Kingdoms: Community Q&A
Hi guys,
To kick
start our new Official
CA Discussion Thread on our Forums, we asked the community
what they would like to find out more about regarding Medieval II: Total War
Kingdoms.
Your replies were fast and plentiful, and before long we
had four pages full of great questions. Instead of just picking out a
couple of questions from the list, Brendan Rogers (aka Caliban) from CA Oz
stepped in and kindly answered 31 of them! For the benefit of those who
may have missed it, here is the Q&A in full:
“Hi everyone,
I
thought I would stop by and answer some of the questions raised in this thread.
I’m really sorry if I haven’t answered your question, I will try and answer the
most commonly asked questions.
How will you be able to control
multiple armies on the field?
Via the control multiple armies
feature. You will have to option to control the reinforcement armies before you
enter the battlefield. From there you can swap between armies and issue orders
to your reinforcements.
Will
you be able to fight the new factions against the old factions in multiplayer?
Yes,
in multiplayer and custom battles you can choose most of the older factions to
play as.
Will the new “control
reinforcements” option be available in the “core” (original)
campaign?
We are currently looking into
it.
Will
boiling-oil be brought back?
Yes
Boiling oil will be back and available in all campaigns except Americas
Will
there be historical battles?
There
will be some multiplayer scenarios as well as some single player scenario
battles. But no historical re-creations.
Will
there be a multiplayer mode?
Yes,
you can play multiplayer battles in each campaign as well as the hotseat mode.
Will
money will be a problem for the Teutonic Order, which can only build castles
?
Castles
will be the main source of unit production for the Order, however we are now
looking at giving them the ability to upgrade their cities to increase their
income. The outcome will be decided based on balance testing.
The
English will have troubles with the 2h bug again, or will the patch fix that in
both games ?
The
2H will be fixed in 1.2 as well as any future releases including Kingdoms.
The
game will have a new soundtrack or use the one from Medieval 2 ?
Yes,
there are new sound effects and so far, 35 new songs for Kingdoms composed
in-house by our award winning Sound guys
Also,
during the Crusades campaign will European crusading armies appear at random
times throughout the campaign?
Yes,
you will see a host of European factions arrive to take part in the crusade.
Off the top of my head, Venice, England and France.
How
many of the features in the expansion will be added also to the original game?
This
is still unknown as of yet and being discussed due to balance reasons
Will
you release the ***** Hot-Seat before Kingdoms so in the expansion we will see
a real Multiplayer Campaign
You
can still access the hotseat mode via command lines, but it won’t be fully
implemented until Kingdoms
*
Will factions from the core game have new units, any new siege units, ships??
Yes!
But you will all have to wait to find out what
Will
Kingdoms be fully modable and will the new features be hardcoded? For example,
could I make Ireland have no family tree or give Norway the ability to change
religions if I wanted to?
In
the Britannia Campaign we know of 5 factions that will be playable, will it be
possible to add (mod) other factions into this?
You
will be able to mod Kingdoms the same as M2 vanilla, there won’t be any
restrictions from modding the original M2 game to the expansion. We are looking
to include more modding features in Kingdoms as well as implementing some
features asked by the community. Some of the new features (most I think) will be
modable.
Could
you please add fires and famines to the descr_disasters events list, and also
add floods, storms, fires and famines to the descr_events file for
modding?
It will be added to the long list of
community modding requests. Only some of the requests will make it in because
of the huge amount of work involved to add them
all.
What will the colour of my pants be when I play M2:TW Kingdoms?
Brown, if you’re wearing any..
Please
bring Burning Oil back.
Sure
thing!
Please
bring Sapping/Under Mining back
I
already gave you one feature, don’t get greedy!
Please
answer these questions.
Is
three ok?
Apparently from what they have said in
interviews kingdoms is ment to be the most modable Totalwar project to
date(notice word apparently)
Correct!
Well
you be able to switch off/disable the hero’s, or their abilities, for the
people who do not want to play with them?
You
don’t have to use their abilities if you don’t want to. Just don’t press the
button.
Will
we see improved AI?
Yes,
the upcoming patch will see a lot of big AI improvements, these will be carried
over to Kingdoms.
Will
the option to view cities be available again?
Unfortunately
no, that feature was removed during the engine transition in M2.
Is
there any way they can change the name to have the word “Invasion” in
it?
Kingdoms
Invasion? Probably not, sorry
Of
the previously listed patch -”bug” repair requests, how many will be
addressed?
There are simply to many to list in one post. If you would (finally)
fix the items listed in either “R&R” or the patch request
posts this should make the day.
We
are well aware of the community bug lists and we have been using these for
some-time to help prioritise our in-house bug list. The upcoming patch will
contain some of the top priority bug fixes, we will be including more in the
kingdoms release as we get to them. I couldn’t give you an exact number as of
yet because we haven’t finished.
Campaign
modding – will we be able to add additional campaigns like we could in RTW, or
will we have to stick to modding one of the grand campaigns like we have to in
M2TW?
Yes
it is now possible to have multiple campaigns in the one mod. It requires some
menu work and maps to be placed in the correct folders. This is available in
the leaked 1.2 and will be available in the upcoming patch.
Will
the pope have any power and if so is it just gonna be the crusader and Teutonic
campaign. can he excom faction still?
No,
the papacy won’t be included in the expansion pack, however there will be
dialog from the pope but he won’t have any direct influence over the campaigns.
In
the Britannia Campaign, will there only be a map of Great Britain, or will
Norway be included on the map as well (not only as an invading faction)?
Only
the norwegian faction is available in Britannia, however you will be able to
visit them in the Teutonic campaign as most of Scandinavia is featured on the
campaign map.
Will
the aztecs/native americans have their own distinct voices? I think in MTW2
they use the Mongol voice.
Yes!
The Native Americans will have new unique voices in
Kingdoms.
Will anyone from CA answer this
thread?
I hope
so, it’s getting pretty damn long..
Again, sorry if I didn’t get around to answering your
question/s, I hope this atleast sheds a bit more light on the expansion and
some of its features.
Caliban”
Thanks to everyone who took the time to ask a
Medieval II: Total War Kingdoms related question (and to Brendan for answering
them!).
Head over to our Official
CA Discussion Thread now to take part in more discussions!
Cheers,
Mark
O’Connell



