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Martin (aka the fat ninja)

The son of a 15th century high-ranking ninja and a TESCO’s shelf-stacker, Martin learned his trademark ninja skills at a very early age. Living with three non-ninja-skilled sisters, it was important for Martin to quickly learn the skills of his fore-fathers. Skills that included the throwing of rolled-up posters into the eye of his bigger sister hidden behind a chair, dodging projectiles such as wooden sandals, and locking his bedroom door from the inside and climbing out from his window, two-stories up.

Unable to find a suitable ninja clothing store in his local town, Martin was forced to fashion his garb from materials around the home. These included his mother’s black boiler suit, some black socks, black plimsolls and a scarf. Weapons would also prove a bit of a problem; so in his teens, Martin hand-crafted a katana in his metalwork class at school. This resulted in a D because the katana was a bit rubbish at doing anything other than wobbling like a piece of sheet metal.

After leaving ninja-school, Martin went undercover as a member of staff in a local computer shop. Only once was he called upon to use his ninja skills and this resulted in some stitches in the side of his head. It turns out that it isn’t wise to do a flying jump kick in a shop with low concrete ceiling beams.

Martin has been able to move undetected within society thanks to his uncanny ability to blend into his surroundings by not looking like a ninja. Martin is able to travel to work without being hassled to perform ninja tricks like a performing ninja-styled monkey. And as he’s aged, his ability to blend has improved thanks to his expanding waistline and decreasing hairline.

Likes: Skipping, pressing wild flowers, long walks in the park, jumping in puddles, rainbows, using his ninja skills to combat evil, playing video games, digital photography

Dislikes: Mould, bread with mould on it, fruit with mould on it, cucumber, beetroot, mouldy beetroot, getting mud on his ninja costume

Favourite video games: Alternate Reality (Atari 800XL version), Bomberman, Tempest, The Elder Scrolls IV: Oblivion, The Last Ninja

Greatest achievement: Using his ninja 6th sense to beat someone at Virtua Fighter on the SEGA Saturn while standing behind the TV.
 
   

Posts by Martin - the fat ninja


   
 
Alpha Protocol - SEGA’s new RPG

Alpha Protocol - SEGA’s new RPG

I am very excited to tell everyone that we’ve just announced Alpha Protocol™; a thrilling new espionage role-playing game set in the modern world. Alpha Protocol™ is developed by the globally revered and genre defining development studio, Obsidian Entertainment, known for smash hits such as Star Wars: Knights Of The Old Republic II: The Sith […]

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Condemned 2 Theme Packs Available Via Xbox Live

Condemned 2 Theme Packs Available Via Xbox Live

We are please to announce that two chilling Condemned 2™ Theme Packs and five Picture Packs are available via the Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft®. Developed by Monolith Productions, the geniuses of spine-chilling video games, Condemned 2 is the next chapter in the award winning […]

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Condemned 2 - Xbox 360 achievements announced

Condemned 2 - Xbox 360 achievements announced

Want to get those magic 1,000 achievement points on the Xbox 360 version of Condemned 2? Here’s what you need to do.
Single player achievements:
10 points each:
Anger Management - Complete 10 emotional responses
Beat Cop - Complete a mission
Big-Game Hunter - Take out 10 enemies with the antler
Final Word - Complete first environmental finishing move
GOOOAAAALLLL! - Take […]

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Condemned 2 - voice over sessions video

Condemned 2 - voice over sessions video

Ever-eager to show you what goes into video game production; we thought you might like to see how all those voices get put into the games you play. For your viewing pleasure, here is a behind-the-scenes look at some of the voice over sessions on Condemned 2.

http://www.youtube.com/watch?v=Zy01EnI3vOg

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Condemned 2 - The Beta to Cert Push

Condemned 2 - The Beta to Cert Push

Senior Producer Dave Hasle, Monolith Productions
Our Beta was originally due on December 3rd, 2007 but we didn’t complete it until December 21st. We’ve been running about 3 or so weeks late since October but we’d reached that crux where making cuts to pull the schedule in by three weeks would have created more than three […]

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Richard Jacques - you asked, he answered

Richard Jacques - you asked, he answered

Recently we gave you the chance to fire off a few questions to SEGA’s favourite muscian Richard Jacques. And as promised, he sat at his keyboard and answered them for you. Here they are in their full unedited glory.
Question 1: How did you fall in with SEGA in the first place? – Posted by Ryan/Sharky
Richard: […]

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Aliens: Colonial Marines video game details revealed

Aliens: Colonial Marines video game details revealed

SEGA Europe Ltd. and SEGA of America, Inc. today revealed details of the highly anticipated squad-based first-person shooter video game, Aliens: Colonial Marines™. Licensed through an exclusive agreement with Twentieth Century Fox Licensing and Merchandising and developed by Gearbox Software, the game will be available on the Xbox 360® video game and entertainment system from […]

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The ‘Feature Creep’ of Bloodshot Fight Clubs - Developer Diary 6

The ‘Feature Creep’ of Bloodshot Fight Clubs - Developer Diary 6

We’re literally a few days from getting our release candidate ready and pushing the build into the certification process for both PS3 and 360. Many of us on the team have been pulling some long hours since September of last year – and we’re ready to wrap it up. Even though we’re still dealing with […]

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Play The Club, win SEGA swag

Play The Club, win SEGA swag

If you’re into The Club as we are, you’ll no doubt be steadily climbing up the game’s online leaderboards. But are you good enough to win a SEGA swag bag?
The peeps over at the Eurogamer.net forums are running a weekly score challenge and we’ll be giving the top-scorer each week a much sought after SEGA […]

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The Club - how to rack up some killer highscores

The Club - how to rack up some killer highscores

I’ve not posted in a short while; been far toooooo busy playing The Club (which is out now from all good retailers of videogame type products). If you’re having a spot of trouble stringing your kills together to achieve maximum pointage, then take a look at our collection of gameplay videos below. Also, while you’re […]

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