Tuesday Sep 07, 2010
Hello and welcome to a special blog, this is the first of something that hopefully will become an occasional feature in which we get people involved in the creation of the games to spill the beans on some hot tips to become a real master of the game and maybe reveal some secrets you didn’t know before… our first Masterclass comes in the form of GBNY/LAMG. So let me hand over to our guest blogger – Motoshi Takabe!
Hello everyone, my name is Motoshi Takabe and I’m the director on this title. The following are gameplay tips that I’ve put together for you.
Grades range from C to S++, this is basically decided by your accuracy, and it is also affected by the number of continues you use and times you are damaged. So, if you would like to have a better GRADE, you should be very careful with your firing. Holding fire down when there are no enemies on the screen won’t help you at all!
In SCORE ATTACK your multiplier is increased if you hit an enemy when it is in the damaged animation. This ratio is increased further if you hit the enemy when it drops its weapon, so aggressively try to make them drop their guns.
You can receive bonus points when multiple enemies are killed in an explosive blast. So, the best way to get big bonuses are to shoot enemies but keep them alive, then drive them in one area and launch an explosive.
There are some different endings in this area depending upon your success
A butterfly appears when the game is completed without using Continues.
If you launch the missile in PARK AREA you will be hit by the General
When the boss is running away in HARD AREA3, if you successfully damage him by using a steal barrel or an explosive box, you can see him half-damaged in AREA4.
In easy, hard and hard (bad) modes if you pull and hold the triggers on 1P and 2P during the ending sequence you can see something special. This is different on all three difficulties. What are they? You’ll have to find out!
In another difference the figurine in the scene where a policeman and a woman are speaking is different depending on the difficulty level.
In order to get a bonus you should try for a headshot, you can also get a bonus for hitting an enemy when he drops his weapon so ideally you should attack in the following chain.
Head-shot → weapon drop → normal attack
Always shoot the combo targets, this is the most effective way to continue combo and not lose your chain. The combo target is not limited to enemy characters, so you need to look for any available objects in the stage.
Enemy A.I levels will be gradually increment over time – however, it decreases a little when the user is damaged or the health bar is shortened. Be careful not to shoot civilians because it reduces the score and it increases enemy A.I. level!
The next tips are dealing with the ranking system which is exclusive for Wii.
The game internally stores “Rank Points” based on the score and the clear time too in the case of GBNY. Your overall rank is upgraded when this internal rank point reaches a certain amount.
Sometimes you are rewarded with special weapons, a different bullet for instance.
The multiplier ratio of the point is different in each stage or area, this is also affected by the game difficulty so a high difficulty level has a higher ratio.
Should you be good enough to complete the game with no continues you can get a huge bonus for your rank.
In the normal mode of GBNY, you will also be rewarded with bonus points according to the Grade in each area. You should also be aware that whilst it is rare, it is possible that the Rank may go down if you kill too many civilians, etc. However, any unlocked bonuses are not lost in this.
As a special bonus for the Wii version, we’ve also gone back and added some unlockable bonus weapons. Let me talk you through them:
In GBNY you can rotate the bullet line by twisting the Wii remote.
In LAMG bullets are spread randomly.
The attack power is not that strong, so it is best suited should you be facing multiple enemies and too many bullets are flying towards you on the screen! Alternatively this could be a good choice for a beginner not used to aiming yet.
Powerful but with its long interval, it may be difficult to use this weapon in a heavy battle scene, but it is very good for slower enemies and close-range attacks. You can shorten the clear time if you use it to hit the weak point of the boss.
Firing interval is very short, but attack power & stopping power are extremely weak. This weapon is not really to defeat enemies, but rather for gaining more of a bonus by hitting as many bullets as possible.
Posted by Kellie in Gunblade NY & LA Machineguns on 8:51:50AM Sep 07, 2010
SEARCH BY GAME
|No public Twitter messages.|
VIEW THE GALLERIES