Tuesday May 05, 2009
The voting has begun! The 27th Annual Golden Joystick Awards are here, and SEGA has a strong presence in just about every category out there.
To vote, just click here, pick your entries and submit! I voted earlier today – here’s what my list looked like:
Yeah, I voted for Valkyria in every category I could. (You should too. ) MadWorld and Headstrong games (Who created Overkill) were also easy choices for me.
If everyone votes together, there’s a great chance that a number of SEGA hits could end up winning. Above all though, just vote for the ones you want and make sure to get your votes in, then spread the word - I’m looking at you, Valkyria Fans!
Finally, here’s the full list of SEGA games or entries:
MOBILE GAME OF THE YEAR
MULTIPLAYER GAME OF THE YEAR
THE ONE TO WATCH
ONLINE GAME OF THE YEAR
PC GAME OF THE YEAR
PLAYSTATION GAME OF THE YEAR
ULTIMATE GAME OF THE YEAR
Wednesday Apr 08, 2009
This weekend is the yearly Cherry Blossom Festival here in San Francisco! The festival, which takes place in Japantown, is a great chance to immerse yourself in some modern and traditional Japanese culture, get some tasty authentic Japanese food, and take a look at all sorts of Japanese things – and SEGA video games from Japan are no exception!
Play unreleased SEGA Games!
We’re going to have a lot of playable demos at the show, including:
Especially notable on that list are Let’s Tap! and Bleach: Third Phantom, which I highlighted (for good reason) in bright cherry blossom pink. Both of these games have never been demonstrated to the public in the US before – so if you’re in the area, you have a chance to be one of the first in the country to check out these games in English!
Meet the SEGA Community Team!
Kellie, Clumsyorchid, and RubyEclipse from the SEGA Community team are also going to be there, so feel free to drop by and say hello to us! Kellie and Clumsy will be there early Saturday afternoon, and Ruby will be dropping by Sunday afternoon. Also feel free to work on your conversational Japanese with Clumsy, as he’s been learning recently. (We’re sure he’ll appreciate the extra practice!)
Compete in a special Community contest!
Drop by our booth on Sunday, April 11th, at 3 PM for the first-ever Cherry Blossom SEGA Trivia Contest! Ruby is going to be bringing along some special merchandise to give out to the hardcore fans who score the most points in this contest of both old and new SEGA knowledge and speed – be the first to shout out the right answer to the question he asks, and you’ll score a point. Get the most points and you’re going home with something to show for it!
Get free SEGA stuff!
Tuesday Mar 10, 2009
I’m sure a lot of you are aware that over in Japan on the Sonic World Adventure website my colleagues at SOJ are discussing all sorts of things to do with the creation of the game on some developers blogs. Sadly these are in Japanese and my knowledge of Japanese currently consists of “konichiwa”, “bakayaru”, “kawaii” and “miso” – in fact they’ve been rather drowning with them presently but thats okay because we got an offer a while back from the director of the game himself Tetsu Katano of Sonic Team who asked if he could do a blog for us as he’d like to talk to you guys!
Naturally I said yes – you really thought I’d say no? Come on! Anyway I laid out a couple of points people had been talking about (including Blaze’s theme) and invited Katano-san to say a few words. Which he has, please bare in mind as usual that this has gone via the translator and as such isn’t wholy “fluid” English but I’ve straightened out a few points for you.
SONIC TEAM PRODUCER – TETSU KATANO
I entered SEGA in 1993, and have been a long time SEGA user since SEGA MK3. My first title that I worked on in Sonic Team was NiGHTS, where I was making the A-Life system. I also worked on the Sonic 3D Blast special stage and Sonic JAM before I served as main programmer/ player programmer on Sonic Adventure.
Katano-san at the recent Japan event in London,
After I moved to Sonic Team USA, the list goes on to Sonic Adventure 2, Sonic Adventure 2 Battle and Sonic Heroes, where I continued to work as main programmer and player programmer. The first project I worked on when I came back to Japan was Sonic and the Secret Rings on which I was technical programmer. So me and Sonic have been working together for more than 10 years… Though if truth be told, I didn’t like the look of the Mega Drive Sonic himself, because I thought he looked mean! Lol.
But gradually I’ve come to adore this lovely character who’s a little bit cheeky but very expressive. If Naka-san is Sonic’s father and Ohshima-san’s his mother, I humbly regard myself as one of his older brothers.
(AAUK’s note: No this does not mean Katano-san is Manic from Sonic Underground and yes lol was indeed put.)
Sonic & The Black Knight
This time I was Producer slash Director. It was around this time when we finally started to see the end of “Sonic and the Secret Rings” after a sequence of sleepless nights that my boss came up to me and casually dropped on me the newss that it would be up to me to think of an idea for “the next one (in the Storybook series)“.
After much struggle that gave me both pain and joy, I finally decided to throw Sonic into a world of sword and magic. I confess that I’ve always wanted to see Sonic holding a sword. I also wanted to see Knuckles or Shadow, the usual suspects, back as strong foes, not just as side characters. This is how the plot of “Sonic and the Black Knight” came into a shape.
Perhaps most challenging was to make Sonic have a sword. I had to hold on to the Sonicness. If he loses that as a result of having sword, then it would be preposterous. I sought advice from many people about this. My favourite bit would be when everyone in Sonic Team started to see the great game that this was becoming. I am proud of this game and I will be most happy if users will enjoy this game too.
Not to mention Sonic’s sword, actually this game has a big shift in its main attitude. Normally Sonic is about collecting rings and speed dash to the goal. But this time these are not the only objectives in the game. Of course it’s exhilarating if you can reach the goal fast, but in this game, every other cool action is taken into account in the scoring.
That was a frequent topic of discussions with my sound director (Jun Senoue), for this game, and for her we prepared a special tune and since she’s a flame master, it has to be a burning hot tune… Actually, with one of the accessories the user can change the music that plays during game. You will hear familiar songs that some of you might be already talking about.
I love Sonic as a series very much. I gave everything I had to make the cool Sonic that we love. And so did my team. I’m sure you will like this game too!
We’d like to thank Katano-san for taking the time out of his bust schedule to write for us.
Friday Feb 27, 2009
Ok, so we’re a bit behind in content for the 5 days of Fanart. Let this be a lesson to you 5 dayers out there, it can be tough to get it all together. No matter, with Friday coming directing after Thursday, I thought it would be a good opportunity to roll them together. What? You say they always do that… hush…
Anyhow, please do enjoy this great selection from Thursday and Friday. These pieces will round out our coverage of the fanart for Sonic and the Black Knight Fanart Contest. If you are interested in seeing the winning submissions, you’ll have to grab the full game on March 3rd!
And lastly, highlighting fanart is something we’ve fallen behind on with Sonic Central. We recognize this and wholeheartedly apologize to the fans who have submitted art in hopes of seeing it appear on the site. The good news is that we’ll be moving to support artists across the blogs until another solution can be found on Sonic Central. More about this will be posted next week when we finalize our plans, so if you have art that you want to have featured, save it up and we’ll show you how to get it in next week!
If you made it this far, you are a true Sonic fan! Thanks to everyone who submitted amazing art for this contest. Have a good weekend!
Thursday Feb 26, 2009
Following our 5 days of Fanart, we have another batch of Sonic art from the Sonic and the Black Knight fanart contest. I don’t have too much to add for Wednesday, however today does bring one of my favorite pieces that I wished was selected- see if you can guess which it is. Remember, if you like the art, head to our Flickr page and comment on it!
What? You say it’s not Wednesday, well, … it must be Wednesday somewhere in the world…
What? You say it doesn’t work that way, well… then hush – we can pretend!
Enjoy today’s fanart, look for another update later today for Thursday art. If you’ve missed the past few days, you can view them here:
Wednesday Feb 25, 2009
Earlier this week, our colleague ArchangelUK posted the first part of an interview with Tommy Tallarico on the Sonic Blognik. Here’s part of the interview, and you can read the rest on the Sonic Blognik. We’ll also post some of part 2 when it’s ready.
To read the rest of part 1, head to the Sonic Blognik.
Tuesday Feb 24, 2009
Following our 5 days of fanart for Sonic Black Knight, we have another group of great selections. Another big congratulations for everyone who submitted their art. We have some very talented Sonic fans!
Look for new art to be posted tomorrow!
Monday Feb 23, 2009
Sonic and the Black Knight is nearly here and we thought it would be a fun to release some of the Fanart created by fans. This art came from Sonic fans who were tasked with creating their favorite scene from the Sonic series. While the winners have already been selected, we really loved the art and wanted to share it with everyone in the community. Each day we’ll be releasing 25 random selections from the contest submissions. Take a look and let us know what you think, be sure to click in for each image as most are much larger than the thumbnail in the blog.
Look for more art tomorrow and for the rest of the week!
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