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Monday Feb 22, 2010
Aliens vs Predator- Get a 20% Discount on the Official Strategy GuideWe have a special promotion straight from the good folks at Brady Games; a 20% discount on the Aliens vs. Predator strategy guide! This one-of-a-kind strategy guide provides you with everything you need to get the most out of Aliens vs. Predator. To redeem, visit www.bradygames.com and order your copy of the Aliens vs. Predator Official Strategy Guide, enter coupon code BGAVP20, and receive a 20% discount on your purchase! Good luck and see you online!
Posted by Clumsyorchid in Aliens vs Predator, Strategy Guides on 5:43:04PM Feb 22, 2010 |
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Thursday Feb 11, 2010
Know Your Role- Marine+++ U.S.C.M. Database Entry: BG-386 +++ Designation BG-3 (star), 8 (8th planet), 6 (terra index) has now become synonymous with the ‘Freya’s Prospect’ colony, owned and run by the Weyland-Yutani Corporation. Four months ago Karl Bishop Weyland closed Freya’s Prospect to pan-corporate Rounding out our blogs on the three species within Aliens vs Predator is the Colonial Marines. At first glance, the Marines might look to be underpowered or at a severe disadvantage when facing the likes of Aliens and Predators. Any experienced Marine will tell you otherwise, as they have the gear, tech, and range to best any opponent on the battlefield. Stick Together TeamOutside of Deathmatch, a lone Marine is a dead Marine. Stick to groups or pairs and always stay in constant communication about your whereabouts and the location of your enemies. If you need to reload or heal, be sure to alert your teammate to give you some covering fire. When fighting in close quarters or in hairy situations, hug a wall or play back to back to prevent Stealth Kills from Aliens or Predators. Marine WeaponsA well equipped Marine is a formidable foe; learn and memorize the location of key weapons in every multiplayer map to guarantee success. From the Pulse Rifle to the Smartgun, the Marine’s primary advantage in AvP is in the use of ranged weapons to attack oncoming foes. In close range, you can opt to use the Shotgun or Flamethrower. VP78 Pistol ZX-76 Shotgun M41A/2 Pulse Rifle M59/B Smartgun M260b Flamethrower M42C Scoped Rifle Marine EquipmentA Marine is more than his arsenal, to stay alive you’ll need to use all your abilities. Heals, blocks, and the Motion Tracker will keep you alive to kill again, and again, and again. Use these tools well… If it Moves, Shoot it Melee Combat Stimpacks
Posted by Clumsyorchid in Aliens vs Predator, Strategy Guides on 6:51:09PM Feb 11, 2010 |
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Wednesday Feb 10, 2010
Know your role – Predator“We are old, my brother. Our race is few and scattered. Our ancestry lost to myth. The humans are still children, creatures of desire and hubris, with no comprehension of the long hunt. Still, they make good sport… Following our recent blog post on the multiplayer side of things for Aliens vs Predator, we thought we’d expand our information a bit and show off the all the Predator has to offer. As noted before, there are a ton of options and opportunities available to dominate as the Predator. Stealth is your friendAs with the movies, the Predator’s primary strength revolves around his ability to remain hidden, to disrupt and confuse his enemies, and strike only when success is assured. The Predator will remain in stealth unless he walks in water, is attacked, or performs an attack. Playing aggressively, leaving yourself open to attack, or even taking on more than one heavily armed opponent is a sure why to exit the world of AvP and dishonor all that your clan has fought for. While Stealth keeps you hidden from view, it’s important to realize what tools your enemy has to counter this invisibility. Marines, for example, can track motion; so moving quickly, infrequently or by way of Focus Jump, is a good way to scare a Marine and get the drop on them. Aliens, on the other hand, can see you as a faint outline, but only from certain range. Use Alien Vision (more on that later) to get the drop on them before they get the drop on you. EnergyThe Predator differs slightly from the Marine and Alien by having a rechargeable energy resource. This energy fuels the Plasma Caster, Proximity Mines, and allows the Predator to heal himself after suffering damage in combat. Once all your energy has been expended, you’ll have to find a recharge point to power up and continue the fight. Be careful though, when using a recharge point, the Predator is defenseless and open to attack, so always check your surroundings before starting a recharge. Predator WeaponsUse your wristblades to deal with the enemy at close quarters. Attack rapidly with Light Attacks, hit hard with Heavy Attacks, and eviscerate your opponents with Finishing Moves or Stealth Kills. Block or Counter the enemy to deal with incoming melee attacks. Plasma Caster Combi Stick Proximity Mines Smart Disc Predator AbilitiesIn addition to weapons, the Predator has access to a wide range of tech to aid in his hunt of the Alien and Marines. Using these abilities frequently is the key to success, so learn them well, if you want to survive. Focus Jump and Focus Attack Special Vision Modes Stealth and Trophy Kills There you have it, you now have all the information to dominate as the Predator in Aliens vs Predator. Learn your abilities, use stealth, and make us proud.
Posted by Clumsyorchid in Aliens vs Predator, Strategy Guides on 7:24:56PM Feb 10, 2010 |
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Tuesday Feb 09, 2010
Know Your Role: AlienAhh, the Alien. I’ve said pretty much everything I could in a previous blog post about their history, mythology, and my fascination with them. But now that we have a demo of Aliens vs. Predator to play, and will soon have a full game, it’s time to take a look at actually playing as the wall-crawling, face-eating xenomorph. Paging Number Six So what goes into playing as an Alien? As a xenomorph you’re part of the hive-mind; it’s your duty to serve the Queen — kind of like being a warrior ant in a big, really scary ant colony. The Aliens are a kind of biological force, a seething mass of destruction that moves through a cold & unforgiving universe as a literal hive-mind. So how does this translate to a single-player story-based campaign? Well, if you’ve seen Alien: Resurrection you’ll have a hint at the story from the Alien’s perspective. It plays magnificently off the hubris and greed of humans, which has been a cornerstone of the series since the original Alien. You play as Number Six — you will have to wait to play to see just what your purpose and the reason for the number is, but you are introduced into the story in such a way that makes it incredibly satisfying once you finally have a chance to chase down some weak, squishy humans. Aliens vs. Predator is refreshing in that you need to really play to the mindset of your chosen class. Predators need to be master of stealth & Marines need to work together — and Aliens need to be masters of sneaking around in dark, wet places, hunting down isolated members and killing them quickly & silently. In multiplayer this requires both teamwork (especially in the non-deathmatch modes) and a lot of patience. You can’t just charge a marine and you can’t leave yourself open to a Predator’s stealth attack — keep on the move against Predators and find a good dark spot to lurk, preferably on the other side of a ledge where they can’t sneak up and kill you from stealth. Taking out lights actually helps you, too — Aliens can use heavy attacks to knock out all kinds of light sources, and it really will make you harder to spot, at least to Marines. Predators really are a different breed and in my multiplayer experience, the best thing you can do is wait for them to expose themselves while going after someone else. You can’t overpower them, and you can’t knock them out of stealth the way the Marines can. Above all — in the single player campaign and especially in multiplayer — learn to use ceilings and learn to use ledges. Retreat to them often — other players will give chase, and once you’ve drawn them from your cover is the best time to go after them. I’ve already mentioned staying still to avoid and vanish from the Marine’s motion tracker; the flip side to this is that if you’re holding still you better not be in a spot that’s easy for the Predator to sneak up on you. Abilities Other classes have the clumsy duty of picking up and using weapons. This is what you have to do when your entire exoskeleton is not itself a lethal weapon. And while Aliens don’t get any kind of ranged attack, AvP relies on a lot of melee combat, and aliens are incredibly fast and agile — and it is worth noting that claws and teeth don’t run out of ammo. Heavy Attack: Uses your tail to out-and-out clobber your prey. Marines are squishy and this will bring them down quickly. The tail has a slower windup but exceptional reach for a melee weapon; enough that if you’re on a ceiling low enough over an enemy it will reach them. Heavy attack also will give you a brief stun on your opponent. Depending on your situation, you can either try to follow it up with another heavy attack (if you think you’ll have time), or follow it up with a flurry of light attacks. Light Attack: You’re more maneuverable than Marines or Predators, and I’ve actually found the light attack useful in a situation where I can out-maneuver my opponent — dash around something, get behind your enemy, and let out a flurry of quick attacks. Following up a successful block with a flurry of light attacks is a great way to handle a close-encounter melee threat. Focus Mode: Enter focus mode to zero in on a particular foe — especially one that’s fleeing you. This will lock you on, and even better, if you tap “light attack” while in focus mode you will leap towards your opponent; you can either attack unsuspecting prey from above in this way, or quickly close the gap on a fleeing opponent. Stealth Kill: If you’re good at what you’re doing, this will be the norm for you. Aliens are not designed to be caught in toe-to-toe melee. On the other hand, this is nothing more satisfying than sneaking up behind another player and delivering a brutal and gory stealth kill — especially if you’ve just managed to pick someone off from the group, and are able to slip back into the shadows. Some things to note: You can’t get the kill while you’re sprinting, even if you’re right behind your target. Just position yourself, stop moving for a split second, and hit the stealth kill button. Be careful doing this, too — it takes a few seconds to execute the move, and during this time you are vulnerable. Conversely, this was my favorite way to take out Predators: Wait for them to execute a special kill and then dash up behind them. You will be able to execute your own stealth kill before they even turn around. For good measure, eat their head before retreating back to the shadows, which will restore any lost health. Now you’re thinking like an Alien!
Posted by Edward@Sega in Aliens vs Predator, SEGA, Strategy Guides on 6:01:57PM Feb 09, 2010 |
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Friday Feb 05, 2010
Aliens vs Predator – Tips and Tricks!With the Aliens vs Predator incoming very shortly on February 16th, we’ve pulled together some advice from the community team to you, based on our experiences with the game. First up is a close quarters video to give you a good visual representation, then a bit of text from our community team.
Always use the sprint ability to close distances, or if you’re caught in front, to get away. Your best bet if you’re actually caught on the ground with an enemy is to find an object to run them around; your strong attacks are lethal enough that if you catch someone from behind you can kill them before they turn around (with a bit of luck and dodging). The other big thing: be aware of the marine’s motion trackers. They will pick you up when you move but lose you when you stop. Move in quick bursts from one spot to another. Most shooters punish you for standing still, but most shooters don’t allow you to cling to dark corners where no one can see you until it’s too late. Predator – Clumsyorchid Once in the game, you should quickly activate your cloak ability and seek out your prey. Cloak is best used against the Marines, as they won’t see you coming; but don’t forget that Aliens will see you if in range. Marines can track your movement, so using the focus jump ability to move quickly about the map is essential in staying alive. Focus mode also allows for a lunge attack to close the distance on an unsuspecting Alien or Marine. Once an enemy is targeted, use the light attack to jump to your target and deliver a blow. If done properly, you’ll be in a good spot to perform a trophy kill and take a bit of your foe with you as a reward. Ranged weapons populate the map and will keep the other species fearing for their lives while you stalk them from the shadows. If ever the battle is too tough, don’t hesitate to flee and apply a heal to stay in the fight. Using all of your abilities effectively is the key to success. If you can, position your squad in a tight, confined area with narrow entry/exits; this will draw the enemy towards you through these combined entry points, allowing you to take them out. Camp if need be – there’s nothing wrong in wanting to stay alive. Stay close together with your backs to the wall; this will give you and your squad much-needed protection from the rear, allowing you to concentrate on enemies attacking from the sides, above, below and in front of you. If you can’t position yourself against a wall, form a tight block with your backs to each other. And remember… a squad that stays together, survives together. Block and Counter When in range of another species, if you lack the advantage, use block. This will help stop any light attack and present you with an opportunity to counter. This can sometimes seems unnatural, especially as the Marine, but it can be the only thing to prevent death from a skill player. Countering with a melee strike immediately after a block will will push your opponent back and stun them slightly, exposing them for a heavy attack or a barrage of light attacks. Use block correctly with your other key abilities and you will be an unstoppable force.
Posted by Clumsyorchid in Aliens vs Predator, Strategy Guides on 9:52:16PM Feb 05, 2010 |
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