Archive for the ‘Mario & Sonic at the Olympic Games’


   
 
Competition Last Chance: Blognik 4×4

Competition Last Chance: Blognik 4×4

It’s your last chance today to enter the Blognik 4×4 and win yourself some Mario & Sonic goodies as well as a pair of Sonic Rush Converse sneakers.

1) Where is the traditional home of the Olympic games.
2) Name the three royal characters playable in Mario & Sonic At The Olympic Games.

Send the four answers in to blogs@sega-europe.com now or miss out!

By entering this competition you automatically agree to our Terms & Conditions. Closing date for entries is 12th December. Winners will be announced by 15th December.

 
   
   
 
M&S Official Launch Details - HMV Oxford Street, London

M&S Official Launch Details - HMV Oxford Street, London

 WHAT: Mario & Sonic at The Olympic Games Official LaunchWHERE: HMV London, 150 Oxford Street W1

WHEN: Friday 23rd November from 12 - 3 pm

The official launch for SEGA’s, ‘Mario & Sonic at the Olympic Games’, for the Wii takes place at HMV’s flagship store on Oxford Street in London’s West End on Friday 23rd November.

The event begins at 12 - noon with appearances from none other than Radio 1’s Dick & Dom - who will be competing against each other on the big screen - with Mario and Sonic cheering them on.

This exciting new game for Nintendo Wii’s and DS system is packed with all-new interactive features and includes 20 authentic Olympic events - played out in stylised Olympic venues. Using the Wii control system, players can have an unparalleled interactive experience and compete using one of 16 characters - 8 from the world of Mario and 8 from the world of Sonic.

 
   
   
 
Mario & Sonic At It’s A Knockout - Part 3

Mario & Sonic At It’s A Knockout - Part 3

 Part three of three and the event was building to a tremendous finale, as I’d mentioned previously Team Tails of which I was a part were getting more and more riled as to the antics of Team Mario.  Sonic Team were rankled too, and one of the greatest controversies was still to come.

The next round was entitled Budgie Relay, which you may guess involved dressing up in budgie costumes and jumping over inflatables.  The twist this time was that you had to firstly jump through said inflatable and secondary you had to pass the entire costume as the baton.

Having seen the costumes in advance I decided a bit of making myself scarce was in order and promptly melted towards the back of my group to avoid selection.  For a bit of a press coup the girls from The Sun were going to be involved in this game - our hearts collectively dropped.  On the sound of the horn three rather dodgy looking old birds tottered towards an inflatable wall and jumped… the grey Team Tails budgie promptly got stuck.

Sigh.

After lots of waggling of dainty feet the Tails-erigar was freed and toddled ungracefully around the brown nest at the end before making a return trip down the sides.  The poor girl was being bellowed at to speed up and by the time she finally got back the Sonic and Mario budgies (though surely Team Sonic’s should be considered a Flicky) were already on their third man, er, bird.  Unfortunately upon return to base the grey suit, despite the waith-like figure of The Sun girl, refused point blank to come off.

The more ungallant ladies of Team Tails took it upon themselves to drag her out by the feet at this point (perhaps a bit of green-eyed feminine revenge?) all of which almost leading to a wardrobe malfunction and embarrassment all around. Yes, even bigger than the distance we were behind at this point.

Desperate to finish with some dignity, our next two runners performed admirably but as the costume came to Svend Team Sonic’s last man was on the way back.  Despite this Svend took on his avian mantle with aplomb and with great dexterity hurled himself through the wall with the skills of an African leopard… from Southend.  Alas though Team Sonic had finished and even though Svend “accidentally” rammed into Team Mario on the way back. (”Hit him again!” - Me) we were destined to finish a very distant last.

Or were we?

By the time we’d gotten around to finishing Team Mario were complaining again, this time launching an “official appeal” which considering as the first event had proved there was no appeal procedure was cheek of the highest order.  The boys and girls in red pointed an accusery finger at our beloved blue clad warriors and claimed that the Team Sonic budgie had not gone around the nest on two occasions.  Captains were called to the centre and the accusation was put to the face of captain Faye who laughed clearly amazed at the lengths Nintendo would go to beat SEGA.

In any case there was no way to prove it, right?

Oh wait, lest you forget the dance warm-up mentioned in part one and Team Mario’s victory in that.  Well, it just so happens that the judge to “check going around the nest” (I saw none) happened to be the VERY same judge who oh so curiously awarded them the contest! Amazing - and noticed by everyone!  So Team Sonic were disqualified, I did rightly voice at this point the fact Team Mario weren’t DQ’d in the first event proper which was ignored with a bit of an “er… yeah”.

However, this was the straw that broke the camel’s sense of sportsmanship and a mass row started.  There had been booing before but it was light-hearted, now while we understood It’s A Knockout never was one for 100% by the rules, it had now become angry and deeply personal.  The decision was made there would be another round of tug-of-war, which baring in mind Team Mario’s dominance was a bit like accusing Team Sonic of being a witch and strapping them on a dunking stool.

While all this happened, myself and Svend accosted Team Tails’ captain determined to get some sort of tactical advantage for we had still not played our joker and we now knew of course thanks to that a handy process of elimination just what pieces of equipment and hence events we had to come.  It was decided that the tunnel inflatable looked just our cup of tea as opposed to a rather ominous pyramid-like inflatable.

After the tug-of-predictable-outcome “Funnel Tunnel” was nominated as the next game with both Sonic Team and Team Tails playing their jokers.  Now the pressure was on, the game played out as follows: before anything there was an inflatable bar which was quite low, players had to go under that, then proceed through the inflatable tunnel, grab a ball from the ball pool at the end before returning and going under the hurdle feet first.  Now naturally you need a team member of lightning reactions, intense courage and legendary stamina to set a good example and… whaaaaaaaaat? WHY AM I FIRST???

Somehow, some way I had ended up at the front of the queue, but showing the Blognik spirit I looked at Sonic and a tear came to my eye - I would fight them on the beaches, I would fight them on the bouncy grounds and I would lead my team from the front, in a sort of ‘who is that miscellaneous bloke’ kind of way.

With the joker down, a good start was important and I was prepared to give all for my team; so on the whistle I dived like my adversaries straight under the hurdle.  It was at this point something went very badly wrong indeed and sadly (as well as  typically) it just had to happen to me - for after I’d launched myself I was hit with crippling pain in both legs. Aaaaaaaggghhh! I didn’t so much crawl down the tunnel as I sort of… half-shuffled, half-dragged myself along; the cheers of encouragement drowning out my own cries of very real pain.

You’ll remember the rather ineffectual YMCA warm up?  Well unfortunately I was to be living proof of what happens in sport when you don’t stretch and warm up properly, for by the time I had somehow forced myself under the hurdle - still remembering to go feet first and dunking my ball into the score bucket from my prone position on the ground and holding my leg people eventually twigged I was in trouble and the game was stopped.

Now, I know according to some sources say I almost died, but trust me I certainly did not otherwise I’d be a ghost writer (bad um, tsh!) What I had done though was pulled both calf muscles through over stretching - which the paramedic was immensely impressed by incidentally.  As the dreaded circle of “I want to see the hurt guy” formed, amongst which some people were showing genuine concern, some very considerate people including a certain other Blognik-posting SEGA employee decided it would be very nice of them to take photos of the poor downed Team Tails member. I was not too pleased about this it has to be said and with my system flooded with pain, er, let it be known so shall we say - but luckily the paramedic defended me from the Bloggerazzi as I cradled the remains of my legs.

Stuart Hall came over at this point and asked how I was, determined to lighten the mood of concern I insisted they restart the game and if I couldn’t move to just “assume I’m another obstacle”.  While people reorganised, I tried to move onto hands and knees so I could at least move out of the way - or try to - which elicited cheers of encouragement from Sonic Team.

“He’s getting up!” Cried Grant Gie, SEGA marketing honcho and half made a move to help me.

“NO HE ISN’T!” Bellowed ArchangelUK, angry and embarrassed SEGA Blognik writer (in severe agony) at him as well as fending off camera crews who thought I’d be in the mood for a piece to camera while being fitted with ice bags.

To explain my situation properly, if you assume your leg is at 180 degrees when straight and at 90 bent at right angles (naturally enough) I could not move either leg beyond about 40 degrees. Two ice-packs, an hour and a lot of concern later I was able to at least stand and totter gingerly over past Mario and Sonic and the others who were busy celebrating the result. There had been a final event on the pyramid I’d mentioned but hey, I didn’t see it and frankly did not care - Team Mario were the instigators to another knock though, this time to Svend who got a stinging kick in the face from a flailing foot.  They also succeeded in defending their lead and won the event entire.

Boo hiss.

The story of my personal adventures ends here, for those that care it would be gone five o’clock before I was able to gain adequate motion to even begin to try to walk.  I refused a taxi home, or help (because as a Blognik writer I’m hardcore like that) and even managed to stay standing, despite the pain for the next 4.5 hours.  Though this can be put down to the trains being up the spout and full to bursting point for the commute home.

Team Mario celebrated with champagne and their mascot, whilst the dejected Sonic Team and Team Tails members showed they were magnanimous in defeat and applauded them warmly.  So that as they say is that, Team Mario were victorious and unfortunately the SEGA workers were defeated - we can only hope you can forgive us :( - but whilst the joker was gone we had one more ace up our collective SEGA sleeves.

Sonic had been in the building for the whole thing and so after the event I asked him for a few words for the Blognik but he didn’t seem to be in a good mood and proceeded to give me a damning conviction of our efforts against Team Mario; calling us slowpokes, unfit to run a Chilli Dog stand and generally wagging his finger at me agitatedly.  He then stormed over to the celebrating plumber determined to regain some honour for us all by challenging the Italian to a tug-of-war which met with mass approval…

“Ready?”

The command rang out and everyone was yelling as the air horn let rip - but sparing our blushes it was SONIC who came out with a massive pull and nearly sent Mario flying into the ground. Sonic Team surrounded their mascot cheering (presumably before Team Mario accused Sonic of using a Chaos Emerald or something) and chanted his name. SEGA might have lost the battle, but we certainly - thanks to a hedgehog of our acquaintance, won the war.

The End~!

 
   
   
 
Mario & Sonic At It’s A Knockout - Part 2

Mario & Sonic At It’s A Knockout - Part 2

Returning from the inflatable battlefield, Team Tails were none too pleased to discover they were going straight into a tug-of-war contest against Sonic Team (this particular member least of all after the landing awkwardly on his arm in the previous contest).  Nevertheless our not so motley crew reluctantly stepped up to the rope, took the strain and pulled - and were surprised to completely annihilate Team Sonic.

   

A second pull later, which lasted a good thirty seconds of intense action and Team Tails stood victorious.  There was lots of chest beating and jeering of the defeated blue wigs most of whom were sitting on the floor exhausted and with rather red hands.  Svend and I briefly considered giving them a chorus of “Live & Learn” to rub it in, after all Team Sonic had been VERY confident.

Our own exuberance was short lived though when we were told to go back to the rope - yes, apparently we were to face the decidedly fresh Team Mario.  Cue even more complaints of a fix from us as we were offered up, a deliciously exhausted main course to the slavering Team Mario beast.  They weren’t really slavering, but you get the idea - we were knackered.  With the first pull succeeded in giving us all rope burn and sending us flying half-way across the David Beckham Academy.

   

In order to pacify our sense of moral outrage we were allowed two additions to our beleaguered team - however those were the two Page 3 girls from The Sun and muscular definition was not their strong point.  While we lasted gallantly the inevitable occurred and Team Mario picked up yet more points.

Team Tails’ ignominy at this injustice was somewhat avenged when a race in penguin suits brought us victory. Team Mario and Sonic Team’s representatives then had a fight for second place; the only problem with this was we had no idea who was who, but still we cheered on Sonic Team regardless.  Even some of the Nintendo-aligned Team Tails members were fully on the side of the blues by now.

The pair started their fight cautiously and it was a bit of anti-climax when the aggressor simply tripped over himself and fell on the ground.

   

Cries of “best of three” were answered with quick agreement and whoever it was who had lost the first (the winner of which was never announced) won the second bout with a quick headlock takedown, thus calling for the decider.  With ten valuable points at stake both were cautious, so cautious that for thirty seconds nobody actually bothered to move.  That was until, in what can only be described as the use of a feathery gauntlet, Team Mario’s penguin shuffled closer and “beak slapped” Sonic Team’s penguin across the face - now that’s fighting talk!

It was on, as the inevitable brawl erupted with both penguins struggling to gain the upper hand in this contest “to the death” according to presenter Stuart Hall. In a gruelling battle, each side came close to picking up the victory before one penguin, the identity of which was unknown forced it’s compatriot to the ground with a push/leg sweep combo - before pining it to the ground with a splash manoeuvre.

   

Who had won - Team Mario or Sonic Team?

Tenseness swept the crowd as the winner was extracted from the penguin costume - a pair of black jeans, the flash of brightest blue - SONIC TEAM WIN! SONIC TEAM WIN! Or at least come second. Heh heh. The followers of the moustachioed one weren’t happy about that at all, some began complaining amongst themselves.

So with roughly two thirds of the competition gone things were becoming tense with Team Mario unjustly, in the eyes of Team Tails and Sonic Team, in the lead. The spirit of competition had gripped all three teams and a sense of suspicion had settled upon the entire group.

The next game I sat out - mainly as I saw how ridiculous it was before anyone else did, but that game would only deepen the rivalries and cause yet more controversy in the battle to become - THE MARIO & SONIC KNOCKOUT ELITE CHAMPIONS.

To Be Continued~!

 
   
   
 
Mario & Sonic At It’s A Knockout - Part 1

Mario & Sonic At It’s A Knockout - Part 1

On Monday, three teams met on the hallowed, if artificial, turf of the David Beckham Academy in Greenwich for a revival of 70’s and 80’s televisual classic “It’s A Knockout”.  A team of hand picked Nintendo representatives (Team Mario) took on the cream of SEGA (Sonic Team) and a bunch of other miscellaneous people (Team Tails) in a variety of zany and madcap challenges all under the watchful gaze and inscrutable judgement of original host Stuart Hall.

   

Beforehand of course we got to show off the game, and in a piece that I believe was recorded for, er, somebody I duelled with Dreadknux of the Sonic Stadium, at the event for both TSS and SPOnG - pointing out to him and Stuart Hall the technical aspects of the sprint.  Again it has to be said; Shadow triumphed over Sonic… twice.

Then came the Dream Event and I was quite frankly rubbish.  I put this down to not reading the instructions correctly, as we were diving into water Sonic was wearing his lifejacket (awwwww), I again picked Amy for her technical skills which I thought would be beneficial.  Unfortunately I was as ungraceful as a new born gazelle, only pulling off one aerobatic manoeuvre despite flying through several rings.  The little nuances really made the level for me, with you having to avoid not only Mario style blocks but also squadrons of flying robots. You know - the ones from Sonic Heroes.

Having won 2-1 and with both Svend humbled and myself annoyed that I was so close to breaking the ten second mark on that 100m and failing, we did some chatting with various SOE people who had come down at which point I was informed I was taking part in the event.

What?? Err, no I’m not, I’d dragged a camera and tripod all the way from the south coast to record decent non-shaky footage for the Blognik!

   

No, apparently I was in with Svend representing the Sonic Community as our Mario Community rep couldn’t attend. That and Martin “had to wash his hair” or something, so despite my protests we were soon bedecked in Team Mario t-shirts (so wrong… so, so wrong) and yellow wigs to distinguish us from the red-wigged Team Mario.  All this resulted in was being blinded by man-made fibres and the pair of us looking like the worst kids birthday party act in the history of mankind.

   

With an insurance waiver signed (…) we went out to battle - after warming up by dancing to YMCA as led by our captain.  This was actually the first game oddly enough; the best dancers in time with their captain winning extra points for their team.  Team Tails’ captain proved rather ineffectual at dancing, which means she was rubbish and because we all had to be in a line and the tallest person there was at the front so NOBODY could see her besides him.  Not a particularly thorough warm-up you’d think - yes, you’d be right and that would come back to haunt me big time later on…

   

Oddly enough Sonic Team, who danced their hearts out BIG time (Grant Gie and Fay Burgin can bust a move with the best of them) for some reason though, the nod was given to Team Mario who were just as bad as we were.

The following game was somewhat controversial too; whilst standing on a series of buckets, balls and squeaky toys were passed down the chain before the final person - in this case me - threw them over the top of a rather high inflatable castle.  We did incredibly well and were sure we’d won, (well I was as I was the only one besides the catcher able to see how many balls were going over) only to be told that those dastardly Team Mario boys and girls had been cheating and had won.

   

They were announced as cheaters and winners in the same sentence with no punishment. Yessssss.

There was a lot of booing at this point.

   

Blues then faced Reds in a tug-of-war contest, before an odd game involving a builder’s helmet with a hole in it, a series of balls and an assault course of inflatable hurdles.  Team Tails decided the “slow and steady wins the race” method was the way to go, ignoring this Svend went for broke and took a spectacular tumble but at least he was better than a certain Sonic Team member who managed to go without a ball full stop.

   

When it came to my go, I realised that my thimble full of athletic ability remaining from my years of judo and football wasn’t going to match my enthusiasm in the here and now so wisely I pushed the hurdles downwards before hoping over them.  As I came to the last one though a Team Mario representative fell straight onto the hurdle popping it up and sending me headfirst into the ground with some velocity.

So with a banged up arm, Team Tails marched on straight into a tug-of-war argument…

To Be Continued~~!

 
   
   
 
Mario & Sonic Playtest

Mario & Sonic Playtest

And hello to all those of you visiting the Blognik! Last week I was fortunate enough to get my eager paws on Mario & Sonic At The Olympics and its great fun. I was only able to do a handful of events before I had to go back to work (you know, that old thing) but those that I did I was able to grasp pretty easily.

I played against a few of the boys here at our office and very soundly taught them a thing or too. For those who are interested, their default choice of Sonic got rather schooled by a certain Ultimate Life Form - which if you know what I do out of SEGA offices to do with the brand shouldn’t surprise you. To rub it in I then won with Amy Rose.

We were playing on the Mercury Circuit, a three event circuit consisting of the 100 meters sprint, the long jump and the hammer. The one hundred meters was by far and away the easiest to do, shaking the remote and nunchuck for all that you’re worth. However, there are some elements that while you’ll be able to be at least competitive from the off, you’ll be striving to truly master the game for a while, giving a good scope for replay.

Such is as with the start of the one hundred metres; a matter of timing to get off on the gun. Likewise jumping at the point of board on the long jump and letting go of the hammer at the right moment so it goes into the sector and not the side of the cage.

The long jump is an intriguing three part process - no not hop, skip and jump, that’s the triple jump. Firstly you need to clap to get the crowd going, how this contributes to the jump I honestly don’t know and something you’ll maybe have to find out. Next you run, just like in the sprint, until you reach the clock alongside the runway when your speed is locked.

Then you have to flick the remote upwards when you get to the board to jump, overcook the flick and you’ll find yourself messing up your spring, losing momentum and getting a really short distance. I was constantly trying to master the flick, eventually becoming obsessed after I came close to eight metres and knowing I could go further if only I could get the timing right.

The hammer involves you rotating the remote with your hand (like it was the bottom of a lasso) and then timing your release (with the B button) as I mentioned previously. It took a few goes to get the timing right, but even with a rather slow rotation with the timing right the hammer soared out to almost eighty metres leaving me to only imagine what would occur if I were somehow able to get all the pieces in the right place.

Hopefully I’ll get on their again soon so I can tell you some more of my first hand exploits with the game - until next time.

Are you looking forward to Mario & Sonic? Let us know with a comment or two…

 
   
   
 
M&S Events - Trampoline

M&S Events - Trampoline

How old do you think the trampoline is? The answer may surprise you in that it’s not terribly old at all.  The first trampoline was created in the early stages of the 1930’s by an American by the name of George Nissen and the name is an anglicised version of the spanish word trampolin which means “springboard”.

As for the Olympics though? Individual trampoline was only added as a sport in 2000 at the Sydney games after the two international bodies governing trampoline competitions merged.

Routines in a competitive environment consist of ten instances of contact with the trampoline “bed” which can be in four ways.  The most obvious one is landing on your feet, but if you’ve seen any gymnastics on television or trampolined yourself you’ll know you can also land seated. I.e. land on your backside with legs out straight at ninety degrees to your torso.

Additionally you can also land on your front or back but you must both start and finsh a routine on your feet.

Moves within the air follow three standard poses, the Tuck position which involved bringing your knees to your chest and holding them there.  The Pike position, which has both arms and legs straight but with a gymnasts hands close to their feet as well as a cposition in torso legs and arms known simply as a Straight.

You can combine a Tuck with a Pike for a fourth position, the Puck - not to be confused with the projectile in ice hockey - but this is only for used in conjunction with a twisting sommersault.  Likewise a straddle manouever, a limbs spread version of the Pike is a jump move only.

Degrees of difficulty are set depending upon the number of twists and rotations, with twists going up in halves and rotations in quarters.  For example a move suggestion would be a front sommersault with two and a half twists.

In Mario & Sonic you’ll find that you’ll need to do a series of manouevers with the wii remote in order to do each element of the jump.  You’ll also be fighting against gravity, needing to flick the remote up at the precice moment so you can get up in the air in the first place, so your timings has better be good unless you want Sonic et al to mess up their jump and fall flat on their faces.

For a demonstration of this check out this YouTube trailer - I never knew Knuckles was that good a tumbler!

Again, who do you think would be the most natural trampolinist?  Coming up on the Blognik I managed to get my hands on Mario & Sonic at the Olympics and took on allcommers in the office -  how did I fare? What do you think ;) I’ll be telling you about it next time.

 
   
   
 
Mario & Sonic: Events - Fencing

Mario & Sonic: Events - Fencing

Hello you lot, welcome to what will hopefully be a regular series of columns in the run up to Mario & Sonic At The Olympic Games focusing on individual events, characters, stages - all sorts of things like that.


First up is an event that got a lot of people going “Ooh!” - Fencing.


Fencing is not all slashy slashy stabby stab, it’s an internal game of chess in which split-second reflexes affect action, reaction and counter-action. In terms of the modern day sport which have their roots firmly bedded in the duels of old, fencing is a diverse sport incorporating many styles, three of which feature in the Olympic games.

Each of these have different blades and the rules of engagement and scoring are different for each as a result.


As far as Mario & Sonic At The Olympic Games is concerned we’ll be dealing with the epee, which compared to its cousins the foil and the sabre is a much heavier, bulkier piece of equipment.


It was invented in France as the name might suggest to you, by students who had grown disillusioned with the foil and wanted something a bit more substantial and specifically more like what a traditional duel might have been like. The rules are a bit slacker than those of the other versions too, with the need for “priority” removed essentially this means that the opponants can hit each other at any time in any way they are able to.


Whilst Mario and Sonic’s teams do not, of course in reality players have to wear an awful lot of safety equipment, as to fence without would risk injury. This includes chest protectors, gauntlets and the iconic face mask. This is especially true in our chosen varient epee as combined with the weighier blade mentioned previously, the target area available to you is the entire length of the body.


Besides can you imagine trying to get a protective mask made for Vector’s snout?


The following is a trailer of a fight between Mario and Dr. Eggman, presumably over who has the best moustache. It’ll also show you some of the movements you’ll have to make.


Well there we go, a brief look into Fencing. I’m sure you’ll have noticed the gushing amount of stuff coming on to the Blognik at the moment. The good news is that with Martin on board we’ll be able to keep it up and then some. Thanks btw for all your comments, keep them coming in and me and Martin will keep up the postings. ;)


Who do you think would be the best at fencing? Would Shadow’s experience with sword-based weaponry give him the edge (ho ho) or would he lack the sheer finesse that say, maybe Blaze or Peach might have?

 
   
   
 
Mii, Mi-self and I

Mii, Mi-self and I

Mario & Sonic At the Olympic Games is now offering Wii users
the ultimate gaming fantasy - the opportunity to play against their
favourite Mario or Sonic character. Thanks to the unique interactive
Mii features, players can bring their own Mii into the game as a
playable character and compete as themselves in any of the Olympic or
Dream events.

Oh yes, “Dream Events”.

These events (both
single and multiplayer) are based in colourful game-like universes that
include objects and power-ups that will either improve a players game,
or bring their opponent down.

The four Dream events featured are:

Dream
Race (Sandhill Race Course) - Get on your marks for this intense
power-up filled race course, made for either one player, or as many as
four.

Dream Platform (Tropical Reef Diving Area - 10,000M
Diving) - More like skydiving, soar through hoops and perform aerial
tricks while avoiding obstacles and opponents to reach the finish line
first.

Dream Fencing (Duel Wharf Fencing Beach) - With unique
special attacks for each character, this jungle-inspired world offers
the ultimate duel.

Dream Table Tennis (Speed Rally Table Tennis
Stadium) - A sci-fi wonderland, this magical table tennis extravaganza
offers a special ability for each character - so move fast!

All of this bodes for more excitement in a game already packed to the rafters with fun.

Stay tuned to the Blognik for more upcoming Mario & Sonic news.

 
   
   
 
More Mario & Sonic Details Revealed

More Mario & Sonic Details Revealed

Mario & Sonic at the Olympic Games will be in-stores across Europe on November 23, 2007 for Wii; and Q1 2008 for the Nintendo DS. That’s the big news that came out of SEGA in a press release just a few hours ago.

The title, a unique contest between Nintendo and SEGA mascots Mario and Sonic (as well as associated chums) has had a slew of events confirmed in the press release.

Packed with all-new interactive features and played out in stylised Olympic venues, you’ll be able to use the Wii Remote(tm) and Nunchuck(tm) control system to guide your character to victory in the events of:

Fencing (individual epee), archery, shooting (skeet), gymnastics in both trampoline and vault disciplines.  The high, long and triple jumps in the field as well as the traditional pole vault and throwing of both hammer and javelin.  The frantic speed of singles table tennis, the stamina sapping single skull rowing and freestyle swimming in both 100m and 4×100m categories. All of these before we even hit the track with 110m and 400m hurdling, 100m and 400m sprints and blue ribbon team event - the 4×100m relay.

There is of course more ways to play the game than just on your own, with multiplayer, circuit and mission modes all confirmed as well.

As usual we’ll keep you up to date on the Blognik as and when further details are released.