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Archive for November 1st, 2006


   
 
Modding Medieval II

Modding Medieval II

Epistolary Richard, the Modding rep from the Org, has been at the Brisbane studio getting some hands on time with the code. And this is what he has to say:

Hi all,

As many of you know I’ve had the delightful opportunity to spend a full week with the Medieval 2 Total War Developers in their office in Brisbane. The primary purpose has been to discuss what the modding community has achieved, what it’s looking to do with Medieval 2 and explore ideas as to how CA might support this effort.

In addition, I’ve also had the chance to poke around at the game itself and quiz some of the developers directly with both the community’s questions I’d previously collated and quite a few of my own.

Now, with a couple of days under my belt – and with the weekend coming up where the studio will be sadly closed (I will have my nose pressed up against the window until Monday) I’m happy to be able to pass back some of my initial findings.

AI
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