Wednesday May 22, 2013
Announcing two new powerful abilities to add to your arsenal – Dash & Bash! To celebrate, we also have a prize box promo with select energy sales … read on for more info!
Venturing into the Clockworks has always required mastery of the martial skills central to Knighthood: stab your enemies with swords! Bomb them into component pieces and extract the loot-y bits inside! Riddle them with lasers! And also block their attacks!
Perhaps a certain dynamism was lacking, though: Spiral HQ has implemented an additional training regimen: henceforth, all Knights will be able to utilize the powerful Shield Bash move, and become masters of evasion with the speedy Dash dodge!
Both new abilities have default mappings in each control scheme, or can be set via custom controls. Read on for the official training manual!
Executing a Dash move will provide you with both a burst of speed and limited invulnerability: this will allow Knights to evade enemy attacks along with traps and hazards. The move has a cooldown period, with a graphical timer just above the quickslot bar.
When used, a Knight dashes in the direction they are currently moving, or if standing still, the direction they are facing.
Bash – or more accurately, Shield Bash – is used to charge one or more enemies. It causes a small amount of damage and, more importantly, knocks them back and stuns them for a limited amount of time. To use Shield Bash, you need a shield at full power (so the move cannot be performed after absorbing attacks). Additionally, you will need to tactically deploy you bashing, as using the move drains some of the shield’s power. A shield bash will always be executed in the direction a Knight is facing.
Thunder(bolts) and Lightning: Very Very Frighting
From now until June 2nd, 2013, we’re giving away free stormy Prize Boxes with select energy purchases!
Each Stormy Box is available with select energy purchases in game. Possible prizes include unique Storm Helmets and Eyes of Fury along with a rare chance at Wings of Fury!
Each box also has a chance to contain a bonus item, such as a Slot Upgrades or a Heat Amplifier.
Remember: Prize Boxes require no key to open, and all items found inside a Stormy Prize Box are unbound!
Coliseum: With the new moves available, we also have some additions to the Player v. Player arenas:
For more info on prizes, items, and odds, and additional notes on this week’s update, click here to visit the Spiral Knights official site.
Thursday May 16, 2013
We are happy to announce that the original Sonic the Hedgehog has been remastered and is now available on Android and iOS! Android users have long waited for this classic to appear and today is the day. iOS users who bought the original will be treated to a free update with new features, updates, and more.
Following in the footsteps of the critically acclaimed Sonic CD in 2011, the original Sonic The Hedgehog game has received an equally robust overhaul! Sonic fans on iOS and Android will see the game better than ever with new widescreen support and can to zoom through Zones at a smooth 60 frames per second. The all-new update allows gamers to unlock Tails and Knuckles as playable characters for the very first time! That’s not all – Sonic enthusiasts will also enjoy a remastered original soundtrack, new leaderboards, achievements, and an all-new Time Attack mode.
The SEGA Genesis favorite is available now!
Friday May 10, 2013
This weekend only, pick up select titles on Android and iOS App Store on the cheap! If you’ve been holding out on grabbing Crazy Taxi, After Burner, or House of the Dead – now’s the best time to buy! Check the listings below for the game you want, and the updated store price!
House of the Dead: Overkill – The Lost Reels
Will you pick any up? Let us know in the comments below!
Friday May 03, 2013
Might as well JUMP … for a Sonic Jump sale on the Amazon App Store!
Sonic Jump is on sale from now until May 13th — get it before it’s gone!
What: Sonic Jump (for Android devices)
Friday May 03, 2013
The following blog was written by our Brand Manager Jeff Beckham who recently attended the Virtua Fighter 5 SEGA Cup. Check his wrap up from the day, catch the streaming links, and check the final finishers list!
Thanks to everyone for coming out to the first annual Sega Cup! We had 95 competitors representing 6 countries and 17 US states, and it turned out to be a phenomenal day of high-end Virtua Fighter competition. The best part was seeing how much the game means to all of the devoted fans who showed up in person and on the stream, so thanks again for your support.
The top storyline was definitely the progress of the American players. With Final Showdown in their hands for nearly a year now, they made significant strides against the International competition. Leading the charge was Gentleman Thief, an up-and-coming player from Florida. After losing to Itabashi Zangief in pool play and going into the loser’s bracket, he won his way into the top 16 bracket. He continued to advance by winning game after game, and eventually had his revenge against Itabashi in the Loser’s finals. In the end, Fuudo was too much for him, but overall, it was an amazing performance by Gentleman Thief.
Top 16 finishers
1. $3,000: Fuudo
Watch the Full Stream!
In case you couldn’t catch the action live, you can find all ten hours right here thanks to LevelUp!
SEGA would like to personally thank all the VF fans for making the first annual Sega Cup such an awesome event! Don’t forget to register for the SEGA Cup Europe on August 3rd, 2013.
Friday May 03, 2013
The House of the Dead: Overkill – The Lost Reels is available now on Android and iOS, but here’s something you may not know – you can play through the game using Vectorman’s Ball Gun! Similar to our Shinobi update, this unlock lets you to replace the minigun with the signature Vectorman Ball Gun for maximum violence and maximum fun!
Each time you gun down a mutant, you’ll be treated with a particle effect shower much like the original Vectorman game. As an added bonus, you’ll see Vector Ball gun during each reload as would appear if in 1st person – pretty sweet. The Vector Gun with Minigun unlock will set you back ~70,000 Ka$h (not including Minigun upgrades), so we’ve got some more handy tips to help out!
Grab the Vector Ball Gun Today!
Prioritize your upgrades! Be sure to pick up the Combo Upgrade pack in gadgets as your first upgrade to boost your score modifier to x6 (up from x3). The score boost should help you get high ranks and earn more Ka$h faster!
Buy the Combo Extender Consumable! If you are having trouble keeping your new 6x multiplier up, pick up the Combo Extender, which will help you earn S Rank (and the most Ka$h possible) with each level.
Increase the Difficulty! The harder the level, the more the Ka$h (bosses excluded). Play some missions from Ballistic Trauma or Naked Terror (if unlocked) to earn the most Ka$h possible.
Find the Ka$h! Play levels where you can get an S Rank and pick up all in level Ka$h – this will help you quickly get the funds needed to pick up both the Colt and the Shinobi upgrade. Easy!
The Vector Ball Gun is badass and is the perfect tool to use against the oncoming threats within House of the Dead – and it’s fun too! The high cost takes a bit to earn, but once you have it set up, you won’t put it down…
Are you playing House of the Dead: Overkill – The Lost Reels? Do you love the Shinobi & Vectorman upgrades? Let us know!
Thursday May 02, 2013
Welcome to Godsrule: War of Mortals! Once you’ve been introduced to the Midrealms and mastered the basics, it’s time to turn your thoughts towards crushing your opponents and winning the favor of the gods themselves.
Godsrule is divided cleanly between village-building and the PvP battle map. They both feed into each other, and you start out with village building (for more on basic village planning, check out this guide on our forums!). Eventually though, you’ll need to get your feet wet, and your sword red.
As soon as you get a few buildings out – say a lumber mill, a mine, a house or two, and your first ruins cleared – it’s a good time to head to the battle map. This is the source of the game’s action, and it’s also your best source of gathering Splinters: this resource is what you will use to upgrade your buildings and grow your village into a mighty war machine.
Of course you have to start small: PvP combat can have a steep learning curve, and a bad experience or two can make a game seem unfair or broken. We’re here to help! Here’s some basic steps and early strategy:
1. Ship Capacity
Every player in Godsrule has the same amount of ship capacity. Each unit takes up a certain amount of “population” space. As you play and unlock more units and spells, this will become one of your key pieces of strategy. Units have different strengths and weaknesses, and learning how to adapt will be a huge part of how you play the game.
For starters of course – and to keep things simple – you only have access to a few basic units. For both factions, this constitutes one melee unit and one ranged unit. The benefit of this is they are both low-cost units who you can load up your boat with, meaning your early strategy will be to swarm the islands you are fighting over.
Here’s a few early examples of how you can load up your boat:
For both Keepers and Souls, the early game is similar: send in your melee units to swarm enemies, and keep enough ranged units to back them up and draw enemies away – either NPC or other players.
It doesn’t get simpler than this: 7 brutes and 7 drudges. Brutes have terrific capturing ability and can take some punishment. Drudges can’t take much of a punch but have splash damage and great range. For Keepers of the Ancient, it’s basically the same idea (7 Spear Guards — who excel at taking down creeps — and 7 Rangers). Experiment — early on and later on — to find what works for you, because figuring out an adaptable loadout can keep opponents guessing. This is just for starters.
2. Battle at Midgrove!
Head to the battle map, and head right to Midgrove. You can join any battles in progress if you feel like jumping right in to PvP — there are advantages to this as well, which we’ll cover later on. For now let’s just learn the basics.
If you’re starting a new battle, in a nutshell, you are trying to clear out creeps and grab the Relic as quickly as possible. Remember: Once you’re in a battle, up to two enemies – or up to one other ally – can join at any time. Early fights are gated against high level players attacking you, but help — or opposition — can show up at any point.
Inside a battle you have a “summoning limit”. Your summoning stone is part of this and controlling the additional summoning points – the yellow circles on the map – will add to this limit. To control a summoning point either your summoning stone or a unit need to stand on it.
A good strategy for your early PvP battles is a bit of lightning warfare: head in and grab that relic before anyone knows you’re there! Here’s a progression:
Basically you are working to isolate and clear creeps as quickly as possible. You will initially get about 2 units to summon. See what works for you, but one melee and one ranged works well. You can easily use strategies such as pulling and kiting enemies across the field.
Work on getting your units to engage creeps and then moving your Summoning Stone up to one of the additional summoning points — as soon as it occupies an additional summoning point, you can start sending in additional troops.
3. PvP And You
Of course, if another player shows up, you need to be ready to react. Your basic strategy can start out the same – go quickly for a summoning point and don’t get mobbed by creeps. Remember that other players start out with a summoning limit, too: if you have enough units out, you can quickly swarm them and attack their summoning stone directly. Once that’s gone, they can’t summon anyone else. And to start off, they can only summon one or two units, just like you.
Of course, eventually even the best laid plans will be attacked by a horde of well-armed Keepers or Souls. You may get drummed off the field a few times, but here’s a few things to keep in mind as you learn and adapt.
Intro to PvP:
This should hopefully give new players an idea of how to approach combat — from here, get into a comfortable pattern of upgrading your buildings, training your troops, and stalking the Battle Map.
Godsrule: War of Mortals – Follow Updates and Play Now
Godsrule will feature regular updates to content and gameplay, and there’s lots more on the way. Here’s where to follow us to find out more and stay up-to-date:
Thursday May 02, 2013
Friday Apr 26, 2013
Got any weekend Dashing on your horizon?
We’ve got a boost for you then: Boost Bundle and Breeze Bundle for Sonic Dash are both on sale for 70% off! This sale lasts for this weekend only (now through April 28th)!
Monday Apr 22, 2013
“Traditionally, laptops haven’t been known for providing the best gaming experience.” This was the first thought that crossed the mind of Steve Lycett, executive producer (Sumo Digital) on Sonic & All-Stars Racing Transformed, and one that was rapidly dispelled. “As soon as we received the Ultrabook device and spoke to the engineers at Intel, we realized that suddenly we were dealing with the next generation.”
Charged with bringing one of SEGA’s landmark franchise to Ultrabook devices, the team at Sumo Digital in Sheffield, England, more than rose to the challenge. Acclaimed racing game Sonic & All-Stars Racing Transformed is the latest in the no-holds-barred series that lets players leap into the cars (which then transform into boats and planes) of world famous SEGA luminaries, from Sonic all the way to Wreck-It Ralph, fresh from his Hollywood debut. SEGA has never rested on its laurels with the series, so bringing the game to Ultrabook devices with touch screens was a next logical step.http://www.youtube.com/watch?v=7Et22ch9Krw">http://www.youtube.com/watch?v=7Et22ch9Krw/0.jpg" alt="YouTube Preview Image" />
“We tailored the game for the Ultrabook range to ensure we made the most of the hardware,” said Lycett, who worked with his team to make sure players would always have just as much touch control as they wanted. “We’ve specifically designed the user interface so touch can be used throughout. You can select modes, decide which track to play, and check out all the vehicles with a simple touch of your finger.”
There was no doubt in Lycett’s mind that he needed to bring touch to his games. Though at first glance, a PC racing title isn’t the most obvious home for a touch interface, players are becoming irreversibly accustomed to it in their games. “Users want to reach out and touch the worlds we create. It’s a natural user interface you’re taught from the day you’re born, and one that ptovides an immediate connection with instant feedback.”
Ultrabook devices bring a new level of flexibility and interaction to Sonic & All-Stars Racing Transformed. In regular laptop configuration, players can go head-to-head with up to four controllers for chaotic split-screen racing, while a convertible device allows for play in tablet setup, making full use of both touch and tilt interfaces. Players will find a game that has been carefully optimized for play in either configuration.
But it’s not only the interface options that led Lycett and his team to so heartily embrace the Ultrabook device. “Sonic & All-Stars Racing Transformed on the Ultrabook platform takes advantage of the fact that we know there is a consistent set of technologies that is available to us,” said Lycett.
“The high-quality screens really let the colors pop, plus the touch screens are smooth and sensitive, and the tilt sensors give you immediate and accurate control. Tie all this together with a lot of processing and graphics power, and much more memory compared to what even the latest console has, and you’ve got a recipe for a great gaming experience.”
SEARCH BY GAME
|No public Twitter messages.|
VIEW THE GALLERIES