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Archive for November 18th, 2014


   
 

Hatsune Miku: Project DIVA F 2nd Now Available!

The time has come! The release of Hatsune Miku: Project DIVA F 2nd on PS3 and PS Vita is here! Launching today in the Americas and headed to Europe on November 21st!

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Over the past year, we here at SEGA have traveled across the US to bring Project DIVA to you all. I have witnessed the unifying power of Miku firsthand, and seen how her music and her games bring people together with her message of universal positivity. I’ve met some of the most wonderful people through this project, and for that I thank you all.

For you long-time fans, this is the best Project DIVA release yet. For those of you who first played Project DIVA last year with our first international release, you are in for a real treat discovering the songs that made Miku what she is today. And with the sequel launching today, you’ll finally get to experience English subtitles on the songs for the very first time. For those of you who have yet to experience Miku and Project DIVA, now is the time to jump on board. With 40 songs that mix both new and classic hits, you are in for an unforgettable experience as you discover the incredible world of Miku.

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Hatsune Miku: Project DIVA F 2nd

If you are a returning fan, the controls and game mechanics have seen enhancements and improvements over the previous game. There are now Double Stars and Linked Stars, and you now have the option to use the analog sticks instead of the touchscreen on the PS Vita version.

We are also including Cross-Save for the mega fans out there who want to own the game on both PS3 and PS Vita. This will allow you to sync your save data between versions, allowing you to shoot for perfect scores both at home and on the go.

Edit Mode has seen very important improvements as well. First, we have included sample Edits to help you learn the ins and outs of Edit creation. Second, you are able to import any Edits created in the first Project DIVA F. There have been updates to the creation interface, such as allowing you to preview the song while adjusting target positions, as well as letting you hear the button sounds when previewing so you can line up the sound track better. I’m really looking forward to seeing the Edits you create! Edit Mode is your chance to give back to the community!

We have one last feature we have not yet revealed…

Hatsune Miku: Project DIVA F 2nd

Japanese Save Data Importing

This is a special feature for fans who not only imported the Japanese version, but are also buying the English version to support our efforts. Using this feature, the English version of Project DIVA F 2nd will read the Cross-Save data from the Japanese version, and merge that progress with your English process. It even works across platforms, so if you have a Japanese PS3 version, you can import into your English PS Vita version! Note though that this is a one-time, one-direction feature.

The option is on the title screen, so you can’t miss it. Give it a try and let us know what you think!

As I mentioned in my last blog post, we have six months of post-launch downloadable content in the pipeline, starting with the first content coming on December 9th. Don’t miss out on our club membership promotion either! Join the Song Club and Costume Club to get 25% savings on all the post-launch content.

Again, to everyone who has supported us, thank you! Keep tapping those buttons, and we’ll see you next time!

 
   
   
 

Company of Heroes 2: Ardennes Assault is Out Now!

Company of Heroes 2

We are pleased to announce that Relic Entertainment’s Company of Heroes 2: Ardennes Assault is available to purchase online today with an MSRP of $39.99/£29.99/€39.99. Based around the Battle of the Bulge, which Churchill called “arguably the most important victory in American military history,” players will take on 18 all-new single player scenarios as they attempt to drive the advancing German forces out of the Ardennes region and lead their heroes on a path to glory.

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In this completely standalone Company of Heroes 2 experience, players with be able to utilize the unique abilities and skills of four US Force Companies; Airborne, Support, Mechanized and Fox (pre-order customers only or available for purchase from launch) as they tackle the German forces on Company of Heroes 2: Ardennes Assault’s revolutionary new meta-map system. This all new feature to the series adds an extra layer of non-linear strategy and tactical planning to an already deep and challenging RTS experience and allows players to plot their own way through the campaign, adding a huge amount of variety and replayability.

Company of Heroes 2 - Ardennes Assault

18 ALL NEW SCENARIOS: Engage in a dynamic campaign across the Ardennes landscape consisting of 11 missions and 7 engagements inspired by the events of the Battle of the Bulge. The campaign progresses with dynamic bonus objectives that change on different playthroughs, giving more replay options than ever before.

THREE ICONIC COMPANIES: Take command of the versatile Airborne unit, the relentless Mechanized Infantry and the heavy hitting Support unit and choose which one to deploy for each mission. Each Company is under the authority of a different Officer; each with their own distinct style, perspective and abilities.

RESULTS THAT MATTER: Take care with your strategic decisions, as results and overall Company health persists between missions. Veterancy earned can help increase an entire Company’s effectiveness, while lost units are a hit to the Company’s overall health. Fail to manage resources well and you risk losing a Company for good. The decisions you make will ultimately shape the outcome of your battle!

CUSTOMIZATION: Customize each of your Companies’ four unique Abilities with up to six selectable upgrades. The unique skill tree offers 72 levels of improvement allowing players to specialize their commanders throughout the course of the campaign.

Company of Heroes 2 - Ardennes Assault

“With the addition of the meta-map and extra importance being placed on effectively managing your companies, every decision the player makes is magnified,” said Quinn Duffy, Game Director. “Player choice has a much greater impact than ever before on the narrative, and by connecting the strategic and tactical experiences together in such a compelling way, the consequences of player decisions is heightened dramatically.”

Buy Ardennes Assault now!

 
   
   
 


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