Archive for ‘CRUSH’
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Thursday Jul 26, 2007
CRUSH, SEGA Take Develop Awards PrizesZoe Mode and SEGA are celebrating today after innovative PSP puzzler CRUSH picked up an award for Best New Handheld IP. And SEGA, it turns out, is a hero. Around 500 UK games industry bigwigs gathered at the Metropole Hotel in Brighton last night to cheer on their comrades at the fifth annual Develop Industry Excellence Awards. Intended to recognise the achievements of the raw talent behind the country’s ever-ambitious games development community, the Develop Awards are amongst the most coveted of the industry’s gongs. Which makes the selection of SEGA’s singular PSP title CRUSH as the year’s best new handheld IP (intellectual property, if you were wondering) all the more gratifying. Conceived and developed by Zoe Mode (formerly Kuju Brighton), CRUSH collected shining plaudits from the games press on its release and has been widely heralded as one of the most unique and original games to emerge in years. We’re all very proud. If you’ve played it and agree with the judges, this is the place to let Zoe Mode know what you think. SEGA is also wearing a bit of a smug grin today, after picking up the award for Publisher Hero. We’re pushing out our chests and pulling our pants on outside our jeans as we speak…
Posted by Rom in CRUSH on 5:49:22PM Jul 26, 2007 |
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Tuesday Jun 05, 2007
CRUSH: Video Developer DiariesCRUSH is out, some truly magnificent reviews are coming in, and everything’s looking rosy for our unique PSP puzzler. With that in mind we thought we would treat you to some lovely developer diaries, filmed by the guys who made it down in sunny Brighton, UK. The first developer diary we have is from lead designer Alex Butterfield. He goes into the story of the title while letting you know a little of the effort it takes to create such a unique gaming experience. Our second developer diary is from Ben Hebb, the art director on CRUSH. Ben concentrates very much on the look and feel of the game, as you’d expect, being that he’s the art director and all. He gives us an insight into the use of light, sound and environment in the game, as well as details on how they came to create the unique 2D/3D CRUSH experience. Finally we have Ed Daly, studio head at Zoe Mode. Ed explains why the developers chose the PSP as an exclusive platform for CRUSH, as well as the original genesis of the game.
Posted by Rom in CRUSH on 7:06:09PM Jun 05, 2007 |
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Monday Jun 04, 2007
CRUSH: The ReviewsWe’re happy to report that CRUSH has received practically universal praise from websites and magazines across Europe, all of whom apparently appreciate the fact Zoe Mode has produced something refreshingly new to the puzzle genre. Check out this pretty little lot. UK IGN UK: 8/10 (PSP Game of the Month) PSM3: 9/10 CVG.com: 90% GamesMaster: 88% PLAY: 8/10 Games TM: 7/10 GERMANY Play3: 86% + AWARD Games Aktuell: 86% + AWARD OPSPM: 86% + AWARD Mobile Gamer: 80% 4players.de: 85% + GOLD AWARD BENELUX Power Unlimited: 86% PSPonly.nl: 85% GameZ.nl: 85% Gamer.nl: 80% PlayStation Magazine: 79% SPAIN Superjuegos Extreme: 89% PlayMania: 79% 3DJuegos.com: 7.6/10 FRANCE Consoles + 15/20 Jeux Video Magazine: 15/20
Posted by Rom in CRUSH on 6:00:38PM Jun 04, 2007 |
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