Archive for December, 2006
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Wednesday Dec 20, 2006
Merry ChristmasIt was great that we were able
to get the game finished before Christmas for plenty of holiday gaming and ensure there are a few wrapped copies under the Christmas tree. What is even better is that a few of us had some spare time and put together a Christmas fan pack as a little thank you to all the fans. Just click here!
I know many will want to be surprised
Emoticons:
Forum
Ring tones: SFX: a few
Wallpapers:
Hope you have a merry Christmas and a Regards
Jason
Posted by Alex in CA Updates on 9:08:00AM Dec 20, 2006 |
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Tuesday Dec 19, 2006
Create Your Own FansiteTo celebrate the release of our awesome
If you’ve yet to grab the fansite kit
Medieval II Banners x6 Medieval II Box Art -x2 (UK and US) Medieval II Logos x 4 Medieval II Screenshots x42 (Various Medieval II Videos x1 Medieval II Wallpapers x12 (6 designs in Medieval II Forum Avatars x49
So you’ve grabbed that little lot -
Finding A Host Or Some First things first,
An alternative is to use one of the free
Hosting There are many companies offering
The URL of your site (the http://www.bit/) will need to be
Designing your So you’ve decided on a host or set up
The rest is up to you now but there’s an You can get a lot of ideas that allow you to examine the code, images and scripts behind
Hopefully our fansite kit and this blog
Useful
The
Some great resources
WebMoney
HomeStead - A good
Blogger.com - A popular
MySpace - Yet another blog
WordPress - A popular
Posted by Alex in Fansite Creation on 7:17:00AM Dec 19, 2006 |
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Monday Dec 18, 2006
CAS Exporter Released!Thanks to Kevin Hoque of the Creative The CA exporter has been re-programmed for use in 3dsmax 7 8
Merry Christmas and Happy modding!
Caliban
Posted by Alex in CA Updates on 12:21:00PM Dec 18, 2006 |
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Thursday Dec 14, 2006
Update out Friday!That’s right folks, we’ve just had
As Wikiman mentioned in his previous
As a teaser for Update 2, we’re
You can find the update from the usual
If I don’t see you till after Christmas
Till next time,
Jason
Posted by Alex in CA Updates on 6:02:00PM Dec 14, 2006 |
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Wednesday Dec 13, 2006
Update News
A merry greetings from developer
As promised here is a list of what is
The next Update is pencilled for the
Ok here is the breakdown of fixed or
Medieval 2:Total War Update 1
Major Fixes ========
-Fix crash in Deathtrack MP map with -Fixed Battle AI - armies not engaging -Fixed CTD when client attempts to join -Fixed instances when A.I is passive on -Fixed loop between the windows for -Fixed AI: Calvary not charging a -Fixed cavalry not attacking - instances -Fixed passive Siege Attack AI -Fixed Timurids crash (related to -Fixed Siege Attack AI trying to attack -Fixed Cavalry charge consistency and Added ModTool Unpacker -Fixed Crash - Auto resolving a siege -Fixed Merchant Resource value dropping -Fixed CTD caused by Turks AI -Fixed Cavalry not flanking spear walls -Fixed AI not crossing river to attack -Reduced the effect of morale - enemy AI -Reduced the power of inquisitors -Fixed ‘move to point’ crash -MP Multinational support -Fixed Cavalry sallying out and not attacking
Medium Level Fixes =============
-Fix construction crash when converting -Fixed Settlement still showing as under -Fixed repeating missions -Fixed indecisive infantry / broken -Fixed being able to open gates with -Fixed victory video not always -Diplomacy - AI no longer counters an -Fixed deployment lines being rendered -Fixed Enemy units remain stationary -Fixed the carroccio standard not -Fixed gunpowder units being stuck -Fixed trebuchets disappearing and -Tweaked morale system -Partially fixed units moving through -Units now check if destination is in a -Enabled command-line switch to allow -Fixed MP player-names being lost on -Fixed the ability for a user to ‘buff’
Other Fixes ========
-Fix difficulty level in MP (Affects -Fix lobby tooltip that showed incorrect -Fix Florins display during diplomacy -Fix Money field looping into -Fix overlapping and incorrectly sized -Fixed cut-off graphics in civil -Fixed unclear ‘Start Diplomacy’ button -Fixed MP Admit Defeat button -Fixed missions showing as expired even -Fixed mouse-overs showing incorrect -Fixed minor FE Historical Battle error -Fixed MP team chat - colours now match -Fixed minor audio issue - Audio: -Fixed minor audio issue - Campaign Map -Fixed Mine income -Fixed MP ignore/ban toggle permanently -Fixed - Making an offer gives a blank -Fixed Mouse Cursor not updating when -Fixed miscalculation of some naval unit -Fixed units not leaving an army when -Fixed ‘Possible Connection Problems’ -Fixed On campaign map, castles appear -Fixed Reinforcements box remains greyed -Fixed double speed on units that should -Fixed Stakes not appearing correctly in -Fixed non-functional help button on -Fixed intro movies playing at x3 speed -Fixed transfer army functionality - -Fixed Gunpowder units running forward -Fixed clumping units when they are told -Fixed stuck Camera issues -Fixed Fleeing units rallying at breached walls or gates of settlements
Posted by Alex in CA Updates on 2:26:00PM Dec 13, 2006 |
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Tuesday Dec 12, 2006
Progress ReportHi guys, Ok here’s another progress report on the
Thanks,
Posted by Alex in CA Updates on 11:54:00AM Dec 12, 2006 |
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Friday Dec 01, 2006
Did Someone Say Update?Just a heads up on the progress As promised, a list of the fixes will be On a personal note I thought I would Regarding the new charge mechanic, there The triggers for a formed (powerful)
The triggers for an unformed (weak)
Currently we have set the balance so So just a reminder then - it’s a matter Regards, Jason
Posted by Alex in CA Updates on 10:53:00AM Dec 01, 2006 |
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