Tuesday Jun 18, 2013
We’re back from the E3 and the incredible showing of Total War: Rome II! Now that we’re in the office, we have been going through the blog posts, the official forums, as well as our Facebook and Twitter accounts to gather questions on Total War: Rome II. The feedback from the show has absolutely been incredible, we hope you enjoy the upcoming Q&A from the Creative Assembly staff:
Q: Why are animations so over-the-top when men are hit by chariots or artillery?
They will fly less high in the finished game.
Q: Are Chariots and Artillery over-powered?
Q: Does every battle have a capture point?
Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.
Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.
Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.
Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.
Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.
In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.
The defense of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.
Q: Are you going to change the unit cards?
We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.
Q: What is the multiplayer element of ROME II going to be?
Q: Will there be blood DLC in ROME II?
Q: Will there be a BETA or demo for ROME II before release?
Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
Q: Will there be a hotseat multiplayer campaign?
Q: Why is the battle in the E3 demo so fast?
Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.
Q: Why aren’t there any minimum or recommended specs available yet?
Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
Q: How cool are the Iceni?
Posted by Clumsyorchid in Total War: Rome II on 2:57:45PM Jun 18, 2013
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