Thursday Oct 06, 2011
Attention, MLB Managers!
It’s October, which means Playoff Baseball, the looming World Series, and — live now for MLB Manager Online — our major Fall Update!
Since the game launched last April, we’ve taken a look at the way the paid structure for the game works, and have decided to undertake some changes. The game is still totally free to play, and you can build and manage a fantasy roster of MLB players — changes are designed to make it easier for more people to participate and make competitive decisions, and for managers who do spend money on the game to make more strategic decisions with what they spend.
For additional update notes, check out the Fall Update news from the main game!
Here are the big changes being made, and what they’ll mean for you:
Changes To Points and SEGA Coins System
This is the major change to come with this update: Now, many of the items previously purchased with SC will now be available with points. This includes arcades and player training reset/retry options.
Other options — notably the bonus point option available for games — have had their SC cost reduced.
Initially the amount of points required seems kind of large – however, there are a number of changes which will make these accessible for spending a small amount of SC. For those who continue to play for free, you will be able to play the same as before, only you will now have the option to spend extra points on certain premium items.
Here’s the main new premium items being added:
The idea of these three new items is to provide the following:
a) extremely valuable support/training cards
What you get in these packs: These cards are not available elsewhere and will provide significant bonuses to your team. They are available only with SEGA Coins.
Why they’re important: These are basically the driving force for the new way of purchasing in-game items. You get not only the very powerful bonus cards, but large numbers of points – 100,000 or 350,000 for the two card packs, and a varying (random) amount for the single card (between 4,000 and 300,000 — it is a random amount which will mostly be below 10,000 points, but which will represent a significant addition of points for a small number of SC).
What else you need to know: If you want to make use of a large number of extra points (more than the 100,000 limit), you will need to raise your points limit. This is available for a very small (equivalent to less than 50 cents) SC purchase, and can be purchased multiple times. If you have previously used SC to increase your points limit, that will be converted to a new, much higher total for you, automatically.
The idea, then, is you can use these points as you would SC before; the major change is that you are now essentially getting more bang for your buck (points to spend on premium items + powerful support/training cards).
Arcade Machine Revamp
Arcade machines are now played with points. Here’s the key changes:
This update also introduces the first major Roster update for MLBMO, updating stats for this past season!
Stats should change over after a cycle, so you won’t have to worry about your team suffering because suddenly a player’s cost/ability changed. Improvements made to a player will remain, as well.
Additionally, there will be a host of new Career High (CH) players added to the game, in addition to those already there. This gives you even more options for working players from their peak years into your lineup, to make sure you have a cohesive team.
Overall we think this update gives greater flexibility to those who are choosing to pay for this game, and a greater chance to participate for all of those playing!
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