Friday Dec 21, 2012
Ready to put your hands on the 2nd Sonic Mystery Card for your Sonic: The Hedgehog™ digital card collection?
How can you get it? It’s very simple! Just follow the instructions below!
1) LOOK FOR the Christmas Card on the STAMPII Twitter page and retweet it
2) Or, BE MORE CREATIVE… Tweet this promotion mentioning @Stampii and using the Hashtag #SONICMysteryCard and don’t forget to add your 2013 Sonic Best Wishes to your tweets.
Stampii may choose you as one of the MysteryCard winners this Christmas! Winners will be chosen on January 8th, 2013.
After January 8th, you will also have the chance to acquire this card in the Stampii Store by purchasing digital booster packs from the Sonic: The Hedgehog card collection.
You can register for your Sonic: The Hedgehog™ official digital card collection on the Stampii website.
Best of luck and Merry Christmas to all the Sonic fans around!
TERMS AND CONDITIONS
-The promotion lasts from December 21, 2012 to January 7, 2013. Winners will be chosen January 8th 2013.
– We’ll contact winners through a Twitter message so they may send us their Stampii users. The Mystery Cards will then be added to their collections in the following days.
– Being creative will help you earn one of the promotional Xmas Special Sonic Mystery Cards.
– We will only be handing out 200 Sonic Mystery Cards in this promotions. After this, from the 8th of January on, Sonic Digital Collectors will also have the chance to acquire it in the Stampii Store: www.stampii.com/store purchasing digital booster packs from the Sonic: The Hedgehog card collection.
Thursday Dec 20, 2012
SEGA is proud to announce a new game, in partnership with Icelandic developer Gogogic — Godsrule: War of Mortals.
Godsrule will be available for web browser and tablet — the game is an MMOG (massively multiplayer online game) that combines real-time player-versus-player combat with RTS (real-time strategy) elements, in a unique fantasy setting with an epic backstory.
Starting today you can sign up for the closed beta for the game: head to http://playgodsrule.com to create an account and participate in this ongoing closed beta opportunity.
Choose Your Destiny
Select a faction, build and shape a dynamic & persistent world, and train armies and craft spells to ensure victory!
Conquer Foes in Real Time
Team-based PvP combat takes place in real time, while you upgrade and customize your army, while community features allow for clan battles and resource trading.
Play Anytime, Anywhere
True cross-platform gameplay allows you to play on your PC browser or on-the-go on your tablet. PC and tablet players can play together, making it easier to get right into the game.
Closed Beta Access
Want to help us test this game and provide valuable feedback? To be among the first to try Godsrule: War of Mortals, head over to http://playgodsrule.com to sign up now. Being part of the closed beta process will allow you to take control of your own army, as well as join an active community providing input and feedback for a developing game that will receive ongoing support.
We will be processing closed beta invites starting today and extending into the New Year — stay tuned for more news on the SEGA blogs and the Godsrule: War of Mortals site. Here’s a quick roundup of where to get info on this game:
Thursday Dec 20, 2012
This is a special guest blog written by Shirahama, a game designer at PlatinumGames for Anarchy Reigns.
Hey there. Doing all right? I’m here from PlatinumGames, the best damn action game developer in the world, to tell you some classified info about Anarchy Reigns. My name’s Shirahama, I’m a game designer.
Guess it’s been three years since we started on a new project with two guidelines: make it online, and have Jack be the main character. When you hear online gaming though, the only thing you think of is FPS, FPS, FPS, right? Were we supposed to play it safe with our own gun-crazy game? Or should we try something else? There were a lot of heated discussions with the preliminary team during the first stages of planning.
Online games were a first for Platinum. Our experience at the time was lacking, but going against the tides of the times and creating something never before seen is at the heart of Platinum’s philosophy. We all agreed with the director when he said, “I don’t want to make an inferior copy of some trendy game that’s flooding the market. If we’re going to make something, let’s do the classic brand of PG-style melee, online.” These words propelled the project with a lot of passion from the get-go.
Our first step in the process was to assemble a small team to work on playability and network capability. We used Jack, Mathilda and Eddie (Eddie was an AI boss) from MADWORLD as our test models. And they were, of course, black and white.
In the beginning, Mathilda had a Gatling gun she’d blast at Jack with from this high platform while he’d roll, dodge, then charge at her to slice her in half with his chainsaw arm. It was as intense as it sounds. We had a round test stage with moody lighting、and 20 Jacks and Mathildas all dashing towards Little Eddie to beat the living daylights out of him. Those were the days.
There was a lot of excitement to be discovered each day working on the prototype. Finally, summer arrived, and the project completed its first step. Our team fleshed out and things started formally getting underway. Yet somehow, there still wasn’t a single person planning what the world was going to look like.
It wasn’t long until we started preparing development for the PS3 and 360. I handled planning for some basic character design and ATE design. Then, like I only could have expected, I was put in charge of Campaign mode. With no scenario. And no defined worldview. Or tools, layouts of any kind to even build a story with. Getting put in charge of this was like being made to do the Cossack Dance in the middle of a mine field.
When I finally got the plot from the scenario writer, we’d already entered the new year. For the tutorial, we had Jack walking through an abandoned subway, explaining the game’s background, while teaching controls whenever a mob pops out. Little bit like Nathan Drake. Thought it wasn’t a bad idea, but… it got scrapped. I wept.
However, if you look at the boss battles in the final product, you can see the idea made it through, albeit in a different shape: the dramatic-style fights where characters would keep having an impassioned discussion right in the middle of duking it out.
The scenario had its own problems moving forward, and everyone on the programming end had to keep reworking tools to fit the game’s ever-changing design. Still, for the scenario writer to put everything together in the short time that he did, I think he has to be a genius, and you can feel our team’s passion with the way they worked it into the game. Whether you play as Jack or Leo, every cutscene really lets you understand the character in a rich way. The experience is similar to that feeling you get replaying your favorite game as a kid, once you’re an adult.
In order to not have the minor character side stories disrupting the main plot’s flow, we divided storytelling in two ways: high-end cutscenes and old school-ish window-based conversations. In the end, instead of being a Hollywood blockbuster, it feels more like an avant garde European film. Did you like it?
In closing, I’ll give a little advice about online play. Anarchy Reigns is a multiplayer online brawler: a genre never before attempted in gaming. The first time you play, you’ll probably have around 13 question marks floating above your head.
Don’t ever hesitate to sneak up behind your opponent and drive a chainsaw in their back. Don’t feel bad about massacring a whole group just when they think they’ve escaped the gas chamber. They’re not going to have any sympathy for you. So, bringing a rifle into a one-on-one endurance match? Of course that’s okay. It’s applauded! This game makes other violent video games look like they’re in preschool. Do what you need to survive. Whatever you need.
10 minutes in Anarchy Reigns is a different experience from 10 minutes in any other game. It’s an electrifying rush you can’t find anywhere else. Think you can reign through the anarchy? Good luck.
Happy holidays! And a happy new year.
From Japan with love.
Wednesday Dec 19, 2012
The Cave is an all new Adventure game from the talented minds at Double Fine, specifically Ron Gilbert. The game features seven characters who delve into the depths in search of what they desire most and discover … well, you’ll discover it alongside them when the game launches this January on Xbox 360, PlayStation 3, PC, and Wii U.
You’ve already seen part 1 of the Character Trailer series, now enjoy part two featuring the Time Traveler, the Adventurer, the Knight and those pesky Twins again…
Wednesday Dec 19, 2012
Season’s Greetings, SEGA friends! To celebrate the Holidays — where perhaps the depths of Winter make staying in and playing a bit more video games seem like a grand idea — we have for you a very mega holiday sale: behold! Games on Xbox Live Arcade, PlayStation Network, Android and iOS are all going on sale. Here’s a rundown.
Date:Dec 18th – Jan 8th Please note that games will be on sale for all PlayStation Network members in North America, and that North American members of PlayStation Plus will receive an additional discount. Both are listed below. Also, please note some of these games are packaged bundles. Check the description for full info! PlayStation Network games are on sale for North America only.
Xbox Live Arcade
Date:December 18th – December 31st All games are on sale worldwide!
Mobile Titles: Android & iOS
Date:December 20th – January 3rd Android and iOS titles are on sale worldwide!
Wednesday Dec 19, 2012
This content is age restricted.
Wednesday Dec 19, 2012
Today we are happy to announce the Sega Cup: Virtua Fighter Tournament 2013! The tournament, in partnership with Level Up, will take place in Los Angeles at the Super Arcade on April 20, 2013. Cash prizes will be awarded to the top 16 players. The version for the PlayStation3 computer entertainment system will be used for the competition.
Based on the latest arcade version of the celebrated Virtua Fighter 5 series, Virtua Fighter 5 Final Showdown launched in June 2012 for PlayStation Network (PSN) and for Xbox LIVE Arcade (XBLA). It was a critical and commercial success and maintained the Virtua Fighter 5 series’ reputation of being the “fighting game fan’s fighter.”
Sega Cup: Virtua Fighter Tournament 2013 will be an annual competition and will be open to all Virtua Fighter fans. To assist fans in training for the event, SEGA will launch the official Virtua Fighter 5 Final Showdown Guide on the App Store today. It is available for $0.99, pick it up today!
For more information please visit the Level|Up website.
Tuesday Dec 18, 2012
Over the last few weeks we’ve been sitting down with journalist to talk about the upcoming Ron Gilbert & Double Fine game, The Cave. The demos featured new trailers, new screens, and new playable areas that we’ve not yet seen – specifically Hillbilly and his area within the game.
In honor of the events and coverage, Double Fine has drafted a wallpaper for the Hillbilly area! If you’ve not yet had a chance, go check out all the coverage in our recent update. Have questions, comments? Let us know in the comments below…
Tuesday Dec 18, 2012
Creative Assembly today released the first behind the scenes look at what went into the jaw-dropping first look at Total War: ROME II; “The Unmaking of Carthage” dev diary reveals some of the thinking behind the spectacular new tactical map and combined naval and land battle features. There’s also a rather unsubtle hint at what’s coming next…
Tuesday Dec 18, 2012
This is a special guest blog written by Paul, a game designer at PlatinumGames for Anarchy Reigns.
How is everyone? I’m Paul, a game designer here at PlatinumGames. Some people call me Paycut Paul. But I keep on keeping on! I’m doing well.
To celebrate Anarchy Reigns being released outside of Japan, I’d like to take a little time to discuss what I was in charge of: the game’s online match types.
In Anarchy Reigns, we didn’t want you to be bored. That’s why we created over 10 match types with significantly different playing styles. First, let’s talk about “Team Battle,” one of the more distinct match types in the game.
Why does Team Battle get set apart? Because it has classes, distributed throughout your team, based on each member’s current match rank. The classes change at fixed intervals and come in three types, each with their own varying abilities. The player on your team currently boasting the highest rank is appointed “Squad Leader.” Team Battle is a competition of which team can get the most Squad Leader kills.
The Squad Leader receives a few bonuses, the most important among these being the ability to put the entire team in Rampage Mode. Once the leader’s gauge is full, select Rampage and the whole team will follow suit. Executing this at the right time will lead your team to victory.
When your whole team is in Rampage Mode, for a short time you’re near-invincible and free to pound the opposing team to your liking. Only, if the opposing team happens to go into Rampage Mode at around the same time, both sides will probably be equally decimated. And if the opposing team is going after you in Rampage Mode, one strategy is to sacrifice other team members to let the Squad Leader escape, limiting overall damage to a minimum. You can also try saving up your Rampage gauge until near the end of the match and tick your opponent off with a comeback victory.
What I think you can see now is, even one element of Team Battle can lead to some complex strategy. I hope you’ll be able to play Anarchy Reigns and discover the thrill of it yourself.
Now, I know the game looks uncouth on the outside, and when you look inside, you see that, well… it’s just as gritty, but not everything in the game is focused on pitting people against each other. There’s some friendly co-op play in there as well.
One example of this is “Survival”, where you’re teamed up with two other players against wave after wave of incoming AI mutants and the like.
What might come as a surprise is that the objective of Survival isn’t to get to the “final” round, but to figure out what brand of teamwork will get you through the most rounds in ten minutes with as much time remaining as possible. The reason we did this is because gameplay in Anarchy Reigns is frantic: it’s not about putting in a lot of time trying to make it to the last stage. And for people who want to play Survival over and over, 10 rounds in 10 minutes let’s you adjust your co-op strategy to see what you can improve each time. Side by side with trusted allies, squared off against a swarm of little villains or a gigantic mutant overlord, Survival is definitely worth the try.
Now to get into one of the stranger match types…. “Deathball.” In Deathball, two teams are placed on opposite sides of a sprawling field, trying to bring the ball to their opponent’s goal. Score the most points in the allotted time, and you win. Think rugby, mixed with a violent slugfest (don’t try this on the real rugby field, kids).
Deathball matches center around scrambling for possession of the ball, so the best fighter isn’t always necessarily the one in the lead. It’s more important to be able to keep the ball out of the opposing team’s reach, or pass the ball around skillfully enough to leave them standing stupid. Quick thinking and quick movement go hand-in-hand with victory here.
Also, if your team keeps the ball long enough, you get the chance for a “killer shot.” These killer shots are, by definition, only able to be blocked by players of the same element (fire/ice/poison/etc), but in reality they’re all so crazy that once they’ve been shot off, there’s pretty much no stopping them. It feels great to be the sender, and not so great to be the receiver. Either way, however, it’s a sight worth seeing.
Well, we were only able to touch on a small fraction of the match types packed into Anarchy Reigns, but I hope you’ve been able to see how deep the strategy can get in every brawl. With its release abroad, Anarchy Reigns gives the gaming world a chance at a completely new genre: multiplayer online melee. To reach a large audience abroad would let us as developers die happy. Try to get your hands on it when it comes out!
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