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Thursday Oct 18, 2007
Pushing through Alpha - Condemned 2We’re continuing to push through Alpha and make the iterations that we feel the product needs. Two of those areas: world art and character art, will give you a brief taste of what our artists look for as they progress and what kind of changes they make artistically to strengthen the content.First, Eric Kohler (Art Director for Condemned 2: Bloodshot) will give you a peek at some early model work and how he goes about providing feedback and paint-overs to iterate on the models.
a. A few extra tuffs of hair to counteract the balding look, helping him read more as a younger guy. b. Thin out his chin and jaw to help make him look thinner. Maybe the neck as well if necessary. c. Reduce darks in the face and the rash along his chest and back. d. Crank up the red throughout his body to give his skin a more ruddy, irritated look. e. Add the belt to his armf. Add a few tattoos above the elbows.
Secondly, in the area of world art, we set out with some loftier goals than we had with the environments of Condemned: Criminal Origins. We strived for more diverse environments. We also pushed harder for what we deemed as ‘medium detailing’. There are the large aspects to creating environments such as the scale of structures, interesting shapes while keeping them realistic, even compositional approaches using lighting. In the fine details, there is the richness of textures, the realistic feel to prefabs such as chairs, tables, windows and the polygonal count. In ‘medium detailing’, Courtney Evans, World Art Lead, and the World Artists worked to get a stronger realistic cohesion between the large elements and the fine details: how the wiring from an overhead light runs along the ceiling, how the molding works with the architecture, how the outlets built into the walls fit into the time period of the environment. Courtney Evans, a very impassionate man when it comes to world art, takes you through a series of images and shows you the progression of the development of an area in a level of Condemned 2: Bloodshot Courtney Evans, Lead World Artist At this point in development we’re starting to add a lot of atmosphere to our levels. Atmospheric touches are pretty quick to make - it’s not as if any one thing takes a lot of time but added together they can have a big impact on how a level feels. Here’s an example of how we’re approaching a factory level.
After that we’ll fix bugs, like the window frames that are vanishing in the distance. However, by then we’ll probably have thought of six more things we want to do to the level to make it better… we’re never done until they rip the game away from us and tell us to stop. …And it is usually me who has to rip the game away from the content guys and tell them the time is up and that they need to stop. It’s part of my job as Producer - the luckless individual who has to yell STOP so we can make sure we make our dates and budget. In the upcoming weeks, I’ll be bringing on some gameplay updates through Alpha from our Lead Game Designer Frank Rooke and also some animation highlights from our Lead Animator Rick Lico as we continue to work on putting out Condemned 2. Thanks for your time! - Dave Hasle
Posted by Alex in Condemned 2 on 4:05:55PM Oct 18, 2007 |
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Thursday Oct 18, 2007
Character Assassination - The Club’s FinnCHARACTER BACKGROUND FINN Always chasing the next big game, always managing to stay one step ahead of the law, always leaving behind a trail of bad debts and broken promises, it wasn’t until Las Vegas that his past - and the Mob - caught up with him. He owes the Mob a cool half-million. If he can’t pay in cash, then they’ll take what they’re owed in body parts. It looks like Finn’s luck has finally run out. Or has it? There’s another way out, a figure within his Mob captors tells him. Something called ‘The Club’. A game, played for the highest stakes there are; if he wins, he goes free, with his debts paid off. Does he want to play?
Posted by Alex in The Club on 12:37:16PM Oct 18, 2007 |
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Thursday Oct 18, 2007
Environ-mental: The Club’s English Manor HouseENGLISH MANOR HOUSE: The Club often seems to favour arena locations with dark and violent histories. Hutton Manor, located somewhere in the wilds of rural England, is no exception. Long time property of a particularly dissolute and madness-prone branch of the English aristocracy, various tragedies and violent dramas have been played out over the centuries behind its elegant marble walls and sturdy oak-panelled doors. The last direct heir of the family died in the Somme in 1916, whereupon the house passed through a variety of shot-lived owners and tenants, most of whom allowed the place to slip further into physical decline. Notorious English occultists rented the place for a few years in the 1920s, adding Black Masses and sex magic orgies to the list of activities the house has witnessed over the centuries. It was almost certainly the occultist connection, on top of the house’s generally dark reputation, that encouraged the millionaire guitarist of an infamous British heavy rock band with satanic leanings to acquire the house in the 1970s. The house became the scene of days-long riotous parties that even the occultists couldn’t have imagined, and no-one was much surprised when the rock star and his girlfriend were one day found dead together, the victims of simultaneous drug overdoses. After that, the house lay derelict for years, eventually becoming home to a large hippie commune, much to the horror of the local rural community. The hippies tenancy abruptly ended when they were firebombed out of the place one night by persons unknown. Twelve people died in the fire, and the house lay empty for several more years, before belatedly being taken over by the National Trust, one wing of it being converted into a sanatorium for the criminally insane. The seeming curse on the place struck again when several of the most dangerous inmates broke out, butchering five members of staff and the six members of a family living in the nearest farmhouse. The sanatorium was closed down, and the building allowed to slip further into disuse and decay. In recent years, a charitable trust of wealthy philanthropists have stepped forward to relieve a grateful nation of the financial burden and legal responsibility of the building’s ownership, the philanthropists deeming the place perfect for their needs and promising to restore it to a purpose fully in keeping with the building’s illustrious history. And, as always, The Club intend to make good on their promises….
Posted by Alex in The Club on 11:33:33AM Oct 18, 2007 |
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