The Cave was a huge hit at Penny Arcade Expo! The all new Adventure game from Ron Gilbert and the talented team at Double Fine had a line all show long. The 20 minute demo gave players a chance to meet the seven main characters, as well as The Cave himself. Yes, the talking Cave acts as the story’s narrator, talking about the various encounters that come your way. Players picked three characters and descended into the depths to find wonder, humor, and puzzles – so many puzzles.
The Cave has had some excellent responses from both fans and press alike – take a look at some of the hands on coverage from the show floor!
I was impressed with the depth of the first major puzzle in The Cave, and have a feeling that this game is going to be bigger size-wise than I’d anticipated it would be. Particularly given the fact that there will be seven large, distinct puzzle areas, not all of which will accessible on a first playthrough. Gilbert’s Cave appears to run deeper than I thought.
On my brief travels through the cave, I met a sleepy dragon with a penchant for hot dogs, a grog vending machine that would make Guybrush Threepwood giddy, and a turned a gigantic claw crane game to my team’s advantage. If my experience is representative of things to come, then The Cave’s depths are going to be delightful.
Like most of Gilbert’s previous games, The Cave doesn’t take itself too seriously. The Cave itself is a talking tourist attraction, a world-weary narrator, introducing itself and the seven playable characters with an acerbic, laconic wit. He comes complete with a cheesy entryway gift shop and a hilariously histrionic shop owner lamenting the lack of tchotchkes to sell, handing you an “oversized novelty key” to go in and find some merchandise, thus setting up the story.
Instead of being point-and-click, The Cave sees players controlling one of three characters as they make their way through a magical cave, solving puzzles and deal with obstacles as they come. However, the game is still very much an adventure game, even without the pointing and clicking.