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Archive for ‘The Cave’


   
 

Get the Latest Mobile Game from Our iTunes Storefront

We’re proud to bring you the SEGA iTunes Store, making it even easier to browse our full catalog of mobile games for iOS! Pick up the latest mobile game for your iPhone, iPod touch, and iPad.

The only question you need to ask yourself: Which game are you missing from your ultimate, on-the-go collection?

Browse the SEGA iTunes Store
AppStore.com/SEGA


Official Links



 
   
   
 

The Cave iOS Launch Giveaways, Win Merch!

In celebration of The Cave launching on iOS we’ve teamed up with some of the most admirable SEGA fan sites and communities to bring you several chances to nab some merch. We’ll also be giving out some goodies in today’s Free Stuff Friday!

Fan Site & Community Giveaways

Head over to the following sites to participate in each giveaway for your chance to win a The Cave iPad case and/or a full set of mini figurines:


Free Stuff Friday Giveaway

Here’s another chance to win exclusive merch through today’s Free Stuff Friday!

Prizes up for grabs are:

1. The Cave prize pack including seven figurines, iPad case, and an iOS Game code.
2. The Cave prize pack including seven figurines, iPad case, and an iOS Game code.

Codes work worldwide and are universal.

Click here for more details on how to participate and giveaway rules.

Official Links:



 
   
   
 

Free Stuff Friday – October 4th, 2013

Free Stuff Friday - October 4th, 2013

We’re back for another Free Stuff Friday giveaway! Today’s giveaway is all about The Cave, which recently released on the Apple App Store for iOS. Here’s a bit more on, The Cave …

Named Game Informer’s Best Adventure Game of E3 2012, The Cave is an adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend. Players can assemble their team of three from seven unlikely adventures, each with their own unique personalities and stories, and then descend into the mysterious depths of The Cave. New touch screen controls enhance the experience on iOS.

Giveaway will start around 1:30pm Pacific Time. Good luck adventurers – may the best fan win, and may they not incur the wrath of … The Cave.

On the Block

1. The Cave prize pack including seven figurines, iPad case, and an iOS Game code.
2. The Cave prize pack including seven figurines, iPad case, and an iOS Game code.

Codes work worldwide and are universal.

How it Works

1. You must be following us on Twitter to be eligible. (If you don’t have a Twitter account, you can create one by going to http://www.twitter.com and click the green “get started — join!” button in the center of the page.)

2. At random times on Friday, we will announce the prize we are giving away, a word or phrase, and what number of response you need to be to win. Send us a direct message (DM) via Twitter and be that number to win the prize. (@ replies do not count as entries!) We only accept one direct message per person per prize!

Example:

We tweet “GIVEAWAY: Sonic T-shirt, size L. Be the 15th person to DM “Sonic Adventure” to win!” (don’t actually DM this, it’s not the way to enter)

You see this, and want to win it, so you send us a direct message that says “Sonic Adventure”. If you are the 15th person to do so, you are the winner!

Quotation marks do not matter, capitalization does not matter, but spelling does matter!

3. All followers are eligible to win all prizes, unless a restriction is noted. Restrictions are usually due to the prize being region-locked. For example, US games that won’t work on UK gaming systems. There may also be age restrictions due to the rating of the game.

4. We will announce the winner on our Twitter feed once eligibility is confirmed.

Other Assorted Information:

  • Free Stuff Friday duties alternate between the London and San Francisco offices and are done during business hours (usually mid-morning) in our respective time zones.
  • No, you can’t know what number message you were – so please don’t ask! We will tell you that the information is classified!
  • If you have questions during the giveaway, please contact us with an @reply. As you can imagine, we get a whole lot of direct messages during the contests and there is a very good chance we will miss your question if it is sent as a DM.

How to Send Direct Messages on Twitter

Due to a change in our account status with Twitter, you should be able to send us direct messages without us following you if you are using the Twitter website. However, third-party applications may not allow you to.

There are a few ways to send us a Direct Message on Twitter. The easiest way is:

  1. Log in to your Twitter account.
  2. Click on the person icon and select Direct messages from the drop down menu.
  3. You’ll see a pop up showing your Direct message history. Click the New message button, highlighted below.
  4. In the address box, type the name or username (SEGA) of the person you wish to send a message to.
  5. Enter your message and click Send message.

You may also select the “direct messages” tab from your Twitter homepage, and select SEGA from the drop-down menu at the top of the page. Again, if you don’t see our name there, it’s probably because we’re not following you. Let us know, and we’ll follow you. If you still have questions on sending direct messages, please visit Twitter’s Help Section.

There are also many Twitter clients that you can use instead of using the website. These include TweetDeck, Twitteriffic, Tweetie, and Twhirl. Each of these programs works differently, so you’ll want to figure out how to send a direct message on the program you use. If you want to send us a test message, we’ll let you know if we received it or not. Please make sure your message says “test” somewhere.

The Cave …

 
   
   
 

Spelunking Goes Mobile! The Cave Arrives on iOS

The Cave, the spelunking puzzle adventure created by legendary game designer Ron Gilbert, is now live on the App Store. Download the game for your iPhone, iPad, and iPod touch for $4.99 / £2.99/ €4.49.

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Screenshots


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Game Details

Descend into the mysterious depths of The Cave in this adventure game from Monkey Island creator Ron Gilbert and Double Fine Productions.

Assemble a team of unlikely adventurers – each with their own unique personalities and stories– and descend into the heart of a sprawling, sentient cave in order to find that which is most important to each of them. The Cave has had millennia to spruce up the place so prepare to dive deep and solve the puzzles hidden within exotic locations including a subterranean amusement park, medieval castle, and fully armed nuclear research facility. The Cave is waiting.

Seven Adventurers, Multiple Paths:
Choose a team of three out of seven explorers and descend into the depths of The Cave. From the Hillbilly to the Time Traveler, all 7 characters have their own unique personalities, special talents, and mysterious motivations for descending into The Cave.

Prolific Pedigree:
Experience the detailed, stunning art style and humor that only Double Fine and Ron Gilbert can dream up.

Better Together:
Seamlessly switch between characters and work together to solve the puzzles held within The Cave’s depths. Every solution leads you closer to discovering the truth behind each character.

Mobile Enhancements:
The secrets of The Cave are at the touch of your fingers. New touch screen controls enhance your experience on iOS.

Official Links:

 
   
   
 

The Cave: Interview with Ron Gilbert, Creative Director

We’re very pleased to bring you this conversation we had recently with Ron Gilbert, the Creative Director for The Cave, a puzzle-platform adventure game available on Steam (PC, Mac, Linux), Xbox Live, PlayStation Network, Wii U eShop, and soon on iOS. We spoke with Ron about the process of developing The Cave, and how it was brought to iOS.

Interview with Ron Gilbert, Creative Director

1. What inspired The Cave, and what was the development process like? Did you always have plans to bring the game to mobile devices, or was it more of an evolution as the title took shape?
Ron: The Cave is an idea that has been rolling around in my head for close to 25 years. I’ve always wanted to do a game with playable characters that are evil and broken. Really explore what they are about. The original concept had just three characters, but I have always wanted to revisit Maniac Mansion and it has seven characters, so I went with that. We started with close to thirty different characters and during the first few months of development, we cut them down to the seven most interesting.

2. What was the process of porting The Cave to iOS like? Was it difficult to translate a console title to a mobile setting?
Ron: Our goal was to retain as much of the graphics fidelity from the console version. The current iOS devices are really powerful, so we were able to keep the same game with only a few minor optimizations to the art. It is amazing to see the game running on a mobile device with basically the same graphics as on the consoles.

3. What was involved in creating a control scheme that made sense for mobile devices? The Cave was originally a console title, but console controls don’t always translate well to touch controls. Were there any challenges?
Ron: During the development of the console versions of the game, we knew we wanted to make sure we designed the control systems to allow for touch screen control in potential future mobile versions. A huge focus of our work to bring the console experience of The Cave to mobile was to make sure the game controls felt responsive and intuitive, and we feel like we were able to accomplish that.

4. What do you think the future of mobile gaming looks like? Do you think mobile will replace more traditional gaming experiences like consoles or PC gaming?
Ron: Mobile gaming has a very bright future. A lot of people play games on their phones and tablets and it’s a very different kind of player and that’s very exciting from a game design standpoint. A new set of fun challenges.

5. We spoke a little bit earlier about touch controls on mobile devices. Recently, some interesting new external (gamepad) controllers have become available for mobile platforms. How do you think this will impact mobile gaming?
Ron: It’s hard to tell. I do worry a little about fragmentation. If the controllers aren’t widely adopted, then games will have two control schemes and one will always be inferior. I have really enjoyed what some games do with a touch interface, but I also miss the feel of a controller and buttons. So, I guess what I’m saying is: I have no idea. :-)

6. Do you have any ideas for future mobile games that you think aren’t possible yet? Is there anything you’d like to see from mobile platforms that isn’t possible yet, but that you expect will be available?
Ron: With the hardware on mobile devices getting faster and faster, there isn’t much you won’t be able to do.

7. What mobile games have you been playing recently? Is there anything coming up that you’re particularly excited about?
Ron: I loved the game called Blackbar. It’s a text only game that tells a fascinating (and creepy) story only through emails exchanged by these two characters, but certain words have been blacked out (censored) and you have to figure out what the words are. It’s amazingly clever.

8. If you had to spend the rest of your life in a game’s world, which game would you choose?
Ron: Tetris.

Official Links:

 
   
   
 

The Cave Coming Soon to iOS

The Cave - iOS

Created by legendary game designer Ron Gilbert, The Cave will be available on October 3rd on the App Store for $4.99 / £2.99/ €4.49 for the iPod touch, iPad, and iPhone.

Game Details

The Cave - iOS

Named Game Informer’s Best Adventure Game of E3 2012, The Cave is an adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend. Players assemble their team of three from seven unlikely adventurers, each with their own unique personalities and stories, and then descend into the mysterious depths of The Cave. New touch screen controls enhance the experience on iOS.

 

About Double Fine Productions

Double Fine™ Productions is a San Francisco-based game developer that makes games with a focus on creativity, characters, and fun. Since its founding in 2000, it has produced the award-winning titles Psychonauts, Brütal Legend, Costume Quest, Stacking, Iron Brigade, Sesame Street: Once Upon a Monster, and Kinect Party. Learn more about Double Fine at www.doublefine.com.

 

Official Links:

 
   
   
 

The Cave for iOS @ Gamescom 2013

The Cave will be making its way over to iOS! If you have access to Gamescom’s Business Centre stop by the Cosmocover booth and play a hands-on demo.

From the creative minds of Ron Gilbert and Double Fine Productions, comes a seamless vertical side-scrolling puzzle adventure down a mysterious and sentient cave, where the outcome of the game is determined by the characters you choose. This full version of The Cave coming soon to iOS also features Touch Screen Control and Achievements on GameCenter.

Stop by and snag yourself an exclusive The Cave mini poster!

TheCaveGame.com

 
   
   
 

The Big Indie Pitch @ Gamescom 2013

Once again, we teamed up with PocketGamer to bring The Big Indie Pitch to Die Kunstbar during Gamescom 2013! Check out the pics from last night and the incredibly talented indie dev team who won the SEGA media exposure prize.

Indie developers and fans alike came out to hang with us, play some of the latest SEGA mobile games, and pitch their best idea to a panel of judges.

As we networked, everyone had a chance to play the recently announced The Cave for iOS (coming soon). Mike Masuku, SEGA’s Head of Digital Mobile Marketing provided hands on demos and gave out some awesome swag.

Sonic The Hedgehog eventually made an appearance! It’s obvious that he is always a fan favorite.

Representing SEGA on the esteemed panel of judges, Neil Postlethwaite (far right), Head of Mobile Digital Development, critiqued each idea based on presentation, originality, creativity, fun-factor, and looks.

Taking a break from the pitches, attendees had a chance to win dinner with the SEGA team by participating in the Sonic Dash Community Challenge (download Sonic Dash for iOS for free here). No one was able to beat Sonic’s score…

However, no one left empty handed as everyone got a Sonic The Hedgehog hat! Amy White, SEGA’s PR Executive, wears one with style.

As the night progressed, the judges came across some of the most unique and innovative pitches. We want to thank everyone who came out and participated in the event! Alas, there can only be one winner. Congratulations to AHOiii for having the most creative idea! Be on the lookout for their game Fiete, developed by Karz von Bonin, Wolfgang Schmitz, and Sven Morawek (left to right).

Bringing the evening to an end, Sonic said “Hi!” to all his fans around the world. Check out this short Vine video!

 
   
   
 

SEGA @ Gamescom 2013

Gamescom 2013 has arrived! We’ve got great coverage lined up over the next couple of days, some awesome games to play if you’re able to make it to Germany, and hourly giveaways on Twitter. Here’s a sneak peak of what fans will see on the show floor through the rest of the week!

Gamescom General Information:

Dates:
Open for Everyone from August 22nd, 2013 – August 25th, 2013
More Dates/Times information can be found here.

Tickets:
Purchase Admission Tickets at Gamescom-Cologne.com

Venue:
Koelnmesse GmbH
Messeplatz 1
50679 Cologne, Germany

Sonic Lost World

Where: Nintendo of Europe booth

Sonic Lost World will have all-new playable levels in the latest demo! Swing by and check out it out on the Wii U and Nintendo 3DS.

Total War: Rome II

Where: Koch booth

Head over to the Total War: Rome II booth to play the latest installment in the series with an opportunity to go hands on with the Battle of the Nile; a massive engagement on the shores of the famous river between Egypt and Rome’s combined naval and land forces.

The Cave

Where: Cosmocover booth (Business Centre access only)

If you have access to the Business Centre, be sure to check out The Cave for iOS. Originally launched as a console digital title, The Cave runs amazingly smooth on our iPad 4 demo unit and envelops players with its intuitive tap and slide controls.

Hourly Giveaways on Twitter

During the show you’ll have a chance to score an exclusive SEGA Swag Pack on our Twitter! Follow us and be ready to enter when we Tweet how to win.

Giveaway Details

Where: @SEGA Twitter

Dates/Times:

- Wednesday, August 21st : Every Hour between 13:00 – 18:00* CEST (4:00am – 9:00am* PDT) *No giveaway at 17:00 CEST (8:00am PDT)
- Thursday, August 22nd : Every Hour between 10:00 – 19:00* CEST (1:00am – 10:00am* PDT) *No giveaway at 17:00 CEST (8:00am PDT)

The SEGA Swag Pack includes:

- Sonic The Hedghog plushie
- Sonic Dash t-shirt
- SEGA iPhone 5 case

How It Works

1. You must be following us on Twitter to be eligible. (If you don’t have a Twitter account, you can create one by going to http://www.twitter.com and click the green “get started — join!” button in the center of the page.)

2. At dates and times listed above, we will announce the prize we are giving away, a word or phrase, and what number of response you need to be to win. Send us a direct message (DM) via Twitter and be that number to win the prize. (@ replies do not count as entries!) We only accept one direct message per person per prize!

Example:

We tweet “GIVEAWAY: Sonic T-shirt, size L. Be the 15th person to DM “Sonic Adventure” to win!” (don’t actually DM this, it’s not the way to enter)

You see this, and want to win it, so you send us a direct message that says “Sonic Adventure”. If you are the 15th person to do so, you are the winner!

Quotation marks do not matter, capitalization does not matter, but spelling does matter!

3. All followers are eligible to win all prizes, unless a restriction is noted. Restrictions are usually due to the prize being region-locked. For example, US games that won’t work on UK gaming systems. There may also be age restrictions due to the rating of the game.

4. We will announce the winner on our Twitter feed once eligibility is confirmed.

Other Assorted Information:

- No, you can’t know what number message you were – so please don’t ask! We will tell you that the information is classified!
- If you have questions during the giveaway, please contact us with an @reply. As you can imagine, we get a whole lot of direct messages during the contests and there is a very good chance we will miss your question if it is sent as a DM.

How to Send Direct Messages on Twitter

Due to a change in our account status with Twitter, you should be able to send us direct messages without us following you if you are using the Twitter website. However, third-party applications may not allow you to.

There are a few ways to send us a Direct Message on Twitter. The easiest way is:

1. Log in to your Twitter account.
2. Click on the person icon and select Direct messages from the drop down menu.
3. You’ll see a pop up showing your Direct message history. Click the New message button, highlighted below.
4. In the address box, type the name or username (SEGA) of the person you wish to send a message to.
5. Enter your message and click Send message.

You may also select the “direct messages” tab from your Twitter homepage, and select SEGA from the drop-down menu at the top of the page. Again, if you don’t see our name there, it’s probably because we’re not following you. Let us know, and we’ll follow you. If you still have questions on sending direct messages, please visit Twitter’s Help Section.

There are also many Twitter clients that you can use instead of using the website. These include TweetDeck, Twitteriffic, Tweetie, and Twhirl. Each of these programs works differently, so you’ll want to figure out how to send a direct message on the program you use. If you want to send us a test message, we’ll let you know if we received it or not. Please make sure your message says “test” somewhere.

 
   
   
 

Join Us at Gamescom 2013! Play Games & Win Swag

We are excited to venture to Germany for one of the biggest gaming conventions of the year kicking off next week, Gamescom 2013! Going to be there, thumbs in prime attack positions? We would love to have you join one of our events. Don’t forget to check out some of our games being showcased at our partners’ booths, too!

SEGA’S GAMESCOM 2013 EVENTS & SHOWCASE LINEUP

Whether you’re attending to play the latest game, snag some free goodies, or listen in on a panel discussion, we have something for every SEGA fan!

Gamescom General Information:

Dates:
Open for Everyone from August 22nd, 2013 – August 25th, 2013
More Dates/Times information can be found here.

Tickets:
Purchase Admission Tickets at Gamescom-Cologne.com

Venue:
Koelnmesse GmbH
Messeplatz 1
50679 Cologne, Germany

PocketGamer Mobile Mixer

Monday, August 19th from 18:30 – 21:30 CEST

Some of the biggest players in the mobile gaming arena will be discussing the current state and future of gaming on portable, multimedia devices.

Interested in attending? The first 25 fans to email communityteam@sega.com will get VIP access into the panel, a SEGA Swag Pack (Sonic The Hedgehog plushie, Sonic Dash shirt, and a SEGA iPhone 5 case), and a chance to win dinner with the SEGA Community team! Note: This is not an online event. We must be able to confirm in-person attendance.

The Big Indie Pitch

Tuesday, August 20th from 17:00 – 20:00 CEST

We open the floor to the brightest minds in indie development and allow them to pitch their best game ideas to a panel of esteemed judges with one goal in mind – to win one of the most compelling prizes a game publisher can offer!

Interested in attending? The first 25 fans to email communityteam@sega.com will get VIP access into the event, a SEGA Swag Pack (Sonic The Hedgehog plushie, Sonic Dash shirt, and a SEGA iPhone 5 case), and a chance to win dinner with the SEGA Community team! Note: This is not an online event. We must be able to confirm in-person attendance.

Sonic Lost World

Sonic Lost World will be at the Nintendo of Europe booth with all new playable levels, a newly minted trailer, and exclusive screenshots! Coming to Wii U and Nintendo 3DS on October 22nd, 2013.

Sonic Lost World Official Site

Total War: Rome II

Total War: ROME II will be playable at the Koch consumer booth. Stop by to get hands-on with the highly anticipated game from the talented development team at Creative Assembly! Coming to PC on September 3rd, 2013.

Total War: Rome II Official Site

The Cave

In the Business Centre portion of Gamescom, the Cosmocover booth will be featuring some exciting news surrounding Double Fine’s The Cave!

The Cave Official Site

Follow Us on Twitter for Your Chance to Win

Be sure to follow us on Twitter @Sega as we’ll be keeping you up-to-date with the latest to emerge from the show floor! As if that wasn’t enough… we’ll also be giving away an exclusive SEGA Swag Pack every hour (more details to come). And, feel free to join in on the fun by hashtagging your photos with #SegaGamescom.

@Sega on Twitter

The Hourly Giveaway SEGA Swag Pack includes:

- Sonic The Hedghog plushie
- Sonic Dash t-shirt
- SEGA iPhone 5 case

TL;DR

Events at Gamescom 2013:

- PocketGamer Mobile Mixer on Monday, August 19th
- The Big Indie Pitch on Tuesday, August 20th

Games at Gamescom 2013:

- Sonic Lost World @ Nintendo of Europe booth
- Total War: Rome II @ Koch booth
- The Cave @ Cosmocover booth

Twitter Hourly Giveaways:

- Follow us @Sega for your chance to win a SEGA Swag pack in our hourly giveaways
- Use #SegaGamescom when posting your photos to join in on the fun

 
   
   
 


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