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Thursday Nov 12, 2009
All-Star Racing Dev Diaries #1: IntroductionsI’m Steve Lycett and this is the first part of my development diary as we run through the creation of Sonic & SEGA All-Stars Racing. First a bit about me. What do I do? Who is this person typing these words for you, the reader and why? Well I’m glad you asked! Officially I’m Executive Producer. Sounds fancy right? Well it’s not all cocktails and parties! As producer I get to do all the jobs that no-one else wants to do… My job is basically ensuring the game gets done on time and to budget. Wait, no come back, I’m not going to show you any gantt charts, excel sheets, year planners or such. If that’s your thing, you’re in the wrong place! I could go into how it’s me that has to feed my very creative and talented team as we work through weekends and long nights, but I’m sure everyone is already bored of those kind of stories. No the other things I get to do are far more interesting. Like fly to Japan and meet up with all the game directors at SEGA Japan. Ah… now you’re listening. But let’s start at the beginning shall we? How did this game come about? Whose crazy idea was it in the first place? So a history lesson. Stop talking at the back! First let’s set the scene. The game is being made at Sumo Digital. For some reason everyone thinks we’re Japanese. Let’s clear that one up first. We’re actually based in the UK, in a city called Sheffield. Most people outside of the UK know Sheffield from a film called the ‘Full Monty’. If you’ve never heard of that, go look it up. You’re back? We’ll I’m sure you’ll be pleased to know we’ve been making the game fully dressed! Otherwise Sheffield is better known for steel. Oddly enough, across the car park from Sumo HQ is a huge steel works. I probably would be working there if I’d been born 30 years earlier… Anyway… Sumo Digital probably caught most gamer’s attention when we converted OutRun2 from the Chihiro arcade board to the Xbox. Think about trying to close a suitcase full of holiday clothes and in the hotel before heading home, and you’ve got a good idea of what was involved. We’ve also worked on Virtua Tennis World Tour for PSP, OutRun2006 for PS2, Xbox and PSP (imagine all your holiday clothes being squeezed into a lunchbox…), Virtua Tennis 3 for Xbox and PSP, and more recently, Sega Superstars Tennis on Xbox360, PS3, PS2, Wii and DS. So we’ve done a few Sega games. Hopefully some you’ve played and enjoyed! Back to the story then. We’d finished SEGA Superstars Tennis, and we’re at the special moment where for five minutes everyone is relieved that it’s gone out on time, then panics as suddenly we need to find something new to do. Cue SEGA to the rescue! How would we like to do another SEGA Superstars game? Well very much thankyou! Various idea’s were suggested, how about paintball, what about skating, how about fighting! Eventually we settled on racing! Why racing? Well why not? It seemed obvious to us, we’d done two versions of OutRun, and since SEGA project wise we’d gone racing game/tennis game/racing game/tennis game/tennis game it was an obvious enough choice that it should be a racing game this time. Now you’ve probably seen the trailers or early footage, and think ‘well that’s easy, everyone is in a car, on a bike, or in some kind of flying contraption!’ and well, you’d be almost right. We started off with… Sonic running. Yes running. Not in a car. Not Super Sonic, but Sonic running full pelt around a test track. Next we added Eggman, riding in his Eggpod, but with robotic legs attached. He was running too. Then we added Tails. He was in his Tornado, the red biplane from Sonic 2. Next, we thought ‘It’s a racing game, lets try a car’ and dropped in Amy, in a nice bright pink Amymobile. We didn’t stop there either, next we added Gilius Thunderhead, you know, the Dwarf from Golden Axe. I’m sure you’re wondering what fiendish choice of travel he has, so I’ll tell you. We put him on top of Chicken Leg, the odd looking two legged parrot creature from the same game. Note, don’t all be running to the internet to go ‘OMG GILIUSSSS!!!!!’ as with all the prototype characters, it doesn’t mean they’ll make the final game! Now I’m sure you’re wondering what on earth this looked like, and I can tell you, it was pretty mad. What was clear though that it wasn’t all that much fun to play. Our main problem was that all the characters were different sizes. Sonic was Sonic sized, but he was really small compared to Eggman and Gilius on their rides. Worse still was Tails’ Tornado – it was huge! The wings made it really wide. Also the programmers, having spent so much time playing OutRun, had got Amy’s car drifting. This was really satisfying, but how do you get a Hedgehog to drift in a similar manner. Worse still, how do you get dwarf in full battle armour on a parrot faced lizard to drift… So, as with all prototypes, we’d got things that worked well, and things that didn’t. That’s the point of prototyping after all! Back to the drawing board then. We decided to keep the cars, review the flyers, but drop people running or riding things. No matter what we’d tried, it didn’t work right. At which point we upset every Sonic fan in the world by doing the unthinkable, we put Sonic in a car…! Actually, before we take the blame for this, I will refer long time Sonic fans to Sonic Drift, that put Sonic in a car all those years ago on the SEGA Game Gear. Please address all you ‘In a car’ complaints to the guys that did that from now on please! (And the fact that Sonic’s very first appearance was in a car in Rad Mobile! – AAUK) I digress though. Soon enough, we had all the characters in cars, or bikes, or revised flyers. For the flyers we didn’t want them to have too much of an unfair advantage, so we decided to treat these like hovercraft, they wouldn’t be affected by surfaces that slow the other cars down, but they also wouldn’t have high acceleration. As such Tails’ plane needed a re-design. Which was around the time we went to SEGA in Japan. You know, to go talk to all the people behind the classic and modern SEGA characters we wanted to include… But we’ll save that for next time.
Posted by ArchangelUK in Sonic & SEGA All-Stars Racing on 5:01:22PM Nov 12, 2009
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Comment # 1
Nice to meet’cha Steve.
Now, there’s been talk about character exclusives between consoles; say Jak/Daxter for the PS3, or even the hero from Fable for the 360.
Can you elaborate on this a bit? Will the Wii be receiving exclusive Nintendo characters? Are there going to be any exclusive characters right out of the box?
Most importantly… will Sonic be allowed to run if the player chooses? I mean, it’d be a nice easter-egg to unlock, right?
Posted by Raqib12 on November 12th, 2009 at 5:25 pm
Comment # 2
[...] and SEGA All-Stars Racing’s Executive Producer, Steve Lycett, has written a post on SEGA Europe’s official blog discussing the upcoming mascot racing game. Although mostly an introductory post, Lycett mentions [...]
Posted by Sumo Digital: ASR Started With Sonic Running « The Sonic Stadium on November 12th, 2009 at 5:51 pm
Comment # 3
Is this going to be a monthly thing or bi-weekly? I love the fact that you are doing this. It reminds me of Sakurai’s blog for Super Smash Bros. Brawl!
Posted by NinMicroSega on November 12th, 2009 at 6:29 pm
Comment # 4
Looking forward to this. I really enjoyed Sonic R, hoping some elements of that game make it through, especially how Amy’s Amymobile in it hovered on water if there is water, my friends and I got a blast from that. I understand it was developed my Traveler Tales, but one can hope right? Really can’t wait for this game.
Posted by SDreamer on November 12th, 2009 at 7:53 pm
Comment # 5
Hi Steve, thanks for the blog. I second that notion about Sonic running as an unlockable, is that at all possible? Also at NiD we’ve come up with a nice idea for NiGHTS, feel free to check it out anyway- http://www.nightsintodreams.com/forum//index.php?s=&showtopic=3275&view=findpost&p=80748
His All Star Move would be the three of them doing a continuous Drill Dash which knocks out other racers.
Posted by Mark on November 12th, 2009 at 9:17 pm
Comment # 6
Oh, I actually missed the second half of the post, please disregard my comment about Sonic running.
But “how to get a Hedgehog to drift in a similar manner”, well, I found the drifting to be perfect in Sonic Unleashed; if that can somehow be ported, then great.
Posted by Raqib12 on November 12th, 2009 at 10:51 pm
Comment # 7
Wow! I can’t wait to get this game! I hope the controls are as good as other classic racing games like Mario Kart!
Posted by Sophine on November 13th, 2009 at 4:04 am
Comment # 8
Hi Steve! Thanks for the heads up on the game. It must be nice getting to choose from the awesome character catalogue SEGA has built up over the years.
If it’s possible I had a few questions for you.
no1: If you were to revive a classic SEGA game free of choice, which one would it be?
no2: What is your personal SEGA favourite game or character?
no3: Would you like to develop your own IP’s in the future to get published by SEGA?
Regards
@thedojo and the other segafans at Seganerds.com
Posted by @thedojo on November 13th, 2009 at 9:21 am
Comment # 9
I have a question I neglected to include previously; does the PS3 version of the game have Sixaxis support? Thanks
Posted by Mark on November 13th, 2009 at 7:07 pm
Comment # 10
axel from streets of rage.
and then vectorman.
also shinobi
this is a great game by the way.
ryu from shenmue being in here makes the sonic in a car no look so bad. now i will defintely get the game.
Posted by Mark McCANTS on November 16th, 2009 at 5:07 pm
Comment # 11
pranzer dragon the first one
Posted by Mark McCANTS on November 16th, 2009 at 5:08 pm
Comment # 12
Hey Steve, I also think it would be an awesome idea to have Sonic running as an unlockable, but if you do, don’t make it like unlocking Super Sonic on Sonic riders and having to do like a million things before you can unlock him, just make it like completing story mode and then you unlock Sonic, now Super Sonic is a different story…
Posted by robcot94 on November 16th, 2009 at 11:59 pm
Comment # 13
I think that Reala(from Nights series) could apear conducing a dark circus coach(like in the boss Donbalon’s stage). the coach coud be trailed by the evil dog Cerberus(a boss from Nights JoD)
Even Vyse from Skies of Arcadia could drive a little flight Pitare Ship.
Some charater from Golden Axe could conduce a chariot trailed by a Chikenleg…
Gilius could drive a classic viking ship with wood wheels.. just ideas…
I know you the team dont have much time to put all this…
But. anyway. you can’t forget Ulala and Axel(Crazy Taxi)! please!
have a nice day!
Posted by Lucas Veríssimo on November 17th, 2009 at 3:03 pm
Comment # 14
Continue doing this good job! I cant wait to play this. And if you can attend some requests about another characters and elements, the game gonna be much better. But even so the game is already great. Congratulations! I hope you see our clamming like a good thing, not like a sad critic. We just want the best for the final result. see ya!
Posted by Lucas Veríssimo on November 17th, 2009 at 3:14 pm
Comment # 15
You guys who are requesting to have Sonic on foot as an unlockable are missing the point on why they didn’t even have Sonic running on foot in the first place.
Posted by Setnaro X on November 19th, 2009 at 5:42 pm
Comment # 16
Please put Super Sonic in as an unlockable, people love that stuff.
Posted by Jmcg on November 30th, 2009 at 2:18 pm
Comment # 17
“there’s been talk about character exclusives between consoles” – #1
… I hope not… I don’t want to have to spend all my gaming money on different versions of ASR … I already did that with SST…
Posted by Hagridandfang on December 5th, 2009 at 11:18 pm
Comment # 18
Ristar & NiGHTS is all I got 2 say
Posted by Edwin Shy on December 22nd, 2009 at 4:05 pm
Comment # 19
You better put Silver the Hedgehog in the game, because it would not make any sense calling it Sonic and Sega All Star Racing if Sliver was not in the game.
Posted by IdeaDude on January 11th, 2010 at 4:50 pm
Comment # 20
Silver the hedgehog needs to be in Sonic and Sega all star racing, you just have to put him in the game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by coole on January 11th, 2010 at 4:53 pm
Comment # 21
Please put Silver the Hedgehog in the game, and make Sonic, Shadow and Silver super mode unlockable. We can finally find who is the top Hedgehog!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AAUK: We heard you the first time, no need to keep going on about it. We can see the ip you know so know its the same person.
Posted by Awoe on January 11th, 2010 at 4:58 pm
Comment # 22
Its actually me and my friends given our opinions, Sorry about that.
Posted by Awoe on January 11th, 2010 at 5:44 pm