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Archive for March, 2013


Company of Heroes 2 Closed Beta begins next week!



We are proud to announce that Company of Heroes 2, the eagerly anticipated strategy game from Relic Entertainment, will be running an exclusive, early access beta phase which will go live next week on Tuesday, the 2nd of April!

The closed beta playtest features the game’s critically acclaimed competitive multiplayer and skirmish gameplay, giving players access to six maps, 1v1, 2v2, 3v3 and 4v4 competitive gameplay, as well as the ability to play alone or with teammates against the AI. Players also get access to the first 40 levels of progression, and the ability to customize their loadouts to suit their play style using the all new Army Customizer.

This first phase of the closed beta will be open to pre-order customers only. There will be a second phase in the coming weeks where a wider audience will get a chance to take part. For more information keep watching

The Company of Heroes 2 closed beta will be hosted on Steam and utilizes Steamworks match-making and friend lists. Players need the free Steam client to redeem closed beta access keys and play.

Greg Wilson, Producer of Company of Heroes 2, commented, “We are excited to be able to launch the closed beta for Company of Heroes 2. We invite our fans to help us test and balance the game prior to launch, as well as see the changes we’ve already made since the Alpha test in December.”

Quinn Duffy, Game Director, said “We’ve added two brand new maps to the roster for this phase as well as the four already in the Alpha Stress Test. Players can battle fiercely for control of the Oka River, or brave a close quarters skirmish on the outskirts of Moscow.”

Be sure to follow Company of Heroes on Facebook and Twitter for future updates on the closed beta!


SEGA Sale on PSN: ToeJam & Earl Pack and SEGA Fight Pack

Sonic the Fighters

We have two SEGA game packs on sale on PlayStation Network right now, featuring a selection of classic fighting games– as well as two of the most unique and stylish games to ever land on the Genesis/Mega Drive.

Read on for more! All games are on sale from now until April 16th.

SEGA Fight Pack

Sale Price:
$14.97  … $9.99 / 7.87EUR / 6.18GBP

Sonic the Fighters
, Virtua Fighter 2, Fighting Vipers
Virtua Fighter 2

ToeJam & Earl Collection

Sale Price:

$9.98 … $6.99 / 5.49EUR / 4.49GBP

ToeJam & Earl, ToeJam & Earl in Panic on Funkotron


ToeJam & Earl in Panic on Funkotron


SEGA Sale – Discounts on Nintendo eShop and PlayStation Store!

It’s that time again, we have an all new sale featuring games across the PlayStation Store and the Nintendo eShop! The sales are only available for a limited time – the Nintendo E-shop promotion ends on March 31st and all PlayStation Store promos close on April 1st. Check out what’s available, head to the shops on your console, and grab any games you might have missed!

The sale is open to United States, Canada, Brazil and Mexico customers.

Nintendo E-Shop

Sonic & All-Stars Racing Transformed - Gamescom Screens

Sonic & All-Stars Racing Transformed Wii U – Current Price $39.99 / Sale Price $29.99

PlayStation Network

Super Monkey Ball - Banana Splitz

Super Monkey Ball Banana Splitz PlayStation Vita – Current Price $29.99 / Sale Price $14.99
Sonic & All-Stars Racing Transformed PlayStation Vita – Current Price $29.99 / Sale Price $19.99
Virtua Tennis 4 World Tour PlayStation Vita – Current Price $29.99 / Sale Price $14.99
* Sale prices vary due to local currency

As always, we love to hear if you are picking up any titles in the sale, so drop a comment below and tell us what you are picking up!


SEGA Store – Daily & Weekly Sales up to 75% off!

It’s been a crazy sale week for us here at SEGA, we’ve had a bunch of Steam offerings, a bunch of Mobile games on Sale, and now a host of updates from our own SEGA download page! This update has two types of sales, both Daily and Weekly. Daily sales are only available for 24 hours, so plan accordingly! Check out all the sale updates below:

SEGA Store Daily Sale

Renegade Ops

Tuesday ONLY – Renegade Ops – 75% off
Wednesday ONLY – Sonic Transformed – 33% off
Thursday ONLY – All Megadrive Games 75% off
Friday ONLY -The Cave – 50% off
Saturday ONLY – Dreamcast titles – 75% off
Sunday ONLY – Sonic Generations – 75% off

SEGA Store Weekly Sale

Shogun 2: Total War - Battle 3
Football Manager 2013
Total War Franchise

Picking up anything, let us know! We loved hearing what you picked up (or what you wanted to be on sale) in previous updates!


Godsrule: War of Mortals – Marauder Concept Art

Today, a look at the Marauder unit from Godsrule: War of Mortals — including concept art and some background info, as well as a look at the unit in-game. The Marauder is a Souls of Ascension faction unit — if you happen to be loyal to the Keepers of the Ancient, don’t fret, we will return with concept art and tactics for your units as well!

Godsrule: War of Mortals - Marauder concept art

Here’s what Director of Game Design Egill Arnarsson had to say about the unit’s look & feel:

The Marauder is the first swift Souls of Ascension unit players unlock. Originally, the Marauder was supposed to be a bat-wielding unit on a horse and called ‘Rider’. A while later, when we were happy with the distinction between the two factions, we wanted to make the unit a bit more chaotic, switching the bat out for a pair of daggers, removing the beard, and covering his face with a mask. The name ‘Marauder’ seemed to fit the description.

You can see the eventual look of the unit in action here:

Godsrule: War of Mortals - Marauder

Strategy: Speed and Swarm

The Marauder has two main benefits:

  •  Speed: As mentioned above, this is the first swift unit Souls of Ascension. They are relatively cheap to produce and take up only 10 boat space — same as the basic melee unit, the Brute. Experts at controlling the battlefield with skilled maneuvering, the Marauder can race from one control point to another or help fight viciously in groups.
  • Swarm: The special ability of the Marauder is to gain extra damage when next to allies, so there is a cumulative benefit to having multiple Marauders aiding the rest of your army — or each other.


Godsrule: War of Mortals – Follow Updates and Play Now

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FLASH SALE – Empire Total War is 75% off on Steam for 24 Hours!

Empire Total War - 75% Off 24 Hours Only!

Set sail and conquer the world with Empire: Total War – 75% off today only on Steam!

Empire: Total War
Empire Collection
Empire: Master Collection

Picking it up, let us know – we’d love to hear if you are taking advantage of this sale!


Sonic Weekend Sale for Mobile: On-the-Go Savings!

Sonic Mobile Sale - Spring 2013

A trio of Sonic games for mobile devices are on sale this weekend — get massive savings as you Jump, Dash, and drive your way to maximum distance and speed!

This global sale will go from today, March 22nd, through the weekend until Sunday, March 24th.

How high can you Jump?
Sonic Jump is discounted to 99 cents/ 69p / 0.89 euros on Android devices!

How long can you Dash?
Sonic Dash is discounted to 99 cents/ 69p / 0.89 euros for iOS!

How fast can you Race?
Sonic and SEGA All Stars Racing is also at 99 cents/ 69p / 0.89 euros for iOS!



Sonic Jump


Sonic Dash


Sonic & SEGA All-Stars Racing - iOS Update


Godsrule: War of Mortals – Open Beta Update

Godsrule: War of Mortals

Greetings, Mortals!

We have a new update today for the Open Beta of Godsrule: War of Mortals. Below are the individual change notes.

Some highlights:

  • First up: The introduction of a Leaderboards system! You can now track both your own bloody ascent up the Godsrule ladder in the individual player tracker, as well as your clan‘s power & influence with the Top Clans feature.
  • The Tournament feature tracks the top clans over a shorter period of time, and resets every seven days – you can see who the best are at a given moment, whereas the Top 50 feature tracks All-Time ranking, showing you who the truly Legendary clans are. At this time the Tournament feature is only for bragging rights: if you want to know who‘s-who in the land of Godsrule, this is the place to check!
  • Other news of interest: Previous units (Helwolf, Volatila, Spite, Growler) availble only for Orbs are now available for production with standard resources – it‘s time to wreak havoc!

Full change notes after the Helwolf.

Godsrule: War of Mortals

Change notes:

  • Added Clan Leaderboards to Battle Map
  • Added Player Leaderboards to Battle Map
  • Increased XP received from Territory battles and Ruin battles
  • Added Special effects for Units & Spells (Bling!)
  • Added Missing Improvements to Craft Tower
  • Improved Balance of various Units and Spells
  • Changed Growler, Helwolf, Spite and Volatilia to regular units, now costs resources instead of Orbs
  • Fixed Error when following player in end combat popup
  • Fixed Some descriptions for Units and Improvements
  • Fixed Trade icon cutoff in feed
  • Fixed Maurauder missing weapon
  • Removed inactive Improvements from Craft Tower

Also: We would have a nice screenshot of the new Spell Animations, which look pretty cool and help you keep tabs on what you’re casting. But every time I tried to set this up Kicker and Richardbagg showed up and kicked the living tar out of me. So instead, that’s what you have a screenshot of.

Godsrule: War of Mortals

Thank you, Kicker and Richardbagg!

Godsrule: War of Mortals – Follow Updates and Play Now

Godsrule: War of Mortals

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FLASH SALE – All Sonic Games are 50% off on Steam 24h Only!

For 24 hours only, all Sonic the Hedgehog titles on Steam are 50% off! These prices won’t be around tomorrow, so get to Steam and pick out a new game!

Panzer Dragoon Screenshots
Sonic & All-Stars Racing Transformed
Sonic & All-Stars Racing Transformed Metal Sonic DLC
Sonic Adventure 2
Sonic Adventure 2 Battle Mode DLC
Sonic The Hedgehog 4 Episode 1
Sonic The Hedgehog 4 Episode 2

Sonic Generations E3
Sonic Generations
Sonic Generations Casino Night DLC
Sonic and SEGA All-Stars Racing
Sonic 3D Blast
Dr.Robotnik’s Mean Bean Machine
Sonic Spinball

Sonic the Hedgehog
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 & Knuckles
Sonic CD
Sonic Adventure

Did you grab a new Sonic game? Let us know in the comments below…


Developer Diary for Godsrule: War of Mortals – Story and Myth

Godsrule: War of Mortals

Every game has a story — it doesn’t matter if it’s an involved plot within the game, or just the ideas and forces that shape it. The narrative of games is both the background “story” and the everyday experience of playing the games. Seeing a game — in this case, Godsrule: War of Mortals — go from concept to creation is one of the great things about actually working in the video game industry. This is its own type of story, and to share that with you, we bring you this Developer Diary.

This blog arrives courtesy of Egill Arnarsson, the Director of Game Design at Gogogic. Here, Egill tells us a bit about the origins and story behind a game like Godsrule. Read on to find out more!

Dev Diary: Egill Arnarsson on Godsrule Story and Influences

Did you know that the 1980 top-down shooter Centipede had a backstory? The spaceship players are using to blast those rhythmic pixel aliens is actually an elf armed with a magic wand. He’s even supposed to have a cape on!

Although many might think – especially for a simple 8-bit game like Centipede – a backstory would be irrelevant, unnecessary, and simply overdoing it. No… not necessarily. A backstory is necessary for developers and players alike to experience a game on a deeper level, to make all the elements come together and form a world worth exploring – a world worth spending your time in. During the conception of a game, whether it starts off with just a rough concept for a game’s core mechanic or merely as an awesome title, a designer’s mind quickly begins thinking about the backstory. That’s where the magic comes from. That’s where everything comes from. That’s what explains why a feral grizzly bear is devouring a life-sucking demon. It’s the “excuse”.

Being an Icelandic game developer, Vikings and Norse mythology came naturally to Gogogic. It is in our blood (literally). The company’s first MMO, Vikings of Thule, bore evidence of that. So naturally, that also became the starting point for Godsrule: War of Mortals.

Originally dubbed Legends of the Old North, the story’s first version revolved heavily around Norse Mythology, Yggdrasill, Ragnarok, and even Loki. It was supposed to be set in a post-apocalyptic world, devastated by the events of Ragnarok. The setting for Vikings of Thule – which did a fine job of blurring the lines between realism and mythological fantasy – felt right at the time. During the early production stages of Godsrule however, it became apparent that people didn’t have much understanding of or feelings towards Norse mythology – not like we did.

After a few iterations, it became clear. The direct references to the mythic tales we love started to fade. We started fabricating our own world, weaving together strings of fantasy, the mechanics we had established so far, the artwork, and still, just a few from Norse mythology. We felt like we’d gotten Vikings and Norse mythology out of our system. In a sense, we were free again.

While referencing any mythology helps place a story and scope it up, the original rewrite was supposed to be a spin-off from the first war between the Asir and Vanir. But we wanted even more freedom, more fantasy, a lighter overall mood and fewer constraints. It wasn’t until right before the game’s closed beta that the backstory – with a magic touch from SEGA – finally clicked. It became the heart of the game, pumping out curious creatures and spells, oxygenating all the game’s different mechanics, and made the whole world come to life.


Godsrule: War of Mortals – Follow Updates and Play Now

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Godsrule: War of Mortals