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Monday Nov 28, 2011
Total War: Shogun 2 – Expansion Announced!We’re delighted to announce a brand new standalone expansion for Total War: Shogun 2. Fall of the Samurai is a huge piece of new content and it’s coming March 2012. The scale of this expansion is significantly larger than anything we’ve produced so far for Shogun 2.
Fall of the Samurai explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game – a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry. New on the scene will be America, Britain and France, whose arrival incites a ferocious civil war to decide the fate of the nation. You’ll be able to play one of six new playable clans, supporting either the Imperial throne or the last Shogunate. In Fall of the Samurai, we’ll be supporting features like railway networks, ironclad warships, improved siege battle mechanics (with upgradable tower defenses, each with their own specialty). There will be whole new land and sea unit interactions, including the ability to call in offshore artillery support barrages. Coastal gun emplacements can conversely target enemy ships, bringing a new synergy to land and sea elements of gameplay. Players can even call in campaign map bombardments – bombarding armies and cities in adjacent coastal areas of the campaign map itself. It’s time to rethink your strategy… You’ll also be able to get your hands on three new agent types: the Foreign Veteran, the Ishin Shishi and the Shinsengumi. Multiplayer has also had a major overhaul, ushering in the era of “Multiplayer 2.0”. We’ll be introducing a new Conquest map, reflecting the 19th century setting, bringing with it a brand new Fall of the Samurai avatar, including: Over 40 new retainers Over 30 new armor pieces A new 19th century avatar skill tree We’re also introducing multiple avatars for the first time, allowing players to enjoy multiple careers and progression across Shogun 2 and Fall of the Samurai. This huge clash of eastern culture versus western culture promises to bring with it a vast new experience for players. Expect a big campaign to get your hands on. We’ll bring more information on it over the coming weeks and months, so be sure to stay tuned to the Total War blog, forums, Facebook, Twitter and Tumblr for more information as it’s released. This entry originally appeared on our Total War blog, written by our own CraigTW. Interested in more Total War content and updates? Head on over and check out their updates!
Posted by Clumsyorchid in The Fall of the Samurai, Total War: Shogun 2 on 10:32:25AM Nov 28, 2011
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Comment # 1
after this expansion should apear a ww1 TW . I honestly think that the guys that created the total war series until now could create a ww1 strategy game . It is true that is very hard to make one because it was a static war . But it would be awesome , unique and somthing NEW .We don’t get new ideas in games in these days …. ww1 TW wold kick ass. If they managed to put a gatling gun in this expansion i don’t see what could stop them to create that game.
Posted by dsrr on November 28th, 2011 at 12:12 pm
Comment # 2
I’ve been a player of the TW series since the very first Shogun Game, I’ve baught every full release (except Empires) and I even watched the TV series Time Commander. (Which needs to come back with the sexy Shogun Engine!
What I really crave from Creative Assembly most of all is a spin off Fantasy series. Not in the Total War franchiese but using the engine and much of the same gameplay. I would just love to see the engine put to use on a game that isn’t restricted to historical units, landscapes, castles and so on. A game based on this engine with a Lord of the Rings, Game of Thrones type world including special units like Dragons and such would be amazing and bring in a ton of new fans and gamers. I believe it would probably have a wider appeal to general gamers than any history based TW series even though I love both.
Wish Sega/CA would do it, I’ve waited for years!
Posted by sharky/ryan on November 29th, 2011 at 9:14 am
Comment # 3
It was a perfectly balanced game that combined turn-based strategic decisions with real time battles in a beautiful interface made in the style of medieval Japanese artworks.
The game was based on the teachings of Sun Tzu, the Chinese strategist, who believed in the indirect approach: search for comparative advantages, use your forces with economy, surprise and deceive, and only fight limited wars. The medieval Japanese setting (relatively small armies made up from a limited number of distinct units fighting on different terrains), served as the perfect substrate to implement these strategies.
I have played every single Total War game since and they were all a joy to experience – yet nothing surpassed to the first Shogun. Until now.
Posted by Ceska on December 4th, 2011 at 9:35 pm