria remodelada para seguir o padrão da era genesis.
que pena, isso faz com que no final das contas as esperanças principais no delay do game tenham se perdido.
fiquei muito triste , perdi a vontade de jogar .
não quero jogar um game que é o seguimento de uma era clássica com uma física de sonic rush a qual deixa a desejar.
muito triste sega muito triste , o potencial poderia ser Maximo, mas decidiram por não aplica-lo .
se o caro fosse re-fazer os layouts das fazes então deveriam te-lo feito. seria o melhor afinal de contas quanto menos pontos negativos existirem , menores serão as criticas.
Posted by victor on September 9th, 2010 at 1:23 pm
Comment # 252
Guess the 9th isn’t our lucky day either fellow fans.
Posted by Chris K. on September 9th, 2010 at 2:01 pm
Comment # 253
Guys just wait a lil bit longer…The more SEGA takes longer…..the better it can be (so they work on problems,glitches stuff etc)
IM EXCITED AND GETTING BOTH SONIC COLORS AND 4
IM NOT GETTING RIDERS THOUGH(DONT GET ME WRONG I LUV THE RIDERS SERIES..BUT I DONT WANT TO BU KINECT :/
Posted by Truesonic on September 9th, 2010 at 2:28 pm
Comment # 254
I STILL WANNA FIND OUT WHO THIS SPAX3 GUY IS? AND WHY HES POPULAR?
(NOT THOSE SONIC FAGS E.G TETTES18131,NOAH8118 AND AKNOTHOLERESIDENT BUT HE APLOGISED THOUGH) SO IM MEAN THE OTHER 2
Posted by Truesonic on September 9th, 2010 at 2:30 pm
Comment # 255
Sega/Sonic Team/Dimps I know people are asking you guys (and gals) for alot in this episode of the game but don’t give them EVERYTHING. For instance, yes making the game feel as retro as possible is the key to Sonic 4′s success but that does not mean making it look EXACTLY like the older games. Everyone has to understand that Sonic 4 is about going back and progressing at the same time. From Sonic 1 to 3, Sonic’s design has changed in every game (Sonic 3 being the most drastic.) If the original Sonic Team had made Sonic 4 in 1996 they would not go back to the Sonic 1 model…they would progress his design, they would upgrade the graphics, they would give him a new ability…etc…(yes it was amazing what capcom did with Mega Man 9, but don’t get snappy because Sonic Team isn’t doing the exact same.) Also (I’m beginning to learn this more and more with video games) you can’t throw EVERYTHING into one game when there’s a sequel following it…yes I want Tails and knuckles and the elemental shields and Metal Sonic and Hyper Sonic and brand spanking new ideas, levels, and badniks…but not yet. Putting all these things into one game puts more pressure on the sequel and risks the chance of it’s (the sequel’s) originality. Honestly at first I was a little skeptical about your (Sega/ Sonic Team/ Dimps) approach on this game, but the more I see what you guys (gals) are trying to do…it makes me glad you did what you all did and it makes me appreciate Sonic 4 even more…(especially since the delay)…heck yaw could’ve just made “Sonic and the Trojan Horse” and called it a day. Thanx again keep up the good work.
P.S. Can’t wait to play Sonic Colors!!!
Posted by Jmack on September 9th, 2010 at 5:30 pm
Comment # 256
I just visited the site to see if there were any new developments. Sonic’s sprite looks a lot better than his early artwork, in my opinion. I’m not sure what to think about a mostly pitch black stage. If it’s kind of like that stage with the ghosts in Sandolpolis, it’ll probably be enjoyable. It’s looking much better Sonic Team, keep up the good work!
Posted by Jeremy on September 10th, 2010 at 6:46 pm
Comment # 257
Here’s some Sonic the Hedgehog ice cream!
http://www.marinaicecream.com/images/Sonic%20the%20Hedgehog.gif
Posted by Tim on September 11th, 2010 at 11:35 am
Comment # 258
If you spilt september into early september mid september and late september each would have 10 days (sep=30/3=10)and now it is the 11th sega please dont make promises you can’t deliver just like the promise you gave us fans this game would come out in summer
Posted by kk on September 11th, 2010 at 2:12 pm
Comment # 259
@kk
LIKE I SAID THE MORE LONGER THEY TAKE THE BETTER IT COULD BE 
THEIR STILL WORKING ON THINGS GIVE IT TIME
BUT THEN AGAIN THEY SHOULD NOT RELEASE IT BY CHRISTMAS TIME -.-’
I ALWAYS FIND MY GAMES SOLD OUT D: ARRRGH THEY SHOULD RELEASE IT BY LATE SPETMEBER OR OCTOBER/NOVEMBER
BUT…
NOT DECEMBER BECAUSE THATS THE MONTH WHERE EVEYRTHING GOES OUT OF STOCK…… CHRISTMAS XD
Posted by Truesonic on September 12th, 2010 at 6:41 am
Comment # 260
(IF IT COMES OUT NEAR CHRISTMAS AND IF YOU LIVE IN EUROPE LIKE ME YOUR SCREWED XD)
NOT SURE ABOUT AMERICA THOUGH….
Posted by Truesonic on September 12th, 2010 at 6:50 am
Comment # 261
@truesonic I live in europe and I am not screwed.
You know your right about that the longer the better
but they should not give us a date if they are not sure
about it.
Posted by kk on September 12th, 2010 at 12:32 pm
Comment # 262
I think these updates were great but I want a realease date please ice cream link below
http://familyfun.go.com/assets/cms/recipes/ice-cream-sandwiches-recipe-photo-420-FF0600COOKA07.jpg
Posted by Sonicdude on September 12th, 2010 at 1:46 pm
Comment # 263
13th
Posted by kk on September 13th, 2010 at 8:00 am
Comment # 264
@kk
I LIVE IN THE UK THOUGH …SO IM SOOO SCREWED XD
DECEMBER IS THE MONTH WERE EVERYTHING GETS SOLD OUT
Posted by Truesonic on September 13th, 2010 at 11:15 am
Comment # 265
BUT STILL IN SOME OTHER PLACES IN EUROPE YOUR SREWED …IM MOVING AWAY THOUGH MAYBE TO AMERICA ……>_>
Posted by Truesonic on September 13th, 2010 at 11:17 am
Comment # 266
@SEGA ok so I’m guessing you guys split September in half so…either Tomorrow or Wednesday…if not these two days then PLEASE don’t make statements you can’t keep…thank you.
Posted by Jmack on September 13th, 2010 at 3:36 pm
Comment # 267
Very pleased to hear you have adjusted the run annimation and some physics, to me in some earlier videos sonic seemed to be floating when he jumped.
I am very much looking forward to the release, Sonic has been crying out to go back to his roots for far too long…
Best regards
Daniel
Posted by Daniel Smith on September 13th, 2010 at 4:28 pm
Comment # 268
I hope you guys decide to give us the release date soon. This game looks epic though. Nice Changes. But honestly i feel that you need to have Tails and Knuckles as playable characters with the character selection thing from Sonic 3. i would love to play as Knuckles.
Posted by Michael Vavara on September 13th, 2010 at 4:55 pm
Comment # 269
i’m quite happy with this game so far
there are just a couple of questions which im curious about
1. theres alot of like speed pads in this game but does sonic always go in a spin dash when he runs on them?
2. in the earlier builds of the game i noticed sonic only done the blurry feet animation when he ran downwards, is that still the case now?
3. i know you’re improving the levels at the moment…but are you improving the bosses as well? cos i think the lost laybrinth boss needs to improve alot. just my opinion
and could you give all of us a uk release date soon please
we’re all dying to play sonic 4 XD
Posted by MWilson92 on September 14th, 2010 at 3:49 am
Comment # 270
@truesonicfan I live in the uk too
Posted by kk on September 14th, 2010 at 7:54 am
Comment # 271
I want a release date aswell as I am from england
Posted by kk on September 14th, 2010 at 7:57 am
Comment # 272
@Jmack if they get a new update tomorrow I will give them the benefit of the doubt even though 15 is in the middle
Posted by kk on September 14th, 2010 at 8:00 am
Comment # 273
IM HYPED UP FOR BOTH SONIC COLORS AND 4
SONIC COLORS-NOVEMBER 12th EUROPE/16th NA (USA) /11th AUSTRALASIA /18th JAPAN ……I LIVE IN EUROPE ;D
SONIC FREE RIDERS-NOVEMBER 10th EU/4th NA (USA)/12th JP (IM NOT GETTING IT THOUGH BECAUSE OF KINECT…..BUT IM FINE WITH IT BEING ON XBOX JUST HAVE A CONTROLLER OPTION
SONIC 4-…….???? IT BETTER NOT BE DECEMBER (10th and over) FOR EUROPE
PLEASE BE LATE SEPTEMBER/OCTOBER/LATE OCTOBER/NOVEMBER OR LATE NOVEMBER THOSE I AM FINE WITH XD
Posted by Truesonic on September 14th, 2010 at 10:46 am
Comment # 274
I LOVED the sonic series since the first ever sonic game way back in 1993 on sega genesis. Now that i’m going to be 22 on October 18, I still LOVE the old sonic games, the new ones aren’t bad at all, but it’s not the same as when I grew up with it. I was a little dissappointed that you guys pushed it back fromm the summer to October, but I’m VERY thrilled that you are taking more time to making this a ground-breaking game that we MISSED for 16 years!!! I went out and got my Wii Points Card at the end of Augest to make sure I AM ONE OF THE FIRST ONES TO DOWNLOAD THIS GAME!!!!!
THRILLED.
Posted by Christopher on September 14th, 2010 at 2:38 pm
Comment # 275
@Christopher not to be rude, but the first Sonic Game didn’t come out in 93′ dood…
Posted by Jmack on September 15th, 2010 at 9:06 am
Comment # 276
@Christopher
ITS LIKE I SAID THE LONGER THEY WORK ON THIS…THE BETTER IT COULD BE (NO GLITCHES,NO BUGS,NO PROBLEMS)
GIVE EM TIME THEY WILL HAVE THEIR SAY SOON IM OKAY WITHT HIS (ITS JUST THEY BETTER NOT BE RELEASED NEAR CHRISTMAS TIME THOUGH IN EUROPE) XD
Posted by Truesonic on September 15th, 2010 at 11:03 am
Comment # 277
not to sound rude, but where is the new update? It’s already halfway through the month.
Posted by Lyriqueizmuziq on September 15th, 2010 at 11:35 am
Comment # 278
@lyriqueizmuziq yeah what the hell is going on
Posted by kk on September 15th, 2010 at 12:12 pm
Comment # 279
as you can tell I am very upset this is worse then the delay of the game atleast they had an excuse I wish we can talk to sega directly or they could have explained why they had a delay and mybe give us a trailer because of this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(just count all the question marks)
Posted by kk on September 15th, 2010 at 12:22 pm
Comment # 280
:/ HOLD ON GUYS…CALM DOWN GIVE THEM A BREAK D: THEY WILL RELEASE INFO SOON…. FFS -__-’
Posted by Truesonic on September 15th, 2010 at 12:31 pm
Comment # 281
I DONT UNDERSTAND WHY EVERYONE IS ACTING DRAMATIC AND WHINY IT AINT THE END OF THE YEAR YET THEIRS STILL TIME ….NO RUSH REALLY
THEY WILL HAVE MORE INFO SOON ASAP
YOU REALISE THEY ARENT ONLY WORKING ON SONIC 4…THEIR WORKING ON FREE RIDERS ,SONIC COLORS AND OTHER GAMES -___-’ NOT JUST SONIC GAMES :/
ITS NOT EVEN DECEMBER YET CALM DOWN WILL YA…
GIMME A BREAK….!!! -.-’
WHATS UP WITH ALL THE DRAMA
Posted by Truesonic on September 15th, 2010 at 12:36 pm
Comment # 282
sega please provide us this quality of sonic game
http://rightnreal.info/project-needlemouse-revealed-tonight.html
http://rightnreal.info/wp-content/uploads/2010/02/sonic4.jpg
Posted by Kashif on September 15th, 2010 at 7:32 pm
Comment # 283
@Kashif OH JUST LAY OFF IT! WILL YOU?
Posted by Truesonic on September 16th, 2010 at 3:13 pm
Comment # 284
Looking better and better, Sega…
1. Uncurling has to be fixed…this is an oversight to the classic Genesis games.
2. Classic Sprite mode would be really cool as a throwback.
3. PLEASE FOR THE LOVE OF ALL THAT’S SONIC DO NOT INCLUDE ANY CHARACTERS PAST SONIC, TAILS, AND MAYBE NOT EVEN KNUCKLES.
That’s all I’ve got!
Posted by Collin on September 17th, 2010 at 9:51 am
Comment # 285
NO
ALL OF YOUR POINTS DON’T MATTER
UNCURLING…MEH ITS NOT THAT BIG OF A DEAL
SHUT UP KNUCKLES AND TAILS ARE OKAY STOP SLAGGING OF CHARATCERS MAN
THEIR NOT GONNA HAVE SONIC’S ******* ORIGINAL DESIGN IT WOULDNT MAKE A DIFFERENCE GOD ITS LIKE ANOTHOLERESIDENT AGAIN >:/
Posted by Truesonic on September 17th, 2010 at 11:37 am
Comment # 286
OKAY WAIT FOR DEM TO FIX DAT UNMCURLING BUTTT SHUSH MAN …
Posted by Truesonic on September 18th, 2010 at 5:43 am
Comment # 287
While I’m really glad you’ve listened to the compliments, I’m a little upset that you didn’t stick to your guns about the minecart bit. I was really looking forward to playing that and I’m pretty sure the person in the video was just really bad at it. Is there any chance that you’re going to release it standalone or anything?
Posted by Thomas J on September 28th, 2010 at 8:37 am
Comment # 288
uhh… by compliments, I meant complaints. I’m really glad you’ve listened to the complaints.
Posted by Thomas J on September 28th, 2010 at 8:38 am
Comment # 289
YOU GUYS ARE IDIOTS
SONIC 4 WILL SUCK ASSS YOU FUCKING RETARDS
SONIC COLORS WILL SUCK TOO
Posted by Kacey on October 7th, 2010 at 4:34 pm
Comment # 290
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