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eBay Auction for Japan Relief – Part 2

DCredcrossThanks to Raki from SegaShiro for making this sweet Red Cross/Dreamcast/Play for Japan graphic for us!

Earlier this week, we listed several items on eBay for auction, with 100% of the proceeds going to the Red Cross for relief efforts in Japan. The response was overwhelming — we received several thousand dollars in bids, with many items going for $300 or more. Thank you to all who bid, and will continue to bid, on these items.

We sent an email to all employees at SEGA of America to let them know what we were doing, and many people wanted to help out. Yesterday was a parade of people coming by our desks with items to donate for auction. Many of these items are from their own personal collections, and are things that they’ve held on to for years. We also got some people internally to sign items in the hopes that it would increase the auction value. Everyone at SEGA has pitched in to help with this, and we just can’t thank them enough. We’re honored to work with amazing people here at SEGA.

One of the things we heard from a few folks after our first set of items went up was that they would like to bid and contribute, but they didn’t have enough money to bid on items that were listed. Because of that, we’ve listed some smaller/less rare items in the hopes that everyone will be able to find something that fits their interest and budget. Even if you can’t or choose not to bid, we need your support! Please help us in spreading the word to friends, family, and fellow gamers about our auction.

Not all of our items are on the smaller scale, though. We’ve got several really valuable items, including a prize so awesome that I still have a hard time believing that we’re giving it up. You can see all of our new prizes in the photos and item descriptions, along with links to bid, below.

We will be listing even more items in the coming days, so keep watching for new stuff! And thanks again for all your support. SEGA fans ROCK!!

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Official Bayonetta Costume

Bayonetta on the Show Floor

Seriously? Seriously.

We are incredibly excited to offer this for auction. If you were at E3, Comic Con, or saw coverage of events where we had our live Bayonetta model, then you’ve seen this item in action. This is the completely original, totally custom-made, incredibly accurate and detailed Bayonetta costume. It’s truly the only one like it in the world.

The costume does include the wig (and foam head) with ribbons and chains, the bodysuit, the gloves and the boots. This costume does NOT include the glasses or the guns. The bodysuit has all of the details you’d expect from an accurate representation of the character, including the round chest piece, chains on the front and back of the costume, and more.

Because it was custom-made to fit our Bayonetta model, we don’t have a numbered size for it. However, you can examine the photos above and below to see the size of the bodysuit. The boots are a size 10. The wig should fit most heads. The gloves should fit most hands/arms.

Bid on this item!

Sonic the Hedgehog 15th Anniversary Figurine

Sonic the Hedgehog 15th Anniversary Figurine

What you’re looking at was part of a figurine series created to celebrate Sonic the Hedgehog’s 15th Anniversary back in 2006. This figurine is about 4 inches tall, and is of excellent quality and detail. It was owned by a SEGA of America employee, who took care of it at his desk, and is now donating it to help with Japan relief efforts.

The figurine features modern-style Sonic and comes with a black base that reads “SONIC” on the front. On the top of the base, just in front of where Sonic stands, is the official Sonic 15th Anniversary Logo, marking the piece as part of the 15th Anniversary Collector’s series. Sonic’s arms are slightly bendable, but this figurine is meant for collectors, and is not recommended for playing with, chewing on, or using to save the world. (That said, sometimes Eggman just needs a good beating!)

As part of the 15th Anniversary set, this figurine is also unique from the Sonic Statue, which is larger and limited to a run of 2500. (We also have one of these up for charity auction – check our full listing page for info!)

Bid on this item!

Signed Vanquish Art & Statue

Vanquish Statue and Signed Art

What you’re looking at is a signed glossy art piece from the PlatinumGames team featuring Inaba-san and Mikami-san signatures and a very special and highly detailed statue from the Vanquish Videogame. The signed art images were hand signed by the development team in preparation for the game release. The Vanquish statue was part of the original pre-order offering in Europe. This particular statue was donated by our marketing director and has been unopened, still in its original packaging!

Bid on this item!

Super Monkey Ball AiAi T-Shirt

Super Monkey Ball AiAi Shirt

Super Monkey Ball AiAi Shirt

This is one of a few hundred AiAi shirts made for Super Monkey Ball Step & Roll. It is a replica of the shirt that AiAi wears in the game. These were given out to Nintendo World Store employees that worked our launch event at the store, as well as internally to SEGA employees. It is a size Medium.

Bid on this item!

Project Needlemouse “Team Needlemouse” T-Shirt

Project Needlemouse "Team" T-shirt
This is a limited edition, super-rare Project Needlemouse t-shirt that was created for SEGA employees working on Sonic 4. If there was one T-shirt that Sonic fans are constantly asking about, this is it – and for good reason, too: only about 250 of these T-shirts exist in the entire world, and most of them were given out at Comic-con and internally to the teams working on Sonic the Hedgehog 4, back when the game was code-named Project Needlemouse.

This is one of our last remaining new Project Needlemouse t-shirts here at SEGA, and we think that there are few better reasons to donate it than to help Japan in this time of need.

The shirt features the Sonic Silhouette and reads ‘PROJECT NEEDLEMOUSE’ above it on the front. The left sleeve features the SEGA logo, and the right sleeve reads “TEAM NEEDLEMOUSE – 9.09.09″. This date is a reference to two things: the first reveal of Project Needlemouse, and also the original launch of the Dreamcast, which launched on a similar 9.9.99 date.

The shirt is size XL.

Bid on this item!

Ryo Hazuki Figurine – in Forklift!

Ryo Hazuki Figurine

Attention Shenmue fans! This figurine of Ryo Hazuki in his forklift is one of only 1,000 in the world! They were made to promote Sonic & SEGA All-Stars Racing, which features Ryo and his forklift as his All-Star move. Now is your chance to own one! The figure is 5 inches tall.

Bid on this item!

MADWORLD T-Shirt

Original MADWORLD T-Shirt

What you’re seeing here is one of the first edition T-shirts in SEGA’s popular MADWORLD series. While later versions of this popular shirt would show up at NYCC, this is a new, unworn, original T-shirt, given only to select press and SEGA employees back when SEGA and Platinum Games first announced their major partnership in San Francisco. It is a size Medium

The shirt is a play on the quirky nature of MADWORLD – and the fact that you can stab people in the head with CAUTION signs. Beyond being part of the super-limited first run, you can also tell this shirt apart from the later variants by the sheer size of the “CAUTION” sign on the front, which is huge and bright on the first edition set.

If you’re a fan of MADWORLD or Platinum Games, this is your one – and perhaps only – chance to score one of the first edition promo items from one of the most graphic games on the Wii!

Bid on this item!

Japanese Bayonetta for X360 and PS3

Japanese Bayonetta

You are bidding on two Japanese copies of Bayonetta on PlayStation3 and Xbox 360, as donated by our PR Team to help Japan with relief efforts. The games are both sealed and never been used. The Xbox 360 version requires a Japanese Xbox 360 to play, however if so desired, the PlayStation3 version is region free and should work in any console. A collector’s item for anyone looking to expand their Bayonetta collection!

Bid on this item!

Sonic Colors Soundtrack from Japan – Signed!

Sonic Colors Soundtrack from Japan

This is the original soundtrack to Sonic Colors/Colours from Japan! These are not available for purchase outside of Japan, so this is your chance to get one! It is a 3 disc set, with 83 songs in total. To make it even better, the Sonic Colors marketing team from SEGA of America (Judy, Thu & Kellie) has signed the insert!

Bid on this item!

MegaDrive Collection Vinyl

MegaDrive Collection Vinyl

What you’re looking at is a very special and extremely limited Megadrive Ultimate Collection Vinyl Record. Originally offered as a pre-order incentive for Australia for the Megadrive collection, this record has never been listened to and comes in near mint condition. This is a massive collectors item for anyone that loves Megadrive / Genesis and wants to celebrate some of the classic tracks from years gone by. This particular record was donated from Derrek P, Brand Manager here at Sega of America who worked on the title release.

Details about the album:

* Extremely RARE Megadrive / Genesis Limited Edition Vinyl Soundtrack
* Never been listened to, extremely good condition, #85
* Vinyl color is SEGA blue!
* Tracks include: Space Harrier – Main Theme, Ristar – Star Humming, Vectorman – Day 3 (Tidal Surge), Golden Axe – Turtle Village, Phantasy Star II – Restoration, and Vectorman 2 – Scene 18

Bid on this item now!

Samuel L. Jackson Signed Iron Man 2 Promo Card

Samuel L. Jackson Signed IM2 Promo Card

This is a thin cardboard (posterboard) promo card for the Iron Man 2 game, signed by Samuel L. Jackson.

Details about the card:

* Authentic, original signature
* Signed by Samuel L. Jackson
* Size: 8.5 inches x 11 inches

Bid on this item now!

Sonic the Hedgehog Notebook from 1993

<a href=”http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=160563522371&ssPageName=STRK:MESELX:IT/” title=”Sonic the Hedgehog Notebook by SEGA of America, on Flickr”><img src=”http://farm6.static.flickr.com/5305/5553979773_2804debfc1.jpg” width=”500″ height=”375″ alt=”Sonic the Hedgehog Notebook” /></a>

Sonic the Hedgehog Notebook
Art inside the Sonic notebook
Art inside the Sonic Notebook

Take note, Sonic fans – or take lots of notes, because this rare Sonic notebook from 1993 is completely unused and in awesome condition. And, unless you happened to live in Brazil in 1993, chances are this is one piece of Sonic merchandise you don’t already own!

Inside the book is some Sonic art from the early 90′s era, including everyone’s favorite sidekick – Tails!
Whether you’d like to write in the notebook, or add it as the latest part of your Sonic collection, one fact remains – this thing is pretty awesome!

Details about the Sonic Notebook:

* Made in 1993, and still in great, unused quality
* Features classic Sonic and Tails, and a whole lot of space to write.
* Rare, imported from Brazil

(Thanks to all of our fans who pointed out this was from Brazil, not Mexico. )

Bid on this item now!

Don Cheadle Signed Iron Man 2 Promo Card

Don Cheadle Signed IM2 Promo Card

This is a thin cardboard (posterboard) promo card for the Iron Man 2 game, signed by Don Cheadle.

Details about the card:

* Authentic, original signature
* Signed by Don Cheadle
* Size: 8.5 inches x 11 inches

Bid on this now!

SEGA Branded Ladies Watch

SEGA Ladies Watch

Hey Ladies, what time is it? It’s time to bid on an extremely RARE SEGA watch! This watch was created for SEGA of America employees as a holiday gift, only a handful were created and distributed, however the exact number is unknown. The watch was donated by Judy G, Brand Manager here at Sega of America and who might also be late to tomorrow’s meeting!

Details about the Watch:

* Extremely RARE Ladies style SEGA Watch
* Never worn or used
* Fully functional
* Tells time!

Bid on this item now!

Sonic Free Riders Soundtrack from Japan

Sonic Free Riders Soundtrack

This is the original soundtrack to Sonic Free Riders from Japan! These are not available for purchase outside of Japan, so this is your chance to get one! The CD has 12 tracks on it.

Details about the soundtrack:

* 12 songs
* Not available for purchase outside of Japan
* Still in the original shrink wrap

Bid on this item now!

Sonic the Hedgehog Boombox

Sonic the Hedgehog Boombox
You are bidding on an official Sonic the Hedgehog CD Boombox, with AM/FM Radio. Plug your head phones in! Works with your MP3 Player! Listen to all your favorite Sonic classic songs (not included) and impress your friends with this awesome Sonic merchandise!

Bid on this item!

Sonic Colours UK Limited Edition Pack – DS

Sonic Colours UK Limited Edition Pack - DS

This is a limited edition Sonic Colours pack that was only available in the UK. It contains the Sonic Colours game for the Nintendo DS as well as a Sonic figurine and several Wisps from the game. The game’s cover and manual have been signed by the Sonic Colours marketing team at SEGA of America — Judy, Thu, and Kellie.

Bid on this item now!

Super Monkey Ball & Valkyria Chronicles Pins

Super Monkey Ball & Valkyria Chronicles Pins

Looking for a hip way to show off your SEGA pride, donate to a good cause, and not break the bank in doing so? Perhaps these limited edition Super Monkey Ball & Valkyria Chronicle pins will help you get there! The pins were created for promotional use at the Penny Arcade Expo and given out to fans who visited the SEGA booth.

Bid on this item now!

Sonic Colours UK Limited Edition Signed – Wii

Sonic Colours UK Wii Pack

This is a limited edition Sonic Colours pack that was only available in the UK. It contains the Sonic Colours game for the Nintendo Wii as well as a Sonic figurine and several Wisps from the game. The game’s cover and manual have been signed by the Sonic Colours marketing team at SEGA of America — Judy, Thu, and Kellie.

Bid on this item!

SEGA Director’s Notebook

SEGA Director's Notebook

SEGA Director's Notebook - Inside

Yes, you read that correctly. This is a special, SEGA Branded, high-class professional-style notebook. Until today, it was owned and used by SEGA of America’s own Marketing Director. Now, you too can feel the awe-inspiring power of a SEGA director by possessing their book! (… or something like that.)

The notebook itself is a black and a light, iridescent blue, and features a zipper protecting the paper and pockets inside – and this thing has a lot of pockets. It’s perfect for jotting down notes about the next upcoming SEGA game, how awesome the SEGA of America Community Team is, or how you’re totally planning to give them a raise in the next fiscal year. (Because, you know, that’s what Directors do!)

Rumor has it this Notebook was even down through generations from each SEGA Director to the next over the last two-hundred and fifty years. Other rumors state that it holds the power to create world peace, and that using this notebook while wearing a “three wolves howling at the moon” shirt will amplify your natural Director powers, instantly transforming you into a qualified, bona fide leader. Please note that we have not tested either of these rumors to confirm their validity.

In short, it’s a sweet, classy, SEGA branded Notebook, once owned by our Marketing Director.

Details about the Notebook:

* Owned and used by a SEGA America Marketing Director
* Will make you feel just like a real SEGA Director!*
* Use this Notebook while wearing a “three wolves howling at the moon” shirt to amplify natural leadership powers!

*: Effectiveness at transforming regular people into SEGA Directors has not yet been fully tested. There’s a slight chance you might feel just like a normal person holding a very, very special Notebook.

Bid on this item!

SEGA Saturn Game Gloves

SEGA Saturn Game Gloves

SEGA Saturn Game Gloves

Planning on a long gaming session of your favorite old school SEGA classics, but lack the proper attire? Look no further, we have a very special and extremely rare auction for a pair of Saturn Game Gloves. These were donated by one of our SEGA producers, Omar W., who held on to these gems for several years, waiting and training to be the best gamer there ever was. Now, this pair of gloves can be yours, complete with padded thumbs!

Details about the Game Gloves:

* Branded SEGA Saturn
* Super Cool Gloves for Video game play, bike riding, playing sports – or just having fun!
* Padded thumbs
* Fits ages 14 and up

Bid on this item!

Sonic the Hedgehog Backpack

Sonic the Hedgehog Backpack

What would it be like to give Sonic a piggyback ride everywhere you went? You can find out with this Sonic the Hedgehog backpack! Thanks to adjustable straps connecting Sonic’s hands and feet, Sonic can be with you all day to help you carry your stuff. Not a lot of stuff though… the backpack portion is accessible through a zip pocket in Sonic’s stomach and doesn’t really hold more than a few items. But still — an adorable item for any kid, or just a kid at heart.

Bid on this item!

Sonic & Knuckles Race Set

Sonic & Knuckles Race Set

Fan of Sonic & Sega’s Allstars racing and looking for even more Sonic racing action? Look no further! Now you too can join in the fun with Sonic or Knuckles in this racing set, featuring 8 feet of track! What fun!

Bid on this item now!

Sonic & SEGA All-Stars Racing – Tails & Plane Figurine

Sonic & SEGA All-Stars Racing Tails & Plane

Tails flew his plane in Sonic & SEGA All-Stars Racing, and that’s commemorated in this figurine set.

Details about the figurine:

* High-quality, detailed Tails figurine
* Part of the Sonic & SEGA All-Stars Racing Set
* Size: 5 inches tall

Bid on this item!

Valkyria Chronicles JPN

Valkyria Chronicles - Japanese Limited Edition Set

For Gallia – and Japan! This super-rare Limited Edition box set for the epic PS3 game Valkyria Chronicles is being auctioned off straight from SEGA to help raise funds for Japan relief efforts.

The box itself is in almost-new condition, and includes a special Alicia figurine, an extremely detailed Edelweiss Tank figurine, the Japanese edition of the pre-order Artbook, and the game itself. Only available in Japan, the copy of the game will also work in US and European PS3 systems.

The Alicia figurine is also a unique version not available in other Valkyria Chronicles figurine sets. The only way to pick it up is through this Box Set!

Details about the Limited Edition Box Set:

* Rare, Limited Edition Box Set from Japan.
* Includes the Game (PS3, JPN), Alicia Figurine, Edelweiss figurine, and Artbook.
* The perfect addition to any Valkyria Chronicles collection – especially if you like tanks!

Bid on this item!

SEGA Cards, Dreamcast Postcards, and SEGA Pen

Holiday Cards, Postcards, and SEGA Pen

This set includes two SEGA holiday cards that were sent to friends, partners, and business associates at the end of the year. One features Sonic the Hedgehog on a snowboard, and the other features Bayonetta, AiAi, Sonic, and the Alien from AVP – all kickin’ it by the fire in holiday sweaters (of frankly questionable taste).

This set also includes 6 Dreamcast-era postcard – 3 of each style. The first features Seaman and the quote “Get a life, fruitcake.” That lovely holiday sentiment is followed up by a lady in her recliner, speaking to Seaman on her Dreamcast microphone.

You’ll need something to write on all this paper with, so we’ve included a SEGA pen.

Bid on this item!

Sonic the Hedgehog MP3 Player

Sonic the Hedgehog MP3 Player

This Sonic the Hedgehog MP3 player holds 500 songs (it’s 2GB) and comes with earbuds. What else could you want in an MP3 player? Well, I’ll tell you. It opens and closes.(!!) I know, It’s crazy. But I know it’s true, because it’s right there on the package. What is the world coming to.

Bid on this item!

Planet 51 Movie Art Book – Signed!

Plane 51 Movie Art Book

Plane 51 Movie Art Book

This is a hardcover, full-color book featuring art from the Planet 51 movie. If you’re into animation, this is a great item to have. The front of the book is signed by Marcella Churchill, who was the Brand Manager at SEGA of America for the Planet 51 game.

Bid on this item!

Crazy Taxi Art – Signed

Crazy Taxi Signed Art

This rare piece of art was signed in late 2010 to celebrate the release of Crazy Taxi on PSN and XBLA. If you’ve got crazy money (or just the highest bid), it’s yours!

Details about the art:

* 8.5 inches x 11 inches
* Glossy artwork
* Signed & dated

Bid on this item!

Sonic Chronicles: The Dark Brotherhood Cover – Signed!

Sonic Chronicles Package Insert

This is a cover for the Nintendo DS game Sonic Chronicles: The Dark Brotherhood. It is signed by the entire BioWare dev team that worked on the game. And it is awesome.

Details about the cover:

* Cover of Sonic Chronicles: The Dark Brotherhood
* Signed by entire BioWare Dev Team
* Awesome

Bid on this item!

The Epic Soniclock!

The Soniclock

DSC00785

DSC00786

***Own the most epic, rare Sonic Clock in the history of the world!***

You probably thought we were joking about that whole “Most epic Sonic Clock in the whole world” part, right? To understand the value of this masterpiece, one first needs to know its history…

This clock was originally given out for free to a SEGA event attendee last year. Apparently that person wasn’t a huge fan of Sonic, and in a gesture that was probably meant to insult us, he destroyed part of the clock and then put it up on Ebay. The rest of the Sonic community was appalled, until…

One of the other attendees from that same event bid on the clock – and won it. And then the story got 10x better: The winner wrote around the edges of the clock, in a personalized message to SEGA and our Sonic 4 Brand Manager Ken: “The Sonic(lock) Cycle as you truly imagined it!”

For Christmas that year, we here at SEGA received a package – and within it, we got our clock back. You can check out the full blog detailing the awesome return here: http://bit.ly/h9rXDN

Now, we have decided to end (or continue?) this story where it began: Ebay. We’ve upgraded the clock, adding a new “Biker-Balough” picture to the 12:00 spot, and have repaired the rest of it through large amounts of super glue and excessive strips of tape. The Soniclock has been upgraded to a new level, and by bidding on this piece of SEGA Community history, you can also help those in need in Japan!

Details about the Soniclock:

* Features Ken “Biker” Balough at 12:00!
* Signed by Ken Balough on the side. Reads: “It’s Biker Balough O-clock! -Ken”
* Also signed by Community member Skyler, who originally saved the clock here on Ebay.

Bid on this item!

Virtua Fighter 5 – Signed

Virtua Fighter 5 - Signed by the Developers

Signed by the Japanese development team, this rare copy of Virtua Fighter 5 for PS3 is among some of the rarest items we’re auctioning off to support Japan. As you can see in the picture, a number of big names from the VF team signed in silver, and this copy is truly one-of-a-kind if you’re a collector of rare SEGA or Virtua Fighter merchandise.

Both the signed case and the actual game for PS3 are included in this auction. To all our Virtua Fighter addicts out there – good luck!

Bid on this item!

THANK YOU!

That’s all the items in our second batch, but we’re already collecting more for a third! We’ve got some good stuff coming up too… stay tuned!

 
   
   
 

Sonic Colors Guide: Eggman’s Sonic Simulator, Part 2

Sonic Colors Logo

So far, we’ve covered acts in Tropical Resort , Starlight Carnival, Sweet Mountain, Planet Wisp, Aquarium Park, and Asteroid Coaster, and Terminal Velocity.  This week, we’re moving on to part 2 of Eggman’s Sonic Simulator. As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

As you play through the game and collect special rings, you unlock bonus missions in Eggman’s Sonic Simulator.

Red Stage

red Bonus

In stage 4-1, use homing attack on the exploding balloons to collect rings and bounce up to the next ledge, then descend via the moving platforms. Leap early when you see a billiard ball approaching and extend into a double jump to clear the rolling hazard. Don’t let the billiard balls distract you from the egg medal in the hidden alcove at the top of the slope. When Sonic reaches the slot machines, jump directly on top of each one to avoid the rotating spiky mines.

Stage 4-2 is a three-lane track with gaps, so it doesn’t require a map. Just follow this advice: you start off dodging laser fire from a pair of egg chasers. Watch out for egg pawns on the route. Then moto bugs join the run. Use boost to KO bugs from behind or just quick step into them from the side. Target the big black moto bugs when they appear — if you KO a black bug, all current bugs spin out, leaving the track clear for a few seconds. The egg medal is in the rightmost lane over a gap, so you’ll have to jump to collect it without losing a try.

Stage 4-3 is a frightening mission. In the first chamber, the moment you step on the blue button the spiked floor starts rising and doesn’t stop until it reaches the chamber’s ceiling! Hop upward and use cyan laser to stay ahead of the spikes. In the second chamber, the spikes come from the side, so do some fast topping up the panels; you must get all the way to the top to score the egg medal, a tough task. The top chamber lets you ride an orange rocket up to the goal ring, but other points can be earned from firing the cyan laser into the many prisms floating around the area.

Purple Stage

purple Bonus

Stage 5-1 features a mix of hazards. The underwater sections have no yellow wisp capsules available, so Sonic must run and swim through. Look for air bubbles! When you reach the first set of three rotating platforms, hop to the right to find a blue button that deactivates the yellow floor below or else you can’t go any further.

In stage 5-2, after knocking around some billiard balls, Sonic reaches some diggable dirt and a pair of yellow wisp capsules. Instead of digging right away, push the movable crate and follow the narrow passage to a stash of super rings. Look for more of these back passages as you proceed. Don’t miss the egg medal underground in the second diggable dirt area, but watch out for moles (big and small) that engage Sonic as the yellow color gauge counts down.

Stage 5-3 really puts the pink spikes to the test. Hop up and roll through multiple levels of tower. To open the ceiling of each tower section, you must nail egg pawns. The pink spikes form is excellent at riding small moving platforms; just jump up and attach to the bottom, then roll to the platform’s top in case your color gauge runs out. Remember that pink spikes can smash through destructible areas.

Blue Stage

blue Bonus

In stage 6-1, use boost to slam through lines of egg pawns and try an air boost through spinners floating in the gap. Keep an eye out for zip line wires that can speed up your progress. The egg medal is in an alcove near the end; you can approach it from two different directions, but watch out for the collapsing panels on the bridge jut before you get there.

The key to completing stage 6-2 is looking for ring trails when using green hover, then following them with the ring dash. You can’t get very far otherwise. Try not to hover right in front of the egg pawn gunners. In most cases, when you nail a gunner, another green wisp capsule appears so you can replenish your color gauge. The egg medal is tough to get here. It hovers well below a curving, double trail of rings, so descend toward it, then try to get back up to the rings for a ring dash to the next platform.

Act 6-3 alternates between green hover and yellow drill underwater segments. In the water, don’t drop through the bottom surface or Sonic falls and loses a try; yellow drill is fast and hard to control precisely, so don’t let it dive too low. When you get a green wisp capsule underwater, you can still follow ring trails to speed through each water volume.

Sky Stage

sky Bonus

Stage 7-1 is fairly straightforward. There’s only one real trick: when you jump up to hit blue buttons on the underside of platforms that then lower the platforms, try to land and hurry back to the left before the platform drops. This lets you climb the platform instead of getting of getting cut off underneath. Doing this provides easier access to the slot machines and the egg medal.

Stage 7-2 is easy enough to beat using orange rocket to shoot your way up the first couple of areas, including a shot right through the egg medal from below. But then you reach the rising floor where egg pawns keep dropping down from above and a series of billiard balls roll back and forth across the floor. The rolling ball takes out the egg pawns, which is nice, but it’s pretty tough to keep double jumping over the ball while still avoiding pawn attacks. Good luck!

Stage 7-3 is a long mission, but you won’t find anything particularly tricky here. Don’t fall out of the bottom of water troughs, and make sure you set up your orange rocket shots underneath vertical trails of rings. Use orange rocket to fly into the egg medal, as well. And keep an eye out for the 1-UP spinning above one of the crusher panels en route. You can jump atop the crusher to grab the 1-UP but hop off quickly before it shoots Sonic up into the stratosphere and you lose a try.

Next week we have something super for you. Stay tuned!

 
   
   
 

Sonic Colors Guide: Eggman’s Sonic Simulator, Part 1

Sonic Colors Logo

So far, we’ve covered acts in Tropical Resort , Starlight Carnival, Sweet Mountain, Planet Wisp, Aquarium Park, and Asteroid Coaster, and Terminal Velocity.  This week, we’re moving on to part 1 of Eggman’s Sonic Simulator. As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

As you play through the game and collect special rings, you unlock bonus missions in Eggman’s Sonic Simulator.

Green Stage

Eggman's Sonic Simulator

Stage 1-1 is a fairly simple, straightforward run. Watch out for buzzers en route! The billiard balls help you wipe out the Egg Pawns, but don’t get rolled yourself! To reach the egg medal, make quick jumps across the disappearing yellow platforms.

In stage 1-2, make sure both Sonics collect Cyan Laser capsules so you’ve always got two laser shots available. Keep using the Cyan Laser form to nail bonus slams through the Egg Pawns foolishly lined up in a row for you. Keep this up all the way through the first loop. Have fun with the punching ball in two player mode! Target the nearest prism with your laser for a sweet zigzag slam. Then ricochet the laser off the back wall to nab the egg medal.

In stage 1-3, blue cube puzzles abound. Fortunately, they are easy to solve, especially if you keep running both your Sonics into blue wisp capsules. Stomp on destructible boxes to help reach the egg medal. Hop over the last movable box instead of pushing it off the ledge. Then you can drop down and access the slot machines before you hit the goal ring.

Yellow Stage

Eggman's Sonic Simulator

Stage 2-1 is very spiky and involves a lot of crushing. Prepare to sprint and hop past deadly spike and crusher panels. Make sure to go full speed across the rising bridge, as well. You must ride a crusher up and then air boost to reach the egg medal, but make your jump to the medal on the way up, or else the crusher will shoot Sonic upward to oblivion!

In stage 2-2, after the quick step start, use cyan laser to shoot Sonic through destructible blocks in the shaft. Keep blasting those laser shots to work quickly through the underground route. After more precarious quick step bridges, use cyan laser again to blast through the lower maze to the egg medal and, eventually, the goal ring.

Stage 2-3 is the first bonus level with underwater areas. Careful, the underwater floor sections collapse when Sonic touches them. Use the yellow drill whenever possible to explore beneath the surface. Remember to use boost to get through the revolving doors. Beware of the drop-in squad of egg pawns when Sonic reaches the second set of revolving doors!

White Stage

Eggman's Sonic Simulator

For stage 3-1, jump into the loaded springs and press the jump button when they point upward in order to reach the more lucrative upper track with its rainbow ring and super ring bonuses. Don’t miss the egg medal tucked under the slope, and watch out for the sandworms firing like turrets not long after. When Sonic reaches the grind rails, be ready to jump over gaps while grinding.

In stage 3-2, watch out for the painful flame nozzles. You can take upper or lower routes. Both are challenging; the upper route has better goodies, you must wall jump up to the super ring. The final set of ramps is nasty, with big billiard balls rolling down from ramp to ramp. Double jump them to reach the egg medal and then the goal ring.

Stage 3-3 is another level with underwater sections. Avoid the first capsule marked with the “?” icon, but jump into the water and collect the second one to get a choice of wisps. Have each Sonic pick one, then use the yellow drill through the underwater blocks to reach more submerged wisp capsules. Beyond the water, use cyan laser for an egg pawn slam, then to ricochet through prisms. The final water tank is huge and has multiple compartments, so be patient, look for yellow wisp capsules, and drill your way through the blockages.

We’ll cover the rest of the stages next week!

 
   
   
 

Sonic Colors Guide: Terminal Velocity, Act 1

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So far, we’ve covered acts in Tropical Resort , Starlight Carnival, Sweet Mountain, Planet Wisp, Aquarium Park, and Asteroid Coaster. This week, we’re moving on to Terminal Velocity, Act 1. As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

Level Details

You’ll start off with 230,000 points. To get a C rank on this level, you need a score of 300,000. To get a B rank, you need 500,000. For an A rank, you need 650,000 and to get the much-coveted S rank, you need 800,000 points. This is a short act, with time over at4:51.

As with the other acts, if you play well you will get a no-miss bonus. If you have no lost tries, you’ll get 280,000 bonus points. For 1 lost try you get 210,500 points, for 2 lost tries you get 182,500 points, for 3 lost tries you get 56,000 and for 4 lost tries you get 28,000. If you have 5 or more lost tries, you don’t get any bonus points.

There’s only one wisp power in this level, and it’s the white boost wisp. It’s always available in this act.

There are three types of enemies — the Egg Chaser and the Big Chaser are not worth points, but the Moto Bug is worth 1,500 points.

Walkthrough

This act puts together three of your favorite evil foes from previous racetrack-type encounters. Individually, they’re tough. Together, they’re really tough. No special rings or 1-UPs available here; just pure, unadulterated robot vs. hedgehog super-sprint action.

You start with an escort of three Egg Chasers up ahead – one in each of Sonic’s three running lanes. This makes dodging their laser blasts with quick step much trickier. Remember that Egg Chasers seing their arms right before they shoot. Watch for that action to Quick Step out of the way. The first Egg Chaser trio slams into a gate at about the halfway point of this first stretch, but three more drop in to take their place.

Terminal Velocity, Act 1

When Sonic reaches the end of the first run, he loses the Egg Chasers but drops onto a three-lane racetrack filled with Moto Bugs. At first there’s just a few, but their numbers increase as Sonic proceeds down the track. As in your first encounter with the bugs in Asteroid Coaster, slam them from the side or with a Boost from behind to pick up points. Don’t let them hit Sonic@ Eventually, Sonic hits a row of springs that bounce him over to the new road.

Terminal Velocity, Act 1

Now your old buddy the Big Chaser drops in behind Sonic. The road has three quick step lanes, as well. Like your first meeting with the purple monster, he tries to get up close and whack Sonic with big roundhouse swings. Hold down the boost button to create plenty of separation. This is good for two reasons: the Big Chaser can’t reach Sonic with his melee swing, and you get more time to see his two-lane purple laser blasts coming and quick step into the safe lane. Run into the center lane as often as possible; that way, it’s not necessary to quick step more than one lane to dodge lasers.

Terminal Velocity, Act 1

Soon, the danger multiplies. With the Big Chaser still on Sonic’s tail, a fleet of Moto Bugs suddenly joins in the fun. Keep dodging the Big Chaser’s laser shots while dodging bugs to reach the end!

 
   
   
 

Sonic Colors Guide: Asteroid Coaster, Act 2

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So far, we’ve covered acts in Tropical Resort , Starlight Carnival, Sweet Mountain, Planet Wisp, and Aquarium Park. This week, we’re moving on to Asteroid Coaster, Act 2. As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

Level Details

You’ll start off with 685,000 points. To get a C rank on this level, you need a score of 950,000. To get a B rank, you need 1,100,000. For an A rank, you need 1,300,000 and to get the much-coveted S rank, you need 1,500,000 points. This is a long act, with time over at 8:09.

As with the other acts, if you play well you will get a no-miss bonus. If you have no lost tries, you’ll get 650,000 bonus points. For 1 lost try you get 487,500 points, for 2 lost tries you get 422,500 points, for 3 lost tries you get 130,000 and for 4 lost tries you get 65,000. If you have 5 or more lost tries, you don’t get any bonus points.

There are two Wisp powers available in this act. The White Wisp is your boost. You also have the Purple Frenzy in this act, available at all times.

There is only one type of  enemy  in this act: Egg Pawns (1,000 points).

Level Map

Asteroid Coaster, Act 2
See a full-size map here.

Walkthrough

Sprint up the opening ramp and through the regenerating Purple Wisp capsule. Activate Purple Frenzy and chomp through blocks and Egg Pawns to the spring at the walkway’s end. Bounce up the shaft and grab the wall, then wall jump up to the next walkway.

Asteroid Coaster, Act 2

Proceed to the series of three jump platforms. These are hazardous because each one has a moving crate behind it. The moment Sonic lands on a platform, the crate senses him and starts flashing red. Seconds later it shoots out, pushing across the entire platform and knocking Sonic to oblivion if he’s still there. So jump quickly across the gap. Nail the egg pawns on the platforms that follow.

Now it gets tricky again. Two more moving crates are behind the next platforms. Jump past the first one and onto the small platform just beyond it. But instead of jumping to the next blue-lit platform, hop down to the yellow platform.

Asteroid Coaster, Act 2

You may recall from earlier acts that most yellow platforms evaporate a few sends after Sonic lands on them, so after landing on it, jump to activate a lock-on cursor on the spring just ahead. Then press the jump button again for a homing attack on the spring. This propels Sonic into a wild ricochet through a series of more springs and a special ring hovering amongst them. Sonic automatically bounces through some dash rings and a rainbow ring up onto the platform above. Run through its checkpoint and nail the egg pawn guards for good measure.

Asteroid Coaster, Act 2

Now head right, jumping across two more moving platforms to a solid ledge underneath a staircase of yellow platforms. Remember, these evaporate soon after Sonic lands on them, then reappear seconds later. Hop over to get the white wisp capsule and hurry back. Then hop up the yellow stairs to the next walkway.

Dash up the ramp to the checkpoint at the top and hit the spring to bounce into the asteroid field beyond. The route goes around a small ringed planetoid and back out into the field. Start attacking brown asteroids and springs to bounce across the astral gap. Keep bouncing across the field until Sonic reaches a ramp that leads into a big asteroid oozing with green lava.

Run through one of the purple wisp capsules and nail the Egg Pawn guard. Continue to the glowing blue columns, unleash Purple Frenzy, and chomp your way forward. Be sure to devour the arrow-shaped cluster of blue columns at the walkway’s end to reveal a spring. Use the spring to reach the special ring hovering above the ledge.

Proceed through the next checkpoint and dash through the loop that follows. Sonic drops down into the entry passage to a factory inside the asteroid. Get ready for some gravity reversal fun!

This place is filled with deadly moving crates, so the key is to make well-timed jumps and runs to get past these obstacles. Start by hopping over the spike panel and dropping down the shaft. As Sonic falls, gravity shifts and he reverses direction! Walk upside down to the right and wait until the moving crate turns blue and retracts. Work along the “ceiling” (which acts as a floor now), nailing the two Egg Pawn shooters before they can blast Sonic, and jump past the rightmost moving crate to get on “top” (actually the bottom from your perspective) of the platform on the far right.

Asteroid Coaster, Act 2

Sonic is still upside down at this point. Ride the platform down and jump across to another platform to the left. This platform lowers when Sonic lands on it, and gravity shifts again as it lowers. Sonic turns right-side up and falls onto a platform below. Now it’s time for some special instructions, so read carefully!

When the crates directly to the left retract, jump down to the platform below. When the next set of crates to the left retract, quickly jump across their face to the left onto the platform beyond. Hop up the small yellow panels to the blue platform, which starts to rise. As it does, guess what happens? Yep, gravity shifts again and Sonic falls upward. Nail the Egg Pawn gunners, hopping from platform to platform up the shaft until you reach the special ring. It’s on the yellow floor, so immediately jump back to the previous platform to avoid falling through. Return down the shaft — again, Sonic is upside down, so you must hop downward from panel to panel to get to the spot where gravity shifts back and Sonic is right side up.

Now work your way across the floor to the right, timing your runs to get through the moving crates. Hop on the lift platform and ride until gravity shifts again and Sonic falls up the shaft. You have to jump from the ceiling to reach the checkpoint. Then use the nearby spring to bounce downward to the next platform.

Now comes a tricky series of moves. When the single crate just to the right retracts, head right and leap across onto the extended double crate. Let it retract and drop on to the platforms above it, then step off to the right to drop again, nailing the Egg Pawn waiting for you. Hop over to the right when the two vertically stacked crates retract, then quickly hop rightward again onto the solid platform.

Asteroid Coaster, Act 2

When Sonic lands here, gravity shifts again and he drops to a lower platform to stand right side up. The special ring to Sonic’s left is tantalizingly close, but stepping toward it reverses gravity again and Sonic falls upward! Instead, walk to the right when the crates retract, wait until the next crates retract, then drop doan.

Now walk leftward toward the special ring but wait until the moving crates extend above before collecting it — you want something to land on because gravity reverses again as Sonic approaches the red ring. Grab the ring and hop back to the right before the crates retract!

Asteroid Coaster, Act 2

Now it’s time to head for the goal ring to the right. More gravity changes make the last few meters quite hazardous. You must work your way to the right with perfect timing, one vertical row of crates at a time. If you wait too long in front of any moving crates, Sonic is toast. here are the four steps to success:

1. When the first stack of three crates retracts, move rightward to the row of two. When it retracts, step into its path; gravity reverses and Sonic falls upward onto a platform.

2. When the next stack of three crates to the right retracts, step off the platform; Sonic again falls upward, this time to the ceiling.

3. When the next stack of two crates to the right retracts, step into its path; gravity corrects itself and Sonic falls fownward to the platform below.

4. Step to the last moving stack of two blocks, wait for it to retract, then step off the platform and nail the Egg Pawn below. Now Sonic is safe and he can hop up on the last platform and ride up to the goal ring.

 
   
   
 

Sonic Colors Guide: Aquarium Park, Act 1

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So far, we’ve covered acts in Tropical Resort , Starlight Carnival, Sweet Mountain, and Planet Wisp.  This week, we’re moving on to Aquarium Park, Act 1. This is one of the more visually stunning levels in the game (to me, anyway) and has Sonic meeting something that has been a nemesis in the past — water. Fear not, as Sonic can swim here, and even use some of the color powers underwater! As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

Level Details

You’ll start off with 685,000 points. To get a C rank on this level, you need a score of 700,000. To get a B rank, you need 1,100,000. For an A rank, you need 1,500,000 and to get the much-coveted S rank, you need 2,200,000 points. This is a long act, with time over at 8:09.

As with the other acts, if you play well you will get a no-miss bonus. If you have no lost tries, you’ll get 650,000 bonus points. For 1 lost try you get 487,500 points, for 2 lost tries you get 422,500 points, for 3 lost tries you get 130,000 and for 4 lost tries you get 65,000. If you have 5 or more lost tries, you don’t get any bonus points.

There are three Wisp powers available in this act. The White Wisp is your boost. You also have the Yellow Rocket in this act, available at all times. This act also has the Cyan Laser available at all times.

There are four enemy types in this act: Egg Pawns (1,000 points), Chopper (5,000 points), Crabmeat (1,500 points), and Jawz (5,000 points).

Level Map

Aquarium Park, Act 1

See a full-size map here.

Walkthrough

Sonic starts out in a free fall, then launches into a downhill sprint to a building below. The building has two entrances; the one you enter depends on what you do on the way down.

Pick up the White Wisp capsules in the first few meters. After the ramp, launch into an air boost (double jump and hold the boost button) to hit the rainbow rings about halfway down. If you manage to hit them, they propel Sonic onto a grind rail. Grind step to the left to avoid the spinning spikes and ride the rail down. Jump as the rail ends to hit another set of rainbow rings that launch Sonic into the structure’s upper entrance.

Slide under the low wall and nail the Egg Pawns waiting on the other side. Then bounce through a series of springs and rainbow rings that propel Sonic through a special ring. Try to land on the Cyan Wisp capsule on the ledge directly below the special ring. Then drop down the narrow shaft behind the ledge to a courtyard walkway patrolled by four squads of sword-wielding Egg Pawns.

Stay on the road while sprinting downhill. Don’t miss the Cyan Wisp capsule in the rightmost lane on the way! Leap off the end of the road to land in the structure’s lower entrance. Fight your way to the bank of springs and bounce up onto the next ledge. Up ahead is the sparkling optical cable. Activate Cyan Laser and aim at the cable to zap quickly ahead to the springs. (If you didn’t collect Cyan Wisps earlier, just jump down and fight your way through the Egg Pawn platoon in the next corridor to the same springs.)

Aquarium Park, Act 1

Bounce up the springs — note the special ring above, just out of reach — and land on the ledge to collect the Cyan Wisp capsule. Now here’s a little trick: walk Sonic toward the camera centered on the edge of the ledge and double jump forward toward the camera. There’s a good chance of hitting the rainbow ring that bounces Sonic right up into the special ring above!

If not, you can still fight through pawns (again, moving toward the camera) to the triple springs. These shoot Sonic up through another series of springs that leads to the rainbow rings and then to the special ring.

Now drop down the narrow shaft behind the high ledge to the courtyard walkway patrolled by Egg Pawn squads. Fight your way to the end and dash up the hill to the movable crate. Walk Sonic up against the crate to push it, and press the boost button simultaneously to kick it through the Egg Pawns on the other side. Then use the crate to jump up to the walkway and approach the first stretch of water, a fairly shallow pool.

Jump in and start running along the underwater walkway. Sonic can last about 30 seconds before he has to surface or find an underwater air bubble to replenish his air supply. Watch out for the red Chopper fish. They don’t aggressively attack, but collisions with these creatures cause damage at close range. Continue to the far wall to find the first air bubble source. Walk or swim right into any air bubble to fully restore Sonic’s oxygen for 30 seconds.

Exit the shallow pool and continue toward the much deeper lagoon beyond. Beautiful as it is underwater, we’re going to skip over this poll in the interest of speed. Start running and hold in the boost button before researching the water; Sonic skims across the surface to the far platform. (Press jump just before he arrives.) Slide under the low water, run through the loop, and rocket downward to the ground.

Kick the movable crate through the Egg Pawns. Ignore the optical cable — save your Cyan power for a better use later. Stomp on the white destructible box to drop down a narrow shaft. At the bottom, look for a Cyan Wisp capsule above and to the right. You’ll also see a special ring just around the wall to the left, but Sonic can’t reach it yet.

Instead, head right and kick the movable crate into the Crabmeat on the other side. Nail a second Crabmeat above on the ledge. You should have a Cyan power from the capsule you got earlier. If not, ride the moving platform up now to collect the Cyan Wisp capsule. Sprint up the small slope to the right, but don’t land on the Yellow Wisp capsule below! You need Cyan power, not Yellow. So at the top of the jump, hit air boost to zoom across to the walkway on the far side.

Boost to skim across the next pool and nail the Egg Pawns on the other side. Then make a running double jump off the right side of the short walkway to hit two sets of red dash rings. These propel Sonic over the next pool to the far shore, where he can bounce up to another short walkway.

Now comes the really fun sequence, especially if you’ve still got your Cyan power still saved up. Drop down onto the blue and gold bridge — it automatically starts descending slowly. Hop over to the right side of the movable crate on the bridge. Soon Egg Pawns start dropping onto the bridge from above to the left of the crate — lots of Egg Pawns. Kick the crate to decimate them, then hp over on the left side of the crate and just wait.

Aquarium Park, Act 1

Note that the bridge drops through a number of Cyan prisms, which suggests that a nice Cyan Laser shot is upcoming. Eventually, the bridge reaches the bottom of the chasm and stops with a large number of Egg Pawns lined up to the right of the crate. Give the crate a couple of good kicks to wipe them all out! Then press the blue button on the wall to the left.

The button spawns some rings above, including a special ring. It also moves a platform and a row of boxes into line with the prism you can see above and to the right. Activate the Cyan Laser and aim it between the platform and boxes. The laser ricochets into the prism, which redirects it up the series of prisms in a spectacular shot. Sonic shoots through another Cyan Wisp capsule and the special ring, then ends up back down on the bridge.

The next step must be taken very carefully, or else you can get cut off from two more special rings. Push the movable crate off the right end of the bridge. It lands on a dash panel below, partially covering it… which is a good thing because you don’t want to land on that dash panel just yet. Take a tiny step off the bridge and push the stick to the left as Sonic drops so he lands on the crate. Now let’s go find those other special rings.

It can take too long to backtrack underwater to the special rings without the Yellow Drill form. Drop straight down to the ocean floor and run across the bottom to the left. Spin up and over the first wall, then swim to the Yellow Wisp capsule. (Another capsule is on the floor if you miss the first one.) Keep swimming left until you reach the vertical column of blocks blocking the passage heading left. Now activate the Yellow Drill and burrow through the blocks both on this side and ahead on the other end.

After Sonic smashes through the second column of blocks, stay on the floor to find another Yellow Wisp capsule and replenish the color gauge. Veer up the shaft, then left, then up again to the special ring on a small ledge. After collecting that, backtrack to the right and hit the pipe opening.

Aquarium Park, Act 1

This pipe shoots Sonic into a completely enclosed cistern that features a huge lavender jellyfish. Careful here — there are three exit pipes on the right wall, but you want the topmost one. This sends Sonic through a tiny compartment with another special ring and another pipe opening.

Aquarium Park, Act 1

This pipe leads back near where you started this swim. Veer up to the surface and pop up onto the walkway. Dash through the checkpoint and down the corridor to the right to the springs. Bounce up the ledge to find an optical cable ahead. If you’ve got Cyan power, activate the laser and aim at the cable to zap down the long tube. Otherwise, sprint down the tube, using quick step to get through openings. Sonic ends up in a hall with three squads of Egg Pawns, each lined up neatly behind a movable crate. Kick each crate to wipe out the enemy squads for a clever victory.

Aquarium Park, Act 1

Ride the winch handle up to a high platform; this leads to a bridge that runs underneath a row of nasty looking ceiling spikes. The moment Sonic steps on this bridge, it rises slowly upward toward the spikes, so use boost to jet across quickly and avoid injury. Sonic shoots out into the lagoon beyond.

Aquarium Park, Act 1

Swim down to the Yellow Wisp capsule near the lagoon floor. Activate Yellow Drill and veer up into the small shaft where the final special ring hovers near the top. The momentum propels Sonic right up into the ring.

In the same shaft, step to the left to change the camera view and watch Sonic step on a blue button that activates a lift. Step aboard and ride up for an easy 1-UP floating above, then dive back into the lagoon and swim to the goal ring on the rock ledge.

Upcoming Walkthroughs

As I mentioned last week, we’ll be posting a walkthrough from each act in the coming weeks. I try to pick acts that I think will have the most value for new players as well as people who have already finished the game. If you have a particular zone/act combo you’d like to see a walkthrough for, please leave it in the comments! I can’t promise that I’ll fulfill everyone’s wish (remember, we’re only doing one act per zone, and I don’t want to give the *whole* thing away!)  but if there’s a lot of people requesting one particular act/zone, then I’ll do my best!

 
   
   
 

Sonic Colors Guide: Planet Wisp, Act 1

Sonic Colors Logo

So far, we’ve covered acts in Tropical Resort , Starlight Carnival, and Sweet Mountain.  This week, we’re moving on to Planet Wisp, Act 1. When we were demoing Sonic Colors at E3 and PAX, this was one of the levels that made people exclaim “oohhh!” As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

Level Details

You’ll start off with 685,000 points. To get a C rank on this level, you need a score of 800,000. To get a B rank, you need 1,100,000. For an A rank, you need 1,140,000 and to get the much-coveted S rank, you need 1,700,000 points. This is a long act, with time over at 8:09.

As with the other acts, if you play well you will get a no-miss bonus. If you have no lost tries, you’ll get 650,000 bonus points. For 1 lost try you get 487,500 points, for 2 lost tries you get 422,500 points, for 3 lost tries you get 130,000 and for 4 lost tries you get 65,000. If you have 5 or more lost tries, you don’t get any bonus points.

Pink Wisp

There are three Wisp powers available in this act. The White Wisp is your boost. You also have the Orange Rocket in this act, available at all times. This act also introduces the Pink Spikes. After completing this act, Pink Wisps will show in all Pink capsules, including those found in replays of earlier stages.

There are two enemy types in this act: Egg Pawns and Spinners. The Egg Pawns are 1,000 points, and the Spinners are 500 points.

Level Map

Planet Wisp Act 1

See a full-size map here.

Walkthrough

This is a long mission that offers multiple path levels through the area. You finally get the Pink Spikes, which allows Sonic to roll up walls, along ceilings, and into tight areas. You can also use the Orange Rocket to claim a couple of high-floating Special Rings. The act ends with a wild sprint along a multi-level bridge.

An opening sprint to a banked track features a nifty trick right away. On the second bank, get up high to reach the dash panels that shoot Sonic right into the White Wisp capsule. Go through the loop that follows and press the boost button before hitting the ramp. This propels Sonic high enough to hit the dash rings and the rainbow ring. These, in turn, bounce Sonic onto a collapsing bridge, so keep running! As you approach the far side, jump and attack the spring to bounce over to a sideways track on the right side of the canyon.

Don’t stop running or Sonic will slide off the track into the river and you’ll lose a try! The sideways track features some spiky obstacles. Quick step to the far left (lowest lane) to avoid two spike rollers blocking the center and right lanes. Immediately quick step twice to the far right (highest lane) to miss another spike roller in the center lane. The moment Sonic collects the special ring in the rightmost lane, quick step left to avoid the last spiky roller.

Springs kick Sonic onto a grind rail. Quickly grind step to the left or Sonic drops into the river below and  you lose a try. Keep watching ahead as you grind, and be prepared to grinds step to a new rail if the one Sonic is on ends. If you make it to the end of the grind rail, Sonic ends up at the bottom of a huge structure. Proceed to the Pink Wisp capsule on a low platform — this is the first time you find one filled with Pink Wisps! If you want to use the Pink color power to pick up a hefty color bonus and spend some extra time collecting rings, read on. But if you’re looking for a faster time with detours only for special items, skip ahead.

Planet Wisp Act 1

Collect the Pink Wisp capsule and activate Pink Spikes, and jump to the ceiling. Then simply hold the movement controller to the right and let the spikes roll until the form expires! The Pink Spikes pick up rings lining the ceilings and walls as they climb to the top of the structure.

When Sonic returns to his regular form, walk onto the glass bridge and use stomp to smash through that top bridge, plus six more beneath it. Sonic ends up next to an Orange Wisp capsule. Tag it and move to the center of the bridge to activate the Orange Rocket for another Color Bonus of 27,000 per second in rocket form.

Planet Wisp Act 1

Float to a landing atop the structure; look for a pair of super rings on the way down. After Sonic lands, run to the right and take a small step off the curving ramp. Let Sonic fall all the way to the ground level of the structure.

Work your way rightward to the Orange Wisp capsule at the bottom of the structure. Position Sonic directly underneath the capsule and jump straight up to hit it. Launch the Orange Rocket from this exact spot so that it slams through all of the Spinners hovering up the shaft. But don’t hit the moving platform above! Wait until the platform moves to its leftmost position before activating the Orange Rocket. As Sonic floats back down, descend through the special ring that hovers above the structure. Land on the grind rail and ride over to the next big structure.

Planet Wisp Act 1

There are a number of ways to make  your way through the second structure. Grind/hop across the top, or run (with a boost) through the loop in the middle. You can also roll as Pink Spikes across the bottom via shafts and ceilings; use the blue button to extend a staircase to the wall. Whatever route you choose, Sonic ends up at a checkpoint and a ramp that propels him into a bonus trick jump across a canyon to a towering third structure. You must complete all five parts of the trick jump or Sonic falls into the canyon and you lose a try.

Planet Wisp Act 1

Get the Pink Wisp capsule and roll as Pink Spikes over to the Orange Wisp capsule atop the circular fan housing. Attach to the wall and simply roll to the right (smashing through a block stack) until you return to the Pink Wisp capsule where Sonic started. Don’t roll through the capsule, though! Let the Pink Spikes expire. Now stand at the leftmost edge of the walkway and activate the Orange Rocket. The shot shatters four glass bridges as it propels Sonic into the sky. Float back down so that Sonic lands in one of the rainbow rings. This propels him to a room with a 1-UP!

Exit by ducking under the low wall to the right and slide down the slope. Turn around and hop back across onto a very narrow ledge, then crouch to proceed down the narrow horizontal shaft to the special ring.

Drop down the vertical shaft, duck under the low wall to the right, and work your way up the Pawn-patrolled platforms back here. Now you can target the zip line wire handle, ride it to the grind rail, and ride that across the canyon to a track where Sonic keeps running until he crosses the last checkpoint. Get ready for a fast and furious dash across a long, multi-level bridge.

The bridge’s multiple levels provide many options as you follow it down the long canyon. But if you want to collect the next special ring, stay on the top level until Sonic reaches the shortest tunnel. Upon entering the tunnel, immediately quick step to the leftmost track to  hit the ramp that propels Sonic through the special ring. Stay on the top track to hit a pair of rainbow rings that bounce Sonic onto a shortcut route. Follow that to the dash panels that send Sonic to the right toward one final structure.

One last special ring remains. After sprinting up the steep slope and using the device to shoot across the gap, cross the platform and hop onto the fan housing with two destructible barrels. Hop over to the platform housing, center Sonic under the vertical line of rings, and activate the Orange Rocket. It hits a ceiling and drops Sonic right on top of a Pink Wisp capsule.

Planet Wisp Act 1

Activate the Pink Spikes, jump up to attach to the ceiling, and roll to the right. Keep rolling all the way up to the tower! Sonic eventually rolls through another Pink Wisp capsule on a high platform to refill the power gauge. Roll on up over the special ring and drop through it. Land on the platform with the Pink Wisp capsule and bounce into the goal ring to end this challenging act.

Upcoming Walkthroughs

As I mentioned last week, we’ll be posting a walkthrough from each act in the coming weeks. I try to pick acts that I think will have the most value for new players as well as people who have already finished the game. If you have a particular zone/act combo you’d like to see a walkthrough for, please leave it in the comments! I can’t promise that I’ll fulfill everyone’s wish (remember, we’re only doing one act per zone, and I don’t want to give the *whole* thing away!)  but if there’s a lot of people requesting one particular act/zone, then I’ll do my best!

 
   
   
 

Worst Ice Skater Ever?

If you read our blog or watch our YouTube channel regularly, you might expect the video below to be the one of Julian (aka ClumsyOrchid) skating and falling down during our Sonic Colors skating event in NYC’s Bryant Park. And really, I don’t blame you. That’s what I thought too when I was first sent a YouTube link with “Bryant Park” and “worst ice skater” in the description. And while we’re both incorrect, we’re not too far off, either.

Instead, the video below is from Improv Everywhere, a group that “causes scenes of chaos and joy in public places”. Their latest mission involved an ice skater stranded alone on the rink and… well, I won’t spoil the ending for you. But this is indeed the exact same rink that we had our Sonic Colors event in last year, and you can see a Sonic Colors sign on the side of the rink at several points in the video.

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Sonic Colors Guide: Sweet Mountain, Act 2

Sonic Colors Logo

So far, we’ve covered acts in Tropical Resort and Starlight Carnival. This week, we’re moving on to Sweet Mountain, Act 2. Sweet Mountain is one of my favorite zones in the game because of the food theme. It’s not all sweets (giant cheeseburgers, anyone?) but it’s sure creative! As with the other blogs, we’re following the Sonic Colors Strategy Guide. If you want more hints, tips, tricks, and walkthroughs of other acts, that’s the place to get them!

Level Details

You’ll start off with 320,000 points. To get a C rank on this level, you need a score of 500,000. To get a B rank, you need 750,000. For an A rank, you need 950,000 and to get the much-coveted S rank, you need 1,250,000 points. This is a shorter act, with time over at 4:51.

As with the other acts, if you play well you will get a no-miss bonus. If you have no lost tries, you’ll get 280,000 bonus points. For 1 lost try you get 210,000 points, for 2 lost tries you get 182,000 points, for 3 lost tries you get 56,000 and for 4 lost tries you get 28,000. If you have 5 or more lost tries, you don’t get any bonus points.

Green Wisp Bauble

There are three Wisp powers available in this act. The White Wisp is your boost. You also have the Yellow Drill in this act, available at all times. If you’ve completed Starlight Carnival, Act 5 then you have the green Hover in this act as well.

There are three enemy types in this act: Egg Pawns, Mole, and Buzzer. The Egg Pawns are 1,000 points, the Buzzer are 1,500, and the Mole are 5,000.

Level Map

sweet mountain map

See a full-size map here.

Walkthrough

Begin by sprinting up a set of pipes, turning sideways around a curve, and using quick step to side as you go. Scoop up rings and Wisp capsules, then get centered on the path after the quick sharp turns to hit the series of five rainbow rings that propel Sonic far across the gap.

01 Sweet Mountain

Sprint the next stretch while using your drift control to stay on the track. A ramp at the track’s end flings Sonic across the gap to the imposing hamburger tower. Keep punching the jump button to complete the five-part trick jump and land on the grind rail that leads to some rainbow rings. These, in turn, fling Sonic through the first checkpoint.

Follow the path until ducking under the low wall. On the other side, you see three platforms with a Green Wisp capsule on the center one. If you’ve already unlocked the Green Wisp, go on. If not, skip ahead.

Get the Green Wisp and then activate the Green Hover. Hover upward, using the ring dash to zip upward faster through two sets of three rings. Float through the Green Wisp capsule at the top of the tower to refill the Green Hover gauge, then carefully descend through the gaps in the spiky platforms until you drop onto the special ring. The platform beneath the special ring collapses, and Sonic drops to the path below. Duck underneath the low wall again and proceed up the slope to the right.

02 Sweet Mountain

Jump onto the blue button to trigger an Egg Pawn drop. Nail all five pawns to lower a winch handle. Grab it and ride up, but get ready to hit the brakes. Bounce across springs to an inner track with a dashboard that shoots Sonic toward a grind rail — but skid to a halt before reaching that rail! Run back to the left, and you’ll find a special ring buried in a mound of popcorn near two large lollipops. If you can’t halt in time and end up on the grind rail, don’t worry. You can still claim this special ring later by using the Yellow Drill to dig to the spot.) Now go back to the grind rail, and ride it down to the next small section of path.

If you’ve got the green power unlocked, follow on. If not, continue to the winch, ride it to the top, nail the Egg Pawn armed with a lance, and bounce up to the next level — icing on a diggable ground of cake.

Here’s a tricky but fun secret. If you’ve unlocked the Green Hover, hit the Green Wisp capsule and move underneath the opening in the platform above. Activate the Green Hover and steer up through the platforms, which sprout spikes and start moving as you go — the route is treacherous. Float up to another Green Wisp capsule near the top to refill the Green Hover gauge. This automatically opens a passage to the left and spawns a curving line of rings. Hold down the ring dash button so that you follow the rings. Keep ring dashing through the three struts sticking out of the wall, then upward to the next level until you see the 1-UP spinning on a single strut above the iced path. This is *very* tricky navigating, so don’t get discouraged if you don’t make it on the first few tries. After you grab the 1-UP, drop to the path and continue on.

03 Sweet Mountain

Drop into the popcorn trough to trigger the attack of two Buzzers — nail them both. Now you have a choice — you can continue on to the right, or get the Yellow Wisp capsule and activate the Yellow Drill. You won’t find anything here but Moles.

If you decide to drill, nail a few Moles for hefty bonus points. Note that three pipe openings are tucked into the lower left corner of the digabble area. The alcove with the special ring mentioned earlier is directly above the three pipe openings, so if you missed it earlier, you can drill to it now. The top pipe leads back to the start of the tower, and the bottom pipe shoots Sonic back into the dirt. But beware the center pipe! It drops Sonic right into the middle of four nasty Egg Pawns, three with lances and one with a blaster, ready to strike quickly. This is also the platform with the goal ring, and you can’t get off. If you take the center pipe, start your homing attacks before Sonic even emerges from the pipe.

Proceed on to the red-striped (candy cane!) grind rail and ride through its loop. A spring at the rail’s end bounces Sonic over to another short grind rail; ride that one to the next section. Bounce up and use homing attack to grab the winch handle and ride it up to the first platform. Hop up the next two platforms, but be quick! Each one collapses after a few seconds and results in a fall onto the spikes below.

04 Sweet Mountain

At the top, nail the three Egg Pawns lined up atop boxes to the left. Note how the middle box is white — that means it’s a breakable box. Stomp on it to reveal a blue button. Stepping on the button lowers a winch handle to the left that you can ride up to the Green Wisp capsule at the top of the column. (This is only useful if you’ve unlocked the Green Wisp, though.)

First, though, grab the special ring. It’s on the third of three small platforms. Those platforms are sturdy, but the floor panels beneath them are collapsible, so be careful. Hop to the special ring.

If you’ve unlocked the Green Hover, hop back to the winch handle you just lowered by breaking the white box and stepping on the blue button. Ride the winch up to the Green Wisp capsule. Activate the Green Hover and fly upward to the right until you reach the first of three short lines of rings. Use ring dash to zip up each line, then keep floating upward to the right to find and follow the long strand that leads all the way up to a special ring floating at the top. Keep ring dash going down the line of rings that descends on the other side, if you can. Sonic drops onto the orange platform with two Egg Pawns.

If you don’t have the Green Hover, continue to the right, following the track through the tunnel. You’ll find the orange platforms with Egg Pawns there.

05 Sweet Mountain

After eliminating the Egg Pawns, cross the bridge lined with rings. Unfortunately, these bridge sections are collapsible, so hustle across. At the cross-beam, you can jump and grab the winch handle, which slings Sonic onto a dash panel that propels him across the last gap onto a grind rail. But using this winch method means that you miss the last special ring floating on the other side. So instead, duck under the cross beam to accelerate through a trio of rainbow rings. This drops Sonic onto the same grind rail, but he still bounces through the special ring.

Ride the long, winding grind rail all the way down to the goal ring at the bottom of the tower.

Upcoming Walkthroughs

As I mentioned last week, we’ll be posting a walkthrough from each act in the coming weeks. I try to pick acts that I think will have the most value for new players as well as people who have already finished the game. If you have a particular zone/act combo you’d like to see a walkthrough for, please leave it in the comments! I can’t promise that I’ll fulfill everyone’s wish (remember, we’re only doing one act per zone, and I don’t want to give the *whole* thing away!)  but if there’s a lot of people requesting one particular act/zone, then I’ll do my best!

 
   
   
 

Sonic Colors Guide: Starlight Carnival, Act 1

Sonic Colors Logo

Last week, we brought you a walkthrough of Tropical Resort, Act 1. Today, we’re moving on to Act 1 of Starlight Carnival, again using the Sonic Colors strategy book as our guide. This zone has some really cool stuff in it, including roads made of light energy, new Wisps, and new enemies. Let’s get to it!

Level Details

You’ll start off with 685,000 points. To get a C rank on this level, you need a score of 650,000. To get a B rank, you need 1,000,000. For an A rank, you need 1,350,000 and to get the much-coveted S rank, you need 1,650,000 points. This is a longer act, with time over at 8:09.

As with the other acts, if you play well you will get a no-miss bonus. If you have no lost tries, you’ll get 650,000 bonus points. For 1 lost try you get 487,500 points, for 2 lost tries you get 422,500 points, for 3 lost tries you get 130,000 and for 4 lost tries you get 65,000. If you have 5 or more lost tries, you don’t get any bonus points.

Blue Wisp

There are three Wisp powers available in this act. The White Wisp is your boost. This act introduces the Blue Cube, and once you’ve discovered it, it’s always available here. If you’ve cleared Planet Wisp, Act 1 then you have the Pink Spikes, which you can also make use of in this act.

There are four enemy types in this act: Egg Chasers, Egg Pawns, Spiny, and Motobugs. The Egg Chasers are 2,000 bonus points, the Egg Pawns and Spiny are 1,000 points, and the Motobugs are 1,500.

Level Map

Starlight Carnival

See a full-size map here.

Walkthrough

This act begins with Sonic sprinting down a cool-looking road made of light energy. As it unfurls ahead, a pair of Egg Chasers drop down in his path. Use your quick step to avoid their lasers. The Egg Chaser spins its arms just before it shoots, so you can use that as a signal to get out of the way. When the road ends, Sonic is flung into space. Use homing attacks on the floating debris to bounce into a rainbow ring and some dash rings. Sonic will end up inside a big space vessel.

Starlight Carnival

Run into the Blue Wisp capsule to acquire the Blue color power for the first time. Look for some nearby spinning blue rings, which are collectible items, and solid blue blocks, which are indestructible objects. When you activate Blue Cube, all blue blocks transform into rings and vice versa. Two other important things to know about Blue Cube: first, its color gauge runs out fairly quickly, so you have to move fast to use it. Second, you can toggle rings and blocks back and forth until the gauge runs out.

Stand directly on top of the four blue blocks in the nearby floor, and activate Blue Cube. The blocks turn into rings and Sonic drops through them to the chamber below. The transformation also wipes out the Egg Pawns below, which is a nice side effect! Head right and slide through the three blue rings on the bottom row underneath the special ring, and keep sliding to nail the Spiny that is shooting mines at Sonic. Now use the Blue Cube again to change the blue blocks that encase the special ring into blue rings. Jump through all of the rings to collect them.

If the nearby Pink Wisp capsule is empty jump up into the red dash ring and bounce up the narrow shaft. If this is a replay after you’ve unlocked the Pink Wisp, then collect it before you bounce up the narrow shaft. Hold on to the Pink color power for now, as you’ll be able to use it in a few minutes.

Get the Egg Pawn on the platform to the right. Step on the blue button to open the security door across the shaft to the left, then jump through. Ride the lift up and hop over onto another lift to the right. Ride that one up to another security door. The button to open this door is across to the left.

Starlight Carnival

If you don’t have Pink power available yet, hop across to step on the button, but watch out for the bombs dropping from the Spiny attached to the wall above! Then hop back through the now-open security door. Continue down the corridor and jump off. Sonic goes into a freefall down the ship’s exit tube.

But if you do have Pink power available, don’t open the security door! Instead, activate the pink spikes and attach to the door, then start rolling upward. Sonic’s spikes destroy the Spiny on the wall. Roll up to the top of the structure and stop. Don’t roll over the edge into the gap or Sonic loses the Pink Spikes form and goes into a freefall. You will make this descent later, but first there’s a special ring to find.

After Sonic returns to normal, run to the right toward the gap, then jump and use air boost to reach the far platform. Sonic shoots through another Pink Wisp capsule. Hop across crates all the way to the far wall, and drop down the wall. He lands on a destructible white crate. Stomp on it to slam down through other white crates and land on a black crate.

Starlight Carnival

The black crate is destructible too, but stomp won’t work. You must activate the pink spikes to bust through the black crate and drop. Roll to the left to collect a super ring, then keep rolling down through more black crates to the next platform where Sonic can roll up the stacked boxes to the special ring. After that, use the blue button to open the security door and hop off the edge into a freefall down the ship’s exit tube.

Starlight Carnival

Guide Sonic’s descent through rings to a landing on another light road where he runs automatically. Soon, Sonic is joined by a crew of Motobugs. These robot racers damage Sonic if they bump him. Knock bugs off the three-lane track by using quick step from the side or boost from behind. And don’t miss the special ring in the far right lane.

Sonic ends up inside another star cruiser. A catapult shoots him up above your view, and he lands on top of a massive press. Push the stick to the right to walk him until he drops back into sight. Run through the checkpoint, nail the two Egg Pawns, and snag the Blue Wisp.

Now comes a fairly difficult maneuver to reach the next special ring. Hop up to the impassable stack of six blue blocks and activate the Blue Cube to transform blocks into blue rings. Sprint through those rings and run across the bridge of blue blocks beyond. Hurry! At the bridge’s end, turn and hop up on the block stairs, first to the left, then to the right. Then before the blue color gauge runs out, leap left onto the blocks under the special ring.

After the Blue Cube wears off, jump left through the blue rings and collect the Blue Wisp, then take out the two Egg Pawns. Walk out to the leftmost blue block and activate the Blue Cube again. Hop up the newly created blue blocks, working your way to the right. When Sonic’s path is blocked by a tall stack of blocks, use blue cube again to change them into blue rings. Hop through them and use the last blocks to reach the special ring. After blue cube wears off, jump to the platform at the right.

Starlight Carnival

This platform is the first in a series of catapults that eventually shoots Sonic over to a checkpoint and a blue button that opens the next security door. This puts Sonic at the edge of a series of four massive presses.

Run underneath the press as it lowers. Hurry to the Blue Wisp capsule on the safe, white tiled section. Run under the second press to the three blue rings and, above them, a single blue block that encases a spring. Activate the Blue Cube and hop onto the three blue blocks to reach the now-accessible spring.

Starlight Carnival

The spring shoots Sonic up out of sight atop the third press. Walk him (unseen) to the right until he drops onto more blue blocks, a Blue Wisp capsule, and another spring. Activate the Blue Cube and let the spring bounce Sonic out of sight atop the fourth press.

Walk Sonic (again, unseen) to the right, through rings and the hidden special ring. You’ll hear Sonic collect these items. Keep walking rightward until Sonic drops on the dash panel at the end. This propels Sonic down one last light road. At the road’s end, be ready to launch homing attacks at more debris to bounce into a freefall down to another vessel. Descend through the line of rings into the ship’s hold, and watch Sonic make an automatic dash to the goal ring!

Upcoming Walkthroughs

As I mentioned last week, we’ll be posting a walkthrough from each act in the coming weeks. I try to pick acts that I think will have the most value for new players as well as people who have already finished the game. If you have a particular zone/act combo you’d like to see a walkthrough for, please leave it in the comments! I can’t promise that I’ll fulfill everyone’s wish (remember, we’re only doing one act per zone, and I don’t want to give the *whole* thing away!)  but if there’s a lot of people requesting one particular act/zone, then I’ll do my best!

 
   
   
 


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