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Archive for May 24th, 2012


   
 

Spiral Knights: New Lockdown Levels

Hail, Knights!

This week we have two new arenas being added to the zone control, toe-to-toe PVP game Lockdown: “Downtown” and “Gardens”! There’s also some adjustments to how Lockdown works to make it a more balanced contest, and a minor — yet potentially inflammatory – bugfix. Read on for more info!

Lockdown Levels

Downtown delivers a traffic-choked urban landscape caught in the grips of winter – take your fight to the streets and use Fire Pots to fight back the city frost! Meanwhile, Gardens is a secluded and walled arena with hidden paths and plenty of overgrown greenery.

Spiral Knights

Lockdown: Adjustments

Additionally, there are some changes in the Lockdown scoring system. Levels now use a “scaling” points system – each additional Capture Point controlled by a team awards fewer points per tick.

On a 3 Capture Point map:
+1st CP captured is worth 5 points
+2nd CP captured is worth 3 points
+3rd CP captured is worth 1 point

On a 5 Capture Point map:
+1st CP captured is worth 5 points
+2nd CP captured is worth 4 points
+3rd CP captured is worth 3 points
+4th CP captured is worth 2 points
+5th CP captured is worth 1 point

Bugfixes

In the Lord Vanaduke encounter at Firestorm Citadel, knights were occasionally being burned to death by fire during Vanaduke’s monologue. This was considered an unfair advantage for the Duke, and Knights will no longer be burned to death by fire at this particular juncture.

It is still possible Knights may be burnt to death by fire at other junctures.

 
   
   
 

Virtua Tennis Challenge Arrives on iPad and iPhone!

YouTube Preview Image

Virtua Tennis, the World’s leading tennis game franchise, is available for the first time on smartphones with the new Virtua Tennis Challenge. Slice, lob and hit your best top spin as you take on the world’s best and compete against 50 players in 18 stadiums around the globe. Build concentration by making plays that match your player’s style; unleashing a super shot that will make your opponent sweat. Enjoy hours of game play through different modes, shots and courts.

Virtua Tennis Challenge

SWING THE GAME YOUR WAY

Unleash top spins, slice shots, lobs and drop shots through different touch gestures

FEEL THE HEAT
Adjust your shot in different stadiums and environments as you compete on clay, grass, hard or indoor courts.

DOUBLE UP THE FUN
Compete in Singles or Doubles challenges

Virtua Tennis Challenge

MULTIPLE MODES
SPT World Tour: Pick a customizable character to compete through full seasons of competition around the globe. Earn money by progressing through matches to buy your way into new tournaments. Each real world day offers new challenges.

Exhibition Match: Dive into the game and select from any unlocked courts and characters in single or doubles mode.

Multiplayer: Challenge your friends online over Wifi or face to face over Bluetooth connectivity

Quick Match Mode: Itching for a one minute dose of Virtua Tennis? Play fast singles challenges to increase your ranking

Training Mode
: Learn from the pros in this practice mode by running through drills

More photos available on our Flickr

 
   
   
 

SEGA and Double Fine Productions Announce The Cave

The Cave

SEGA, in a partnership with award-winning independent developer Double Fine Productions, are excited to unveil the latest adventure from the mind of Ron Gilbert: The Cave. An adventure game so odd and compelling that it can only be described as odd and compelling, The Cave will be coming to consoles and PCs for digital download worldwide in early 2013. For a first look at this puzzling adventure game, watch the teaser trailer!

YouTube Preview Image

If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED. And then disappointed again, but only for a minute. Then relieved, amused, bewildered, excited, and satisfied. In that order. Your first clue that The Cave is a place like no other will come just after you assemble your team of three unlikely adventurers – each with their own unique personalities and skills – and stumble across a subterranean amusement park and a medieval castle, not to mention a fully armed and ready to launch nuclear-tipped ICBM.

The Cave

“As SEGA continues to expand our digital gaming catalog, we’ve put a lot of effort into finding truly original experiences we can help bring to life. Both Ron and the team at Double Fine are experienced and deeply creative, and we value the chance to work with them on The Cave,” said Haruki Satomi, Senior Vice President of Digital Business at SEGA.

“The concept of The Cave has been bouncing around in my head for many, many years, and then the little voices that tell me to do things said it was time to make the game,” added Ron Gilbert. “I’m thrilled to be working with amazingly talented folks at Double Fine and ecstatic that the team at SEGA believes in adventure games and quirky ideas.”

The Cave

Asked for a quote, The Cave said, “There are those who say I’m not rooting for everyone who ventures down here but that’s not true. Not true at all.” He then followed up with “But I’m also not above a good chuckle when someone falls in lava.” The Cave then began to chuckle.

More screenshots available at our Flickr!

 
   
   
 


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