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Archive for ‘Anarchy Reigns’


   
 

Free Stuff Friday – September 20th 2013

It’s Friday, so naturally we’ve got a mix of fun stuff to give away. We’re moving a bit away from Sonic items from our Licensing stash, and adding some games to the mix.

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In the game department, we have Anarchy Reigns (PS3 / Xbox 360 available), as well as Sonic & All Stars Racing Transformed Vita, and our last game is Super Monkey Ball on Vita. Rounding out our giveaways and last on the list is the Sonic Backpack, perfect for the starting school year (even if a bit late!).

Obligatory note on software, Xbox 360 games are region restricted to North America, but PlayStation 3 games can work internationally. Vita games are region free, but may not include content available on PSN.

Want to participate? Everyone is welcome! We’re kicking off today’s giveaway around 12:30 Pacific time, hope to see you there!

On the Block

1. Anarchy Reigns – PS3 and Xbox 360 available (NTSC)
2. Sonic & All Stars Racing Transformed Vita
3. Super Monkey Ball Vita
4. Sonic the Hedgehog Backpack

How it Works

1. You must be following us on Twitter to be eligible. (If you don’t have a Twitter account, you can create one by going to http://www.twitter.com and click the green “get started — join!” button in the center of the page.)

2. At random times on Friday, we will announce the prize we are giving away, a word or phrase, and what number of response you need to be to win. Send us a direct message (DM) via Twitter and be that number to win the prize. (@ replies do not count as entries!) We only accept one direct message per person per prize!

Example:

We tweet “GIVEAWAY: Sonic T-shirt, size L. Be the 15th person to DM “Sonic Adventure” to win!” (don’t actually DM this, it’s not the way to enter)

You see this, and want to win it, so you send us a direct message that says “Sonic Adventure”. If you are the 15th person to do so, you are the winner!

Quotation marks do not matter, capitalization does not matter, but spelling does matter!

3. All followers are eligible to win all prizes, unless a restriction is noted. Restrictions are usually due to the prize being region-locked. For example, US games that won’t work on UK gaming systems. There may also be age restrictions due to the rating of the game.

4. We will announce the winner on our Twitter feed once eligibility is confirmed.

Other Assorted Information:

  • Free Stuff Friday duties alternate between the London and San Francisco offices and are done during business hours (usually mid-morning) in our respective time zones.
  • No, you can’t know what number message you were – so please don’t ask! We will tell you that the information is classified!
  • If you have questions during the giveaway, please contact us with an @reply. As you can imagine, we get a whole lot of direct messages during the contests and there is a very good chance we will miss your question if it is sent as a DM.

How to Send Direct Messages on Twitter

Due to a change in our account status with Twitter, you should be able to send us direct messages without us following you if you are using the Twitter website. However, third-party applications may not allow you to.

There are a few ways to send us a Direct Message on Twitter. The easiest way is:

  1. Log in to your Twitter account.
  2. Click on the person icon and select Direct messages from the drop down menu.
  3. You’ll see a pop up showing your Direct message history. Click the New message button, highlighted below.
  4. In the address box, type the name or username (SEGA) of the person you wish to send a message to.
  5. Enter your message and click Send message.

You may also select the “direct messages” tab from your Twitter homepage, and select SEGA from the drop-down menu at the top of the page. Again, if you don’t see our name there, it’s probably because we’re not following you. Let us know, and we’ll follow you. If you still have questions on sending direct messages, please visit Twitter’s Help Section.

There are also many Twitter clients that you can use instead of using the website. These include TweetDeck, Twitteriffic, Tweetie, and Twhirl. Each of these programs works differently, so you’ll want to figure out how to send a direct message on the program you use. If you want to send us a test message, we’ll let you know if we received it or not. Please make sure your message says “test” somewhere.

 
   
   
 

Anarchy Reigns – Action Trigger Events Trailer

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Anarchy Reigns… Here at Last!

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Anarchy Reigns Character Spotlight – Max

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Anarchy Reigns Character Spotlight – Douglas

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Anarchy Reigns: Arriving at the Story

This is a special guest blog written by Shirahama, a game designer at PlatinumGames for Anarchy Reigns.

 

Hey there. Doing all right? I’m here from PlatinumGames, the best damn action game developer in the world, to tell you some classified info about Anarchy Reigns. My name’s Shirahama, I’m a game designer.

Guess it’s been three years since we started on a new project with two guidelines: make it online, and have Jack be the main character. When you hear online gaming though, the only thing you think of is FPS, FPS, FPS, right? Were we supposed to play it safe with our own gun-crazy game? Or should we try something else? There were a lot of heated discussions with the preliminary team during the first stages of planning.

Online games were a first for Platinum. Our experience at the time was lacking, but going against the tides of the times and creating something never before seen is at the heart of Platinum’s philosophy. We all agreed with the director when he said, “I don’t want to make an inferior copy of some trendy game that’s flooding the market. If we’re going to make something, let’s do the classic brand of PG-style melee, online.” These words propelled the project with a lot of passion from the get-go.

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Our first step in the process was to assemble a small team to work on playability and network capability. We used Jack, Mathilda and Eddie (Eddie was an AI boss) from MADWORLD as our test models. And they were, of course, black and white.

In the beginning, Mathilda had a Gatling gun she’d blast at Jack with from this high platform while he’d roll, dodge, then charge at her to slice her in half with his chainsaw arm. It was as intense as it sounds. We had a round test stage with moody lighting、and 20 Jacks and Mathildas all dashing towards Little Eddie to beat the living daylights out of him. Those were the days.

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There was a lot of excitement to be discovered each day working on the prototype. Finally, summer arrived, and the project completed its first step. Our team fleshed out and things started formally getting underway. Yet somehow, there still wasn’t a single person planning what the world was going to look like.

It wasn’t long until we started preparing development for the PS3 and 360. I handled planning for some basic character design and ATE design. Then, like I only could have expected, I was put in charge of Campaign mode. With no scenario. And no defined worldview. Or tools, layouts of any kind to even build a story with. Getting put in charge of this was like being made to do the Cossack Dance in the middle of a mine field.

When I finally got the plot from the scenario writer, we’d already entered the new year. For the tutorial, we had Jack walking through an abandoned subway, explaining the game’s background, while teaching controls whenever a mob pops out. Little bit like Nathan Drake. Thought it wasn’t a bad idea, but… it got scrapped. I wept.

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However, if you look at the boss battles in the final product, you can see the idea made it through, albeit in a different shape: the dramatic-style fights where characters would keep having an impassioned discussion right in the middle of duking it out.

The scenario had its own problems moving forward, and everyone on the programming end had to keep reworking tools to fit the game’s ever-changing design. Still, for the scenario writer to put everything together in the short time that he did, I think he has to be a genius, and you can feel our team’s passion with the way they worked it into the game. Whether you play as Jack or Leo, every cutscene really lets you understand the character in a rich way. The experience is similar to that feeling you get replaying your favorite game as a kid, once you’re an adult.

In order to not have the minor character side stories disrupting the main plot’s flow, we divided storytelling in two ways: high-end cutscenes and old school-ish window-based conversations. In the end, instead of being a Hollywood blockbuster, it feels more like an avant garde European film. Did you like it?

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In closing, I’ll give a little advice about online play. Anarchy Reigns is a multiplayer online brawler: a genre never before attempted in gaming. The first time you play, you’ll probably have around 13 question marks floating above your head.

Don’t ever hesitate to sneak up behind your opponent and drive a chainsaw in their back. Don’t feel bad about massacring a whole group just when they think they’ve escaped the gas chamber. They’re not going to have any sympathy for you. So, bringing a rifle into a one-on-one endurance match? Of course that’s okay. It’s applauded! This game makes other violent video games look like they’re in preschool. Do what you need to survive. Whatever you need.

10 minutes in Anarchy Reigns is a different experience from 10 minutes in any other game. It’s an electrifying rush you can’t find anywhere else. Think you can reign through the anarchy? Good luck.

Happy holidays! And a happy new year.

From Japan with love.

Shirahama@PG

 
   
   
 

The Rules of a Game Without Rules

This is a special guest blog written by Paul, a game designer at PlatinumGames for Anarchy Reigns.

 

How is everyone?  I’m Paul, a game designer here at PlatinumGames. Some people call me Paycut Paul. But I keep on keeping on! I’m doing well.

To celebrate Anarchy Reigns being released outside of Japan, I’d like to take a little time to discuss what I was in charge of: the game’s online match types.

In Anarchy Reigns, we didn’t want you to be bored. That’s why we created over 10 match types with significantly different playing styles. First, let’s talk about “Team Battle,” one of the more distinct match types in the game.

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Why does Team Battle get set apart? Because it has classes, distributed throughout your team, based on each member’s current match rank. The classes change at fixed intervals and come in three types, each with their own varying abilities. The player on your team currently boasting the highest rank is appointed “Squad Leader.” Team Battle is a competition of which team can get the most Squad Leader kills.

The Squad Leader receives a few bonuses, the most important among these being the ability to put the entire team in Rampage Mode. Once the leader’s gauge is full, select Rampage and the whole team will follow suit. Executing this at the right time will lead your team to victory.

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When your whole team is in Rampage Mode, for a short time you’re near-invincible and free to pound the opposing team to your liking. Only, if the opposing team happens to go into Rampage Mode at around the same time, both sides will probably be equally decimated. And if the opposing team is going after you in Rampage Mode, one strategy is to sacrifice other team members to let the Squad Leader escape, limiting overall damage to a minimum. You can also try saving up your Rampage gauge until near the end of the match and tick your opponent off with a comeback victory.

What I think you can see now is, even one element of Team Battle can lead to some complex strategy. I hope you’ll be able to play Anarchy Reigns and discover the thrill of it yourself.

Now, I know the game looks uncouth on the outside, and when you look inside, you see that, well… it’s just as gritty, but not everything in the game is focused on pitting people against each other. There’s some friendly co-op play in there as well.

One example of this is “Survival”, where you’re teamed up with two other players against wave after wave of incoming AI mutants and the like.

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What might come as a surprise is that the objective of Survival isn’t to get to the “final” round, but to figure out what brand of teamwork will get you through the most rounds in ten minutes with as much time remaining as possible. The reason we did this is because gameplay in Anarchy Reigns is frantic: it’s not about putting in a lot of time trying to make it to the last stage. And for people who want to play Survival over and over, 10 rounds in 10 minutes let’s you adjust your co-op strategy to see what you can improve each time. Side by side with trusted allies, squared off against a swarm of little villains or a gigantic mutant overlord, Survival is definitely worth the try.

Now to get into one of the stranger match types…. “Deathball.” In Deathball, two teams are placed on opposite sides of a sprawling field, trying to bring the ball to their opponent’s goal. Score the most points in the allotted time, and you win. Think rugby, mixed with a violent slugfest (don’t try this on the real rugby field, kids).

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Deathball matches center around scrambling for possession of the ball, so the best fighter isn’t always necessarily the one in the lead. It’s more important to be able to keep the ball out of the opposing team’s reach, or pass the ball around skillfully enough to leave them standing stupid. Quick thinking and quick movement go hand-in-hand with victory here.

Also, if your team keeps the ball long enough, you get the chance for a “killer shot.” These killer shots are, by definition, only able to be blocked by players of the same element (fire/ice/poison/etc), but in reality they’re all so crazy that once they’ve been shot off, there’s pretty much no stopping them. It feels great to be the sender, and not so great to be the receiver. Either way, however, it’s a sight worth seeing.

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Well, we were only able to touch on a small fraction of the match types packed into Anarchy Reigns, but I hope you’ve been able to see how deep the strategy can get in every brawl. With its release abroad, Anarchy Reigns gives the gaming world a chance at a completely new genre: multiplayer online melee. To reach a large audience abroad would let us as developers die happy. Try to get your hands on it when it comes out!

 
   
   
 

The Unique Cast of Anarchy Reigns

This is a special guest blog written by Taura, a game designer at PlatinumGames for Anarchy Reigns.

 

Nice to meet you. My name’s Taura, I’m a game designer here at PlatinumGames.

Finally! Let the good times roll.

Anarchy Reigns, release date set! Mark it!

Phew. Very happy to finally say that.

Anarchy Reigns occupies a genre you don’t see that often: multiplayer online brawling. Put simply, it’s an online slugfest, but because of the numbers involved in the rumble, anarchy is always in the mix.

One minute you’re feeling good, landing a punch on the opponent in front of you, but the next thing you know, someone sneaks up from behind and takes the kill. That’s anarchy.

Then there are the Action Trigger Events (ATEs).  These suddenly wreck havoc on the stage in a variety of ways. Be grateful for non-poisoned air while you have it. In an instant, the whole area can be contaminated with lethal gas.

But don’t get too comfortable, because just when you think you’re playing a game where every attack happens within arm’s reach, someone will hit you with heavy artillery from a distance.

There are a million different possibilities we could offer up here. With each stage full of ever changing conditions, and a mob of characters in the dogpile, every match has a different feel and outcome.

In order to actually survive amidst the chaos, you’ll need a character that fits your playing style. Let’s introduce a few here so you can start planning:

Jack-

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Easy-to-use for any level of player. Well-balanced, kind of high and mighty (if you can’t tell by just looking).

As one of the protagonists of Campaign Mode, you’ll probably figure out how to use him relatively early. Plenty of good throws, charged attacks and combos make Jack a solid fighter in the group.

 

Leo-

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The other protagonist from Campaign Mode.

Not as beefy as Jack, but fast. Ideal for players who want a character with easy controls.

Dash attacks and fast combos make Leo a good choice for a hit-and-run strategy.

 

Bull-

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His size will often make him the target of choice, and he’s not that skilled at running away, but his attack power and range are devastating. Taking out 3-4 characters in one swipe is nothing out of the ordinary. Still, he’s someone you have to kind of get the hang of. Probably better for intermediate to advanced players.

 

Sasha-

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A female character with gorgeous proportions. Relatively weak, but she has plenty of tricky techniques at her disposal. Sasha is a good speed character that can drive your opponent insane if used correctly. Like Bull though, she’s probably better used by intermediate to advanced players.
There are quite a few characters that I’ve left out here, so it is up to you to hop in the game and find out the tricks of their trade.

And if you’re a little anxious to walk right into online play the minute you get the game, why not try out the practice mode first. It’ll be a good study-aid to learn the controls and your character’s ins and outs.

The game will be out soon, and we can’t wait to take our brand of Anarchy to new areas all over the world. We’ll be waiting for you.

 
   
   
 

Get the Anarchy Reigns Soundtrack

Anarchy Reigns Soundtrack

We’re excited to announce that a digital version of the Anarchy Reigns soundtrack will be released worldwide through the iTunes Store, Amazon MP3, and other music download sites (depending on your country). You’ll also get a free digital booklet for your album with your purchase. The digital album is out now!  Check “Anarchy Reigns” out on your favorite music download site.

You can get booklet from the “Information” section on the Anarchy Reigns site. You can also watch the Behind the scenes of “This Is Madness” (by Dilated Peoples) on the PlatinumGames site.

 

Track Listing

01.     Ruthless

02.     Over In A Flash

03.     My Pride

04.     Sound The Alarm

05.     Mortified

06.     Laughin At U

07.     Soon Enough

08.     I Know U Want Me

09.     My Town, My City

10.     Gotta Get The Cash

11.     Kill Em All

12.     MDK’s

13.     They Came From Underground

14.     Play My Ass Off

15.     Venom

16.     Unlimited Resources

17.     Jaw

18.     Play For Keeps

19.     We Play

20.     The Hand Of Science

21.     Here We Go

22.     Demise

23.     Days Of Old

24.     It’s All About Me

25.     Fast Lane

26.     Testin’ Me

27.     Rock On

28.     We All Soldiers

29.     Lights Out

30.     Merciless

31.     Find You

32.     This Is Madness (limited track for full album consumer)

Release Dates and Countries

The Anarchy Reigns soundtrack will be released on December 19th in the following countries:

Canada

Mexico

Nicaragua

Panama

El Salvador

Costa Rica

Dominican Republic

Guatemala

Honduras

Argentina

Bolivia

Brazil

Chile

Colombia

Peru

Paraguay

Venezuela

Ecuador

Hong Kong

Malaysia

Singapore

Taiwan

Vietnam

Brunei Darussalam

Cambodia

Macau

Philippines

Sri Lanka

Thailand

Laos

Australia

New Zealand

 

The Anarchy Reigns soundtrack is available now in:

United States

Austria

Belgium

Bulgaria

Czech Republic

Denmark

Germany

Spain

Estonia

France

United Kingdom

Greece

Hungary

Italy

Latvia

Lithuania

Netherlands

Poland

Portugal

Romania

Slovenia

Switzerland

Slovakia

Norway

Malta

Luxembourg

Ireland

Finland

Cyprus

Sweden

Japan

 
   
   
 

SEGA Announces GameStop Exclusive DLC for Anarchy Reigns

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