Archive for June, 2007
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Monday Jun 18, 2007
Rule Britannia…If You Can - Part 2Hello again and welcome back to the Total War blogs for the next instalment of my Britannia Developer Diary. In this second part of my diary I’m going to be focusing once again, on the Britannia campaign, one of four new campaigns available in Kingdoms. Specifically, I’m going to be giving you a guide to the factions that are available in the campaign and describing some of the play styles they present. When the player starts the campaign they can choose to play as one of five factions - England, Scotland, Wales, Ireland and Norway. Each of these factions has been given their own distinct flavour.
Wales starts off comparatively weak to most of the other facitons. However, Llywelyn ap Gruffydd, ruler of Wales at the time, has rallied support from almost his entire lands to aid his ambitions to reclaim territory from Ireland’s mix of units is quite different; they have a fast, lightly armoured army that makes good use of their swift native horses. They also utilise a good mix of missile cavalry units, later being able to build the Mounted Calivermen, a late unit rifleman on horse back. As well as fielding the Deisi Javelinmen who are native tribesmen (who became extinct around the period of our campaign) that wield the traditional shaieelagh. Ireland starts off quite small and must quickly remove England from their soil if they are to survive and conquer the isles. Scotland starts off in a decent, consolidated position and expansion, at least at first, will be possible for the Scots and their ferocious Highland warriors, whether they choose to invade England or Ireland. Scotland’s units are more than capable of stopping any force in their track with superior pike technology and vicious Highlanders. However, should Scotland have the unfortunate task or receiving the brunt of the Norwegian invasion force, their expansion efforts will probably need to be withdrawn to concentrate on the defence of their home territory. Norway also has the best fleets on the map at the beginning so they pretty much own the water making them the “Wild Card” in this conflict. They are however, very important to the campaign as a whole, as the timing and location of their invasion troops will have a significant influence on the way the campaign is shaped for all factions involved. That concludes my diary on the Britannia campaign. I hope this has given you an insight into the factions and units you will get to play and some of the gameplay you’ll get to explore. Very soon we’ll bring you a detailed look at the 3 remaining campaigns that make up the Kingdoms expansion, so stayed tuned for those diaries.
Posted by Alex in CA Updates on 12:10:02PM Jun 18, 2007 |
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Friday Jun 15, 2007
Total War Community Awards: We Need JudgesWe are proud to announce the first official Total War Community Awards (The TCAs) - a chance for the community to get the recognition it so richly deserves.
The final committee will consist of members from the community as well as staff from the Creative Assembly and SEGA. So if you run a Total War fansite or forum, or you are a well respected and long serving community member and wish to be considered for the panel, then please contact us. The categories for the awards are: Website Awards: Forum Awards: Best moderator Creative: Best fan art Outstanding Achievement Award For a site or an individual who has made an unrivalled contribution to the Total War community. And finally… Of Special Note Award. For a group or individual who has tickled our Total War funny bone or done something to show how totally Total War they really are. Prizes are still to be confirmed but there will definitely be some cool goodies and merchandise involved, including exclusive artwork signed by the team. All nominated sites and forums will receive a special logo to display and will feature in our nominee special-edition of the Total War newsletter, blog and site announcement.
Posted by Alex in Community Post on 5:16:41PM Jun 15, 2007 |
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Wednesday Jun 13, 2007
Rule Britannia…If You CanG’day my name is Taamati Hanson-Pou, I am one of the designers working on Medieval II: Kingdoms, the expansion pack for Medieval II: Total War. My work primarily involves campaign design and construction, typing in spreadsheets and drinking coffee. In this diary I’m going to be taking you through the Britannia campaign, one of four new campaigns in the Kingdoms expansion. In this first part, I’ll examine our reasons for choosing Britannia as one of our campaigns and discuss what the setting brings to the expansion. I’ll also examine the campaign features and how these tie in historically, with the setting and period. One of the main reasons behind selecting Britannia for the Kingdoms expansion was the history of conflict in the area. There was so much documented history of famous battles and rebellions, it was almost impossible to ignore the setting. Many of the old medieval tales have a very Celtic flavour and, certainly when I think of medieval history, I think of this kind of imagery. We wanted to capture that part of history, where folklore became legend and allow the player to steer the direction of these mighty kingdoms. We also wanted to give the player the chance to take his or her chosen faction and achieve that which no one in history has ever been able to do - completely conquer Britannia. The reason for choosing this particular starting point is that this period sets the scene for a number of rebellions that occur historically. This gave us the ultimate ‘what if’ scenario - what could have happened if Llywelyn ap Gruffydd had won the rebellion in reclaiming independence of Wales? What if Norway turned their back on signing the Treaty of Perth? These kind of potential events set the scene for our campaign. Throughout the campaign we have included a number of emergent rebellions and rebel forces, one of which is the Baron’s Alliance led by Simon De Montfort. In this instance, depending on how England is governed, there is a chance that Simon de Montfort and his followers may rebel against England. With the emergence of the Baron’s Alliance, England’s generals and governors will start to question their own position. Loyalty therefore, becomes an extremely important factor in this conflict and a disloyal general at the right place at the wrong time can turn the tide of the power struggle.
Another key gameplay element of the campaign are the permanent forts located on the map. A permanent fort is like a mini castle. Although they don’t allow the construction of units, they often guard key strategic locations. The forts also allow free upkeep for a certain number of troops garrisoned. A number of these have moats, which make them even stronger defensively. If you capture an enemy fort in an e Throughout the campaign we also have a few surprises that may or may not occur depending on the players actions. One them being the emergence of William Wallace and his horde of highlanders to fight for Scotland’s freedom. There are various other ‘Notable figures’ throughout the game, but we’ll keep those under wraps for now. That concludes the first part of this diary on the Britannia campaign. In the second part I’ll examine the factions included in the campaign and the different play styles they present.
Posted by Alex in Community Post on 11:55:57AM Jun 13, 2007 |
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Friday Jun 08, 2007
Calendar Competition - June 07
Named after the Roman goddess Juno, and hopefully marking the beginning Kicking things off this month we have a “You can see a mother equipping her
“This is simply one of my screenshots that “It never crossed my mind to send it in for
“The picture is hand-painted with pencil, and “I combined this
“Generally my artwork is about comics “I manipulated a few graphics on Photoshop
For full entry details, please click here. Thank you as Have a
Posted by Mark in Community Post on 5:04:30PM Jun 08, 2007 |
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