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Tuesday Feb 12, 2008
The Club - how to rack up some killer highscoresI’ve not posted in a short while; been far toooooo busy playing The Club (which is out now from all good retailers of videogame type products). If you’re having a spot of trouble stringing your kills together to achieve maximum pointage, then take a look at our collection of gameplay videos below. Also, while you’re at it, take a look at the official trailer for The Club; it’s well smart. The Club - official trailer
The Club gameplay - Warehouse
The Club gameplay - Prison level
The Club gameplay - Skyline level in Warehouse
The Club gameplay - A bridge too far / Venice
Posted by Martin - the fat ninja in The Club on 5:16:42PM Feb 12, 2008
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Comment # 1
The Club is such a fantastich shooter from Bizarre Creations! I’m addicted as hell
Its great to see that the developers managed to get the core gameplay more than right, just as with PGR4.
A great title for SEGA
Posted by Maarten de Koning on February 12th, 2008 at 11:39 pm
Comment # 2
Crazy Skills!
Quick question about the ‘Skyline’ vid(it is a Survivor mission, right?): In my version it has the Siege perimiter markings, and this video didn’t have it? I was wondering why Siege/Survivor seemed identical, did a mistake work its way in somewhere?
Posted by Stomp224 on February 13th, 2008 at 6:43 pm
Comment # 3
i guess i dont get it… is this game out? ive been waiting on it for a long time and gamestop/best buy.com says it doesnt even come out until the 19th…?
Posted by Valis on February 16th, 2008 at 5:06 am
Comment # 4
I’ve had fun with this title, I think there is lots of room for improvment though, not that the game was bad but it didnt use its full potential at all.
I’d like to see some more quick time enviromental kills for bonus moves, so say for an example, Theres a guy standing behind a crate you run up to the crate press A and your character will jump on up onto the crate and kick the guy in the head giving you bonus points for stylish kill.
Or how about Jumping onto some kind of shopping trolly and rolling down a hill taking out enemies? Shooting out signs which fall onto enemies? Running along walls for a short period of time, sliding down stair railings, why not go crazy?
Also another thing I would suggest for a sequal, cell shading… Most people are put off by this game because the art direction and gameplay just don’t mix.
So much more could be done. I hope this game gets a sequal to that will realise its full potential.
Posted by Ryan/Sharky on February 16th, 2008 at 10:19 am
Comment # 5
@ Valis
It’s only out in Europe and Australia so far I think. America gets it’s release later in the month.
Posted by AceCrikey on February 17th, 2008 at 4:36 pm
Comment # 6
Hey Ryan, do you basically mean “hey, I wish this was stranglehold” !?!
Posted by John on February 25th, 2008 at 5:32 pm
Comment # 7
hi.i was wondering about the difficulty level for this game.its pretty tough to even win a 3rd place bullet any tips on scoring? also, does it really make a differecnce between which character you use? they all seem to be equal.like does strength have anything to do with how much damage you do? any tips/info is greatly appreciated.ty.
Posted by jim on March 9th, 2008 at 5:14 am
Comment # 8
I Think i gonna buy this game for the 360 i played the demo and i like it! Good Work Bizarre Creations!!
Posted by Leroy on March 19th, 2008 at 5:44 pm