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Archive for June, 2013


   
 

Game Gear in Nintendo 3DS eShop: Three New Titles!

Another three Game Gear titles are now live in the Nintendo 3DS eShop!

After last week’s selection, we move further into the mighty 90s handheld catalog — featured this week are:

Read on for more info on these games, or follow the above links directly to the eShop. Stay tuned for more titles on the way SOON!

Sonic Blast

Sonic Blast

Sonic Blast

Blast off with Sonic and Knuckles!

In this fully rendered Game Gear classic, Dr. Eggman (AKA Dr. Robotnik) has stolen the Chaos Emeralds and it’s up to Sonic the Hedgehog and Knuckles the Echidna to stop him. Guide Sonic and Knuckles through mazelike Zones and defeat Dr. Eggman’s mechanical menaces to show him that there’s nothing a determined Hedgehog or Echidna can’t overcome. Play as Sonic or Knuckles as you race through 14 levels in search of hidden Power-ups. Use Sonic’s new Double Jump to access hard-to-reach areas. Take advantage of Knuckles’ climbing skills to gain extra points. Look out for Big Rings to enter Bonus Stages where there are extra lives and Chaos Emeralds to be found.

Defenders of Oasis

Defenders of Oasis

Defenders of Oasis

Save your kingdom from destruction!

Once captured by heroes of a bygone era, the foul wizard Ahriman has been summoned by dark forces and his armies now threaten to ravage the peaceful land of Shanadar. As the prince of the kingdom, rally powerful allies to your side and lead them onward to repel Ahriman’s forces throughout the kingdom in this classic Japanese role playing adventure. Recruit unique allies such as a princess, genie, and thief! Fight enemies to gain strength and upgrade your heroes’ weapons and armor in order to fight Ahriman.

Tails Adventure

Tails Adventure

Tails Adventure

Fly solo in Tails Adventure!

Sonic’s trusty sidekick flies solo in his very own adventure! When Tails stumbles upon a small part of what looks to be a very large machine, he decides to embark on a journey to find its source! As Tails, fly through 12 action packed stages on a quest to gather all the mechanical parts and discover the secret of their origin. Gather items to augment Tails’ various abilities! Use your wits to defeat enemies across 12 stages in order to discover the origin of the mysterious machines!

 
   
   
 

Puzzle Pirates Sails Onto iPad!

Puzzle Pirates

Puzzle Pirates — the pioneering high-seas sailing puzzle MMO from Spiral Knights developer Three Rings — is now live on iPad!

That’s the big news — you can download it from iTunes for your iPad right now, here: http://bit.ly/playPuzzlePiratesiPad

Puzzle Pirates is not betrayed by its name: it is a game where you do combat via puzzles and sail the high seas in mighty pirate vessels.

Multiplayer High Seas Adventure

Puzzle Pirates

Hoist your anchor and prepare to puzzle — join Puzzle Pirates and become part of a thriving pirate world!

Puzzle with crews of other players to loot and pillage — customize your garb, home and ship! Adventure in a vast world filled with pirates, treasure and puzzles!

Puzzle Like a Pirate

Puzzle Pirates

Enjoy and master 20+ puzzle games, from sailing to sword fighting.

Whether manning the sails, loading cannons, or hauling treasure: your puzzle playing prowess determines success!

Puzzle With Your Crew

Puzzle Pirates

Experience exciting cooperative puzzling with other pirates — work together as the crew of a pirate ship as you sail for treasure and adventure or go ashore to show off your loot and swap tall tales!

A Puzzle Pirate’s Life For You

Puzzle Pirates

Adventure in a huge world: islands, towns, oceans, sea monsters, taverns for multiplayer puzzles and more! Upgrade your home, your ship and your wardrobe on your way from bilge rat to pirate king in one of the deepest games available on iPad!

Already a fan of Puzzle Pirates? The tablet version is completely connected to the PC oceans you know and love, now play anywhere and anytime.

Join a crew, adventure and socialize, solve puzzles together to acquire more plunder, customize your pirate and your ship — become a Captain, own a shop, or even govern an island! Hunt for Sea Monsters and participate in epic sea battles as you buy & trade your plunder … Oceans of experience await in a deep MMO world where the pirate’s life is yours!

Yarr! Behold our scurvy trailer on ye olde youtubes:

YouTube Preview Image
 
   
   
 

Announcing Sonic Boom and Summer of Sonic 2013

Sonic fans… get ready for an amazing August!

Summer of Sonic

Summer of Sonic

We’re back, and this time we’re all powered up! We are pleased to officially announce the Summer of Sonic 2013 event. SoS 2013 will be held on Saturday 3rd August 2013, and will take place at the Westminster Central Hall in London, UK. Expect a full day’s worth of Sonic-based fun and entertainment… with a twist!

You might have noticed that Sonic is sharing the spotlight with another character on the Summer of Sonic website. That’s because, to mix things up a bit, we’ve decided to introduce a theme to this year’s convention. And the theme is – you guessed it – Metal Sonic & Badniks. The robotic doppelgänger of our speedy blue hero, and the collective metallic minions of Dr Eggman, have the spotlight to themselves for 2013. But what does that mean? Well, while we can’t give too much away at the moment, suffice it to say that many of our events and activities will be Metal Sonic or Badnik related.

Budding artists and cosplayers will be pleased to know our contests will be making a return, and we will reveal more details in the coming weeks…so get started on those costumes! Don’t worry, though, you won’t necessarily need a Metal Sonic or Badnik themed costume to enter the cosplay this year… although it might help!

We will soon release details on how you can snag yourself tickets for the convention, so until then, stay excited, and let’s enjoy the Road to Summer of Sonic 2013 together!

Sonic Boom

sonic_boom_logo_2013

We’re so excited to announce details for Sonic Boom 2013!

Who: You!
What: Sonic Boom 2013
Where: The Pageant, St. Louis, MO
When: Saturday, August 10, 2013, doors 5pm
Why: Because you love Sonic!

That’s right — Sonic Boom is changing cities again, and we’re coming to the midwest this year! One of the things we hear from a lot of fans is that the cool stuff always happens in San Francisco, LA, and New York, and never close to them. As someone who grew up in the midwest, I totally remember how that feels. So we decided to have Sonic Boom in a different city this year, and we hope that you’ll join us there!

Many of the things you loved about last year’s event will be back, including the trivia contest and the costume contest. So get to memorizing Sonic facts and start making your amazing costumes!

We’ll have more details on tickets (cost, on-sale date, etc), hotels, event activities, and more in the weeks to come. For now, mark your calendars, get excited about Sonic Boom 2013, and keep checking here for more information.

 
   
   
 

Interview with Kingdom Conquest II’s Lead Artist

Kingdom Conquest II Lead Artist, Jun Yukawa
The KC Community Team is thrilled to have the opportunity to get some time with Jun Yukawa, the Lead Artist on Kingdom Conquest II. Join us as we dive into card creation and developing dungeon monsters.

Check out the full interview on the KC Forums.

Kingdom Conquest II is Available for:
iOS on AppStore
Android on Google Play

Official Website
Facebook
Twitter
Google+
YouTube

 
   
   
 

E3 2013 – Total War: Rome II Q&A

Total War: Rome II - Logo

We’re back from the E3 and the incredible showing of Total War: Rome II! Now that we’re in the office, we have been going through the blog posts, the official forums, as well as our Facebook and Twitter accounts to gather questions on Total War: Rome II. The feedback from the show has absolutely been incredible, we hope you enjoy the upcoming Q&A from the Creative Assembly staff:

Total War: Rome II E3 2013

Q: Why are animations so over-the-top when men are hit by chariots or artillery?
These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism. There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.

They will fly less high in the finished game.

Q: Are Chariots and Artillery over-powered?
The above effect will over emphasize the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.

Total War: Rome II E3 2013

Q: Does every battle have a capture point?
No.

Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.

Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.

Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.

Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.

In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.

Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.

In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.

The defense of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.

Total War: Rome II E3 2013

Q: Are you going to change the unit cards?
No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.

We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.

Q: What is the multiplayer element of ROME II going to be?
ROME II will contain traditional Total War multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here).

Q: Will there be blood DLC in ROME II?
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.

Total War: Rome II E3 2013

Q: Will there be a BETA or demo for ROME II before release?
There will not be, no.

Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.

Q: Will there be a hotseat multiplayer campaign?
No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.

Total War: Rome II E3 2013

Q: Why is the battle in the E3 demo so fast?
The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.

Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.

Q: Why aren’t there any minimum or recommended specs available yet?
There are, our current expected specs are listed with retailers at the moment http://store.steampowered.com/app/214950/; these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.

Total War: Rome II E3 2013

Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.

Q: How cool are the Iceni?
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.

 
   
   
 

Kingdom Conquest II’s 2nd Season Begins

As of 2013/6/14 6:00pm (JST), SEGA Networks, Inc. is proud to announce the start of the “2nd Season” for its mobile RPG title, “Kingdom Conquest II”.

With the launch of the “2nd Season”, a brand new dueling system between armies allow players to pit their own monsters in the “Battle Arena” to become the best in “Kingdom Conquest II”. Other new additions include the “Demon Race” with its powerful Attack attributes, and the mighty “Dragon Race” with high Attack, Defense, and Siege stats. Along with the release of these new Races, powerful “Commanders” will continually be introduced to lead the battle throughout Magna.

There are also new features such as “Orbs” that will strengthen monsters. Balance adjustments are also made to facility capabilities and constructible military outposts. Furthermore, abilities of the “Commanders” have been adjusted to offer players deeper levels of strategic choices.

We hope everyone is just as excited for the battles that will unfold in “Kingdom Conquest II”.

Orbs (Skill Enhancement Item)

Demon Race (New Race Addition)

Dragon Race (New Race Addition)

About “Kingdom Conquest II”
This title is the successor of “Kingdom Conquest”; the online mobile RPG game, known for its 5 million global downloads (as of May. 2013), and featured in Japan’s App Store “Rewind 2011” in the “Yearly Top Sales” category. “Kingdom Conquest II” launched in Dec. 2012 and achieved 1st rank in the iOS App Store’s “Free Ranking” category.

Title: Kingdom Conquest II
Launch Timing: Available Now
Distribution Sites:
[iOS App Store]
[Google Play]
Supported Devices: iPhone / iPad / iPod touch & Android Smart Devices
Price: Basic Free to Play (In-App Purchases Available)
Copyright: ©SEGA/©SEGA Networks
Official Twitter Account: @KingdomConqGame

kingdom-conquest2.com

 
   
   
 

E3 2013 Awards for SEGA’s Games

We’re thrilled that the journalists here at E3 love SEGA’s games as much as we do! Congratulations to all of the teams who worked so hard on the games we’re showing this year.

Castle of Illusion Starring Mickey Mouse


E3 2013 Awards

Best Downloadable Game – Pop.com.br

Company of Heroes 2

E3 2013 Awards

Best Online Multiplayer Game (Nominee) – Machinima

Best PC Game (Nominee) – Machinima

Best Strategy Game (Nominee) – Machinima

Best Strategy Game (Nominee) – Gaming Trend

Best of E3 (Nominee) – IGN

Best of Strategy – Destructoid

Best PC Game – Gamer Theory Media

Best of E3 (Nominee) – Dvlzgame.net

Best Strategy Game – GTYOnline.pl

Best of E3 (Nominee) – Gaming Excellence

Game of Show (Nominee) – Co-Optimus

Total War: Rome II


E3 2013 Awards

Best of E3 – 9lives.be

Most Valuable Game (Official Selection) – PC Gamer

Best of E3 (Nominee) – WorthPlaying.com

Best of E3 (Nominee) – Multiplayer.it

Best PC Game (Nominee) – Machinima

Best Strategy Game (Nominee) – Machinima

Best of E3 (Nominee) – Vandal.net

Best of E3 (Nominee) – IGN

Best of Strategy – Destructoid

Best of PC – Destructoid

Best Strategy – Russia

Best PC Game – Russia

Best of E3 (Nominee) – Gaming Excellence

Best of E3 (Nominee) – Game Informer

Best of Show (Nominee) – Game Front

Best Strategy Game – Pop.com.br

Best of E3 (Nominee) – Dvlzgame.net

Sonic Lost World


E3 2013 Awards

We Love It – The Escapist

Best of E3 (Nominee) – Dvlzgame.net

Best of E3 (Nominee) – Game Trailers

Best of E3 (Nominee) – Gaming Excellence

Best of E3 (Nominee) – IGN

Best Platformer (Nominee) – Pure Nintendo

Best 3DS Graphics (Nominee) – Pure Nintendo

Best of Wii U – Destructoid

Best of E3 – My Geek Review

Best of E3 (Nominee) – Hardcore Gamer

Men of E3 – GayGamer

Untitled

Congrats to Aaron Webber, who was selected as one of the Men of E3 from GayGamer.net!

 
   
   
 

E3 2013 – Watch Game Demos from the Show Floor

SEGA @ E3 2013

It’s E3 2013 day 3! We’ve had an excellent show demoing our titles for press throughout the event, but even if you aren’t at the show, you can still get in on the action. Company of Heroes 2, Total War: Rome II, and Sonic Lost World are all featured in live demos today, so tune in and see what the excitement is all about!

Sonic Lost World

Sonic Lost World - E3 Screens

Gamespot.com 2:20pm PT – www.gamespot.com/e3/stage-1-day-3/
IGN.com – http://www.ign.com/articles/2013/06/07/e3-2013-exploring-sonic-lost-world

Company of Heroes 2

Company of Heroes 2 E3 2013

IGN.com 2:20pm PT – http://www.ign.com/events/e3
TwitchTV 3:45pm PT – http://www.twitch.tv/
Gamespot.com (E3 Day 2): http://www.gamespot.com/e3/company-of-heroes-2-e3-2013-stage-demo-6410040/

Total War: Rome II

Total War: Rome II E3 2013

IGN.com 3:40 PT – http://www.ign.com/events/e3
Gamespot.com (E3 Day 2): http://www.gamespot.com/e3/total-war-rome-ii-e3-2013-stage-demo-6410148/

Thanks for Watching!

After you’ve seen the demos, come back and let us know what you think in the comments below!

 
   
   
 

Four New Game Gear Titles for the Nintendo 3DS eShop

SEGA is proud to announce four new classic Game Gear titles are now available in the Nintendo 3DS eShop!

The color (!!!) portable system from SEGA’s 90s past – the one that ate batteries like tater tots and had a TV Tuner, which was pretty awesome even if it ate even more batteries – has previously joined forces with the finely-crafted Nintendo portable system. We’re back with more, adding four of the games that helped define the Game Gear:

Sonic the Hedgehog, Columns, Dr. Robotnik’s Mean Bean Machine, and Shining Force: Sword of Hajya!

If you’re a fan of Game Gear’s unique portable offerings, then we have more on the way in the near future — for now though, let’s plug in the car adapter and buckle in to the backseat for a trip down memory lane to look at these titles:

Sonic the Hedgehog

Sonic the Hedgehog (Game Gear)

Ah yes, Sonic. We know about this game, right? Blue Hedgehog runs fast, collects rings, thwarts plans, frees animals encased in unfeeling metal, is charged with the mystical energies of special emeralds. Classic!

Actually the Game Gear version is a slightly different spin on the original – it’s the same version as appeared on the SEGA Master System: half of the zones feature a different design than the 16-bit counterpart, and it has different level design and story elements.

Sonic the Hedgehog (Game Gear)

Notably, the game also featured original music from chiptune wizard Yuzo Koshiro – the same musician who created the amazing tracks for the Streets of Rage series and contributed fifteen original tracks to Shenmue.

Columns

Columns

Columns!

Seriously though, Columns. Yes, there is a fine tradition of games where the player arranges falling things in a desperate bid to make them disappear. It’s as apt a metaphor for life itself as video games have devised. The twist in columns – have you guessed it? – is the frenetic arrangements are all vertical, a metaphor for the chaos of our waking lives, and/or a metaphor for spinning falling gems stuck to one another that vanish if you line them up just so.

As is becoming a recurring theme here, Columns also had some fantastic music.

Dr. Robotnik’s Mean Bean Machine

Dr Robotnik's Mean Bean Machine

Look, it was the 90s, and matching contortionist strings of goo-beans was just something that we did back then. It’s hard to explain if you weren’t there, but this game is a window into the culture of my people.

Oh! Also it is basically a Puyo Puyo game, which is to say exactly a Puyo Puyo game, but remade with a Sonic theme, because again, it was the 90s, and that’s how we rolled.

Dr Robotnik's Mean Bean Machine

One neat thing about the Game Gear versions of Genesis titles is they often had something unique going for them – in this case, a “Puzzle Mode” that didn’t appear in its 16-bit cousin. Nineties! Yeah!

Shining Force: The Sword of Hajya

Shining Force: The Sword of Hajya

A rare gem from one of my personal favorite series – the original Shining Force games rank highly on my list of all-time favorites for their blend of tactical strategy and story-driven RPG.

Sword of Hajya takes place some 20 years after the original Shining Force, give or take, and continues the story of Guardiana. A handful of characters from the original – including Luke, Ken, Lowe, and the magical egg-shaped squid-creature (???) Domingo – return in this Gamer Gear exclusive.

Shining Force: The Sword of Hajya

To be honest, RPGs don’t always age well – they can be grindy and they can belong very much to their eras. Sometimes you take what you can get. But tactical RPGs and in particular the Shining Force series have always felt very much alive, and the blend of character progression, story, and tactical strategy still hold a primal appeal. I mean, I’m biased! But I like to think I’m biased for a reason, and those reasons say I am very excited to see this game (and all these games) show up for download on the 3DS.

Stay tuned … there’s more on the way for the Nintendo 3DS!

 
   
   
 

Total War: Rome II Booth @ E3 2013

Total War: Rome II @ E3 2013

The Total War: Rome II booth at this year’s E3 is pretty incredible. On the outside you can see the massive art pieces that wrap around the behind closed doors area within. Inside are 16 stations set up across two platforms, first to watch a guided demo from the Creative Assembly staff, followed by a hands on demo from the Battle of the Nile.

Total War: Rome II @ E3 2013

Total War: Rome II @ E3 2013

Total War: Rome II @ E3 2013

Total War: Rome II @ E3 2013

Total War: Rome II @ E3 2013

Total War: Rome II @ E3 2013

Total War: Rome II @ E3 2013

 
   
   
 


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