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Archive for September, 2015


The Sonic Showdown is back!

Alright, it’s finally time to get back to the Sonic Showdown!

Thanks again for waiting so patiently as we got here – things have been amazingly busy here at SEGA the last couple weeks, but it’s all for good things to come in the future. I’m excited to show you what we’re up to someday, but for now, secrecy (and a slight desire to remain employed until certain things are accomplished) mandate that my lips are sealed. All in time.

So, as we move into the last two matches of the first rounds, we’ve a couple big hitters arriving to mix things up!

First, brace yourself for the edge (ow) as the world’s darkest hedgehog looks to find that darn fourth Chaos Emerald within the world of Sonic Boom – off of boomerang-wielding, conspiracy-theorist jungle badger, no less! It’s Shadow VS. Sticks in today’s first match-up!

– Vote for Sticks VS. Shadow here! –


Next, the world’s Echidna with the fewest chuckles faces off against a member of his own original team – the silent and skilled ninja Espio, of the Chaotix! Will Knuckles (& Knuckles) take the victory, or will Espio prove his worth?


 – Vote for Knuckles VS. Espio here! –

Please note that I’m updating the timer on this poll, so the polls will end automatically in just under one week, even if the numbers are close! Be sure to vote now and spread the word, and may the best characters win!

Once this round is done, next week we move on to the quarterfinals! Good luck to all of our competitors in the last two initial rounds – let us know who you’re voting for in the comments below!


Sonic Boom: Fire & Ice moves to 2016

Hello, everyone!

Alright, classy people – today we’ve got some news for you. Some of you might initially see it as a negative, but I’m here to tell you why it’s a good thing.

The team at SEGA has decided to delay the release date of Sonic Boom: Fire & Ice, which we announced for Nintendo 3DS earlier this year. In order to make sure the game has the time and polish needed, we’re moving it out into 2016. No exact window from us, just yet – it’ll be ready when it’s ready!

In the grand scheme of things, while the downside is that you won’t be playing the game this year, the upside is that what you’ll play next year, and what fans will continue to play for years after they pick up the game, will be a stronger, more enjoyable experience.

We think that’s important, not just for this one game, but for all future Sonic titles.

Questions? Comments? Favorite desserts? We welcome them all in the comments, and we’ll have more news on Sonic Boom: Fire & Ice as we move towards next year!

– Aaron


A quick update on the Sonic Showdown!

Hey everyone!

Sorry, I know it’s been a while since the last posting! Life here at SEGA is picking up pace and we’re getting super busy with plans for the future. While a lot of that will be cool stuff to share with you all someday, it also means that I’ve had a little less time to post here. Thanks for your patience, and if any of you are near the Los Angeles area and might be interested in an internship at SEGA on the Community front, stay tuned… (I’m hoping!)

So, the last two match-ups were absolutely insane. Rouge and Vector bounced back and forth, trading the lead, but in the end, Vector came out on top, scoring a point for the Chaotix, and moving on to the next round.

Meanwhile, Metal Sonic and Blaze had our closest match yet, with over 37,000 votes flooding in, and they split opinions in the fanbase to an almost perfect 50% per side!

So, let’s get into the nitty gritty on the Metal Sonic VS. Blaze match. Here’s a quick snapshot from the statistics page with exact votes:

As you can see, it was Blaze who ultimately won the fight, edging over Metal Sonic by only roughly 300 votes. Talk about a close match!

Starting next week, we’ll have the two newest match-ups available here to vote on: Sticks VS. Shadow, and Knuckles VS. Espio!

In the meantime, I’ve been reading a lot of your comments across the blogs and various forums, and wanted to add a few notes about the Showdown and what it means for the future:

– Though the Sonic Showdown is primarily for fun, it’s also a great insight into which side characters are most popular among the fanbase.
– That said, sometimes the internet works in mysterious ways. We started this knowing that certain characters might win inexplicably, just because, well, internets. Don’t worry – this may be a guideline for fan sentiment, but we know it may not be 100% accurate.
– Beyond just noting if a character won or lost, we’re also taking a look at the total votes per character for many of these polls. It’s not just about percentages!

Hopefully this answers a few questions, but as always, let me know here if you’ve got anything else you’d like to find out about, and if I can answer, I will!

Have an awesome weekend everyone, a big shout-out to all the voters who made the Metal VS Blaze match so close, and we’ll see you next week as we wrap up the last two rounds of the first pairings, and move onto Semi-finals!


Releasing Next Week — Hatsune Miku: Project Mirai DX, New Website and Review Scores!

Hatsune Miku: Project Mirai DX

Hey everyone! Welcome back for another closer look at Hatsune Miku: Project Mirai DX for Nintendo 3DS. Since 2007, Hatsune Miku’s content creators have released hundreds of thousands of songs, videos, and artworks. With Project Mirai DX, you can join in the community by creating your own Dances and Tunes!

Start off by heading over to the Dance Studio, an easy-to-use custom dance creator where you can have the characters dance to any song in the game. Dances are created by slotting Dance Cards into open boxes along the film ribbon.  You have a choice of Basic Dance Moves, Kool Moves to add a little flare, Cute Moves to melt your audience’s hearts, Active Moves to keep the energy up, P. Video Moves unique to their specific songs, and Finish Moves when you need to strike a pose at just the right time.

Hatsune Miku: Project Mirai DX


The Dance Studio features two Modes: Simple and Advanced. In Simple Mode, you can drop in your Dance Cards as you listen to the music using the +Control Pad and the A/B/X/Y buttons. So easy!

In Advanced Mode, you can make finer touches to your dances created in Simple Mode or start a new song from scratch. Navigate to any block in the song and set your desired Dance Card for that section. It takes a bit more work than Simple Mode but is well worth the extra time if you’re all about finesse and polish. Once you are done with your Dance, you can share it with others around you via StreetPass.


Hatsune Miku: Project Mirai DX

Hatsune Miku: Project Mirai DX


While at the Dance Studio, you can also view your own dances and dances received from others. Choose your stage and take a seat in the director’s chair as you choose the camera angles on the fly. You can even leave it up to the crew and kick back with an Auto feature.

Now that you have your Dance created, another cool function to try out is making your own Tune. You can freely play one of seven different instrument types, from vocals to 8-Bit.

Hatsune Miku: Project Mirai DX

Hatsune Miku: Project Mirai DX

Hatsune Miku: Project Mirai DX

You can also use Create Tune to compose and save up to four measures of music that you can share with others nearby via StreetPass. If you ever decide to redo your Tune, you can keep everyone updated with SpotPass. So convenient!

Speaking of StreetPass, you can share your world with others around you with by creating your own personalized Profile Card. Start off by selecting one of forty-five possible poses for your partner.

Once you have the right pose, it’s off to decide your Tagline and a freeform Personal Greeting. Taglines are comprised of both a front and back, allowing you to find the perfect combination to describe yourself. As you play through Project Mirai DX, trying on new costume modules and completing your Stamp Collection will unlock new taglines. Next, you can select a design and backdrop. Designs are generally based off of songs from the game though there are a few other themes as well!

Your backdrop is a holographic overlay that adds that last bit of pizazz to your Player Card. Also, if you tilt your Nintendo 3DS, it will cause the backdrop to give off a little shimmer.  Just like the taglines, playing through more of Project Mirai DX will unlock more design and backdrop options.


Hatsune Miku: Project Mirai DX

Once you have completed your Profile Card, you can choose which stickers you would like to add. Each sticker will activate your ability to share your customized Dance, Tune and random comments from your videos, so feel free to share as much or as little of your world as you want! Within the setting menu, you can set whether you would like your Profile Card shared to others via StreetPass or not. You can also continue to share and receive Profile cards updates through SpotPass!


Hatsune Miku: Project Mirai DX

Hatsune Miku: Project Mirai DX

If you’re the type that digs mini-games, Sega puzzle classic Puyo Puyo returns in the super cute, Puyo Puyo 39! In this game, you can play either the CPU or a friend over local wireless play, all while jamming out to the Project Mirai DX soundtrack. Build up your skills enough and you could unlock something special in the game.


Hatsune Miku: Project Mirai DX

Hatsune Miku: Project Mirai DX

While in Hang Out mode, you can challenge your partner to a game of Mikuversi, a DELUXE version of the board game classic. Your partner will learn the game along with you, so stay on guard. The better you get, the better they get as well! Play enough matches and you might have quite the rival on your hands.


Hatsune Miku: Project Mirai DX comes out next week in the Americas and Europe!

Find out more on the new website!

Check out the reviews for the game:

Nintendolife: 9/10

Hardcoregamer: 4/5

SEGAbits: A-

God is a Geek: 8/10

Digitally Downloaded: 5/5

Miku Fan