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Archive for ‘Godsrule: War of Mortals’


   
 

Godsrule Feature Update: Decide your Fate with the Wishing Well!

Attention, Mortals!

We have a new feature live in Godsrule: War of Mortals. Roll the dice of fate and see — are you prepared for what comes out of the Wishing Well?

Godsrule: War of Mortals

The Wishing Well is a whole new game component which allows you access to two powerful gameboards, where you engage against the gods themselves for access to boons: units, resources, spells, and even control over time itself (in other words: the ability to speed up construction of buildings and units)!

There are two Wishing Wells: a Free wish may be made once every six hours, or for an offering of Orbs, draw as much as you like from a second, uniquely powerful well …

Godsrule: War of Mortals

You can check out a full list of update notes for today on our forums, by clicking here.

You can grab the game now for free for your iPad, via iTunes, here: http://bit.ly/playGodsruleiPad

 

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Godsrule: War of Mortals

 

 
   
   
 

Godsrule: War of Mortals launches on iPad!

Attention, Mortals!

We are happy to announce that our joint venture with developer Gogogic — Godsrule: War of Mortals — is now available worldwide on the iPad!

iPad players will play alongside, in the same version, as browser players, joining together in an epic free-to-play adventure, as players form clans, build villages, and customize their armies to wage war to dominate the Midrealms and claim the favor of their gods.

You can grab the game now for free for your iPad, via iTunes, here: http://bit.ly/playGodsruleiPad

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Custom-Skinned iPad Giveaway

To help celebrate, we’re giving away a custom iPad 4! Skinned with a stylish Gargan, all you need to do is to go to our Facebook page and ‘like’ us (if you haven’t already), and fill out the entry form.

You can find us on Facebook here: https://www.facebook.com/playgodsrule

And enter here: Godsrule Custom iPad Giveaway

Godsrule: War of Mortals

Choose your faction

Godsrule: War of Mortals

The Keepers of the Ancient and Souls of Ascension vie for control of the shards of the shattered World Tree — each have their own strengths and weaknesses, from powerful melee units to cunning spellscasters and devastating spells that affect the entire battlefield.

 

Build your village

Godsrule: War of Mortals

Harvest resources, raise crops, and gather mana to raise up your own Sacred Tree — then train powerful warriors, and customize your spells and armies! Your village is of course your home base, and as you clear out the surrounding forrest you will encounter plenty of ruins where you can hone your skills in PvE battles. From there, establsh Clan Halls and Trading Posts to rach out to members of your faction: join forces and prepare for war!

Raise an army…

Godsrule: War of Mortals

  • Godsrule units are balanced in a strategic, non-linear fashion: each time you leave your village you will have a set amount of space on your boat.
  • More powerful units take up more room (and of course take longer to train).
  • Cheaper units take up less room, but tend to be more vulnerable. They also cost less to train — and can be trained much more quickly.
  • All units have unique abilities (which can be further customized), and even the cheap units have unique strategic value: the lumbering Drudge causes splash damage with its attacks, for example, while the berserker Spear Guard can swiftly take down the many creep enemies you will find throughout the game.
  • Likewise, any spell can swiftly alter the course of battle — fire, ice, and the ability to help your allies or even stop your opponents from summoning their reserves all come into play.

 

Destroy your enemies!

Godsrule: War of Mortals

The world of Midrealms is divided into eight separate territories, with control of each territory going to the faction that won the most victories there in a previous half-hour round of combat. Control of the territories grants additional resources and even unique spells and powerful units — top clans, who have won the most battles in a territory, can earn even more resources, a boon from the gods for their victories …

Godsrule features real-time PvP combat, along with the ability to fight challenging PvE battles to hone your skills. Customize and upgrade variable armies and build your village to best suit your needs: become a warlord through sheer combat prowess or a shrewd master trader! Unite your armies, bring glory to your factions — and rule like the gods themselves!

Godsruling 101

If you’re new to the game, or want to get some pointers on how to get your feet wet in PvP, take a look at our strategy guide focused on early-game combat:

http://blogs.sega.com/2013/05/02/godsrule-war-of-mortals-so-you-want-to-godsrule-the-world/

Godsrule: War of Mortals – Follow Updates and Play Now

Godsrule: War of Mortals

Godsrule will feature regular updates to content and gameplay, and there’s lots more on the way. Here’s where to follow us to find out more and stay up-to-date:

 

 
   
   
 

Godsrule: War of Mortals – Weekly Roundup

Attention, Mortals!

Here’s an update on weekly happenings in the realm of Godsrule – we have epic price drops in the Godsrule economy, some sales on top of that, a number of bug and performance fixes, and more!

On Sale!

Godsrule: War of Mortals

One Hour Speed-Ups:

• One Hour speed-ups take an hour off the build/research/clear time for any in-progress item!

Auto-Collects:

• Tokens which allow you to automatically collect resources from resource-generating buildings whenever they’re full – there’s a sale on all auto-collects, including 3 hours, 8 hours, 1 day, 2.5 days, and 5 days!
• Strategy: If you’re new to the game, these auto-collect items work to harvest additional resources for you even if you’re logged off. Gather resources overnight or if you’re going to be away and unable to log in few a few days!

Updates!

Economy Update

In case you missed it, we had a major update to the in-game economy, reducing both the upgrade time and the orb cost for all buildings! Click here to read all about it.

Game Performance & UI

We had a separate release to fix a number of bugs, improve performance, and change the look and feel of some of the User Interface — find out more here!

Concept Art

Today we bring you some of the early concept art for a Keepers of the Ancient unit, the brutal, reviled by foes & revered by allies super unit, the Spite!

Godsrule: War of Mortals

Here’s commentary on the unit from Director of Game Design Egill Arnarsson:

The Spite is a vicious super unit, which Keepers of the Ancient players can train immediately after building a Temple. We wanted to make the Spite look very different from other units, so we covered it in sharp spikes, which it uses to reflect damage to units to dare get too close. This special ability made the unit extremely powerful, so a quite a lot of balancing had to be done during beta testing.

The Spite is called “ravager” in code, but we also thought of other names, such as Helion and Thorn Imp.

Unit Tactics

• The Spite is an intimidating tank – it’s  intankidating, if you will – and they have the ability to reap chaos on the battlefield.
• The first time an opposing Souls of Ascension player sees their own damage reflected back at them, they will think twice about charging a Spite unit – they provide a psychological advantage as much as their very real tactical advantage.
• The downside, of course, is a long build time and massive population space of 20. Deploy them wisely!

 

Godsrule: War of Mortals

 

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Godsrule: War of Mortals – Game Economy Update

Attention, Mortals!

A new update for Godsrule went live over the weekend – we’ve made some big changes to the game economy, aimed at making it easier for players to upgrade and develop their armies and make strategic decisions about waging war and conquering their enemies!

What’s Changed

Across the board we’ve lowered both build time and the orb cost of upgrading a building. That means that instead of taking days, it now takes hours – if you want to use orbs to get a jump on that, the quick upgrade itself will cost fewer orbs as well!

It is also now much quicker — and cheaper — to clear forests, meaning overall your ability to expand and upgrade your village should be much more immediate and flexible.

In most cases these changes are fairly significant: the high-level time for many buildings could range up to nearly a week before; now you will be able to build anything in mere hours, or else build it instantly for considerably lower orb cost.

Godsrule: War of Mortals

Additionally, for our players who have already been out there conquering and building mighty villages, we appreciate your time and energy – we don’t want anyone to be left in the lurch with a change in game economy.

The Gods are pleased with your devotion, and we are awarding anyone who has made a purchase of Orbs with additional Orbs – check your registration email for an offer you can redeem at: http://playgodsrule.com/

upgradebarracks

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Follow us on Facebook and Twitter, and stop by the forums — let us know what you think of the changes to the economy!

Godsrule: War of Mortals

 
   
   
 

Godsrule: War of Mortals: So You Want to Godsrule the World…

Godsrule: War of Mortals

Welcome to Godsrule: War of Mortals! Once you’ve been introduced to the Midrealms and mastered the basics, it’s time to turn your thoughts towards crushing your opponents and winning the favor of the gods themselves.

Godsrule is divided cleanly between village-building and the PvP battle map. They both feed into each other, and you start out with village building (for more on basic village planning, check out this guide on our forums!). Eventually though, you’ll need to get your feet wet, and your sword red.

Sail Forth

As soon as you get a few buildings out – say a lumber mill, a mine, a house or two, and your first ruins cleared – it’s a good time to head to the battle map.  This is the source of the game’s action, and it’s also your best source of gathering Splinters: this resource is what you will use to upgrade your buildings and grow your village into a mighty war machine.

Of course you have to start small: PvP combat can have a steep learning curve, and a bad experience or two can make a game seem unfair or broken. We’re here to help! Here’s some basic steps and early strategy:

1. Ship Capacity

Every player in Godsrule has the same amount of ship capacity. Each unit takes up a certain amount of “population” space. As you play and unlock more units and spells, this will become one of your key pieces of strategy. Units have different strengths and weaknesses, and learning how to adapt will be a huge part of how you play the game.

For starters of course – and to keep things simple – you only have access to a few basic units. For both factions, this constitutes one melee unit and one ranged unit. The benefit of this is they are both low-cost units who you can load up your boat with, meaning your early strategy will be to swarm the islands you are fighting over.

Here’s a few early examples of how you can load up your boat:

Godsrule: War of Mortals

For  both Keepers and Souls, the early game is similar: send in your melee units to swarm enemies, and keep enough ranged units to back them up and draw enemies away – either NPC or other players.

It doesn’t get simpler than this: 7 brutes and 7 drudges. Brutes have terrific capturing ability and can take some punishment. Drudges can’t take much of a punch but have splash damage and great range. For Keepers of the Ancient, it’s basically the same idea (7 Spear Guards — who excel at taking down creeps — and 7 Rangers). Experiment — early on and later on — to find what works for you, because figuring out an adaptable loadout can keep opponents guessing. This is just for starters.

2. Battle at Midgrove!

Head to the battle map, and head right to Midgrove. You can join any battles in progress if you feel like jumping right in to PvP — there are advantages to this as well, which we’ll cover later on. For now let’s just learn the basics.

If you’re starting a new battle, in a nutshell, you are trying to clear out creeps and grab the Relic as quickly as possible. Remember: Once you’re in a battle, up to two enemies – or up to one other ally – can join at any time. Early fights are gated against high level players attacking you, but help — or opposition — can show up at any point.

Inside a battle you have a “summoning limit”. Your summoning stone is part of this and controlling the additional summoning points – the yellow circles on the map – will add to this limit. To control a summoning point either your summoning stone or a unit need to stand on it.

A good strategy for your early PvP battles is a bit of lightning warfare: head in and grab that relic before anyone knows you’re there! Here’s a progression:

Godsrule: War of Mortals

Basically you are working to isolate and clear creeps as quickly as possible. You will initially get about 2 units to summon. See what works for you, but one melee and one ranged works well. You can easily use strategies such as pulling and kiting enemies across the field.

Work on getting your units to engage creeps and then moving your Summoning Stone up to one of the additional summoning points — as soon as it occupies an additional summoning point, you can start sending in additional troops.

3. PvP And You

Of course, if another player shows up, you need to be ready to react. Your basic strategy can start out the same – go quickly for a summoning point and don’t get mobbed by creeps. Remember that other players start out with a summoning limit, too: if you have enough units out, you can quickly swarm them and attack their summoning stone directly. Once that’s gone, they can’t summon anyone else. And to start off, they can only summon one or two units, just like you.

Godsrule: War of Mortals

Of course, eventually even the best laid plans will be attacked by a horde of well-armed Keepers or Souls. You may get drummed off the field a few times, but here’s a few things to keep in mind as you learn and adapt.

Intro to PvP:

  • Disengage from creeps: they will attack whoever is close or attacks them, so let your opponent worry about them if at all possible.
  • An opposing player entering a battle is going to quickly need to capture a summoning point or else have very little to work with. Try not charging them — rather, move to protect any free/vulnerable summoning points.
  • If you already have troops ready to capture the relic, don’t be afraid to keep doing that. Force your opponent to have to think quickly as you capture more and more of your  goal!
  • Don’t panic just because another player shows up. Especially if you have units already on the Relic, wait and read what they’re doing — if they try to swarm you at the Relic, you can charge right past them and take out their summoning stone, swarm their weakest units, or give up ground if you need to regroup your army.
  • Those boxes that drop are often the keys to the match: they can increase your damage, heal you, or even instantly kill a random enemy. If you get into a match early, have troops positioned to grab boxes if an enemy shows up, and be the first to grab anything that drops!

This should hopefully give new players an idea of how to approach combat — from here, get into a comfortable pattern of upgrading your buildings, training your troops, and stalking the Battle Map.

Godsrule: War of Mortals

Godsrule: War of Mortals – Follow Updates and Play Now

Godsrule will feature regular updates to content and gameplay, and there’s lots more on the way. Here’s where to follow us to find out more and stay up-to-date:

 

 
   
   
 

Godsrule: War of Mortals Launches on Browser

Godsrule: War of Mortals

Attention, Mortals!

We’re happy to announce that today our joint venture with developer Gogogic has entered full launch for PC Browser — Godsrule: War of Mortals has departed the shores of Beta to seek battle, glory, and riches!

Godsrule is a free-to-play browser-based game for your PC, featuring real-time combat and advanced village-and-army building.

To see more about the game you can head to the main site now: http://playgodsrule.com/

…Or jump right into the game at: http://game.playgodsrule.com/

To those of you who have been playing along in the Open Beta version of the game — or before — welcome to the release of our game, and thank you for helping us shape Godsrule with your mighty feedback and powerful support: the gods themselves would be proud!

To all our new Mortals: Welcome! Here’s a quick guide to the world of Midrealms…

Choose your faction

Godsrule: War of Mortals

The Keepers of the Ancient and Souls of Ascension vie for control of the shards of the shattered World Tree — each have their own strengths and weaknesses, from powerful melee units to cunning spellscasters and devastating spells that affect the entire battlefield.

 

Build your village

Godsrule: War of Mortals

Harvest resources, raise crops, and gather mana to raise up your own Sacred Tree — then train powerful warriors, and customize your spells and armies! Your village is of course your home base, and as you clear out the surrounding forrest you will encounter plenty of ruins where you can hone your skills in PvE battles. From there, establsh Clan Halls and Trading Posts to rach out to members of your faction: join forces and prepare for war!

Raise an army…

gargan

  • Godsrule units are balanced in a strategic, non-linear fashion: each time you leave your village you will have a set amount of space on your boat.
  • More powerful units take up more room (and of course take longer to train).
  • Cheaper units take up less room, but tend to be more vulnerable. They also cost less to train — and can be trained much more quickly.
  • All units have unique abilities (which can be further customized), and even the cheap units have unique strategic value: the lumbering Drudge causes splash damage with its attacks, for example, while the berserker Spear Guard can swiftly take down the many creep enemies you will find throughout the game.
  • Likewise, any spell can swiftly alter the course of battle — fire, ice, and the ability to help your allies or even stop your opponents from summoning their reserves all come into play.

 

Destroy your enemies!

Godsrule: War of Mortals

The world of Midrealms is divided into eight separate territories, with control of each territory going to the faction that won the most victories there in a previous half-hour round of combat. Control of the territories grants additional resources and even unique spells and powerful units — top clans, who have won the most battles in a territory, can earn even more resources, a boon from the gods for their victories …

Godsrule features real-time PvP combat, along with the ability to fight challenging PvE battles to hone your skills. Customize and upgrade variable armies and build your village to best suit your needs: become a warlord through sheer combat prowess or a shrewd master trader! Unite your armies, bring glory to your factions — and rule like the gods themselves!
 

A Missive from the Gods…

We do have additional good news: with Godsrule moving from open beta to a full release, we have a few updates for all of you who have playing along so far — or who have been interested in joining:

  • We’re happy to announce the game is now available in French, Spanish, and German– the language will auto-detect based on your browser settings. Enjoy — and welcome to our Mortals from around the globe!
  • There’s now a ‘sale’ tab featured on the shop screen: check it out for regular news on deals!
  • One gameplay note for our veteran mortals — the spell Radiance is now available at level 2, and Quicken is now available at level 6.
  • For players who purchased any Orbs during the Beta period, your bonus orbs are on the way to you soon — we’ll keep you updated!

 

Godsrule: War of Mortals – Follow Updates and Play Now

 
Godsrule will feature regular updates to content and gameplay, and there’s lots more on the way. Here’s where to follow us to find out more and stay up-to-date:

 

 
   
   
 

Godsrule: War of Mortals – Gargan Concept Art

Meet your armies — or if you happen to be allied against the Souls of Ascension, meet the big blue brutal who will be slinging boulders your direction: here’s original concept art for the Gargan:

Godsrule: War of Mortals

Commentary as always from Director of Game Design Egill Arnarsson:

The Gargan was actually supposed to be a fire giant and be on the Keepers of the Ancient’s team. Back then, it was called “Scorcher”. When we decided on faction colors and had fleshed out the game’s backstory a bit more, the Gargan switched sides. We couldn’t keep the unit red, so we changed it into an ice giant and adjusted its special ability accordingly.

The unit’s name comes from the word “Gargantuan” and back when it was a fire giant, the references we used was the chained giant from 300 and the fire giant form Age of Mythology.

 

Strategy: Ranged Glass Cannons

Godsrule: War of Mortals

The bad news is … there actually isn’t a lot of bad news: the Gargan can take a beating (more HP than the standard blue unit, the Brute) and deals more damage than the first blue ranged unit, the Drudge. They even have a decent capture strength (the ability of a unit to capture the relic stone which is the objective of every battle). They do naturally cost more, and take a bit longer to produce, than other units. Some tips:

  • Although they have a decent amount of health, don’t waste them at melee range. Use them like snipers to take out an enemy summoning stone or to support your ranged units. With a relatively low population of 12 (the amount of space they take up in your boat), you can easily pack a few onto any ship.
  • They excel at sniping enemy summoning stones: they have incredibly long attack range and can easily pick off stones even as they flee.
  • They also are one of the best ways for Souls of Ascension to deal with creeps: their range allows them to pick-off and pull enemies one by one, without engaging your main army.

 
Lastly, here’s the final artwork for the Gargan in-game: as you can see it isn’t a huge departure from the initial concept — fire golems would have been great, but for destruction ice is equally as great, and will suffice:
 
gargan
 

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Godsrule: War of Mortals – Chantress Concept Art

Meet your armies — and your opponents: this week, we feature concept art and information on the Keeper of the Ancient who makes the bars go up, the healing-spec Chantress.

Godsrule: War of Mortals - Chantress concept art

From Director of Game Design Egill Arnarsson:

The Chantress is the first Temple Keepers of the Ancient unit players unlock. She was always supposed to be a majestic healer, wrapped in fluttering garments and clutching a staff. Interestingly enough, the most puzzling bit was deciding if the unit should be a male or female – a Chanter or Chantress. In the end, ‘Chantress’ just felt right.

Strategy: More Healers, More Godsruling

While the Chantress’ heal ability is not especially powerful on its own, it can turn battles, particularly prolonged ones.

  • They are an incredibly cheap unit: with a population of only 8 you can easily cluster a large number onto your boat, and their healing is more effective in groups.
  • Likewise they present a targeting problem for your opponents: the Chantresses will go down easily, but opponents who target the Chantresses leave your other units free to react.
  • In stand-off battles, you can force your opponent’s hand — cluster the Chantresses to heal up your units and Souls of Ascension, who have much fewer options for healing, may be forced to act.

 
chantress ingame

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Godsrule: War of Mortals – Marauder Concept Art

Today, a look at the Marauder unit from Godsrule: War of Mortals — including concept art and some background info, as well as a look at the unit in-game. The Marauder is a Souls of Ascension faction unit — if you happen to be loyal to the Keepers of the Ancient, don’t fret, we will return with concept art and tactics for your units as well!

Godsrule: War of Mortals - Marauder concept art

Here’s what Director of Game Design Egill Arnarsson had to say about the unit’s look & feel:

The Marauder is the first swift Souls of Ascension unit players unlock. Originally, the Marauder was supposed to be a bat-wielding unit on a horse and called ‘Rider’. A while later, when we were happy with the distinction between the two factions, we wanted to make the unit a bit more chaotic, switching the bat out for a pair of daggers, removing the beard, and covering his face with a mask. The name ‘Marauder’ seemed to fit the description.

You can see the eventual look of the unit in action here:

Godsrule: War of Mortals - Marauder

Strategy: Speed and Swarm

The Marauder has two main benefits:

  •  Speed: As mentioned above, this is the first swift unit Souls of Ascension. They are relatively cheap to produce and take up only 10 boat space — same as the basic melee unit, the Brute. Experts at controlling the battlefield with skilled maneuvering, the Marauder can race from one control point to another or help fight viciously in groups.
  • Swarm: The special ability of the Marauder is to gain extra damage when next to allies, so there is a cumulative benefit to having multiple Marauders aiding the rest of your army — or each other.

 

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Godsrule: War of Mortals – Open Beta Update

Godsrule: War of Mortals

Greetings, Mortals!

We have a new update today for the Open Beta of Godsrule: War of Mortals. Below are the individual change notes.

Some highlights:

  • First up: The introduction of a Leaderboards system! You can now track both your own bloody ascent up the Godsrule ladder in the individual player tracker, as well as your clan‘s power & influence with the Top Clans feature.
  • The Tournament feature tracks the top clans over a shorter period of time, and resets every seven days – you can see who the best are at a given moment, whereas the Top 50 feature tracks All-Time ranking, showing you who the truly Legendary clans are. At this time the Tournament feature is only for bragging rights: if you want to know who‘s-who in the land of Godsrule, this is the place to check!
  • Other news of interest: Previous units (Helwolf, Volatila, Spite, Growler) availble only for Orbs are now available for production with standard resources – it‘s time to wreak havoc!

Full change notes after the Helwolf.

Godsrule: War of Mortals


Change notes:

  • Added Clan Leaderboards to Battle Map
  • Added Player Leaderboards to Battle Map
  • Increased XP received from Territory battles and Ruin battles
  • Added Special effects for Units & Spells (Bling!)
  • Added Missing Improvements to Craft Tower
  • Improved Balance of various Units and Spells
  • Changed Growler, Helwolf, Spite and Volatilia to regular units, now costs resources instead of Orbs
  • Fixed Error when following player in end combat popup
  • Fixed Some descriptions for Units and Improvements
  • Fixed Trade icon cutoff in feed
  • Fixed Maurauder missing weapon
  • Removed inactive Improvements from Craft Tower

Also: We would have a nice screenshot of the new Spell Animations, which look pretty cool and help you keep tabs on what you’re casting. But every time I tried to set this up Kicker and Richardbagg showed up and kicked the living tar out of me. So instead, that’s what you have a screenshot of.

Godsrule: War of Mortals

Thank you, Kicker and Richardbagg!

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Godsrule: War of Mortals

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