Tuesday Jun 11, 2013
Total War: Rome II at E3 this year is massive. The Creative Assembly team have a huge stage with full presentation and hands on demo of the Battle for the Nile within the main campaign. The walkthrough is excellent, showing off the incredibly detailed new Campaign Map.
If you’ve not seen the recent trailer release, check it out and then read up on the battle below:
Battle of the Nile
After pursuing his former co-consul Gnaeus Pompey Magnus to Egypt in 48BC, Caesar found himself embroiled in the civil war between Cleopatra and her brother Ptolemy XIIIth. Caesar, along with the 13th Legion of Rome, became besieged in Alexandria by Ptolemy’s forces. However, Caesar’s increasing support for Cleopatra led to Ptolemy fleeing the city.
Realizing he needed more armed forces, Caesar called on his ally, Mithridates of Pergamum, for assistance. Mithridates heeded the call and marched from Asia Minor with his army, crossing onto Egyptian soil in 47BC. Ptolemy sent a force to intercept them, but this was summarily defeated. Free now to maneuver , Caesar took the 13th, combined forces with Mithridates, and marched on Ptolemy’s position.
Our interpretation of The Battle of The Nile will appear as a historical battle in Total War: ROME II, and enables players to employ a number of exotic units. At E3, the battle can be played from the Egyptian perspective as they defend their hilltop encampment, or as the Romans as they assault the hill. Playing as Rome is distinctly more challenging!
Screens & Concept Art
To get a better sense of the Battle for the Nile, there is a massive update of over twenty new screens and concept art – all available in our Total War flickr album. We’ve picked a few samples for the blog, but we encourage you to check them all out!
Have a Question on Total War: Rome II?
We’re gathering your feedback and sending it straight to the Creative Assembly team for a Q&A at the end of the show. If you are curious about anything, let us know, we can’t guarantee an answer, but we’re commited to passing fan feedback directly to the developers!
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