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Wednesday Aug 27, 2008
Samba de Amigo developer diary #2As part of a continued look at Samba de Amigo, enjoy the next Developer Diary straight from Allison Berryman, Community Manager at Gearbox Software! So, over to you Allison… If you read the last Samba de Amigo developer’s diary, you know how the idea to put the game on the Wii went from being just a gleam in Gearbox’s eye to development reality. What does it take to capture the fun of a game like Samba and transfer the magic to a new console and audience? In this diary, we’ll talk about how Gearbox and SEGA worked together to bring Samba into the next generation! A Fresh Look What’s New? First off, all of the art in the game has been re-visualized and updated from its Dreamcast source. This means smoother, prettier, and even more vibrant environments and characters! All of the original stages we re-built from the ground up, re-lit, and re-animated, so expect your favourite locations to be back and livelier than ever! The artists also remodelled all of the characters, who are now higher-poly and much better-looking. The entire game has received a graphical facelift for its new home on the Wii. On the gameplay front, there’s a balanced mix of classic Samba and new additions. There are more than 40 songs in the game, of which more than half are brand new. All the game modes are back; Original, Hustle, and Volleyball are all available. We’ve even added a new career mode where players progress through and unlock new game elements and a training mode where new players and veterans alike can learn everything from the basics of playing Samba to advanced techniques. There are three completely new stages, two new characters for you to meet, and two new minigames to play! We’re very proud to be the first game officially offering downloadable content on the Wii – rhythm games have become increasingly popular and we know how important it is that new content is available to players. It’s exciting to be able to offer the Wii audience new songs to keep the Samba experience fresh and fun. You’ll also notice that even though Samba is a third-party title, we were allowed to use Nintendo’s Miis in the game. Most third-party games aren’t able to, but Samba fits the Wii so perfectly that Nintendo gave us the go ahead! The game will also take advantage of the Friend Roster and Leaderboards, using everything the console has to offer. Oh, and not to mention the brand new Wii controls – but I’ll save that for its own article! Fun Factor The teams at SEGA of America, Europe, and Japan were also crucial to ensuring the game was perfect. SEGA of America and SEGA Europe helped ensure that the game would be fresh, fun, and accessible to new players, and that the music selection was enjoyable and a good fit for the game. The Japanese team included many individuals who had worked on the Dreamcast games from Sonic Team who were absolutely essential in ensuring that the Wii game lived up to the original’s standard. Everyone involved really cared about bringing the game up-to-date and keeping it fun, and their efforts really show. Controls?
Posted by Martin - the fat ninja in Samba De Amigo on 12:23:11PM Aug 27, 2008
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Comment # 1
Nice. I really want this game, it can sit alongside GH and RB for some nice music party games.
Posted by Shenmaster777 on August 29th, 2008 at 2:45 am