Wednesday Nov 30, 2011
Further out on the Spiral, deeper into the Clockworks: We have new updates for Spiral Knights!
First, in case you missed it, you can mosey on into the game and purchase yourself an Elevator Pass. This is just about the best deal in the game, and they are — at present — available for just a limited time. The Elevator Pass reduces all elevator costs to zero for an entire month, meaning you can adventure to your heart’s content!
Here’s what’s new in the update for today:
- Featured Auctions: Featured auctions will be run by the Haven Treasury itself, and will often contain unique or rare items. They are in limited quantity — savvy Knights, here is your opportunity to upgrade your arsenal with some very special options! There are a number of items being offered up with the Featured Auction debut, check the official patch notes page for a list of what’s up for auction right now!
- Personal Colors: Knights may all serve the common purpose — defending Haven and exploring the depth & mysteries of the Clockworks — but that doesn’t mean they have to all look the same. Make a visit to Vatel in the Bazaar district of Haven, who now peddles options to recolor a Knight’s pallet, featuring all the options available from Knight creation.
- More!: Yes, there is more — for example, and after many requests, Spiral Knights on Steam now features the Push-to-Talk option (default: set to V). There’s more, including some bug fixes – again, check out the official patch notes, by clicking here!

Posted by Edward@Sega in
SEGA,
Spiral Knights on 4:02:03PM Nov 30, 2011
Comment # 1
Fix the Crystal Energy market for god’s sake! It is out of hand!
Posted by Dtrek on November 30th, 2011 at 4:49 pm
Comment # 2
Dtrek is right! For those of us who refuse to invest money in this game, the Crystal Energy market is wonderful but terrible! Great idea, but those prices are out of hand!!!
Posted by Jado on December 1st, 2011 at 8:18 am
Comment # 3
Those asking about the CE Market: There’s a few issues with this.
1) The market is player driven. Players set the prices. How exactly should that be “fixed”? When you say “fix” are you sure you don’t just mean “make it easier for people who spend nothing to get more stuff”?
2) Balancing the game around those who refuse to spend money seems a little counter-intuitive, don’t you think? This is not to say Three Rings doesn’t consider those who want to play for free — I think they do, very much so. It’s an important aspect of the game, and will continue to be. But asking for them to somehow modify the prices that paying players set for energy in the game seems a little backwards, and unfair to them — doesn’t it?
Posted by Edward@Sega on December 1st, 2011 at 1:00 pm