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Archive for April, 2013


   
 

SEGA Cup: Update from Justin Wong

The blog entry below was written by Justin Wong, who is training for the SEGA Cup 2013 Virtua Fighter Tournament.

Virtua Fighter 5 Final Showdown SEGA Cup 2013

Hello Virtua Fighter Players and Fans,

I’ve been playing Virtua Fighter 5 Final Showdown for about two months now and I’m having a blast!  It’s been great to enter locals and majors and meet a lot of the key VF players.  My progress has been pretty good, considering I started out going 0-2 in a local tournament but was recently able to make top 4 at Final Round just two months later.  I really hope I can keep this momentum up.

Now I’m looking to take my practice routine to the next level.  I will be incorporating more of Jacky’s mixups to make my opponent think twice before striking.  I also am still very weak at breaking throws and fuzzy guarding so I need to practice both of those in training mode and in matches. However, by far the biggest thing will be learning character-specific combos.  I learned that the hard way when I was playing a fellow VF player, Shidosha, online.  He completely destroyed me with Taka and Jeffery because my combos weren’t connecting against their heavy weight class.

Justin Wong

I haven’t fought against every character yet but I do feel pretty comfortable with Akira, Brad, Goh, Jacky, Jean, Jeffry, Pai, Sarah, Shun Di, and Taka.  It will still take some work to be really effective against the others but at least I know enough to be competitive.  If you guys want, I would love to play anyone online sometime!

My hope for the Sega Cup is to make the top 16.  I know that many top players will be traveling for this and I may not have enough experience to take out the masters, but the learning process will be fun and I am willing to endure it because I really like the game.

Thank you guys again for the support and here is one of my latest tournament matches from Final Round.  I hope to improve a lot more by Sega Cup and I’d love suggestions on what I need to do better.

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Don’t forget to find me online and follow me on Twitter (@JWonggg).

Justin Wong

 
   
   
 

Company of Heroes 2 Closed Beta opens up to Facebook fans

Company of Heroes 2 Closed Beta

Today we are proud to announce that the second phase of the Company of Heroes 2 Closed Beta is now available to fans who click on the “like” button on the game’s Facebook page for a limited time only.

To get access to the Closed Beta playtest, players need to click on the “like” button on the official Company of Heroes 2 Facebook page at www.facebook.com/companyofheroes, where they will be able to access a key generation tool while the Closed Beta is running. The Company of Heroes 2 Closed Beta is hosted on Steam and players will need the free Steam client to redeem their key and play.

The Closed Beta features the game’s critically acclaimed competitive multiplayer and skirmish gameplay, giving players access to six maps, competitive gameplay, as well as the ability to play alone or with teammates against the AI. Players also get access to the first 40 levels of progression, and the ability to customize their loadouts to suit their play style using the all new Army Customizer.

Greg Wilson, Producer of Company of Heroes 2, commented, “After a successful first phase, we are delighted to be able to open the Closed Beta up to all of our Facebook fans and invite them to help us test and improve the game.”

Be sure to try out Company of Heroes 2 today in the closed beta!

 
   
   
 

Godsrule: War of Mortals – Gargan Concept Art

Meet your armies — or if you happen to be allied against the Souls of Ascension, meet the big blue brutal who will be slinging boulders your direction: here’s original concept art for the Gargan:

Godsrule: War of Mortals

Commentary as always from Director of Game Design Egill Arnarsson:

The Gargan was actually supposed to be a fire giant and be on the Keepers of the Ancient’s team. Back then, it was called “Scorcher”. When we decided on faction colors and had fleshed out the game’s backstory a bit more, the Gargan switched sides. We couldn’t keep the unit red, so we changed it into an ice giant and adjusted its special ability accordingly.

The unit’s name comes from the word “Gargantuan” and back when it was a fire giant, the references we used was the chained giant from 300 and the fire giant form Age of Mythology.

 

Strategy: Ranged Glass Cannons

Godsrule: War of Mortals

The bad news is … there actually isn’t a lot of bad news: the Gargan can take a beating (more HP than the standard blue unit, the Brute) and deals more damage than the first blue ranged unit, the Drudge. They even have a decent capture strength (the ability of a unit to capture the relic stone which is the objective of every battle). They do naturally cost more, and take a bit longer to produce, than other units. Some tips:

  • Although they have a decent amount of health, don’t waste them at melee range. Use them like snipers to take out an enemy summoning stone or to support your ranged units. With a relatively low population of 12 (the amount of space they take up in your boat), you can easily pack a few onto any ship.
  • They excel at sniping enemy summoning stones: they have incredibly long attack range and can easily pick off stones even as they flee.
  • They also are one of the best ways for Souls of Ascension to deal with creeps: their range allows them to pick-off and pull enemies one by one, without engaging your main army.

 
Lastly, here’s the final artwork for the Gargan in-game: as you can see it isn’t a huge departure from the initial concept — fire golems would have been great, but for destruction ice is equally as great, and will suffice:
 
gargan
 

Godsrule: War of Mortals – Follow Updates and Play Now

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Announcing Castle of Illusion Starring Mickey Mouse

Castle of Illusion - Announcement

SEGA,  in collaboration with Disney Interactive is pleased to announce the upcoming digital release of Castle of Illusion Starring Mickey Mouse, a complete re-imagining of the iconic Genesis side-scrolling adventure first released in 1990. Developed by Sega Studios Australia, Castle of Illusion Starring Mickey Mouse will be available worldwide for digital download on Xbox LIVE Arcade, PlayStation Network, and Windows PC in summer 2013.

Castle of Illusion - Announcement

Castle of Illusion Starring Mickey Mouse first debuted on the SEGA Genesis/Mega Drive in 1990 to critical acclaim. Excellent controls, music, and graphics helped to bring the magic of Disney to millions of SEGA fans around the world. Castle of Illusion Starring Mickey Mouse will continue this tradition. Completely rebuilt from the ground up, Castle of Illusion has stunning visuals and new gameplay mechanics. Fans will enjoy the original storyline as they help Mickey save Minnie from the evil witch, Mizrabel.

Castle of Illusion - Announcement

“The original Castle of Illusion was tremendously entertaining and has a well-deserved reputation as a SEGA classic. Castle of Illusion Starring Mickey Mouse brings this great game to a new generation,” said Chris Olson, vice president of Digital Business at SEGA of America. “Mickey is back and he looks fantastic.

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Don’t Forget To Register for the SEGA Cup 2013

Virtua Fighter 5 Final Showdown SEGA Cup 2013

 

Have you registered for the SEGA Cup 2013? If not, you should get on it, because we only have 128 slots and they are filling up fast! Registration closes on April 15th at 11:55 PM Pacific time, and there will be no onsite registration. Register today!

SEGA Cup 2013 is the first annual SEGA Virtua Fighter tournament, and will be held at the Super Arcade in Los Angeles, CA on April 20, 2013. We’ll be playing Virtua Fighter 5 Final Showdown on PS3. If you  have fight sticks, bring them! We’ll be giving away $16,000 in prizes, including $3,000 for first place! The tournament is open to everyone, so come play some Virtua Fighter with us!

If you can’t be there in person, we’re partnering with Level | Up to live stream the event so you can still see all the action.

 
   
   
 

Sonic Dash: Grab the Update, Get Rings!

Sonic Dash

We’ve got a Sonic Dash update for you this week: in addition to featuring a number of bug fixes and some improvements and upgrades to the Daily Challenge system, you get 1,000 Rings for free just for updating!

Stay tuned for more updates on the way for Sonic Dash!

 
   
   
 

Summer 2013

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Spiral Knights: The Compounds and Mini-Monsters

Spiral Knights

New this week for Spiral Knights: A new set of levels to explore and a new class of monsters to fight!

You Shall Call Them Mini-Monsters

Knights like swarms of things, right?

Much like mini-cupcakes are relatively harmless on their own but incredibly damaging in large numbers, Mini-Monsters – “Minis” for short – now roam the Clockworks! Most Knights will be able to deal with these wee beasts easily enough one at a time … but beware of swarms!

Mini monsters include:

  • Dust Bunnies: These beast-family minis are a hopping mad mess of fangs and fur. They are always hungry.
  • Glop Drops: The newest member of the slime family will slowly ooze their way toward their prey as a nasty blanket of spikes.
  • Grave scarabs: These undead insects are always on the lookout for fresh corpses. Their limited flight signals their attacks.

Minis will appear in select levels of the Clockworks and will eventually find their way into many more levels in future updates…

New Level Series: The Compounds

Spiral Knights

Deep in the Clockworks, Knights have forged into a new and dangerous area: The Compounds are the remains of some unknown and mysterious facility. Home to more intelligent monsters who have been harvesting the area’s resources, perhaps even working to power up the derelict machinery … while just outside the Compounds, hordes of mini-monsters await to swarm unwary Knights!

-Compounds are unique levels in that they will combine two monster families, and will only appear on Tier 2 and 3 of the Clockworks.
-Currently, Compounds levels will only appear in the Arcade but will be added to some missions in future updates.
-Please note, in order for the new Compound levels to populate the Arcade gates, it was necessary to shuffle current gates. We apologize for the inconvenience!

Bugfixes

– Rockets will no longer sneak behind barriers in the Firestorm Citadel
– Fixed going ‘Back to Haven’ in Guild Halls

Please see http://forums.spiralknights.com/en/node/78315 for full patch notes and details.

 
   
   
 

Sonic the Hedgehog/Mega Man: Worlds Collide

Two of the most celebrated icons in video game history will come face to face for the first time ever in this summer’s most anticipated comic book crossover – Sonic the Hedgehog/Mega Man: Worlds Collide! Prepare for the ultimate battle of good versus evil when these true blue heroes team up against the nefarious doctors Eggman and Wily, showcasing fan favorite characters from each of their respective video game universes. This epic 12-part crossover kicks off April 10 and will span three comic book series – Sonic the Hedgehog, Mega Man and Sonic Universe. Don’t miss it!

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Godsrule: War of Mortals – Chantress Concept Art

Meet your armies — and your opponents: this week, we feature concept art and information on the Keeper of the Ancient who makes the bars go up, the healing-spec Chantress.

Godsrule: War of Mortals - Chantress concept art

From Director of Game Design Egill Arnarsson:

The Chantress is the first Temple Keepers of the Ancient unit players unlock. She was always supposed to be a majestic healer, wrapped in fluttering garments and clutching a staff. Interestingly enough, the most puzzling bit was deciding if the unit should be a male or female – a Chanter or Chantress. In the end, ‘Chantress’ just felt right.

Strategy: More Healers, More Godsruling

While the Chantress’ heal ability is not especially powerful on its own, it can turn battles, particularly prolonged ones.

  • They are an incredibly cheap unit: with a population of only 8 you can easily cluster a large number onto your boat, and their healing is more effective in groups.
  • Likewise they present a targeting problem for your opponents: the Chantresses will go down easily, but opponents who target the Chantresses leave your other units free to react.
  • In stand-off battles, you can force your opponent’s hand — cluster the Chantresses to heal up your units and Souls of Ascension, who have much fewer options for healing, may be forced to act.

 
chantress ingame

Godsrule: War of Mortals – Follow Updates and Play Now

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