Thursday Apr 08, 2010
Hooray for free stuff!
If limited edition SEGA Swag has your interest, this contest is one you won’t to pass up. We’ve teamed up with the guys over at VGChartz once again to offer our communities some special prizes, including:
To enter, all you have to do is drop a comment on their contest page letting them know which upcoming SEGA game you’re most looking forward to.
You can enter their contest here, or by clicking on the picture above.
Good luck guys, and enjoy the swag!
Wednesday Apr 07, 2010
Recently, we set out to Boston to visit a the Penny Arcade East convention and show off some of our titles and one of my favorite games, Alpha Protocol. It’s always a bit of a downer to be back in the office after a fun event, especially such an active event like PAX, but the added bonus is to post all the fun photos from the show for those that couldn’t attend. If you haven’t been to a Penny Arcade and you consider yourself a gamer, you have to come; it’s great. Penny Arcade is just fun and it’s filled with people that love games; from the costumes, to the attire, to the smiles and good-natured conversations. I’m a fan.
One of the joys of coming to an event like PAX is meeting die hard Sega fans and fans of our games. One of our favorite things is when we can walk over user feedback to our teams and relay conversations and opinions back to the Sega. Fans are passionate, we’re passionate; it works out great. So in walking the floor of PAX, I have two pictures of fans I met that make me smile and a brief description of each. The first is a shot of someone rocking our Bayonetta Penny Arcade T-shirt. I love the photo because you can tell how proud he is to have it and be at Penny Arcade. I was equally excited to see him with it on!
The second image is of a Sonic fan, Max, who I met at the booth. We talked about Sonic 4 and how it wasn’t on the show floor (boo) and general discussions on the Sonic series. We had a small number of shirts to pass out to mega fans, costumed fans, and general supporters and Max wanted one and I wanted to give him one. Before we could pass along a shirt, I asked him jokingly to prove how big a Sega fan he was and man, did he come through and reveal his Sonic pride. First a shirt, which was enough for me, but then a wallet, keychain and even pulled out a NeoGeo pocket to reveal a Sonic cartridge, nice. It was awesome and a shirt well earned.
Cosplay – Two Bayonettas
Alpha Protocol – Demo and Panel
So why did I travel all the way to Penny Arcade East to spend most of my time off the floor? We had a very special limited demo for some the gaming press to show off Alpha Protocol. The game, as you may or may not know, features a high degree of choice and reactivity, which we did our best to show off to the people in attendance. The real challenge in demoing is in the reactivity, rather than the choice elements. Choice is something people understand, while reactivity is subjective to what you, as the player, do throughout the game. Reactivity in Alpha Protocol is what makes a custom experience, what makes one scenerio play out differently than before, and ultimately shapes the choices you make (both obvious and subtle) in the long and short term of the game. The demo featured, in part, how one conversation in one small part of the world could play out, depending on how you treated a key character in the game up until that point. Unlike other games of the choice RPG genre, the two outcomes we offered are only two extremes outcomes of many – play the section of the game again and you could hit a completely different outcome, that’s just how Alpha Protocol works.
To help further illustrate the heavy emphasis on freedom of choice and overall game reactivity, Obsidian Entertainment was on hand for a Penny Arcade Panel, “But Thou Must”, which looked at the history of choice in games, a look at how Alpha Protocol will change choice and reactivity in games, and the importance of Apple Juice in the development community. On hand for the talk was Joseph Bulock [Cinematics Designer, Obsidian Entertainment], Shon Stewart [Lead Cinematics Animator, Obsidian Entertainment], Matt MacLean [Lead Systems Designer, Obsidian Entertainment], and Chris Avellone [Lead Designer, Obsidian Entertainment]. The panel was completely packed and for good reason, Obsidian Entertainment has made a name for themselves in creating excellent games with excellent choice mechanics. The panel went great, informative, and funny. The best part is we got the entire thing on tape and we’re working to get it out and uploaded for everyone to view. I won’t spoil any of it, except to say it was a great presentation and well worth the trip to Penny Arcade.
So there you have it! Be sure to check out our flickr page for a few more photos from the show floor and as always, leave us your comments!
Tuesday Apr 06, 2010
Alright, so I’ll admit it. When I first played an early, early build of Resonance of Fate many months ago, without any introduction to the combat, I found myself a bit confused – and a bit frustrated – by how difficult the combat was. I lost and kept losing to the point of frustration, and kept wondering “What exactly am I doing wrong?”
Then one day, I watched one of the Japanese tutorial videos for the game. Suddenly, the magic of hero actions and Tri-attacks, not to mention how to refill bezels, turned the game from frustrating into one of the most beautiful and strategic action-RPG’s I have ever played. Even now, I still find myself discovering new ways to play – and that makes me very happy.
Today, we’d like to pass on some basic tips and pointers to all those who are curious about the game or are just looking for some basic tips. Yours truly voices the video, and I’ve even included some more tips below!
Refilling your bezels is the key to long battles in Resonance of Fate. There are a few ways to do this, including:
This is only the beginning. In addition, you can stack bezels that you earn – so sometimes it’s better to wait on killing an enemy in one shot, and instead destroy his front defensive barrier, then his side, then his back, and finally kill him after that – instead of simply earning one bezel back, you’ll earn four.
We hope you guys find the tutorial video handy – and above all, we hope you’re having a blast with the unique goodness that is Resonance of Fate!
Since videos like this are fairly new for our community team, we’d really appreciate your feedback. Let us know what you think, and if you’d like to see more in the future!
Tuesday Mar 16, 2010
Infinite Space is an RPG for the DS that is all about exploring the vast expanses of space, building your own ship, and finding and promoting your very own crew. Think of it sort of like Skies of Arcadia on the DS, with a more anime-styled feel and with even deeper ship and crew options.
The ship battles are also worth noting – you won’t just be fighting ship V ship, one at a time, the entire way through – you’ll actually be building entire fleets, and engaging in massive battles with a slew of ships on each side firing. The sheer amount of customization is massive, and for an RPG on the DS, we’re quite sure you’ll be impressed.
Infinite Space, developed by Nudemaker, is also the third title to release from Platinum Games, who have previously worked on MadWorld and Bayonetta. So, if history is any indication, Infinite Space is already on the high quality runway – and those long road trips will never be boring again.
While you’re waiting for the game to arrive, you can also check out a ton of info in our new Infinite Space Commander’s Guide! The tips and details here are crucial for any new Zero-G Dog, and I highly recommend checking it out. Speaking of things to check out, we’ve also just put live our launch trailer for the game – I’ve included it below!
Resonance of Fate
You may have also heard of another legendary RPG Team known as Tri-Ace. Today also marks the launch of their latest game, Resonance of Fate, here in the US – and it’s one of the most entertaining and exciting console RPG’s I’ve played in a long time.
Resonance is out on both the XBOX 360 and the PS3, and besides boasting a fantastic voice cast for the English track, we’ve also included the Japanese audio for those of you who’d prefer to listen to it in its original state. Win-win? We think so.
Resonance is a very cinematic RPG with a unique and entirely rewarding battle system, this time built on guns and not your generic swords and magic. It took me a few hours to really get into, but since then I’ve been exploring the depth of how the combat flows and how different items change battles entirely, and it’s quite a blast. I also love the dialogue, and the playful way the author and director chose to move the story forward.
Oh, and check these out: As of today, we can reveal one very special piece of merchandise: A Resonance of Fate branded iPod Touch!
Stay tuned to the blogs for info on how to win of these in the near future!
(Author’s note: I seriously wish I could steal one.)
2x the RPG goodness, 2x the swag
With both games coming out at once, we realize many people are probably wondering which of the two to pick up first. We’d like to go ahead and answer that question with a simple: Both of them. If you’re an RPG / Anime fan, these are two titles I’ll vouch for firsthand. (They’re that good.)
To celebrate, let’s get some swag going out! This week on Free Stuff Friday we’ve got a ton of merch to give away, and right here on the blogs today we’re going to give away even more! Drop us a comment here letting us know which part of either game you’re most interested in, and you might score yourself a random bit of RPG swag to enjoy.
We hope you guys enjoy both games – from exploring the reaches of space to the gear-like confines of Basel, these two RPG’s have it all - including soft serve Ice Cream.
Tuesday Mar 02, 2010
If you’re in San Francisco – or can get here – by this Friday night, you’re in for a treat. SEGA has teamed up with the New People Center in Japantown, San Francisco, to offer an evening of Japanese gaming to our fans and press alike. I’ll let the invitation do the talking:
Once more, everyone is invited! Besides playing the games, you can also talk to some some of our community team about the upcoming games, recent SEGA news (including, most definitely, Yakuza 3), or reminisce about simpler times when we all tied up our phone lines playing Phantasy Star Online for hours on 56k dial-up.
Also, the first 50 people that enter the building for the event will receive a special Resonance of Fate T-shirt! The T-shirt is real life swag that is actually based on a shirt in the game, making it an excellent piece of collector’s merch. It’s also one of the best looking game related shirts that I’ve seen in some time.
To attend, just post your details in a blog comment below! Friends and Family are welcome – we hope to see you there!
Monday Mar 01, 2010
What’s cooler than a brand new website to celebrate Resonance of Fate’s upcoming ship this month? A brand new website with two downloadable songs, completely free for your listening pleasure.
The website includes a ton of info about the game’s story, characters, combat, and – of course – some multimedia, which we’re pretty stoked to include. It’s rare that we get to send out free songs for our games, but we’d love to hear what you guys think of it, and whether you’d like us to continue doing this for future games we create.
You can check out the website here, or by clicking the picture above.
Let us know what you think!
Friday Sep 18, 2009
When I was younger, I used to dream of accomplishing at least a few big dreams in life – one of those, as the longtime blog readers here know, was working at SEGA. The second was one I’ve hoped for since Jr. High school, when I did two-day presentation on the country – and that dream was to one day go to Japan.
On Monday, that dream will become a reality as I board a plane bound for Tokyo and set off overseas. While there, I’m going to bringing you guys coverage from the Tokyo Game Show, a special visit to SEGA of Japan, and a daily journal about my travels. Whether you’re excited about our upcoming games like Valkyria Chronicles II or Phantasy Star Zero, the legacy behind classic SEGA games and arcades, or a mix of both like myself, you’ll be able to check back here every night (Tokyo time, that is) for new content exclusive to the SEGA Blogs!
Ask your questions to developers!
It’s your chance to ask a question to teams like the one behind this gem of a game – don’t miss it!
After TGS is over, I’ll be going to the SEGA of Japan offices to meet with some of their teams face to face – and that’s where you guys come in. Got a question you always wanted to ask a developer, but never had the chance? Send them my way, I’ll grab the best to include in my interview, and you might see your Q&A posted here on the blog! Post your questions over the weekend on this blog post, and let me know who you want to address it to. You can pose questions for:
So get to it! This is the first time ever that SEGA is offering our community front-row seats to both TGS and a special look at parts of our Japanese offices. We’re stoked to see it happen, and we hope you guys are just as excited to hear the news.
Until Monday then – have a great weekend guys!
Monday Aug 03, 2009
There are some games in SEGA’s history that resonate with the feel of what SEGA was in the early 90′s – and, as we’ve seen recently, still holds onto in some ways today. What started with great RPG’s like the original Phantasy Star and Shining Force only continued through the years (and hardware changes) – leading into games like the much-loved Skies of Arcadia and the recent, critically acclaimed Valkyria Chronicles.
Today, we’d like to get your thoughts. SEGA is potentially going to be grouping together fans of our JRPG’s (like the games listed above), and we’d like to give said group a bit of identity. What’s in a name? Well – just about everything!
If you had to pick something fairly short and sweet to speak to what SEGA’s best RPG’s are all about, what would it be? Right now, we’d like to get feedback on this name:
Does the term “Heroes” fit the bill and speak to all of our best Japanese RPG’s? We’re looking for a name that is short and sweet, general enough that it can apply to all our RPG’s, and still sounds about as awesome as a plate of hotcakes in the morning.
So, what do you guys think? Drop us your comments here – let us know first what you think of SEGA Heroes, and afterwards feel free to swing by your own thoughts on potential names. Please make sure to get all your comments in by this Wednesday, so post away!
Update 8/7/09: Feedback has been collected and sent on! Thanks very much for all the responses everyone!
Monday May 18, 2009
Developed by tri-Ace who has enjoyed critical acclaim for Star Ocean, Resonance of Fate is SEGAs newest RPG for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION® 3 computer entertainment system. Resonance of Fate will be released in North America in Spring 2010.
Thursday May 14, 2009
Just announced – quite literally – a few seconds ago, SEGA of America and SEGA of Europe have revealed that Resonance of Fate, known as End of Eternity in Japan, will be making its way to the west in Spring 2010!
The game’s developers, Tri-Ace, are a name you should be familiar with if you know anything about your JRPGs. This is actually the first time in history they’ve fully partnered up with a publisher other than Enix/Square-Enix, and their past roster of games – like Star Ocean and Valkyrie Profile – are a very good benchmark for the quality of games their team pumps out.
What’s the story behind Resonance of Fate? Curious fans will have to wait just a bit longer (or read Famitsu) to get into the real meat of it – but until then, we’ll let you entertain your imagination with a few screenshots to couple with the announcement.
The game will be releasing for both Xbox 360 and Playstation 3, so all you next-gen console owners are set. You can also check out the full set of initial screenshots here on our Flickr page.
How do you guys think the game looks so far? Are you fans of any past Tri-Ace titles?
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