|
Wednesday Jul 18, 2007
Teutonic Wars Designer DiaryHi, my name is Brendan Rogers, AKA ‘Caliban’ to the Total War community. I do various jobs here at CA such as artwork, design and also modding support for the community. In this diary I’m going to talk a bit about the different ideas, features and history of the Teutonic Wars campaign, one of the four campaigns included in the Kingdoms expansion for Medieval II. The Teutonic Wars campaign recreates the conflict in Northern Europe between Christendom and Paganism, fuelled by the desires of the dreaded Teutonic Order. The Teutonic Order was very appealing to us for the focus of a campaign because of their controversial and influential impact on Medieval Europe. The Order was formed in Palestine during the Eastern Crusades, which was then later recognized by the papacy as a military order. Their influence on Medieval Europe stretched hundreds of years and played a large part in the conversion of pagans to Christianity. Recreating the Order as a faction in the expansion allowed us to create something completely different to the factions available in Medieval II. The campaign takes place on a brand new custom map, the boundary of which covers the northern area around the Baltic Sea from Abo down to Kiev and from Hanover through to Novgorod, and Poland with the Holy Roman Empire included as an unlockable faction. As I’ve mentioned, The Teutonic Order is the most unique faction to play, because of their religious foundation; they play quite differently to the other factions in Medieval II. First of all, there is no family tree. The faction leader is the Grandmaster of the Order known as the “Hochmeister”. Faction members can’t marry or have children nor is there a faction ‘heir’. A suitable leader for the faction is selected only when the Hochmeister dies. Secondly, and more significantly when it comes to gameplay in the campaign, the Teutonic Order’s method of unit recruitment is driven by religion; Teutonic Knights will only be available from regions with high levels of Catholic belief. This means that the Order will need to utilize mercenaries if they are to expand quickly, while the use of priests is crucial in order to ensure that any newly taken lands convert to Catholicism as soon as possible. When it comes to settlements, the Order can only construct castles so they will need to utilise captured cities wisely or alternatively convert them if they are able to. We’ve given The Teutonic Order new Castle architecture and texture sets. This is unique to the Teutonic Order and helps differentiate their castles from other Northern European settlements. During the campaign the player will experience a host of new missions including the arrival of Adventure Crusaders. These European nobles arrive on the map seeking to fight alongside the Order for papal favour. Large cash rewards will be awarded to the Order if they can show them a good time. On the flipside of this, the Lithuanian Council of Nobles is understandably distressed at their arrival and is eager for the Adventuring Crusaders to suffer a gruesome death, so you get a completely different perspective if you’re playing as the Lithuanian faction.
Posted by Mark in CA Updates on 5:40:31PM Jul 18, 2007
| ||


RSS FEED

Comment # 1
Thx for the info i am really looking foward to kingdoms !! But in youtube i saw a teutonic campain movie why dont you guyz put it on the main website ?? well i am certanly going to play the teutonic campain
Posted by roy (tribalblade ) on July 18th, 2007 at 9:22 pm
Comment # 2
Friend, you chose optimum campaign of the total to war congratulations !!!!
Friend in youtube has the videos of this campaign ok.
Posted by Marcelo alves on July 18th, 2007 at 9:34 pm
Comment # 3
Glad to have more updates, as ever, but isn’t all this information given in the previous Teutonic Campaign diary? (apart from the cities, although I don’t know where abbo is… : S) Slight let-down, but the ritterbruder look fantastic and, i’m eagerly looking forward to the next dev diary as the way has been paved for new information! :D:D:D
Posted by Ieuan Care on July 19th, 2007 at 9:57 am
Comment # 4
hey thx for putting the teutonic video on the main page
Posted by roy (tribalblade ) on July 19th, 2007 at 7:27 pm
Comment # 5
can i post a link to the Medieval 2 :total war kingdoms Crusade movie ????
Posted by roy (tribalblade ) on July 19th, 2007 at 7:42 pm
Comment # 6
I’m really looking forward to the Teutonic campaign!
I’m very pleased, that the contemporary capital of Finland (Helsinki) will be replaced with the medieval city of Turku (Åbo in Swedish)! Using Helsinki is very anachronistic, as it became capital and a larger city as late as in the 1800-century. Turku/Åbo and Viipuri (Viborg) closer to the contemporary Russia were the most important medieval centers of Finland.
What kind of mercenary units will included into the Teutonic campaign? Will there be anything from the area of Finland? Wikings did not settle in the Finnish terrain, but it might be interesting to have some hunters/axemen/shamanic characters included into the game. If you would be interested, I can try to find some details for you! marcusaq@welho.com
Posted by Markku on July 19th, 2007 at 9:33 pm
Comment # 7
Sounds great. Are you going to add some new units or heroes for the Polish faction? It did play a main role in the wars with the teutonic knights. In fact Poland (referred to as the Crown in the middle ages) was in a union with Lithuania from 1385 until as late as 1795!
Posted by Phil on July 20th, 2007 at 5:04 pm
Comment # 8
Thanks for the update. Now how about some info. on the Americas Campaign?
Posted by El Conquistador on July 21st, 2007 at 1:06 pm
Comment # 9
For Markus: I am also pleased at the inclusion of Turku/Viipuri for the Teutonic Order.
These ancesters came from the Moscovy area in Russia abour 425. The “prince” of Moscovy - from the Golden Horde - levied taxes and fees on travlers to pass thru the gates and waterways of Muscovy - thus becoming a settlement of lasting ages (Moscow Today).
One tribe - from which the Magyars decended - went southwest to modern Hungay — the other members of the tribe were actually paid tributes from the Prince of Moscovy - to move northwest and settle the areas around the waters and lands north of the Baltics, i.e.,
Finland and its environs. Amalgamating with the locals -vikings, swedes, and norseman - we have the foundations of the Finns. This Orders Capital was Turku, the settlers main town was Viipuri.
Posted by William Falstick on July 21st, 2007 at 7:07 pm
Comment # 10
oke now i really hate living in holland becouse kingdoms will be released the 7th of september over here thats damn late
Posted by roy (tribalblade ) on July 22nd, 2007 at 12:58 pm
Comment # 11
Its really awesome that SEGA have made this blog and brought the CA guys and community closer togeather! Keep up the good work CA/SEGA.
Kingdoms is looking awesome, Usually I only buy the main games and don’t bother with the expansions but I think this time I’m going to have pick this expansion up!
Posted by Sharky on July 23rd, 2007 at 7:01 am
Comment # 12
I can’t wait for m2tw kingdoms, I am intrigued at the possiblility of seeing how pagans faught against crusaders
Posted by Hashman on July 28th, 2007 at 3:42 am
Comment # 13
Plz could u tell me if the Mongol’s are in the Teutonic campagin, because i think i can see their empire on some of the screen pics of the teutonic campaign, but no Blog or even the video on the capaign says anything about the Mongols.
Posted by Arcani on July 30th, 2007 at 1:18 pm
Comment # 14
Thanks for update. looks great. Cant wait to play poland-lithuania against theese cruel teutons!
Will u take into account polish-lith union?
And any new polish units or heroes as Zawisza Czarny for example who was fighting and beating them in 1410 in Grunwald. Or Leszko z Bogdanca.
Thanks again and cant wait to play it.
Posted by Adamgregori on July 31st, 2007 at 11:46 am