Tuesday Sep 07, 2010
Hello and welcome to a special blog, this is the first of something that hopefully will become an occasional feature in which we get people involved in the creation of the games to spill the beans on some hot tips to become a real master of the game and maybe reveal some secrets you didn’t know before… our first Masterclass comes in the form of GBNY/LAMG. So let me hand over to our guest blogger – Motoshi Takabe!
Hello everyone, my name is Motoshi Takabe and I’m the director on this title. The following are gameplay tips that I’ve put together for you.
Grades range from C to S++, this is basically decided by your accuracy, and it is also affected by the number of continues you use and times you are damaged. So, if you would like to have a better GRADE, you should be very careful with your firing. Holding fire down when there are no enemies on the screen won’t help you at all!
In SCORE ATTACK your multiplier is increased if you hit an enemy when it is in the damaged animation. This ratio is increased further if you hit the enemy when it drops its weapon, so aggressively try to make them drop their guns.
You can receive bonus points when multiple enemies are killed in an explosive blast. So, the best way to get big bonuses are to shoot enemies but keep them alive, then drive them in one area and launch an explosive.
There are some different endings in this area depending upon your success
A butterfly appears when the game is completed without using Continues.
If you launch the missile in PARK AREA you will be hit by the General
When the boss is running away in HARD AREA3, if you successfully damage him by using a steal barrel or an explosive box, you can see him half-damaged in AREA4.
In easy, hard and hard (bad) modes if you pull and hold the triggers on 1P and 2P during the ending sequence you can see something special. This is different on all three difficulties. What are they? You’ll have to find out!
In another difference the figurine in the scene where a policeman and a woman are speaking is different depending on the difficulty level.
In order to get a bonus you should try for a headshot, you can also get a bonus for hitting an enemy when he drops his weapon so ideally you should attack in the following chain.
Head-shot → weapon drop → normal attack
Always shoot the combo targets, this is the most effective way to continue combo and not lose your chain. The combo target is not limited to enemy characters, so you need to look for any available objects in the stage.
Enemy A.I levels will be gradually increment over time – however, it decreases a little when the user is damaged or the health bar is shortened. Be careful not to shoot civilians because it reduces the score and it increases enemy A.I. level!
The next tips are dealing with the ranking system which is exclusive for Wii.
The game internally stores “Rank Points” based on the score and the clear time too in the case of GBNY. Your overall rank is upgraded when this internal rank point reaches a certain amount.
Sometimes you are rewarded with special weapons, a different bullet for instance.
The multiplier ratio of the point is different in each stage or area, this is also affected by the game difficulty so a high difficulty level has a higher ratio.
Should you be good enough to complete the game with no continues you can get a huge bonus for your rank.
In the normal mode of GBNY, you will also be rewarded with bonus points according to the Grade in each area. You should also be aware that whilst it is rare, it is possible that the Rank may go down if you kill too many civilians, etc. However, any unlocked bonuses are not lost in this.
As a special bonus for the Wii version, we’ve also gone back and added some unlockable bonus weapons. Let me talk you through them:
In GBNY you can rotate the bullet line by twisting the Wii remote.
In LAMG bullets are spread randomly.
The attack power is not that strong, so it is best suited should you be facing multiple enemies and too many bullets are flying towards you on the screen! Alternatively this could be a good choice for a beginner not used to aiming yet.
Powerful but with its long interval, it may be difficult to use this weapon in a heavy battle scene, but it is very good for slower enemies and close-range attacks. You can shorten the clear time if you use it to hit the weak point of the boss.
Firing interval is very short, but attack power & stopping power are extremely weak. This weapon is not really to defeat enemies, but rather for gaining more of a bonus by hitting as many bullets as possible.
Friday Aug 27, 2010
Sega is proud to announce that Gunblade NY and LA Machineguns, two fast-paced and beloved arcade shooter games in one package, is now available exclusively on Wii™!
Gunblade NY and LA Machineguns offers players two classic arcade light gun shooters for one great value. Featuring immersive pick up and play action that stays true to the original arcade games, up to two players can control Gunblade helicopter gunships and work cooperatively to destroy an android terrorist invasion in the airspace above some of the United States most well-known locations. Players begin by combating android invaders in New York City and from there, they take their gunships to battle new forces of enemies in Los Angeles and other familiar West Coast locales such as Alcatraz, Yosemite and Las Vegas. There’s no need to reload, as players will be equipped with infinite ammo, just like in the arcade; just pull the trigger and blast away at android terrorist enemies and exploding objects, and watch as the environments become strategically destroyed as well. The game contains new features such as the Chain Combo System which enables even higher scores, and the Unlockable Weapon Toggle which uses game ranking to unlock hidden extras such as wide shot, rapid fire and heavy shot.
Gunblade NY and LA Machineguns is compatible with the Wii Zapper™ and is packed with a host of added Wii™ features like online leader boards for worldwide ranking and Wii Remote™ vibration to complete the experience. The game is available now for $29.99.
Tuesday Apr 27, 2010
Today, we’re announcing the comeback of 2 classic SEGA arcade games in one package — Gunblade NY and LA Machineguns, exclusively on the Wii this fall.
Gunblade NY and LA Machineguns have been adapted from the original arcade machine games to make full use of the Wii controller. While interacting and shooting on the streets of New York and Los Angeles the Wii Zapper compatibility provides even more immersion for the players. Gunblade NY and LA Machineguns Arcade Hits Pack also contains new features such as the Chain Combo System which enables even higher scores, and the Unlockable Weapon Toggle which uses game ranking to unlock hidden extras such as wide shot, rapid fire and heavy shot.
True to the original arcade games, Gunblade NY and LA Machineguns is set in the airspace above some of the United States’ most well-known locations. Players will be able to combat android invaders in New York City with their Gunblade helicopter gunship or take their flying gunship to battle a new force of android enemies in some of America’s most well known locales such as Los Angeles, Alcatraz, Yosemite and Las Vegas.
Just in case you need a refresher on these games, see the video below.
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